Releases: YarnSpinnerTool/YarnSpinner
Releases · YarnSpinnerTool/YarnSpinner
v0.9.5
- The raw text of commands are now sent to the client, if they're not interpreted as function calls. Previously, they were split up by the tokeniser, and then joined back together with spaces; however, this breaks stuff like
<<doSomething +1>>
, which was delivered to the client as "doSomething + 1
" (note the extra space). - The
<<shuffleNextOptions>>
command will cause the next set of options to be shuffled. - Calling
NodeExists
now causes nodes to be compiled if they haven't been already.
v0.9.4
Parser
- Smileys should cause parse errors less often.
Unity integration:
- Added a method for loading Yarn code from a string.
- Remove use of 'WaitUntil', which created a dependency on Unity 5.3.2.
- Added a way to stop dialogue from Unity.
- Added a way to check if a node exists or not.
- Added a way to reset the DialogueRunner.
v0.9.3
v0.9.2
This release updates the architecture of Yarn Spinner to compile to bytecode. This doesn't change anything about how games use Yarn Spinner - it's entirely an internal change that will make it a lot easier to do some very cool stuff in the future.
We've also squashed several bugs, and generally made things more ship-shape.
v0.9.1
This is mostly a bug-fixing release, but it also includes the source for the demo game (available to play at http://dev.secretlab.com.au/yarnspinner/).