diff --git a/worlds/sc2/Regions.py b/worlds/sc2/Regions.py index c99d7ed03d1d..8f24c935dfb3 100644 --- a/worlds/sc2/Regions.py +++ b/worlds/sc2/Regions.py @@ -70,29 +70,29 @@ def wol_cleared_missions(state: CollectionState, mission_count: int) -> bool: connect(multiworld, player, names, 'Evacuation', 'Outbreak', lambda state: state.has("Beat Evacuation", player)) connect(multiworld, player, names, "Outbreak", "Safe Haven", - lambda state: wol_cleared_missions(state. 7) and state.has("Beat Outbreak", player)) + lambda state: wol_cleared_missions(state, 7) and state.has("Beat Outbreak", player)) connect(multiworld, player, names, "Outbreak", "Haven's Fall", - lambda state: wol_cleared_missions(state. 7) and state.has("Beat Outbreak", player)) + lambda state: wol_cleared_missions(state, 7) and state.has("Beat Outbreak", player)) connect(multiworld, player, names, 'Zero Hour', 'Smash and Grab', lambda state: state.has("Beat Zero Hour", player)) connect(multiworld, player, names, 'Smash and Grab', 'The Dig', - lambda state: wol_cleared_missions(state. 8) and state.has("Beat Smash and Grab", player)) + lambda state: wol_cleared_missions(state, 8) and state.has("Beat Smash and Grab", player)) connect(multiworld, player, names, 'The Dig', 'The Moebius Factor', - lambda state: wol_cleared_missions(state. 11) and state.has("Beat The Dig", player)) + lambda state: wol_cleared_missions(state, 11) and state.has("Beat The Dig", player)) connect(multiworld, player, names, 'The Moebius Factor', 'Supernova', - lambda state: wol_cleared_missions(state. 14) and state.has("Beat The Moebius Factor", player)) + lambda state: wol_cleared_missions(state, 14) and state.has("Beat The Moebius Factor", player)) connect(multiworld, player, names, 'Supernova', 'Maw of the Void', lambda state: state.has("Beat Supernova", player)) connect(multiworld, player, names, 'Zero Hour', "Devil's Playground", - lambda state: wol_cleared_missions(state. 4) and state.has("Beat Zero Hour", player)) + lambda state: wol_cleared_missions(state, 4) and state.has("Beat Zero Hour", player)) connect(multiworld, player, names, "Devil's Playground", 'Welcome to the Jungle', lambda state: state.has("Beat Devil's Playground", player)) connect(multiworld, player, names, "Welcome to the Jungle", 'Breakout', - lambda state: wol_cleared_missions(state. 8) and state.has("Beat Welcome to the Jungle", player)) + lambda state: wol_cleared_missions(state, 8) and state.has("Beat Welcome to the Jungle", player)) connect(multiworld, player, names, "Welcome to the Jungle", 'Ghost of a Chance', - lambda state: wol_cleared_missions(state. 8) and state.has("Beat Welcome to the Jungle", player)) + lambda state: wol_cleared_missions(state, 8) and state.has("Beat Welcome to the Jungle", player)) connect(multiworld, player, names, "Zero Hour", 'The Great Train Robbery', - lambda state: wol_cleared_missions(state. 6) and state.has("Beat Zero Hour", player)) + lambda state: wol_cleared_missions(state, 6) and state.has("Beat Zero Hour", player)) connect(multiworld, player, names, 'The Great Train Robbery', 'Cutthroat', lambda state: state.has("Beat The Great Train Robbery", player)) connect(multiworld, player, names, 'Cutthroat', 'Engine of Destruction',