Supports:
- OpenGL Core Profile up to version 4.2
- OpenGL ES up to version 2.0
Copy zopengl
to a subdirectory of your project and add the following to your build.zig.zon
.dependencies:
.zopengl = .{ .path = "local/path/to/zopengl" },
Then in your build.zig
add:
pub fn build(b: *std.Build) void {
const exe = b.addExecutable(.{ ... });
const zopengl = b.dependency("zopengl", .{});
exe.root_module.addImport("zopengl", zopengl.module("root"));
}
Now in your code you may import and use zopengl
:
const zopengl = @import("zopengl");
pub fn main() !void {
// Create window and OpenGL context here... (you can use our `zsdl` or `zglfw` libs for this)
try zopengl.loadCoreProfile(getProcAddress, 4, 0);
const gl = zopengl.bindings; // or zopengl.wrapper (experimental)
gl.clearBufferfv(gl.COLOR, 0, &[_]f32{ 0.2, 0.4, 0.8, 1.0 });
}
fn getProcAddress(name: [:0]const u8) ?*const anyopaque {
// Load GL function pointer here
// You could use `zsdl.gl.getProcAddress() or `zglfw.getProcAddress()`
}