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Bug: Compiled Mind-Controlled / Heroic discussion bugs and isses #180

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MatthewMarinets opened this issue Apr 2, 2024 · 0 comments
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@MatthewMarinets
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MatthewMarinets commented Apr 2, 2024

What happened?

Recording conclusions following discussion in the discord chat 2024-04-01 re: Mind Control and the heroic tag

Philosophy

AP wants to be fun, but it also wants to meet player expectations. Mind-controlled enemies should generally work, and it's preferable for bosses to not be mind-controllable. We also have a history of minimizing changes to vanilla interactions, so we want to analyze how much impact this will have

Issues

  • Maar is buggy once mind-controlled. It is impossible to mind-control him in vanilla, and the heroic tag would not impact any abilities available in vanilla
    • Solution 1: Make Maar heroic
    • Solution 2: Fix Maar's abilities to behave properly (e.g. Blast can target minerals, abilities lack a cooldown)
  • Motherships lack the heroic tag
    • on Trouble in Paradise, Maw of the Void, and Safe Haven
    • In modern melee, motherships have the heroic tag to avoid infestor mind-control, so this is within player expectation
    • These motherships can't be mind-controlled in vanilla, but this will have impact on stun abilities like Ultrasonic Pulse and Flashbang Grenades
    • Solution 1: Make motherships heroic
    • Solution 2: leave as-is
    • Solution 3: Make them immune to mind-control through a custom validator to leave stun characteristics the same
  • Hybrid on IUD can be mind-controlled
    • This feels wrong, and doesn't match later lotv hybrid, which are heroic
    • IUD hybrid must still be liftable
    • Solution 1: Make them immune to mind-control (possibly with Frenzy or a custom validator)
  • Interference Matrix trivializes Kerrigan and can be buggy
    • Kerrigan can become unable to deep-tunnel back on losing health
    • Solution: Have the trigger remove IM debuff on kerrigan before deep tunneling
    • Recommend making IM have less duration vs heroic (e.g. 5s instead of 15s)
    • Alternate solution: Make IM unable to target heroic (less player option, but Ravens are already strong)
  • Disables / debuffs vs Heroic
    • Recommend reducing duration / effect vs heroic for:
      • Lockdown
      • Interference Matrix (see above)
    • Note: Thor 330mm Barrage cannon can stun heroic but everyone seems cool with it. It has good risk/reward vs kerrigan with Implosion, at least

What were the expected results?

See interlaced with problems above

Software

While playing

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