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Dynamic modifier tech issues #5362
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Tech-K
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There's a |
Related: #4535 |
I'm aware of The ideal would be something akin to passing CEGS a scale when they are created (or having weapons have a scale), and then the engine would scale the images and speeds appropriately to make the CEG appear larger or smaller. There is probably somewhere in the engine where this is simple, where touching the right bit of the recursive structure would make it all work out nicely. |
A list of issues to do with modifying attributes dynamically.
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