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Material is a term for a collection of different textures such as albedo, normal, specular etc. A system must be implemented to add or remove different individual textures from a material easily.
The text was updated successfully, but these errors were encountered:
…n working with materials, objects and instances as a whole. Additional work is still required in order to implement normals and specular mapping but at the moment albedo is working.
c135216 introduced a basic material type. Once all key features such as normal and specular mapping have been implemented then this specific issue can be considered complete. Hopefully this can be implemented at some point this week.
Material is a term for a collection of different textures such as albedo, normal, specular etc. A system must be implemented to add or remove different individual textures from a material easily.
The text was updated successfully, but these errors were encountered: