From 1a324230039dae6f3e52a3c0c85009b21055007c Mon Sep 17 00:00:00 2001 From: Tim Nugent Date: Fri, 8 Apr 2022 12:08:12 +1000 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 6f01c59a..96292338 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [Unreleased] +## [2.2.0] 2022-04-08 + ### Added - A simple, built-in system for saving and loading Yarn variables to the built-in PlayerPrefs object has been added. @@ -20,6 +22,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - `YarnPreventPlayMode` no longer uses `WeakReference` pointing to `Unity.Object` (this is unsupported by Unity). - `ActionManager` no longer logs every single command that it registers. (#165) +- Line view should no longer have unusual interactions around enabling and disabling different effects (#161 and #153). - Improved the type inference system around the use of functions. This has two pieces, the first is in YarnSpinner Core and adds in support for partial backwards type inference. @@ -27,10 +30,6 @@ This means in many situations where either the l-value or r-value of an expressi Additionally now functions tagged with the `YarnFunction` attribute are sent along to the compiler so that they can be used to inform values. The upside of this is in situations like `<>` if either `$cats` is declared or `get_cats` is tagged as a `YarnFunction` there won't be an error anymore. -- Line view should no longer have unusual interactions around enabling and disabling different effects (#161 and #153). - -### Removed - ## [2.1.0] 2022-02-17 ### Dialogue View API Update