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ye the GLTF loader part of code is fairly limited, it doesn't care about cameras, lights, also roughness/metallic textures may not always work. So it's definitely not suitable for larger scenes. But fixing it is a pretty low priority for now, since I'd like to fix a couple of other things before that. But I'll keep that in mind 👍
GLTF files can come with a camera included and that can be handy for scenes with a camera already positioned.
I think you're using ASSIMP for scene loading. It should be possible to query the camera after loading the scene.
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