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div.go
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div.go
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package govec
// V2F
// Div returns a new V2F[T] with the quotient of given vectors.
func (v V2F[T]) Div(v2 V2F[T]) V2F[T] {
return V2F[T]{X: v.X / v2.X, Y: v.Y / v2.Y}
}
// DivInPlace modifies vector by setting it to the quotient of given vectors.
func (v *V2F[T]) DivInPlace(v2 V2F[T]) {
v.X /= v2.X
v.Y /= v2.Y
}
// DivComp returns a new V2F[T] with the quotient of given vectors.
func (v V2F[T]) DivComp(x T, y T) V2F[T] {
return V2F[T]{X: v.X / x, Y: v.Y / y}
}
// DivCompInPlace modifies vector by setting it to the quotient of given vectors.
func (v *V2F[T]) DivCompInPlace(x T, y T) {
v.X /= x
v.Y /= y
}
// V3F
// Div returns a new V3F[T] with the quotient of given vectors.
func (v V3F[T]) Div(v2 V3F[T]) V3F[T] {
return V3F[T]{X: v.X / v2.X, Y: v.Y / v2.Y, Z: v.Z / v2.Z}
}
// DivInPlace modifies vector by setting it to the quotient of given vectors.
func (v *V3F[T]) DivInPlace(v2 V3F[T]) {
v.X /= v2.X
v.Y /= v2.Y
v.Z /= v2.Z
}
// DivComp returns a new V3F[T] with the quotient of given vectors.
func (v V3F[T]) DivComp(x T, y T, z T) V3F[T] {
return V3F[T]{X: v.X / x, Y: v.Y / y, Z: v.Z / z}
}
// DivCompInPlace modifies vector by setting it to the quotient of given vectors.
func (v *V3F[T]) DivCompInPlace(x T, y T, z T) {
v.X /= x
v.Y /= y
v.Z /= z
}
// V2I
// Div returns a new V2I[T] with the integer quotient of given vectors.
func (v V2I[T]) Div(v2 V2I[T]) V2I[T] {
return V2I[T]{X: v.X / v2.X, Y: v.Y / v2.Y}
}
// DivInPlace modifies vector by setting it to the integer quotient of given vectors.
func (v *V2I[T]) DivInPlace(v2 V2I[T]) {
v.X /= v2.X
v.Y /= v2.Y
}
// DivComp returns a new V2I[T] with the integer quotient of given vectors.
func (v V2I[T]) DivComp(x T, y T) V2I[T] {
return V2I[T]{X: v.X / x, Y: v.Y / y}
}
// DivCompInPlace modifies vector by setting it to the integer quotient of given vectors.
func (v *V2I[T]) DivCompInPlace(x T, y T) {
v.X /= x
v.Y /= y
}
// V3I
// Div returns a new V3I[T] with the integer quotient of given vectors.
func (v V3I[T]) Div(v2 V3I[T]) V3I[T] {
return V3I[T]{X: v.X / v2.X, Y: v.Y / v2.Y, Z: v.Z / v2.Z}
}
// DivInPlace modifies vector by setting it to the integer quotient of given vectors.
func (v *V3I[T]) DivInPlace(v2 V3I[T]) {
v.X /= v2.X
v.Y /= v2.Y
v.Z /= v2.Z
}
// DivComp returns a new V3I[T] with the integer quotient of given vectors.
func (v V3I[T]) DivComp(x T, y T, z T) V3I[T] {
return V3I[T]{X: v.X / x, Y: v.Y / y, Z: v.Z / z}
}
// DivCompInPlace modifies vector by setting it to the integer quotient of given vectors.
func (v *V3I[T]) DivCompInPlace(x T, y T, z T) {
v.X /= x
v.Y /= y
v.Z /= z
}