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Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
I am creating a custom ending sequence using the Intermission definition in ZMAPINFO. I tried to add a scroller block, and discovered that though GZDoom will load with it, when the Intermission plays and it reaches that block, GZDoom crashes to desktop.Below is the beginning of the Intermission def.
Time = 15
Position = 1, 1
Text =
"This is some text that will be displayed",
" ",
" on the screen."
}
Scroller
{
InitialDelay = -1
}
Cast
{
CastClass = "Agathodemon"
CastName = "Agathodemon"
AttackSound = "Melee", 0, "caco/melee"
AttackSound = "Missile", 1, "caco/active"
}
GZDoom version
GZDoom 4.14.0 Release
Which game are you running with GZDoom?
Other
What Operating System are you using?
None
Please describe your specific OS version
Windows 11 Pro X64 24H2
Relevant hardware info
Core i5 12600K, 32GB RAM, RTX 3060 Ti
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
I am creating a custom ending sequence using the Intermission definition in ZMAPINFO. I tried to add a scroller block, and discovered that though GZDoom will load with it, when the Intermission plays and it reaches that block, GZDoom crashes to desktop.Below is the beginning of the Intermission def.
`Map MDTEST "Test Map" {
LevelNum = 99
Cluster = 2
Next = endsequence, "DSEnd"
}
Intermission DSEnd
{
TextScreen
{
Background = "TSATURN"
Music = "EXITLEVL"
}
`
CrashReport.zip
ini.zip
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
No response
Provide a Log
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