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fix: transparent oval outline #763

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peter-jerry-ye
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Closes #324

Before:
截屏2024-09-14 10 40 19

After:
截屏2024-09-14 10 40 48

@majaha
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majaha commented Sep 14, 2024

I think the idea here is good, but it doesn't look quite right: your second circle is skinnier than the first one.

There are also several pre-existing weird qualities of the code that I'm going to point out (Not your fault, I just want to call them out as I see them). This code could probably do with a cleanup anyway

@majaha
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majaha commented Sep 14, 2024

From above:

 if (dc1 == 0xf) {
        return;
}

Secret feature to skip the draw? This code seems to be really old, I think it's probably unintentional.

uint8_t strokeColor = (dc1 - 1) & 0x3;
uint8_t fillColor = (dc0 - 1) & 0x3;

This underflows, which was what was causing the dark colour you were seeing. Kinda weird behaviour.

Probably this code needs some real scrutiny and re-writing, but it's complex and people are afraid to touch it so it hasn't gotten any.

@peter-jerry-ye
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@majaha You are right about the size. I gave it a quick fix by aligning the color to the former one. Though I do think it may need a proper rewrite.

截屏2024-09-14 15 27 32

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[Bug] oval() does not support transparent outline
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