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On a refresh in the blindfold state, the effective values are displayed for the "active player". This should instead be the player whose turn it is (which is temporarily not the active player).
In the code snippet below, it can be seen that updating the effective value checks for isCurrentPlayerActive. But it should be something like isCurrentPlayerTurn.
On a refresh in the
blindfold
state, the effective values are displayed for the "active player". This should instead be the player whose turn it is (which is temporarily not the active player).In the code snippet below, it can be seen that updating the effective value checks for
isCurrentPlayerActive
. But it should be something likeisCurrentPlayerTurn
.The text was updated successfully, but these errors were encountered: