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html2canvas html截图插件图片放大清晰度解决方案,支持任意放大倍数,解决原插件图片偏移问题

Author:youzebin (2016.12.6) 插件下载地址:https://github.com/niklasvh/html2canvas

1.首先引入html2canvas.js html2canvas 0.5.0-beta4 最新版即可

必要步骤1:修改插件的源码: (修改的地方有两处)

1. 代码第 999 行 renderWindow 的方法中 修改判断条件 增加一个options.scale存在的条件:

源码:

if (options.type === "view") {
                canvas = crop(renderer.canvas, {width: renderer.canvas.width, height: renderer.canvas.height, top: 0, left: 0, x: 0, y: 0});
            } else if (node === clonedWindow.document.body || node === clonedWindow.document.documentElement || options.canvas != null) {
                canvas = renderer.canvas;
            } else {
                canvas = crop(renderer.canvas, {width:  options.width != null ? options.width : bounds.width, height: options.height != null ? options.height : bounds.height, top: bounds.top, left: bounds.left, x: 0, y: 0});

            }

改为:

if (options.type === "view") {
                canvas = crop(renderer.canvas, {width: renderer.canvas.width, height: renderer.canvas.height, top: 0, left: 0, x: 0, y: 0});
            } else if (node === clonedWindow.document.body || node === clonedWindow.document.documentElement) {
                canvas = renderer.canvas;
            }else if(options.scale && options.canvas !=null){
                log("放大canvas",options.canvas);
                var scale = options.scale || 1;
                canvas = crop(renderer.canvas, {width: bounds.width * scale, height:bounds.height * scale, top: bounds.top *scale, left: bounds.left *scale, x: 0, y: 0});
            }
            else {
                canvas = crop(renderer.canvas, {width:  options.width != null ? options.width : bounds.width, height: options.height != null ? options.height : bounds.height, top: bounds.top, left: bounds.left, x: 0, y: 0});
            }

2. 代码第 943 行 html2canvas 的方法中 修改width,height:

源码:

return renderDocument(node.ownerDocument, options, node.ownerDocument.defaultView.innerWidth, node.ownerDocument.defaultView.innerHeight, index).then(function(canvas) {
    if (typeof(options.onrendered) === "function") {
        log("options.onrendered is deprecated, html2canvas returns a Promise containing the canvas");
        options.onrendered(canvas);
    }
    return canvas;
});

改为:

width = options.width != null ? options.width : node.ownerDocument.defaultView.innerWidth;
height = options.height != null ? options.height : node.ownerDocument.defaultView.innerHeight;
return renderDocument(node.ownerDocument, options, width, height, index).then(function(canvas) {
    if (typeof(options.onrendered) === "function") {
        log("options.onrendered is deprecated, html2canvas returns a Promise containing the canvas");
        options.onrendered(canvas);
    }
    return canvas;
});

2.使用方式

var shareContent = document.getElementById("shareContent");//需要截图的包裹的(原生的)DOM 对象
var width = shareContent.offsetWidth; //获取dom 宽度
var height = shareContent.offsetHeight; //获取dom 高度
var canvas = document.createElement("canvas"); //创建一个canvas节点
var scale = 2; //定义任意放大倍数 支持小数
canvas.width = width * scale; //定义canvas 宽度 * 缩放
canvas.height = height * scale; //定义canvas高度 *缩放
canvas.getContext("2d").scale(scale,scale); //获取context,设置scale 
var opts = {
    scale:scale, // 添加的scale 参数
    canvas:canvas, //自定义 canvas
    logging: true, //日志开关
    width:width, //dom 原始宽度
    height:height //dom 原始高度
};

html2canvas(shareContent, opts).then(function (canvas) {
    //如果想要生成图片 引入canvas2Image.js 下载地址:
    //https://github.com/hongru/canvas2image/blob/master/canvas2image.js
    var img = Canvas2Image.convertToImage(canvas, canvas.width, canvas.height);
    console.log(img);
});

2017.1.7 优化插件使用的方式,并附上demo (插件的改动还是按照上面的操作流程)

(修复插件的使用方式上存在截图不完整的bug)

以下我总结了一些注意事项,在代码中注释了,仅供参考。 付:完整使用的demo ,如下:

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport"
  content="width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=1,user-scalable=no">
<meta http-equiv="pragma" content="no-cache">
<meta http-equiv="cache-control" content="no-cache">
<meta http-equiv="expires" content="0">
<title>html2Canvas demo</title>
<script>
document.documentElement.style.fontSize = window.screen.width / 7.5 + 'px';
</script>
<style>
body,
html,
div,
p,
ul,
li,
a,
img,
span,
button,
header,
footer,
section {
padding: 0;
margin: 0;
}

*, :before, :after {
-webkit-tap-highlight-color: transparent;
-webkit-user-select: none;
outline: none;
box-sizing: border-box;
-webkit-box-sizing: border-box;
}

::-webkit-scrollbar {
width: 0;
opacity: 0;
}

button{
font-family: simsun,"microsoft yahei", arial, "Helvetica Neue", Helvetica, STHeiTi, sans-serif;
}
body {
font-family: "microsoft yahei", arial, "Helvetica Neue", Helvetica, STHeiTi, sans-serif;
color: #000;
background-color: #f5f5f5;
-webkit-overflow-scrolling: touch;
}
.share-container {
padding-top: 0.72rem;
width: 2.35rem;
margin: 0 auto;
}

.share-content {
padding-top: 0.72rem;
height:3rem;
background-color: blue;
border-radius: 5px;
width: 100%;
}
.text{
font-size: 0.36rem;
color: #f2f2f2;
}
.btn-share {
width: 64%;
height: 0.89rem;
background-color: #3baaff;
border-radius: 0.89rem;
border: 1px solid #3baaff;
color: white;
font-size: 0.36rem;
margin: 0.75rem 0 0.67rem;
}
.btn-share:active{
background-color: #1b96c8;
}
</style>
</head>
<body>
<section class="main-container">
<header class="share-container" id="shareContainer">
<div class="share-content" id="shareContent">
  <div class="text">
  <p>文字,图片等内容</p>
  </div>
</div>
</header>
<footer class="footer-center">
<button class="btn-share" id="btnShare">截&nbsp;图</button>
</footer>
</section>

<script src="static/js/html2canvas.js"></script>
<script>

//定义查找元素方法
function $(selector) {
return document.querySelector(selector);
}
var main = {
init:function(){
main.setListener();
},
//设置监听事件
setListener:function(){
var btnShare = document.getElementById("btnShare");
btnShare.onclick = function(){
main.html2Canvas();
}
},
//获取像素密度
getPixelRatio:function(context){
var backingStore = context.backingStorePixelRatio ||
context.webkitBackingStorePixelRatio ||
context.mozBackingStorePixelRatio ||
context.msBackingStorePixelRatio ||
context.oBackingStorePixelRatio ||
context.backingStorePixelRatio || 1;
return (window.devicePixelRatio || 1) / backingStore;
},
//绘制dom 元素,生成截图canvas
html2Canvas: function () {
var shareContent = $("#shareContent");// 需要绘制的部分的 (原生)dom 对象 ,注意容器的宽度不要使用百分比,使用固定宽度,避免缩放问题
var width = shareContent.offsetWidth;  // 获取(原生)dom 宽度
var height = shareContent.offsetHeight; // 获取(原生)dom 高
var offsetTop = shareContent.offsetTop;  //元素距离顶部的偏移量

var canvas = document.createElement('canvas');  //创建canvas 对象
var context = canvas.getContext('2d');
var scaleBy = main.getPixelRatio(context);  //获取像素密度的方法 (也可以采用自定义缩放比例)
canvas.width = width * scaleBy;   //这里 由于绘制的dom 为固定宽度,居中,所以没有偏移
canvas.height = (height + offsetTop) * scaleBy;  // 注意高度问题,由于顶部有个距离所以要加上顶部的距离,解决图像高度偏移问题
context.scale(scaleBy, scaleBy);

var opts = {
allowTaint:true,//允许加载跨域的图片
tainttest:true, //检测每张图片都已经加载完成
scale:scaleBy, // 添加的scale 参数
canvas:canvas, //自定义 canvas
logging: true, //日志开关,发布的时候记得改成false
width:width, //dom 原始宽度
height:height //dom 原始高度
};
html2canvas(shareContent, opts).then(function (canvas) {
   console.log("html2canvas");
var body = document.getElementsByTagName("body");
body[0].appendChild(canvas);
});
}
};

//最后运行代码
main.init();

</script>
</body>
</html>

运行上面的demo 前有以下 注意点

  1. 前面的内容没看过,没下载过html2canvas.js 没按照插件改过说明操作的先改好再说
  2. 注意元素的样式的使用: 外层元素width 不能使用百分比 ,避免导致图片与文字间缩放比例问题 错误使用方式如
    .container { width:50%; margin: 0 auto; }

需要改成如:

 .container {
       width:300px;
       margin: 0 auto;
 } 

有疑问请在下方留言 或加我qq:302829055 谢谢