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This is actually an undocumented feature allowing players to use whichever layout they choose. We should document this somewhere, I'll keep this open until then. Thanks!
Button1 (X) and button2 (Z) are also triggered with other buttons.
Button1 - V and >
Button2 - C and <
I'm checking for the new input only GAMEPAD1[]
Tested in Windows 10, w4 2.7.0
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