diff --git a/l4d1_offsets_win32.h b/l4d1_offsets_win32.h index b576673..0a63d90 100644 --- a/l4d1_offsets_win32.h +++ b/l4d1_offsets_win32.h @@ -2,7 +2,7 @@ #define _INCLUDE_L4D1_OFFSETS_WIN32_ int sv_offs = 6; // IServer pointer (in IVEngineServer::CreateFakeClient) -int slots_offs = 95; // m_numGameSlots (in CGameServer::ExecGameTypeCfg) +int slots_offs = 96; // m_numGameSlots (in CGameServer::ExecGameTypeCfg) int reservation_idx = 60; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable int maxhuman_idx = 131; // CTerrorGameRules::GetMaxHumanPlayers vtable