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The final render pass/render target is rendered directly onto the swap chain image. Instead, I should render to a framebuffer like in the first render pass and then blit/copy that final render pass to the swap chain image.
The text was updated successfully, but these errors were encountered:
The final render pass/render target is rendered directly onto the swap chain image. Instead, I should render to a framebuffer like in the first render pass and then blit/copy that final render pass to the swap chain image.
The text was updated successfully, but these errors were encountered: