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[BUG] Teleports broken in versions newer than 4.11.3 #2868

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nickbailuc opened this issue Dec 21, 2024 · 0 comments
Open
1 task done

[BUG] Teleports broken in versions newer than 4.11.3 #2868

nickbailuc opened this issue Dec 21, 2024 · 0 comments
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@nickbailuc
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GZDoom version

4.14.0

Which game are you running with GZDoom?

Doom 2

What Operating System are you using?

Linux ARM (Raspberry Pi)

Please describe your specific OS version

Debian 13 (trixie)

Relevant hardware info

Apple M2

Have you checked that no other similar issue already exists?

  • I have searched and not found similar issues.

A clear and concise description of what the bug is.

After filing #2830 , I realized this is not just for silent teleports in myhouse.pk3 but for regular teleports in vanilla Doom. I tested the original doom2.wad, the BFG doom2.wad, enhanced doom2.wad, and kex doom2.wad. Walking into a teleport does not trigger them immediately, but instead keeps you in the same location usually. Walking back and fourth through them, or with momentum sometimes randomly does trigger the teleport, but this seems to happen entirely random.

Steps to reproduce the behaviour.

Explain how to reproduce

  1. Launch any vanilla Doom2 wad (original, BFG, enhanced, kex)
  2. Go to MAP04
  3. Walk through the teleporters in the end of the map

Your configuration

completely vanilla config, not even key bindings

Provide a Log

No response

@nickbailuc nickbailuc added the bug label Dec 21, 2024
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