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uigame.h
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uigame.h
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/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <[email protected]>.
// Copyright (c) 2011-2018, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef UIGAME_H
#define UIGAME_H
#include "common.h"
#include "ui.h"
PAL_C_LINKAGE_BEGIN
VOID
PAL_DrawOpeningMenuBackground(
VOID
);
INT
PAL_OpeningMenu(
VOID
);
INT
PAL_SaveSlotMenu(
WORD wDefaultSlot
);
WORD
PAL_TripleMenu(
WORD wThirdWord
);
BOOL
PAL_ConfirmMenu(
VOID
);
BOOL
PAL_SwitchMenu(
BOOL fEnabled
);
VOID
PAL_InGameMagicMenu(
VOID
);
VOID
PAL_InGameMenu(
VOID
);
VOID
PAL_PlayerStatus(
VOID
);
WORD
PAL_ItemUseMenu(
WORD wItemToUse
);
VOID
PAL_BuyMenu(
WORD wStoreNum
);
VOID
PAL_SellMenu(
VOID
);
VOID
PAL_EquipItemMenu(
WORD wItem
);
VOID
PAL_QuitGame(
VOID
);
PAL_C_LINKAGE_END
#endif