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I suggest making a multiplayeractive server state called owl to deal with the owl passives. This allows us to handle multiple triggers at the same time.
Scenario 1: Cheer
The active player schedules Cheer
The active player chooses a Junk from their deck
Opponent 1 chooses a Quality Inspection from their deck (insert an CT_QUALITYINSPECTION effect for this player)
Opponent 2 chooses a Quality Inspection from their deck (insert an CT_QUALITYINSPECTION effect for this player)
The active player resolves Cheer
Opponent 1 has Ancient Knowledge (insert an CT_ANCIENTKNOWLEDGE effect for this player)
Since at least one owl effect exists, the game enters the multiplayeractive owl state
The active player is immediately deactivated, since they don't have any owl effects on the stack.
Opponent 1 sends targets for both Ancient Knowledge and Quality Inspection in a single ajax request.
Opponent 2 sends a target for Quality Inspection in a single ajax request.
Scenario 2: Dangerous Test, Seeing Doubles and Quality Inspection (discard)
The active player schedules Dangerous Test:
The active player draws 3 cards: Seeing Doubles, Quality Inspection and Junk
Insert a CT_QUALITYINSPECTION effect for Quality Inspection
Insert a CT_QUALITYINSPECTION effect for Seeing Doubles
The active player discards the 3 cards they drew: Seeing Doubles, Quality Inspection and Junk
Both CT_QUALITYINSPECTION effects expire by the discard
The active player resolves Dangerous Test
No owl effects exists, don't enter the owl state
Scenario 3: Dangerous Test, Seeing Doubles and Quality Inspection (keep)
The active player schedules Dangerous Test:
The active player draws 3 cards: Seeing Doubles, Quality Inspection and Junk
Insert a CT_QUALITYINSPECTION effect for Quality Inspection
Insert a CT_QUALITYINSPECTION effect for Seeing Doubles
The active player discards 3 other cards
The active player resolves Dangerous Test
Since 2 owl effects exist, the game enters the multiplayeractive owl state
The active player selects and sends 0-1 targets for Quality Inspection (optional)
Since 1 owl effects exist, the player remains active
The active player binds Seeing Doubles to another card and thereby expires the related CT_QUALITYINSPECTION effect
Since 0 owl effects exist, the player is deactivated and we leave the owl state
Scenario 4: Dangerous Test and Seeing Doubles (no owl)
The active player schedules Dangerous Test:
The active player draws 3 cards: Seeing Doubles, Junk and Junk
Insert a CT_QUALITYINSPECTION effect for Seeing Doubles
The active player discards 3 other cards
The active player resolves Dangerous Test
Since 1 owl effects exist, the game enters the multiplayeractive owl state
Seeing Doubles has no CT_QUALITYINSPECTION target, expire the owl effect.
Since 0 owl effects exist, immediately leave the owl state without activating players
Owls 2: Ancient Knowledge
"After another player has resolved a technique, you may search your deck and discard 0-1 cards from there. Shuffle your deck.".
Can only trigger after a player fully resolves a technique (e.g. not when scheduling sloths)
Owls 3: Quality Inspection
"After this card gets into your hand, you may ditch 1 card and draw 1 card". This passive triggers on moveCards and moveCard. More specifically, during these game states:
Can trigger after refilling the hand
Can trigger after purchasing (e.g. purchase action)
Can trigger after a player technique (e.g. Dirty Exchange)
Can trigger after an opponent technique (e.g. Dirty Exchange)
Can trigger after multiplayeractive techniques (e.g. Cheer)
Interaction with Chameleons: if a player draws an unbound chameleon that can possibly target a Quality Inspection, the player should also enter the owl state.
The text was updated successfully, but these errors were encountered:
Owl State
I suggest making a multiplayeractive server state called
owl
to deal with the owl passives. This allows us to handle multiple triggers at the same time.Scenario 1: Cheer
owl
stateScenario 2: Dangerous Test, Seeing Doubles and Quality Inspection (discard)
owl
stateScenario 3: Dangerous Test, Seeing Doubles and Quality Inspection (keep)
owl
stateowl
stateScenario 4: Dangerous Test and Seeing Doubles (no owl)
owl
stateowl
state without activating playersOwls 2: Ancient Knowledge
"After another player has resolved a technique, you may search your deck and discard 0-1 cards from there. Shuffle your deck.".
Owls 3: Quality Inspection
"After this card gets into your hand, you may ditch 1 card and draw 1 card". This passive triggers on
moveCards
andmoveCard
. More specifically, during these game states:Interaction with Chameleons: if a player draws an unbound chameleon that can possibly target a Quality Inspection, the player should also enter the
owl
state.The text was updated successfully, but these errors were encountered: