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在看了 How I built a wind map with WebGL 之后,感觉好像蛮简洁的,也想试试,按照文章的思路先接触 OpenGL ,发现并没有那么简单。
为了能够理解其中着色器相关代码,进行了下面的基础学习:
这不是特效处理,是微观摄影。
The text was updated successfully, but these errors were encountered:
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引子
在看了 How I built a wind map with WebGL 之后,感觉好像蛮简洁的,也想试试,按照文章的思路先接触 OpenGL ,发现并没有那么简单。
WebGL 基础
为了能够理解其中着色器相关代码,进行了下面的基础学习:
🗑️
这不是特效处理,是微观摄影。
The text was updated successfully, but these errors were encountered: