diff --git a/Mods/ArchipelagoPlayer.SC2Mod/Base.SC2Data/GameData/EffectData.xml b/Mods/ArchipelagoPlayer.SC2Mod/Base.SC2Data/GameData/EffectData.xml
index cd42756c2..9ee22aba4 100644
--- a/Mods/ArchipelagoPlayer.SC2Mod/Base.SC2Data/GameData/EffectData.xml
+++ b/Mods/ArchipelagoPlayer.SC2Mod/Base.SC2Data/GameData/EffectData.xml
@@ -7418,7 +7418,7 @@
-
+
diff --git a/Mods/ArchipelagoPlayer.SC2Mod/Base.SC2Data/GameData/UpgradeData.xml b/Mods/ArchipelagoPlayer.SC2Mod/Base.SC2Data/GameData/UpgradeData.xml
index 4149ccef2..3a29afd6d 100644
--- a/Mods/ArchipelagoPlayer.SC2Mod/Base.SC2Data/GameData/UpgradeData.xml
+++ b/Mods/ArchipelagoPlayer.SC2Mod/Base.SC2Data/GameData/UpgradeData.xml
@@ -11229,6 +11229,7 @@
+
diff --git a/Mods/ArchipelagoPlayer.SC2Mod/enUS.SC2Data/LocalizedData/GameStrings.txt b/Mods/ArchipelagoPlayer.SC2Mod/enUS.SC2Data/LocalizedData/GameStrings.txt
index 0985e1873..f8a6a464c 100644
--- a/Mods/ArchipelagoPlayer.SC2Mod/enUS.SC2Data/LocalizedData/GameStrings.txt
+++ b/Mods/ArchipelagoPlayer.SC2Mod/enUS.SC2Data/LocalizedData/GameStrings.txt
@@ -5716,4 +5716,7 @@ Weapon/Tip/AP_Lurker=Must be burrowed to attack.
Weapon/Tip/AP_MedivacSiegeTankAirlift=Requires a loaded Siege Tank in Siege mode. If used with Siege Breakers, does extra damage.
Weapon/Tip/AP_NovaWeaponBlazefireBlade=Deals extra damage if Nova is cloaked
Weapon/Tip/AP_PrismaticBeam=Deals ( vs Armored) damage if halfway charged, ( vs Armored) damage if fully charged.
+Weapon/Tip/AP_VoidRayChargeBeamRange=Deals ( vs Armored) damage if halfway charged, ( vs Armored) damage if fully charged.
+Weapon/Tip/AP_VoidRayChargeBeamBounce=Deals damage to secondary target if not charged, ( vs Armored) damage to secondary targets if halfway charged, ( vs Armored) damage to secondary targets damage if fully charged.
+Weapon/Tip/AP_VoidRayChargeBeamBounceUpgraded=Deals damage to secondary target if not charged, ( vs Armored) damage to secondary targets if halfway charged, ( vs Armored) damage to secondary targets damage if fully charged.
Weapon/Tip/AP_Talons=