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For debugging purposes, the application should support locking the camera frustum. This will allow us to view what the entire view frustum looks like the moment we locked it.
The text was updated successfully, but these errors were encountered:
52287d7 Added the initial code for a camera frustum. For this feature to be fully implemented multiple sub-tasks must be first completed. Mainly an actual camera frustum and bounding boxes for all instances in a scene.
For debugging purposes, the application should support locking the camera frustum. This will allow us to view what the entire view frustum looks like the moment we locked it.
The text was updated successfully, but these errors were encountered: