- added support for persistent teams (toggleable)
- added personal messages via the command
pm <cn> <text>
- added followfov setting: allows you to automatically adapt to the fov of the player you are spectating
- added possibility to set a tag (for e.g. a clan): if the whole team shares the same tag, the tag will be shown instead of the default team name
- extended scoreboard: show flags (
/showflags 1
), frags (/showfrags 1
) and accuracy (/showaccuracy 1
)
- many improvements concering textures and CMake
- added new logging library
- ambient occlusion shadows are now antialiased
- ambient occlusion is now opt-in for new maps
- further minor ambient occlusions improvements and fixes
- readded the old master server with small adjustments as a temporary solution
- added command
mapmode <map> <mode>
(standalone servers only) - added command line option
-x
to use another config file asserver-init.cfg
- spectate players with modified map (you can disable this with
spectatemodifiedmap 0
)
- Node.js is getting started automatically with Inexor now
- started to add a new implementation of a web server + UI
- fixed a crash when a vslot has an invalid texture definition
- auto detection of multiple data repositories
- directory restructuring
- fixed bot inserting via menu, always display bot menu
- added support for GCC 5.3
- changed the source code directory structure
- added contributing.md guidelines
- the subsystem implementation is now memory safe
- reintroduced a stackwalker for release binaries
- merged all Sauerbraten improvements till SVN r5238
- fixed: pressing the button to open the chat console also prints the key in the chat console
- fixed: double console input while running CEF
- various license and readme updates and clarifications
- improve chainsaw sounds further
- data-additional changes:
- added map Haze
- console autocomplete SHIFT-TAB to cycle backwards
- added prefab UI for easy pasting + autocomplete for prefabs
- sounds: don't interrupt song on map change, return again to intro song on disconnect, don't output that a song is getting played when it's muted
- replace Sauerbratens's own RNG with the C++11 libs
- linux: Work around libudev naming issues
- fixed: screenshotdir gets ignored if you don't specify screenshot name
- updating our Travis CI environment from Ubuntu 12.04 to Ubuntu 14.04 as well as speeding up the whole process
- adding support for Microsoft Visual Studio 2015, dropping support for 2013 (only affects prebuilt dependencies)
- improved: don't try to load missing map models on each frame
- fixed: crash on explosions
- fixed: crash when starting subsystems in startup scripts
- fixed: /getmap tries to load non-existing local map
- fixed: /resetgl tries to load non-existing files
- fixed: loading CEF resources + installing the CEF locales
- added debris and gibs mdls (fixes FPS drop on explosions)
- fixed sound errors
- fixed IronSnout's rifle hudgun
- fixed F3 edit binding
- added intro/menu song
- added 5 new crosshairs
- added 2 hardcoded test servers
- added new chainsaw sounds
- maps: new map Legacy, updated Cartel and Pandora
- introduction of additional data: this data provides more content for our testers and will be removed when we adding an ingame content downloader
- data-additional changes:
- maps: added Laucin, Inexor, Star and Averas
- enable the HUD again
- fixed waypoint loading
- new default screenshot filename, including the full date
- display which music is getting played
- added (temporary) startscript for Windows
- provide an own window manager
- restructuring of large portions of the node code
- minor improvements in the loading of sounds and textures
- multiplayer undo and vslots changes
- removed everything but the shader rendering pipeline.
- align the Sauerbraten base to tesseract
- tests are running now on Appveyor (Windows) and on Travis (Linux)
- added framework for throwing events when a variable is changed
- changed default game ports: the new server port is 31415, the new master port 31416
- Added more open source textures and sounds
- Improvements on existing maps
- Allow zoomfov up to 150
- Spectators can fly around in intermission
- Integration of CEF (not yet enabled via default)
- CEF UI Framework
- Basic working framework that will be used to render HTML5 UIs with node.js and CEF
- Dependency management with node modules, requires and angular
- Node modules are available in the browser with a Browserify/RequireJS bridge (so we do not have to dump external libraries into our repo)
- Uses express.js in the server
- Uses jQuery
- Uses lodash
- Uses Bootstrap
- Uses Angular.js
- Supports CoffeeScript
- Supports Jade
- Supports Stylus
- Create angular directives as CoffeeScript classes, with automatically loaded CSS (Stylus) and HTML (Jade) files
- Window management
- Fully modular and dependency based build system
- Progressing modularization of the source code (defined concept of subsystems which can be turned on and off again)
- Rename
src/
toinexor/
to avoid collisions with system libraries, also namespaces and includes fit better together - Use AppVeyor for continuous testing on Windows
- Fixed a use-after-free in the exception management code (InexorException)
- Fixed a rare memory leak in the RPC code
- Fixed a frequent memory leak in MessageConnect
- Choosed the name of the game
- Choose legitimate licenses to use for content ("License Policy")
- Provide some freely licensed basic textures and maps
- Renamed /kill to /suicide
- Console improvements
- Warnings won't spam the console anymore
- Lines are fading out, instead of simple disappear
- Timestamps
- History, reuse commands easily from your last game session
- Implemented ambient occlusion during the calclight process (zero cost ingame, calculated during calclight)
- GitHub source code, issues, wiki
- Travis build server
- Nightly builds for testing
- Waffle.io kanboard
- Separate repositories for code and content
- CMake setup (unified cross platform build environment)
- New file structure for generated binaries
- Separated external libraries from our source (including ENet)
- Remove static file paths
- Remove rpggame
- Remove Cube 1 map loader
- Cleaner data/media structure
- SDL2 (including better fullscreen support under Linux)
- Muparser (math expression library)
- JSON API
- JSON Import API (not completed yet)
- JSON references to other JSON files
- Integrated unit test framework: Google Test
- Defined a standardized way of documenting packages and their content
- Documentation guidelines
- Integrated Doxygen
- Communication with the Inexor process
- External NodeJS integration