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Currently, we only read attributes from shader files. But at top level, we manually set all attributes' key and change API.
It need be redesigned. Otherwise, when do changing attributes, it will be a nightmare.
The text was updated successfully, but these errors were encountered:
Currently, we only read attributes from shader files. But at top level, we manually set all attributes' key and change API.
It need be redesigned. Otherwise, when do changing attributes, it will be a nightmare.
The text was updated successfully, but these errors were encountered: