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palette.mfk
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palette.mfk
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const byte color_black = $0F
const byte color_blue = $1C
const byte color_dark_blue = $0C
const byte color_dark_brown = $06
const byte color_dark_grey = $0
const byte color_dark_green = $09
const byte color_dark_yellow = $18
const byte color_green = $19
const byte color_light_blue = $21
const byte color_light_green = $2A
const byte color_light_grey = $10
const byte color_light_red = $16
const byte color_light_orange = $27
const byte color_light_yellow = $38
const byte color_medium_blue = $2C
const byte color_orange = $26
const byte color_pink = $15
const byte color_sand = $37
const byte color_red = $05
const byte color_white = $30
const byte color_water_dark_blue = $11
const byte background_backdrop = color_light_blue
const byte color_unused = background_backdrop
const array title_first_palette = [
background_backdrop, background_backdrop, color_light_red, color_black
]
const array title_last_palette = [
background_backdrop, $08, color_black, color_light_yellow
]
const array gameover_palette = [
color_black, color_black, color_light_red, color_white,
color_black, color_black, color_unused, color_light_grey,
color_black, color_unused, color_unused, color_unused,
color_black, color_unused, color_unused, color_unused
]
const array aquarium_palette = [
//background palette
// color_light_red randomly inserted for secondary command bar color
background_backdrop, color_black, color_dark_brown, color_light_grey,
// Plant palettes
background_backdrop, color_green, color_light_green, color_sand,
background_backdrop, color_red, color_pink, color_light_orange,
background_backdrop, color_black, color_light_grey, color_water_dark_blue,
// Progress_indicator
background_backdrop, color_green, color_orange, color_red,
// Neon tetra
background_backdrop,color_dark_blue,color_pink,color_medium_blue,
// Rasbora, sprite 0
background_backdrop,color_orange,color_light_grey,color_black,
background_backdrop, color_unused, color_light_yellow, color_dark_yellow
]
const array plant_palette = [
background_backdrop,color_green - $10,0,$3D,
background_backdrop,0,color_pink - $10,color_light_orange - $10
]
const array shop_palette = [
// Shelf
color_blue, color_black, color_dark_green, color_light_grey,
// Plant palettes
color_blue, color_green, color_light_green, color_sand,
color_blue, color_red, color_pink, color_light_orange,
// Tank (placed at end so plant palettes can stay in the same place)
color_blue, color_dark_blue, color_light_grey, color_medium_blue,
color_blue, color_pink, color_light_yellow, color_dark_yellow,
// Neon tetra
color_blue, color_dark_blue, color_pink, color_medium_blue,
// Rasbora, sprite 0
color_blue, color_orange, color_light_grey, color_black,
color_blue, color_orange, color_white, color_black
]
const array inspect_palette = [
// Disabled row
color_black, color_black, color_dark_grey, color_dark_grey,
// Selected row
color_black, color_black, color_white, color_white,
// Unused
color_black, color_white, color_red, color_white,
color_black, color_white, color_red, color_white,
// Progress_indicator
color_black, color_green, color_orange, color_red,
// Neon tetra
color_black, color_dark_blue, color_pink, color_medium_blue,
// Rasbora, sprite 0
color_black, color_orange, color_light_grey, color_black,
// Disabled fish (in the last palette so a mask can be ORed against 1 and 2 (the fish palettes) to instead switch to disabled palette)
color_black, color_dark_grey, color_light_grey, color_black
]
const array inspect_details_palette = [
// Border/buttons
color_blue, color_black, color_white, color_red,
// Plant palettes
color_blue, color_green, color_light_green, color_sand,
// Text
color_blue, color_blue, color_white, color_red,
color_blue, color_unused, color_unused, color_unused,
// Sprite palletes
// Progress_indicator
color_blue, color_green, color_orange, color_red,
// Neon tetra
color_blue, color_dark_blue, color_pink, color_medium_blue,
// Rasbora, sprite 0
color_blue, color_orange, color_light_grey, color_black,
// dpad_direction
color_blue, color_light_yellow, color_white, color_black
]
const array transition_palette = [
color_black, color_black, color_black, color_black,
color_black, color_black, color_black, color_black,
color_black, color_black, color_black, color_black,
color_black, color_black, color_black, color_black
]