v2.3.0
This is the compiler for Yarn Spinner. If you want to use Yarn Spinner in a Unity game, please see the releases page for Yarn Spinner for Unity!
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Added
- Yarn Programs now store all headers for their nodes.
- Prior to this change, only the
tags
header was stored.
- Prior to this change, only the
Changed
-
The Yarn Spinner compiler's indentation tracking has been rewritten to be more consistent in how it works.
- 🚨 Breaking Change:
if
statements must now all be at the same level of indentation as their correspondingelse
,elseif
, andendif
statements.-
This was already strongly encouraged for readability, but is now a requirement.
-
If an
if
statement is at a different indentation level to its corresponding statements, a compiler error will now be generated. -
The lines and other content inside an
if
statement can be indented as much as you like, as long as it's not less indented than the initialif
statement.For example, the following code will work:
// With indentation <<if $something>> A line! <<else>> A different line! <<endif>> // Without indentation <<if $something>> A line! <<else>> A different line! <<endif>>
The following code will not work:
// With indentation <<if $something>> A line! <<else>> A different line! <<endif>>
-
- 🚨 Breaking Change: Empty lines between options now split up different option groups.
-
Previously, the following code would appear as a single option group (with the options 'A', 'B', 'C', 'D'):
-> A -> B -> C -> D
In Yarn Spinner 2.3 and above, this will appear as two option groups: one containing the options 'A', 'B', and another containing 'C', 'D'.
This change was made in response to user reports that the previous behaviour didn't behave the way they expected.
-
- 🚨 Breaking Change:
-
Node title verification now occurs at declaration time instead of code generation. This means invalid titles will be caught and presented as a problem earlier on, to aid in debugging issues.
-
Code completion in the Language Server has been completely rewritten. It is now much less flexible, but way more performant. For most situations, the changes will not be noticeable.
-
Fixed a crash in the Language Server when encountering declaration statements without a variable.