Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mothula soft/hard lock in ToH #19

Open
sosuke3 opened this issue Sep 14, 2017 · 0 comments
Open

Mothula soft/hard lock in ToH #19

sosuke3 opened this issue Sep 14, 2017 · 0 comments
Assignees
Labels

Comments

@sosuke3
Copy link
Collaborator

sosuke3 commented Sep 14, 2017

Mothula soft/hard lock in ToH found by Devan2002 on discord. Said he got stuck between edge of platform and spikes after killing Mothula. Probably started falling state, but blocks kept him from moving far enough into pit to fall.

Probably need asm change to remove spikes after Mothula dies (currently the spikes that are moving in the room are removed, but the wall ones stay after death and do zero damage). Or we just need to exclude Mothula from ToH and GT3(?)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants