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Except moderngl currently doesn't maintain state (see e.g. https://github.com/moderngl/moderngl/blob/master/moderngl/src/VertexArray.cpp#L273), so wouldn't do anything meaningful at this point...
If moderngl maintained current program & vertex array ID, could be worthwhile?
But would be a larger structural change? And I probably don't understand all the implications on the moderngl side...
Pseudocode:
Bind shader program Bind VAO for obj in objs: bind buffer(s) (if not currently bound) update uniforms draw
The text was updated successfully, but these errors were encountered:
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Except moderngl currently doesn't maintain state (see e.g. https://github.com/moderngl/moderngl/blob/master/moderngl/src/VertexArray.cpp#L273), so wouldn't do anything meaningful at this point...
If moderngl maintained current program & vertex array ID, could be worthwhile?
But would be a larger structural change? And I probably don't understand all the implications on the moderngl side...
Pseudocode:
The text was updated successfully, but these errors were encountered: