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Changelog.txt
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Changelog.txt
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-- Changelog
-- Author: adan_eslavo
-- DateCreated: 27/10/2017
--------------------------------------------------------------
More Unique Components for Vox Populi changelog:
v72:
- Tweaked/modified:
- Monitor harbor defense increased to 10%
- added Great Admiral Points onto the Tersane
v71:
- Compatibility:
- Isibaya and Tersane now allow melee units to fall back to them after kills (credit to InkAxis)
- Bullring now +1 culture/tourism to jungle/forest/pasture
- Salon Tourism to Great Works reduced to +1
- Pitz Court Tourism per Population reduced to 1 per 4
- Greek Klepht now a Commando replacement (melee recon unit)
- removed Mandekalu move to knight and Carolean move to Fusilier
- these changes are now part of PDan's Civ Tweaks Mod, and can be added back there
- tweaked/modified:
- Hippodrome no longer gives unhappiness on Era change; WLTKD reduced to 10 turns
v69/70:
- Compatibility:
- Huey Teocalli now gives +1 Gold to Temples instead of Culture
- Sachems Council now gives 1 faith per CS Ally
- tweaked/modified:
- New unit model for Klepht
- Indian Archer renamed to Danurdhara
- Kampong can now be pillaged/repaired
- Great Galleass now has 4 moves and Bombardment I
- Reworked
- Tersane rework:
Tersane is now a unique improvement
Built by Expending Great Admirals adjacent to cities
Functions as a naval citadel with extra infrastructure bonuses
- France UB rework:
Grande Ecole replaced with Salon, a unique Museum
Gains additional %GP rate per chateau worked
Higher yields and theming bonuses
- Bug Fixes:
- Monolithic church yields for beliefs fixed; re-added stone as a valid tile prerequisite
v68:
- Compatibility:
- Unique components that previously blocked spy actions have had those abilities removed
- Reworked
- InDuna rework:
Ibutho now gives 30XP to stacked unit on Expend
Removed damage to adjacent enemies on Expend
Removed +50% XP for stacked unit
InDuna can now build Kraal unique improvement
v67:
- tweaked/modified:
- Naresuans Elephant and Naga Malla promotion changes removed - moved to pineappledan's Tweaks mod
- Building Changes for 4/14 compatbility:
- Pitz now has 1 tourism per 2 citizens
- Sambadrome and Kabuki now have +1 Tourism to GWs
- Pairidaeza and Riad now have +1 Tourism to WAM specialists
- Bimaristan has +1 Sci to Snow tiles
- Chaebol has +2 gold to Villages
v66:
- tweaked/modified:
- Mayan Atlatl and Zulu promotion changes removed
- moved to separate Tweaks Mod
- Monolithic Church can only be built on hills now (no stone)
- with the exception of the capital, Incan Coca is now given via a 100% capturable dummy building
- No longer on the map so the cities can be razed
- Cusco will replace any resource you settle on top of with a Coca.
- Increased Chasqui and Koa CS to 11 and 13, respectively
v65:
- Reworked:
- Austrian Landwehr changed to Grenzer (fusilier)
- lower base CS, increases CS for every vassal or Diplomatic Marriage on empire. CS is adjusted on promotion
- No longer gains culture while garrisoned or on defensive tiles
- tweaked/modified:
- fixed Hippodrome's unhappiness bomb not expiring
- Renamed Shotelai to Chewa. Hooked Weapon promotion renamed to Shotelai.
- increased GE and GM scaling on Oppidum (03/02 compatibility)
- SPAD S.VII no longer requires oil again, RCS increased to 45 (same as base triplane)
- Grande Ecole yields to engineer and scientist specialists reduced to 1 sci/prod
- Bug Fixes:
- Text fixes on SPAD, Tersane, Wat
v64:
- Bug Fixes:
- added improvement bonuses to civilopedia pages (Kampong, Monolithic Church, Latifundia)
- IsNearbyPromotion re-enabled (it had been deactivated for performance reasons)
- fixed University of Coimbra lua
- Ranged attack no longer stays on upgrade for Impi
- Iron Chariot bonus changed to defense per adjacent enemy unit
v63:
- Reworked:
- Alti Cur gold bonus changed to be per-turn, rather than a bonus on tributing
- Bug Fixes:
- Gagaku Musician yields
- Khopesh Art fix
v62:
- Reworked:
- Arabian Madrasa replaced with Bimaristsan (mainly aesthetic change)
- tweaked/modified:
- Japan Guilds nerfed significantly. % of total bulb reduced on 2 guilds, only give 1 type of yield now.
- Aztec Eagle. captured workers have Prisoner of War promotion (-50% work rate), but also get a permanent promotion with +25 work rate
- Net -25/+25 work rate before/after 50 turns
- Icon updates for Seir Morb and Klepht
Bug Fixes
- Code optimizations for 7 units and 4 buildings to help with mid/late game stability
- Latifundia fix to give modmod compatibility
- upcoming modmod compatibility fix for Kabuki and Barbican
v61:
- Reworked:
- Added the Bullring as a unique replacement for Spain
- Hacienda moved to base VP mod
- tweaked/modified:
- Impi no longer have ranged strike carry forward. Gunpowder combat bonus has been split into a separate promotion that carries forward
- Armada no longer have Boarding Party II for free
- University of Coimbra icon modified. Credit to EmeraldRange
- Hippodrome era riot downgraded from 1 turn of anarchy per city to 1 turn of -100% Needs modifier in all cities
- Chasquiwasi promotion healing reduced from +10 in all territory to +5 in friendly only. Chasqui start with Medic I
Bug Fixes
- Text fixes
- InDuna, Shophet, and Suffet now get bonuses from Imperialism policies
- Qullqa Coca no longer replaces existing resources. If settling on an existing resource, no Coca is placed
- Qullqa and Buffalo Pound now place resources if the building was given for free with a Pioneer or Colonist
v60:
- changes
- Egyptian Khopesh (spearman) replaced with Mamluk (Lancer)
- Indonesian Prau (Trireme) replaced with Djong (Galleass)
- Chinese Xiafan Guanjun unit model re-textured
- tweaked/modified:
- Monitor now has same base movement as the ironclad (no more double movement in coast)
- Increased base culture of Iziko to 3
- Chasqui now unlock at Writing
- updated text issues
- Reduced Great Bombard's Sahi Topu self-damage to 15. removed +10 healing in friendly lands. No longer has City Siege promotion
- Reduced Etemenanki's national population requirement to 15
- Removed Iron Chariot's Rough Terrain Penalty and fixed the lua errors.
v59:
- Compatibility:
- added defense to harbors
- changed new deal yields
Bug Fixes
- SQL error in Steam Mill
v58:
- Compatibility:
- All unique improvement policy boosts have been updated
- SPAD no longer costs supply
- Oppidum now boosts GMerchant WLTKD by 10%
- tweaked/modified:
- RCS/CS tweaks to Danurgraha
- moved production from Coca to Qullqa (aesthetic change)
v57:
- tweaked/modified:
- Defensive building tweaks
- unit CS tweaks
- Pogost now gives Resource boosts (moved from Grocer for this patch)
- Harbour replacements now give +2 flat supply
Bug Fixes
- Monolithic Church fixed (wasn't receiving ideology bonus)
- Steam mill syntax fix (should now do everything it is supposed to)
v56:
- tweaked/modified:
- Lamassu Gate: City Ranged Attack modifier reduced to +15% (rework on how city damage is calculated affected this)
- Barbican: City Ranged Attack modifier reduced to +20%% (rework on how city damage is calculated affected this)
v55:
- Lancer CS update:
- Lancer base CS has been changed to 37. Hakkapeliitta and Qizilbash have been changed to 39 and 41 CS respectively
v54:
- Compatibility:
- mounted ranged units have movement and CS/RCS linked to the base units and will move accordingly
- I have abandoned modifying these units here, as they are getting changed every patch now. Download PDan's unit tweaks for a more sane mounted archer experience
- tweaked/modified:
- Teutonic Order Faith on kill reduced to 15
- IsNearbyPromotion implemented
Goedendag! now gives +10% CS aura to units in 1 tile via SQL
Goedendag! no longer gives +25% vs mounted. Goedendag unit now has the normal +50% vs mounted promotion (unless using PDan's Unit Tweaks)
Burgemeeste promotion now gives +33% CS if within 2 tiles of a friendly city
InDuna's Ibutho now gives +50% XP to the unit stacked with it, rather than +2 only on attack.
Chasqui - no longer has Altitude Training Promotion. Added double move in mountains to Chasquiwasi
v53:
- compatibility:
- Added 10% Food/Gold conversion and adjusted bonuses to Pasture and Farm on Andelsvaegelse
- Teutonic Order now gives a free great Writer
- tweaked/modified:
- Pogost: lowered stage 2 and 3 city connection modifiers to 5%
- Xiafan Guanjun: Can no longer enter rival territory without an open borders agreement
- Sambadrome:
- Dropped bonus gold/GAP for musicians in this city
- Dropped musician slot
- 10% of Culture in City is converted to GAPs
- Iziko: increased Culture gained from unit levelling by 1 at all levels (2 at lvl 2, 3 at lvl 3, etc.)
v52:
- compatibility:
- Added/Removed/Adjusted ITR bonuses on Steam Mill, Andelsvaegelse, Baan Chang, Agora, and Homestead
- Added +2 production per Steam Mill on Empire to Steam Mill
- Adjusted bonuses to Pasture and Farm on Andelsvaegelse
- tweaked/modified:
- Japanese unique guilds instant yield boosts on GP birth reduced to 3% from 5%
- Improper CS calculation on Spanish Armada, should now work as intended
- Ottoman Tersane now restricted to coastal cities
- Reworked:
- Celtic Oppidum:
buildable by GScientist, GMerchant, GEngineer, and GGeneral
Cannot be built next to another Oppidum (same as Citadel)
Base yields now +2 Food and +1 to all other yields
Increased Tile defense bonus to +100% from +50%
Tech yield changes reworked. Now gains +1 to 2 yields on 1 tech every era from Classical to Atomic (Food unaffected, but ends with +3 to all other yields)
Scales bulbing of scientists/merchants/engineers by 5/5/10 (half power of academy/town/manufactory)
Deactivated alterations to Celtic UA. Druidic Lore No longer gives any bonuses to GMerchant generation
v51:
- compatibility:
- 25 Food added on construction of Qullqa
- tweaked/modified:
- Persian Qizilbash ==> Provides faith/gold/GAP on pillage instead of every turn in foreign territory. Incentivizes more active play.
v50:
- compatibility:
- CS/RCS changes to match CS/RCS shuffle:
Dromon: 9/17
Fusta: 11/21
Great Galleass: 17/27
Xiafan Guanjun: 30/38
Yamato: 55/80
Scythed Chariot: 9/11
Pancerni: 16/19
Hashemite Raider: 47/57
Prowler: 22/32
Klepht: 28/45
Cacador: 32/45
Ballista: 8/13
Turkish Bombard: 16/43
Tarkhan: 14
Iron Chariot: 12
Chasqui: 10
Koa: 12
Black Tug: 27
Shotelai: 22
- University of Coimbra ==> culture on technology unlock increased to 50
- Goedendag ==> Dropped stagnates growing on production
- Andelsbevægelse ==> 1 food added to grass, as well as plains
==> dropped +3% worker speed
- Teutonic Order ==> dropped production scaler
==> lowered base faith from 4 to 1
==> added free Great General
- Promotion Changes:
Shotelai & Eagle gain cover I, lose Shock I
Bellum Alet: Pillaging a tile gives +20 HP heal (up from 10 HP)
v49:
- compatibility:
- Rough Terrain Penalty added to Mounted Ranged units
==> Scythed Chariot, Hashemite Raider, Pancerny
- tweaked/modified:
- Hacienda ==> moved to Compass tech
- Sambadrome ==> removed +25% GAP during Golden Ages. Added 10 turns WLTKD on completion
- fixed:
- Armada ==> fixed boarding party II bug
v48:
- compatibility:
- Field Works Promotion line added to Pracinha, Carolean, and Landwehr
- University of Coimbra culture on technology unlock reduced to 25
- tweaked/modified:
- Spanish Armada ==> Reduced CS, but increased bonus CS from Invincible
==> No longer has bonus XP on kills
==> added Boarded II for plague immunity
- Sachems Council ==> code optimization. Uses SQL for unit promotion now
- Eagle CS increased to 17
- fixed:
- Suffet ==> bugfixes for multiple suffet spawning and Imperialism policy compatibility
v47:
- compatibility:
- Buildings
- InternalTREnd replaced with InternalTR (Baan Chang, Agora, Andelvaegelse, Steam Mill)
- Unhappiness from Specialist removed from Baan Chang
- Units:
- Hashemite Raider RCS 60->58
- Cacador RCS 47->45
- Klepht RCS 47->45
- Pracinha CS 60->64
- Landwehr CS 38->41
- Carolean CS 39->42
- tweaked/modified:
- Suffet ==> Embarked unit graphics size reduced by 30%
- fixed:
- Sachem's Council ==> corrected a bug
v46:
- compatibility:
- Spices ==> changed to Cinnamon.
- UnitCombat ==> removed UnitCombat info for civilian units. This info has been added to base VP.
- Unique Promotions ==> courtesy of Asterix Rage, all promotions have unique graphics (except 5).
- tweaked/modified:
- Licorne ==> Added combat bonus vs Gunpowder units.
- Unique Japanese Guilds ==> Halved the instant yields from GWAM births.
- Exam Hall ==> +2 Gold to Great Works in City. Increased GPPs on Citizen birth to 15.
==> removed +GPP rate (and GPP rate boost on WLTKD). Removed extra Civil Servant Slot.
- Suffet ==> Added unique embarked unit model and icon
==> ZOC bonus now stays on embark and also gives plague immunity for 1 turn.
==> Whenever a GAdmiral is born, it appears as a Suffet GGeneral in your capital instead.
- Elephant Camp ==> Changed +1 Faith for Ivory to +1 Faith for Camps.
- Various text and file name tweaks.
- Pitz Court ==> Gives K'atun Ahaw promotion retroactively.
==> Units built in a city before the Pitz court is built do not gain levels of K'atun Ahaw. retroactively, only the base promotion.
- fixed:
- Monolithic Church, Oppidum, Latifundium, Hacienda ==> Now correctly remove Marsh features.
- Pitz Court ==> Now adds K'atun Ahaw promotion retroactively via SQL.
- Barbican ==> Now adds/removes Embrasure promotion via dummy fortification improvement and SQL triggers.
v45:
- tweaked/modified:
- Slaganz ==> now named Ulfhedinn,
==> Barbarian Alliance now renamed to Druhtiz.
- Holkan ==> increased CS to 7,
- Bastu ==> increased yield from birth to 25%; yields from tundra now 1 per 2 tiles,
- Landwehr ==> Regimentsmarsche culture increased to 2,
- Schutzenstand ==> lowered HP in city to 150 and increased supply from population to 25%,
- Kabuki ==> removed yields on empire from unique guilds - now replaced with instant bulb effect on GWAM birth,
- Tophet ==> reduced faith yield to +2; increased culture from unit purchase to 20,
- Shotelai ==> increased Shotel debuff effect to -2 movement (minimum of 0.16667)
- Pogost ==> stage 2 now +1 production to Villages; no specialist unhappiness urbanization reduction.
- fixed:
- Monolithic Church ==> now works as intended.
v44:
- compatibility:
- (Baan Chang, Pairidaeza, Riad, Steam Mill, and Japanese Guilds) ==> added no urbanization unhappiness from X specialists,
- Polder ==> removed ability to build on Marsh (can now do that in base VP),
- removed unnecessary settings: event_plot and event_espionage no longer used with addition of Marsh Polder and White Tower to VP.
- tweaked/modified:
- Pogost ==> added no urbanization unhappiness from 1 specialist to Stage 2,
- Steam Mill ==> updated Steam Mill to match HungryForFood's Steam Mill... again,
- Eagle ==> reduced worker conversion rate to 25%; now has Woodsman and 25 HP heal; reduced CS to 15,
==> Jaguars instantly upgrade to Eagles after 10 kills.
- Pilum ==> now lost on upgrade.
- fixed:
- Sambadrome ==> reduced culture modifier to the intended +10%, and tech tourism to the intended +3 at Radio,
- Six Horns Council ==> fixed lua error that disabled text notification.
v43:
- compatibility:
- Steam Mill ==> Updated Steam Mill to match HungryForFood's Steam Mill, as used in his Victoria mod
fixed:
- Pogost ==> reverted change which made Pogosts replace each other
- Qullqa ==> fixed minor graphics glitch introduced in lua
- Teutonic Order ==> fixed optimization code for blacing barracks bonus
- Kabuki ==> fixed bug that removed population if they were working specialist slots when the guilds get replaced
v42:
- compatibility:
- White Tower ==> now replaced with Steam Mill; no change from the original VP design for now,
- (Wat, White Tower, Iziko) ==> increased theming tourism bonus.
- tweaked/modified:
- Etemenanki ==> set +GPR to the default +25%; increased culture for citizen birth to +25,
- White Tower ==> changed global building bonuses: now +3 culture on Castle/Arsenal and +3 gold on Constabulary/Zoo,
==> removed -25% spy effectiveness,
==> added 100 gold/culture on killing spies, scaling with Era.
- Grande Ecole ==> removed the +2 science/production at computers,
==> lowered science/production on Engineers/Scientists to +2,
- Pairidaeza ==> added +15% gold generation; removed GA length modifier,
- (Persian UA and Satrap's Court) ==> removed all changes made before; they are now identical to base VP,
- Riad ==> removed 15% gold generation during GAs; added -5% hurry cost modifier and 50 gold ITR End instant boost.
fixed:
- Waag ==> gold to Customs Houses and Caravansaries works properly,
- Ranch ==> lua error resolved,
- Teutonic Order and Corsair ==> fixes,
- Oppidum ==> sql fixed.
v41.1:
fixed:
- reduced Etemenanki boost to 15% food/science,
- fixed pogost lua bug,
- removed production from Madrasa.
v41:
- 01/29 Compatibility:
- Langskib ==> replaced Medic I with Blockade,
- Teutonic Order ==> changed from YieldsOnVictory to new YieldsOnVictoryGlobal,
- Madrasa ==> added YieldsOnFaithPurchase (15% faith cost to science); deleted old lua,
- Alti Cur ==> added 2 free iron,
- SPAD ==> increased RCS by 2 (a little too weak after fighter nerf).
- tweaked/modified:
- Madrasa ==> added 5 Cu/Sci/Fai on GP expend,
- Grande Ecole ==> removed production pop scaler; increased base yields.
- simplified:
- Aztec UA ==> deleted lua for dummy promotion (trait table does same thing),
- Seir Morb ==> lua trigger now fires on combat resolution instead of unit movement,
- Madrasa ==> deleted lua (see above).
v40:
- 01/15 Compatibility:
- (Byzantium/Indonesia/Korea) ==> re-added deleted coastal biases,
- (Baan Chang, Andelvaegelse, and Agora) ==> added Building_YieldFromInternalTREnd.
- disabled/removed:
- Horse Archer ==> disabled new promotion due to performance issues,
- Polder ==> Movement Restriction deleted due to performance impact and poor reception.
- tweaked/modified:
- E-temenanki ==> increased instant yield from purchase to 25% of food/science,
==> increased base yields to 4 culture, 4 food, 2 faith.
- University of Coimbra ==> increased bonus to Universities to 3 gold,
- Huey Teocalli ==> added +3 Food to base Huey
- Yassa Court ==> removed Minority Happiness and Distress Reduction (now only reduces Illiteracy/Boredom); needs reduction is more sensitive now; Yassa was too powerful.
- Goedendag ==> Burgemeeste rework: now +50%CS if beginning turn in city,
- reworked:
- Gumey:
==> removed bonus per monopoly on empire (moved to Waag),
==> added +2 gold for trade routes to/from city,
==> added 2 Gold/Production/Culture if a Caravan moves through city (like village improvement).
- Waag:
==> removed bonus Defense and %GPP for every import/export luxury,
==> removed +3 gold to Market in City,
==> added +5 base city defense,
==> added +1 Culture/Production/Gold for every Monopoly on Empire (moved from Gumey).
- Riad:
==> removed bonus for TRs in city,
==> added +1 gold and +1 tourism per Era,
==> added 15% of gold converted to G Merchant Points in city,
==> fixed minor text error.
- Teutonic Order:
==> removed Chapter promotion,
==> added +2 production to Castles on Empire,
==> increased faith to +4,
==> moved forward to Iron Working,
==> added -5% population threshhold for Reformation,
==> added 25 Faith on Kill.
- Homestead:
==> removed 25% border Growth,
==> Ranch now claims owned resources,
==> added +25% settler/worker production,
==> Homestead unlocks Pioneer early,
==> added 15 production on citizen birth.
- Persia:
==> removed +50% GA length on UA (unstacked from Pairidaeza),
==> increased Gold to GAP to 15%, up from 10%,
==> moved Pairidaeza unlock to Currency, reduced cost to 200,
==> increased yield per population on Satraps Court to 1 per 4, up from 1 per 5.
- fixed:
- Shophet ==> fixed lua error.
v39:
- compatibility with VP 12-18 (incompatible with older versions!),
- renamed few folders and files,
- tweaked/modified:
- Holkan ==> removed renewal cycle promotion; lost codices now gives 5 culture/5 science,
- Suffet ==> added Suffet conversion onto all Admirals (now Carthage can swap all GAs/GGs back and forth),
- Scythe ==> removed ZOC,
- Huey Teocalli ==> reduced base faith to +3; replaced free Temple with a free immediate +3 food/faith/XP dummy building (sick of this "bug"),
- Gumey ==> simplified monopoly bonus calculation loop,
- Suffet/InDuna ==> locked lua hooks checking if Carthage/Zulu is in the game,
- Dhanurgraha ==> changed unit flag and SV flag (unstacked from Nubian archer),
- Yellowbrow ==> changed unit model (icon and flag unchanged).
- fixed:
- Yassa Court ==> fixed lua,
- Sambadrome ==> fixed SQL,
- Nilometer/Buffalo Pound ==> set dummy buildings so flax/buffalo won't spawn in a city if built more than once in same city,
- Qullqa ==> fixed text; resolved issue with cities on mountains disappearing when Qullqa is built,
- Cacadores ==> added shadow to flag icon,
- Chasqui ==> added shadow and mipmaps to flag icons.
- Druidism ==> now lost on promotion,
- Oppidum ==> WLTKD scaling now matches Towns,
- Dhanuraashi, Armada, Tophet ==> "tValue" instaed of "t.Value" for XP scaling,
- Seir Morb ==> removed unnecessary citytrained hooks.
v38:
- reworked:
- Inca:
- deleted Intihuatana; changed to Qullqa (granary replacement),
- UA ==> reverted to science/food, since it was changed to accomodate Intihuatana,
- Chasqui ==> gold on exploration removed,
==> Chasquiwasi ==> now +1 move in friendly lands and +10 HP on heal.
- tweaked:
- Move Ater Attacking promotion ==> now lost on upgrade (affects Langskib),
- Fale Tele ==> removed faith on building completion (too strong, Polynesia is early runaway),
- Prau ==> removed Sentry promotion (too much synergy with new naval promotion line),
- Langskib ==> increased build cost to 150 (very cheap, new naval promotions makes them even scarier),
- Carolean ==> increased CS to 39 (up from 38),
- Ballista ==> reduces CS/RCS to 7/13 (down from 8/14, Rome doesn't need any more help),
- Hippodrome ==> +20% gold/culture in CITY on WLTKD changed to +15% Gold/Culture on EMPIRE on WLTKD.
- simplified:
- (Maya, Poland, India, Mongolia) ==> added new Rome compatibility,
- all building/improvement luas ==> added filter on game start to shut down lua hooks for civs that are not in the game,
- Monolithic Church ==> added bonus yields from policies/beliefs directly onto policies/beliefs, instead of using lua; yields from ideology still require lua,
- Shotelai ==> used sql instead of lua,
- Koa ==> used sql instead of lua; changed effect of debuff placer: "Reduces max HP by 20HP and healing by -10 for 2 turns",
- Pogost ==> stages 2 and 3 fully replace the previous stage now; all bonuses are cumulative on the buildings, and the old stage is removed; no balance changes.
- fixed:
- Hippodrome, Etemeneanki ==> removed CapitalOnly; now Palace as a building requirement (CapitalOnly interacts with policies in a weird way),
- all Dummies except Barbican ==> added IsDummy=true (needs to be recognized as a non-dummy building in case Rome captures it),
- Suffet ==> embarking and disembarking removes all movement; (prevents bug with multi-tile canals),
- Gumey ==> now correct calculation method for monopolies,
- Rome ==> can no longer capture unique national wonders,
- deleted:
- Tambo ==> art assets deleted; cleaned sql; deleted 32 and 80 px art.
v37.4.1:
- fixed:
- SPAD ==> now 0 value set properly, allowing air striking.
v37.4:
- added:
- dependencies from 3rd and 4th VP components to prevent some compatibility errors.
- simplified:
- Iron Chariot ==> deleted "Fury of Nergal" lua; new SQL table does the same thing,
- Landwehr ==> deleted Imperial Vigilance; put Homeland Guardian instead.
- fixed:
- Hardened ==> now correct naming in Civilopedia,
- Proxenos ==> fixed lua (was aborting prematurely),
- Oppidum ==> added +2 food/tourism bonus from Murano Glassworks,
- SPAD ==> now has 0 CS instead of -5 CS.
- updated:
- authors, description, teaser and homepage in main file.
v37.3:
- fixed:
- Iziko ==> added faith cost (update to 'Faith of the Masses' reformation belief),
- (Burial tomb, Caravansary, Grocer, Coffee House) ==> added Flax or Figs to help texts.
- Waag ==> VPEE patch error fixed; fixed trade limit error.
- tweaked:
- Hippodrome ==> removed Arena requirement; added free Arena in City,
- Gumey ==> now +2p, removed +1p for every monopoly (now only +1c and +2g to TRs),
- Flax ==> reworked yields:
- base: 1g,
- improvement: 1c, 1p,
- with Caravansary: 1g, 1fa,
- Oppidum ==> simplified HP bonus: now 10 permanent HP on Oppidum constuction to closest city; only celtic cities will gain bonus.
v37.2:
- fixed:
- Goedendag ==> description.
- fixed VPEE:
- Turtle Ship ==> now unlocks at Astronomy; obsoletes at Industrialization,
- Armada ==> now obsoletes at Rocketry,
- Yellow Brow ==> now obsoletes at Rifling.
- fixed ENW:
- Armada ==> now obsoletes at Combustion,
- Yamato ==> deleted - not needed after adding reference.
- added:
- reference for Enahnced Naval Warfare.
v37.1:
- added:
- merged standalone MUCfVP-EE compatibility patch,
- added MUCfVP-ENW compatibility patch.
- fixed:
- Prize Ships ==> CannnotBeChosen value now 1.
v37:
- simplified:
- Black Tug ==> lua deletion, sql value instead, deleted Massacre promotion,
- (Monitor, Tersane, U. of Coimbra (partially)) ==> lua deleted, sql does the same thing.
- tweaked:
- Riad ==> now uses dummies to show updated top bar with gold and culture income and merchant bar with GMP points. No notification now,
- Madrasah ==> lowered value of faith on purchase (if player got fealty and pacifism then it was too op),
- (Tersane, Agora) ==> NeverCapture value set to 1 (Rome would get too strong with free promotions from building),
- Cacadores ==> now use "Scout" stance,
- Agora ==> added notification after using Proxenos ability,
- (Examination Hall, Buffalo Pound, Nilometer, AltiCur) ==> expanded help tooltip to give more useful information,
- Barbican ==> now +125% attack (for VP 9-6),
- Pitz Court ==> changed yield values according to VP 9-6 changes.
- reworked:
- Barbican ==> total rework; now it's merged version of Castle and Armory, stronger from both with more offensive potential, blocks Armory building (gives dummy Armory instead),
- Pancerny ==> unit's promotion simplified: Grunwald is gone, Bogurodzica gets additional 25% Defense in all terrains,
- Homestead ==> instead of yields from border growth it claims all Horse, Cattle, Sheep and Bison sources on construction. For each tile claimed that way city gets boost from american UA,
- Monitor ==> added Hardened promotion instead of Cover I,
- Armada ==> Invincible change: no more XP from sailing at full health; instead on each Armada kill, rest of Armadas in 5-tile range get bonus XP.
- Yassa Court ==> now granted after founding the city or researching Philosophy; bonus yields on conquering; global unhappiness reduction instead of local,
- Andelsbevægelse ==> now increases Worker's work rate by 3%; deleted 5% food bonus,
- Tophet ==> now gains 5 instead of full XP on training.
- substituted:
- Qadi to Gumey ==> Qadi deleted; new Gumey: replaces Caravansary; bonuses from luxury resources and global monopolies on them; focus on gold+++, production++ and culture+.
- fixed:
- pedia categories for some promotions:
- Commandering, Admiralty (Suffet) ==> to CIVILIAN,
- Great Tactician (Suffet) ==> to SHARED,
- Reciprocity (Great Diplomat) ==> to DIPLO,
- Deck Spikes, Coastal Patrol (Turtle Ship) ==> to NAVAL,
- Siege Mobility (Ballista) ==> to SIEGE,
- Mingghan (Black Tug) ==> to MOUNTED.
- Proxenos ==> now works properly,
- Chaebol ==> fixed code (wrong function was used),
- (Homeastead, Kabuki Guilds) ==> now NeverCapture value is 1 like base for buildings,
- White Tower ==> now code looks for White Tower in empire not only in targeted city,
- Sachem Council ==> values from CSs swapped,
- Bellum Alet' ==> wrong logic function changed.
-other:
- merged all dummy buildings into one file; all dummies have new names now; added some missing texts; deleted relicts of the past (unused dummies),
- (Iziko, Gumey, Baan Chang, Pogost, P. Garden, Waag, Madrasah, Tophet, Riad, E. Hall) ==> now code runs only for appropriate civ and for Rome,
- (U. of Coimbra, Tersane, Yassa Court, AltiCur, Agora) ==> now code runs only for appropriate civ,
- (Waag, Hippodrome, Riad, Paradise Garden, Chaebol, Pitz Court, Baan Chang, Yamato, Qila, Intihuatana, AltiCur, Agora,
T. Order, W. Tower, E. Hall, Tophet, Tarkhan, Huey Teocalli, Homestead, Madrasah) ==> serious lua optimization,
- lua code tweaked for most UCs.
v36:
- changes:
- Armada ==> added invincible promotion for full HP which gives 2XP per turn from spotting (makes lua easier),
- Intihuatana ==> changed base yields per mountain (1sci/2food); changed the social policy improvement (6sci, 2sci/3food from mountains).
- fixes:
- Chaebol ==> added +2 gold to Towns (same as stock exchange),
- Pogost ==> gold from city connection now local instead of global (old Caravansary code),
- Black Tug ==> fixed lua error.
v35:
- changes:
- defensive building updates (VP version 8-6):
- Standschutzen ==> added default bonuses from Arsenal,
- Qila ==> added default bonus from Castle,
- Lamassu Gate ==> added deafult bonus from Walls; additional +25% city strike,
- Barbican ==> added +33% city strike and reduced distress reduction.
- Latifundium ==> removed +1 prod to adjacent farms. Added +1 food at Civil Service.
- fixes:
- minor fix for Exam Hall lua.
v34:
- changes:
- crime/distress overhaul from latest VP update:
- old scaler -10/-20/-30/-50 changed to the new one -25/-50/-75 for distress/poverty/etc. unhappiness reductions,
- changed crime to distress in all text.
- theming bonus overhaul from latest VP update:
- Wat ==> increased tourism bonus when themed, and increased bonus to +3s/+3fa when themed,
- White Tower ==> increased tourism bonus when themed.
- promotion overhaul updates from latest VP update:
- Slipstream has been removed from the game. affected units have been changed accordingly:
- Prau ==> has Pincer promotion for free,
- Corsair ==> removed Slipstream,
- Scythed Chariot ==> removed Slipstream, ZOC ignore added to Rend promotion.
- Turtle ship ==> changed from 2 moves and double move in coast to 4 moves and half move in ocean,
- Waag ==> added -20% spy stealing rate in city,
- Ballista ==> changed Legatus Legionis from double movement in open terrain to +1 movement,
- Latifundia ==> reduced build time to 12 turns (down from 18),
- Schutzenstand ==> removed building requirements,
- Chaebol ==> removed gold for trade routes,
- Riad ==> removed scaling by era and gamespeed from the gold/culture/great merchant points per trade route,
- Mughal Fort/Qila ==> added national wonders to defense calculation. Reduced defense to culture conversion to 10%,
- Pairidaeza ==> removed 1 culture to all guilds on empire. Changed to +5% golden age length,
- Fale Tele ==> removed +1g to fishing boats (Polynesia needed a nerf),
- Etemenanki:
- instant boost from building investment now scales off the capital's current food and science yields
- Bonus was a static 15 sci/food * Era * Gamespeed before
- Because the formula uses the capital, the building is now restricted to being built in the capital
- name changes:
- Mughal Fort ==> Qila
- Sauna ==> Bastu
- fixes:
- added Faith cost for Kabuki and Sambadrome (reformation belief),
- adjusted faith costs for Pracinha, Prau, Licorne and Fusta. Reduced cost of Licorne,
- Nilometer ==> disabled well for Egypt (AI and puppets won't ever be tricked into building wells instead of Nilometers),
- altered dummy buildings so they are exposed to UI: University of Coimbra, Qila, Qadi, Baan Chang,
- added missing faith costs to: Ballista, Hakkapeliitta, Longbowman, Great Galleass, Turtle Ship,
- fixed text for Sabum Kibitum, White Tower, Waag, Mandekalu Cavalry, and Great Bombard.
v33:
- changes:
- Flax/Nilometer ==> split the gold, and moved production back to improvement. Now 1g/1c on resource, 1g/1p on improvement
- Huey Teocalli ==> removed bonus to watermills, and changed bonus to barracks to +2 food.
- this is in response to a VP patch update which boosts floating gardens
- Hippodrome ==> dropped Arena bonus gold to +2 (down from +4)
- Etemenanki ==> removed theming bonus
- Lamassu Gate ==> added +1 base faith (help differentiate more from Walls of Babylon)
- SPAD ==> reduced RCS to 45
- increased build cost (increased to same as triplane)
- gave back oil requirement
- fixes:
- SPAD ==> fixed bug which prevented unit from being able to rebase
- Iziko ==> fixed theming bonuses
- civ5proj ==> dropped Khopesh.lua from file, so people stop bothering me about it
- updated RCS and CS values which needed changing with newest VP patch: Sofa, Pancerni, Klepht, Ballista)
- included theming bonus on Iziko, consistent with latest VP patch. (+2 culture when themed). Reduced base culture to +2 (same as amphitheater)
v32.1:
- changes:
- Khopesh ==> deactivated "Skillful" promotion.
- fixes:
- Madrasah ==> set faith purchase to 20/100, as stated in description (was set to 10/50 only).
- further text adjustments.
v32:
- fixes:
- Andelsbevaegelse ==> Pastures have now 3f, 1p and 2g,
==> removed 5%f bonus,
==> now +3p instead of +5p (all values now consistent with data in the main thread and text),
- Barbican ==> lua logs sometimes shown nil value processing. I reworked the Barbican.lua code,
- Eagle ==> now cannot get worker from capturing the city,
- Indaba, Suffet ==> added PurchaseCooldown and GlobalFaithPurchaseCooldown values to the table,
- Intihuatana ==> now bonus +1fa to Scientists is local not global,
- Iron Chariot ==> decreased number of iterations made in lua (countries withou IC will not be checked),
==> added imported resources to the variables (now if you have 6 Iron (4 yours and 2 imported) and 5 Iron Chariots you will get bonus),
- Milometer ==> reduced base culture to +1
- Riad ==> deleted culture gain commented code and text mentioning (1c per 5),
- Sambadrome ==> increased culture modifier to 10% (now consistent with data in the main thread),
- almost all units received missing PurchaseCooldown value,
- great text rework.
- changes:
- Scythed Chariot ==> unique promotion name is "Rending Scythes" now,
==> deleted one text value to fit VP changes.
- added reference for Enlightement Era for VP to load it before this mod.
v31.2:
- fixes:
- Oppidum ==> reverted changes regarding Korean UA,
- Waag ==> added required building class (Market),
==> added yields to local buildings (Caravansary, Custom House),
- White Tower ==> now adds 2 Culture to Castles instead of 1,
==> two bonuses to building class moved to another table for local changes instead of global (Arsenal, Constabulary).
- text corrections.
v31:
- reworked Monolithic Church bonuses (now it gains yields depending on Ethiopia's policies, ideologies and religon level),
- renamed back Shotel Swordsman to Shotelai (much easier to say, much more natural),
- adjusted Tarkhan flags (now they do not cross the borders),
- changed:
- Oppidum ==> added compatibility with Korean UA,
- fixed many text issues.
v30:
- fixed and tweaked:
- Agora ==> replaced +2 Gold for CS Ally with unique diplomatic promotion - Proxenos,
==> Proxenos promotion - +5 influence and +2 Gold income from diplomatic missions.
- Sambadrome ==> +1 Gold and +2 GAP to Musicians, instead of the guilds themselves,
==> 10% culture in city,
==> 25% GAP in city during golden age.
- Qila ==> 15% culture from city defense,
==> World Wonders in city increase defense by 1.
- Fale Tele ==> Increased yields on building completion to 3 of each (from 2).
- Khopesh ==> Fatigue malus increased to 30% and restricted to non-mounted melee units.
- Pairidaeza ==> removed gold bonuses from base building and all guilds.
- Dhanurgraha ==> raised RCP to 8.
- Hakkapeliitta ==> moved back to Metallurgy.
- Iziko ==> Removed Culture from Great works. Global effect, so multiple Iziko on empire stacked. Too powerful.
- Kabuki ==> reduced culture modifier in city to 5%.
- Goedendag ==> increased CS to 20.
- University of Coimbra ==> all ships now get Age of Discovery promotion on construction, switched to gold on explore.
- Standschutzen ==> added base yields (3 prod, 3 culture),
==> Changed per CS bonus to 1 production and culture (was 2 gold and 1 culture),
==> Increased production of gun units to 30%, reduced the others to 15%. Gave gun units +15XP.
- Agora ==> removed bonus yields from olives and wine.
- Elephant Camp ==> removed production from ivory (now only +1 faith).
- Ball Court ==> reduced base culture by 1.
- Kampong ==> reduced yields from techs.
- Horse Archer ==> reduced RCS.
- Pogost ==> reduced city connection gold on stage 2 (5% on all stages now). Added reduction in poverty.
- Tersane ==> added 30% production to naval ranged units.
- Landwehr ==> renamed Yorkscher marsch to Regimentsmarsch, reduced culture to 1 per turn and removed gamespeed scaling.
- Hippodrome ==> WLTKD on era change now on empire.
- added WLTKD scaling to Oppidum
- removed culture per 5 Population from Riad
- altered Scythed Chariot unit action
- base VP Changes:
- Impi ==> Bonus vs. Gunpowder carries forward.
- Naresuan's Elephant ==> Gave General Stacking Promotion.
- Naga Malla ==> Gave Accuracy I.
- all unique units now have at least 1 promotion that carries forward.
- changed icon for Cacador and Etemenanki,
- added mipmaps to Seir Morb's promotion icons,
- added 16px versions for all new promotion icons.
v29:
- cleaned (Zulu, Huns),
- fixed and tweaked:
- Iziko ==> added lua for culture in cities on unit levelling
- InDuna ==> changed XP gained,
- Cacadores ==> fixed lua,
- University of Coimbra ==> fixed lua,
- Alti Cur ==> moved forward 1 tech (Physics),
- Tarkhan ==> fixed lua,
- Elephant Camp ==> now gives bonus to each city instead of capital. Bonus increased.
- Goedendag ==> increased CP to 18, increased bonus vs mounted on Goedendag promotion, removed bonus v mounted promotion
- Etemenanki ==> moved forward 1 tech (mathematics), added +2 base faith
- Longbowman ==> lowered RCP to 22
- Kibitum ==> lowered base movement to 2, gave legacy promotion +10% ranged attack defense
- Pogost ==> added gold on city connections to all Stages, increased faith on Stage 3 and gold to villages on stage 1
- Polders ==> added exemption for movement loss if unit has a "no movement penalties" promotion (recon units, etc.)
- Dhanurgraha ==> lowered RCP to 7 and raised CP to 5
- Xiafan Guanjun ==> lowered CP to 28
- Exam Hall ==> GPP to the GP with the most GPPs, instead of a random one
- Sofa ==> moved forward 1 tech (Chivalry)
- Riad ==> lowered % GPP modifier to 25%
- Andelsbevagelse ==> raised food from farms and pastures, added gold to pastures, and increased base yields
- Hippodrome ==> increase to Horse resource yields now applied across empire.
- Intihuatana ==> reduced base science, increased build cost
- Yamato ==> fixed animation
- overhaul of civilopedia entries
- minor fixes.
v28:
- added unique names to InDuna,
- added 32px icons for new resources (compatibility with "Small Resource Icons" mod),
- cleaned (Chasqui, Riad, Corsair),
- modified Incan UA,
- simplified:
- E-temenanki ==> no bonus on unit purchase,
- reworked:
- Kabuki ==> creates unique japanese guilds,
- Hacienda ==> yield changes, 2 more unique abilities, simplier sql code,
- Oppidum ==> added fishing boats bonus,
- Corsair ==> can enter rival territory,
- Armada ==> +4 CS instead of +10% CS,
- Tambo, Coca ==> now changed concept to Intihuatana,
- Corsair ==> many unnecessary lua code, added popups,
- Nilometer ==> cannot be built if well is in the city.
- fixed:
- Tophet ==> lua - now works
- Oppidum ==> lua - nil value in fire tunner,
- Riad ==> sql - GA yields work now,
- Slaganz ==> art - now model and sv flag work.
- fixed text files,
- reworked Credits.txt.
v27:
- extracted and added all beta civs,
- added Rough Terrain Penalty promotion to Iron Chariot,
- added lua for Etemenanki (now investing in units or building in any city grants bonus to capital; sql function deleted),
- deleted Sukritact_ChangeResearchProgress.lua; changed science progress code (Madrasah, Pitz, Holkan),
- deleted PlotIterators.lua; reworked all lua code related to this file,
- deleted InstanceManager link from luas,
- deleted SaveUtils.lua file and !Utils folder,
- deleted code for changing 4 UCs names,
- modified DruidicLore lua (added code for capital/holy city capture from Celts and for Celts),
- modified luas for Move/Build/Create game events combination (Goedendag, Ballista, Iron Chariot, Landwehr, Monitor, Sofa)
- optimized lua (Pogost, White Tower, Ballista (with SQLs), Goedendag, Shophet, Slaganz, TeutonicOrder, Seir Morb, Ranch, Monitor, HumanSacrifice, HashemiteRaider, ScythedChariot),
- fixed text (Iron Chariot, Klepht),
- fixes (Black Tug, Latifundium, Shophet),
- changed unit model (Scythed Chariot),
- changed number of units in Iron Chariots model to 1,
- cleaned up the code and art (XiafanGuanjun, ExaminationHall, Tophet, Shophet, Slaganz, TeutonicOrder, Eagle, Huey Teocalli),
- scaled down Xiafan Guanjun model,
- changed promotion name (Nearby Sofa ==> Great Tactician),
- added 4 dummy buildings; simplified all previous dummy buildings; added Nuke Immune value,
- fixed many texts,
- minor fixes.
v26:
- deleted scaling with Era from units,
- added some new notifications (Madrasah, Pitz, Baan Chang, Buffalo Pound, Nilometer, Sachem's Council, Latifundium, Paridaeza, Hippodrome, Yassa Court, Examination Hall, Ranch, Tophet),
- modified some existing popups and notifications (Holkan, Pitz, Baan Chang, Landwehr, Paridaeza, Ranch, Tophet),
- deleted popups (Nilometer, Buffalo Pound, Sachem's Council, Latifundium, Hippodrome, Yassa Court)
- changed code for Research boost (Pitz, Holkan),
- added popups to Riad and Examination Hall,
- modified notifications (White Tower, Pogost, Scythed Chariot),
- added GameSpeed scaling for Latifundium clearing Forest and Jungle,
- modified code for gaining experience (Dhanurgraha, Black Tug, Armada, Pitz, Tophet),
- added Germany, Japan and all art for the rest of components,
- fixed comma issue in Teutonic Order,
- reworked Slaganz and Teutonic Order,
- changed Tersane (Sea production to Gold),
- deleted Siege Engine II from Bombard,
- reworked Landwehr (now +3c on Yorkshire promotion, Imperial Vigilance adds bonus to units inside friendly territory too, fixed texts),
- modified Standshutzen (now only Land Military Units production modifier),
- modified Pitz (B'ak'tun bonus: now 20 of each yield, added Epic and Marathon B'ak'tun turns),
- reworked Latifundium (now permanent; Roman workers can build plantation, adjacent restriction; build time 18 turns, immediate fig spawn),
- removed Shock I promotion from Iron Chariot; lowered Fury of Nergal bonus to 7%,
- added missing Amphibious promotion to Pracinha,
- updated Baan Chang (6p instead of 4p) and Hippodrome (+4g to arenas instead of 2g) to 1-26,
- deleted horses from Hippodrome,
- rewoked Oppidum lua (now HP bonus is given to nearest player city),
- deleted some debug statements,
- deleted Fix.sql file (integrated into VP by @Infixo),
- deleted !Lua folder; deleted ModUserData.lua,
- added mipmaps to Lammasu and Sambadromo art,
- cut unnecessary art from Sambadromo,
- changed Flax icons,
- tweaked lua code, simplified lua for giving and taking promotions,
- reworked Baan Chang, Holkan, Goedendag, Nilometer, Buffalo Pound, Black Tug, Pitz and Pogost,
- cleaned up the code,
- deleted all Alert messages,
- fixed Tophet (no unnecessary art; fixed military flavor; fixed HurryCostModifier; moved art definition to Tophet files)
- fixed Black Tug bonus vs Wonded Units (shouldn't be in Mingghan),
- fixed Exam Hall,
- fixed Nilometer Flax spawning,
- fixed Waag civilopedia issue,
- fixed Barbican.lua,
- fixed Pitz unique promotions,
- fixed Pitz and Holkan 20 turn counter on fast speed,
- fixed Oppidum stay after attack ability,
- fixed Baan Chang lua game event,
- fixed Holkan Goody Huts,
- minor fixes.
v25:
- renamed Treasure Hunter II promotion to Helpful Knowledge,
- fixed Maya promotion texts,
- fixed Maya Katun Ahaw promotion,
- added era and speed modifier to Landwehr,
- deleted +0.5 factor from round functions,
- fixed SPAD and Hashemite civilopedia issue,
- fixed pAttackingPlayer = nil lua bug,
- fixed PlotIterator bug,
- fixed Landwehr giving 25% bonus twice,
- fixed Iron Chariot.lua,
- added restriction for XP scaling for Dhanurgraha, Black Tug and Armada (now depends on BALNCE_CORE_XP_VALUE),
- simplify Madrasah lua code (no GP function),
- reworked Landwehr lua code,
- added era modifier to few UCs,
- added few popup texts,
- modified all game speed scaling,
- shortened even more Celtic UA text,
- modified flax 22px icon,
- modified Hashemite Raider's pictures,
- added scaling with Game speed to Holkan and Hippodrome's ability,
- deleted numbers from popup icons that needed to be cut,
- removed +1 move from holkan, gave free Trailblazer I promotion,
- removed bonus CP/RCP from hashemite, lowered to default values of light tank,
- fixed typo in newtext.sql,
- fixed Waag text,
- added +15% gold during GA on Riad (was on spreadsheet, but never implemented. gives Riad a wide mechanic to justify being built in every city),
- increased Waag's +gold to market to 3 (now 3/3/3g from caravansary/market/customs house, was 3/2/3g),
- added dummy promotion to Iron Chariot,
- changed Qizilbash cooldown to 0,
- cleaned up the code,
- minor fixes.
v24:
- added mipmaps to new art,
- added new texts for every UCs (from @pineappledan),
- moved updated sql texts to xml,
- added sv icon for Monitor,
- added new flax art,
- fixed Monitor texts (used original ones),
- deleted unnecessary text files,
- fixed file links,
- fixed Khopesh,
- fixed Nilometer art,
- fixed Corsair,
- added popup and scaling for Paradise Garden,
- added scaling for Baan Chang,
- reduced bonuse from Baan Chang on features to culture only,
- added new adajcency bonuses to Oppidum (Logging Camp and Lumber Mill),
- changed sound and formation of Klepht, now only bonus on Attack, lowered number of units in model from 14 to 9,
- ballista and legion now can be buffed by any GG,
- renamed and changed text of few promotions,
- renamed back to Seir Morb and Great Bombard,
- fixed Druidic Lore (double entry in table),
- moved Dummy Defense building outside Monitor,
- added IsMounted value to Hashemite Raider,
- changed flag, picture and model of Hashemite Raider,
- changed promotion Icon of Garland Mine,
- changed flag, picture and model of Iron Chariot,
- added to Ranch: yields from border growth, +33%p to mounted units,
- added to Madrasa: growth from birth,
- fixed White Tower theming texts
- clean ups,
- fixes.
v23:
- merged all @Blue Ghost work via Github,
- balance: changed Andelsbevaegelse (now +1f to Plains; +1p to Pasture),
- balance: reworked Oppidum (now +20 HP for every city within 2 tiles),
- balance: changed Wat (added World Wonder block action for enemy spies; no art slot),
- balance: reduced CP on Barbican to 10,
- balance: added Jungle bonus to Grunwald promotion,
- balance: changed Latifundium (now +2g at Currency instead of flat value),
- balance: reworked Hippodrome (now moved Palace bonus to flat yield on Hippodrome; free Horses reduced to 2; after each era, if player is not in Anarchy state: 1-turn of Anarchy in your Empire and then 7/10/15/30-turn WLTKD in your Capital),
- balance: decreased CP of Goedendag by 1 (now the same as Pikeman,
- balance: updated Qila (now +1p to Quarries),
- added Game Speed scaling with rounding to Klepht, Dhanurgraha, Qizilbash, Armada and Black Tug; modified Yassa Court, Pitz and Holkan values; fixed Holkan,
- added IsHuman() and IsActiveTurn() restriction for every popup message; reworked Kopesh and Shotelai (now second player has prompt),
- fixed notification from Pogost,
- added notification about lost tile from enemy Figs for second player,
- added notification about hurt units from enemy Scythed Chariot for second player,
- renamed Dhanuraashi to Dhanurgraha,
- fixed Barbican promotion,
- fixed Klepht.lua,
- added 3 missing VP texts,
- removed promotion overhaul from this mod,
- moved ModUserData.lua to other directory,
- minor fixes.
v22:
- added Khopesh UU for Egypt (from @BlueGhost's part (now corrected promotion texts; added few exceptions to lua; added pop up for Khopesh; changed Fatigue promotion Icon; changed first Fatigue promotion name to Skillful Warrior; Mercy promotion instead of Coup de Grace),
- added Nilometer UB for Egypt (from @BlueGhost's part (now reworked Flax spawn algorithm; modified yields; removed River requirement; removed Well restriction; modified flavors),
- added Flax resource for Egypt,
- added Jewel as an Artifact to White Tower,
- balance: added back Uranium to Oppidum,
- balance: reworked Longbowman (now Agincourt promotion (now only +20% vs Mounted and Armor units; changed icon); Range promotion instead of flat +1 range; 23 CP),
- balance: added Armory requirement to Hakkapeliitta,
- balance: changed Buffalo Pound (Bison spawn changes (now allowed Forests; restricted hills; cannot spawn in foreign lands; set priority of own lands vs lands without owner; random tile choose)),
- balance: changed Latifundium (Figs spawn changes (now restrict Oasis; remove Marsh on build); improves Flax),
- balance: reworked Andelsbevaegelse (now no bonus from plains; +1f for every farm/+1p for every pasture in the city; +1f for farms and pastures; +5%f),
- balance: reworked Buffalo Pound (now base +2f/+1p; +1f per 5 citizen),
- balance: changed Baan Chang (now +1p/+1c from Logging Camps; +1c/+1f from Lumber Mills),
- balance: reworked Wat (now no bonus to Jungle; blocks Enemy Spy action (turns of resistance/destroy food); +1 great Art/Artifact slot),
- modified Monolithic Church ground texture (from @Hokath)
- fixed Maim promotion lua code,
- fixed Oppidum production from removed feature value,
- merged all text files into one,
- merged all xmls into sqls,