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Releases: YarnSpinnerTool/YarnSpinner

v0.9.5

20 Feb 11:08
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v0.9.5 Pre-release
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  • The raw text of commands are now sent to the client, if they're not interpreted as function calls. Previously, they were split up by the tokeniser, and then joined back together with spaces; however, this breaks stuff like <<doSomething +1>>, which was delivered to the client as "doSomething + 1" (note the extra space).
  • The <<shuffleNextOptions>> command will cause the next set of options to be shuffled.
  • Calling NodeExists now causes nodes to be compiled if they haven't been already.

v0.9.4

20 Feb 04:44
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v0.9.4 Pre-release
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Parser

  • Smileys should cause parse errors less often.

Unity integration:

  • Added a method for loading Yarn code from a string.
  • Remove use of 'WaitUntil', which created a dependency on Unity 5.3.2.
  • Added a way to stop dialogue from Unity.
  • Added a way to check if a node exists or not.
  • Added a way to reset the DialogueRunner.

v0.9.3

15 Feb 12:36
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v0.9.3 Pre-release
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This is a small update to v0.9.2 that tidies up the Basic example, and makes it easier to comprehend.

v0.9.2

15 Feb 08:55
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v0.9.2 Pre-release
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This release updates the architecture of Yarn Spinner to compile to bytecode. This doesn't change anything about how games use Yarn Spinner - it's entirely an internal change that will make it a lot easier to do some very cool stuff in the future.

We've also squashed several bugs, and generally made things more ship-shape.

v0.9.1

09 Nov 10:01
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v0.9.1 Pre-release
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This is mostly a bug-fixing release, but it also includes the source for the demo game (available to play at http://dev.secretlab.com.au/yarnspinner/).

0.9

09 Oct 00:42
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0.9 Pre-release
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This is the first pre-release build of Yarn Spinner!