From baedca4aa458fc6bc33437efca6227fa2baf45d2 Mon Sep 17 00:00:00 2001
From: past-due <30942300+past-due@users.noreply.github.com>
Date: Sun, 15 Oct 2023 16:04:08 -0400
Subject: [PATCH] Update vk_mem_alloc.h to: 2f382df
---
lib/ivis_opengl/3rdparty/vk_mem_alloc.h | 39282 +++++++++++-----------
lib/ivis_opengl/gfx_api_vk.cpp | 6 +
2 files changed, 19705 insertions(+), 19583 deletions(-)
diff --git a/lib/ivis_opengl/3rdparty/vk_mem_alloc.h b/lib/ivis_opengl/3rdparty/vk_mem_alloc.h
index d1c4e34ecff..3cc5880d160 100644
--- a/lib/ivis_opengl/3rdparty/vk_mem_alloc.h
+++ b/lib/ivis_opengl/3rdparty/vk_mem_alloc.h
@@ -1,19583 +1,19699 @@
-//
-// Copyright (c) 2017-2021 Advanced Micro Devices, Inc. All rights reserved.
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-// THE SOFTWARE.
-//
-
-#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H
-#define AMD_VULKAN_MEMORY_ALLOCATOR_H
-
-/** \mainpage Vulkan Memory Allocator
-
-Version 3.0.0-development (2021-02-16)
-
-Copyright (c) 2017-2021 Advanced Micro Devices, Inc. All rights reserved. \n
-License: MIT
-
-Documentation of all members: vk_mem_alloc.h
-
-\section main_table_of_contents Table of contents
-
-- User guide
- - \subpage quick_start
- - [Project setup](@ref quick_start_project_setup)
- - [Initialization](@ref quick_start_initialization)
- - [Resource allocation](@ref quick_start_resource_allocation)
- - \subpage choosing_memory_type
- - [Usage](@ref choosing_memory_type_usage)
- - [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags)
- - [Explicit memory types](@ref choosing_memory_type_explicit_memory_types)
- - [Custom memory pools](@ref choosing_memory_type_custom_memory_pools)
- - [Dedicated allocations](@ref choosing_memory_type_dedicated_allocations)
- - \subpage memory_mapping
- - [Mapping functions](@ref memory_mapping_mapping_functions)
- - [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory)
- - [Cache flush and invalidate](@ref memory_mapping_cache_control)
- - [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable)
- - \subpage staying_within_budget
- - [Querying for budget](@ref staying_within_budget_querying_for_budget)
- - [Controlling memory usage](@ref staying_within_budget_controlling_memory_usage)
- - \subpage resource_aliasing
- - \subpage custom_memory_pools
- - [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex)
- - [Linear allocation algorithm](@ref linear_algorithm)
- - [Free-at-once](@ref linear_algorithm_free_at_once)
- - [Stack](@ref linear_algorithm_stack)
- - [Double stack](@ref linear_algorithm_double_stack)
- - [Ring buffer](@ref linear_algorithm_ring_buffer)
- - [Buddy allocation algorithm](@ref buddy_algorithm)
- - \subpage defragmentation
- - [Defragmenting CPU memory](@ref defragmentation_cpu)
- - [Defragmenting GPU memory](@ref defragmentation_gpu)
- - [Additional notes](@ref defragmentation_additional_notes)
- - [Writing custom allocation algorithm](@ref defragmentation_custom_algorithm)
- - \subpage lost_allocations
- - \subpage statistics
- - [Numeric statistics](@ref statistics_numeric_statistics)
- - [JSON dump](@ref statistics_json_dump)
- - \subpage allocation_annotation
- - [Allocation user data](@ref allocation_user_data)
- - [Allocation names](@ref allocation_names)
- - \subpage debugging_memory_usage
- - [Memory initialization](@ref debugging_memory_usage_initialization)
- - [Margins](@ref debugging_memory_usage_margins)
- - [Corruption detection](@ref debugging_memory_usage_corruption_detection)
- - \subpage record_and_replay
-- \subpage usage_patterns
- - [Common mistakes](@ref usage_patterns_common_mistakes)
- - [Simple patterns](@ref usage_patterns_simple)
- - [Advanced patterns](@ref usage_patterns_advanced)
-- \subpage configuration
- - [Pointers to Vulkan functions](@ref config_Vulkan_functions)
- - [Custom host memory allocator](@ref custom_memory_allocator)
- - [Device memory allocation callbacks](@ref allocation_callbacks)
- - [Device heap memory limit](@ref heap_memory_limit)
- - \subpage vk_khr_dedicated_allocation
- - \subpage enabling_buffer_device_address
- - \subpage vk_amd_device_coherent_memory
-- \subpage general_considerations
- - [Thread safety](@ref general_considerations_thread_safety)
- - [Validation layer warnings](@ref general_considerations_validation_layer_warnings)
- - [Allocation algorithm](@ref general_considerations_allocation_algorithm)
- - [Features not supported](@ref general_considerations_features_not_supported)
-
-\section main_see_also See also
-
-- [Product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
-- [Source repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
-
-
-
-
-\page quick_start Quick start
-
-\section quick_start_project_setup Project setup
-
-Vulkan Memory Allocator comes in form of a "stb-style" single header file.
-You don't need to build it as a separate library project.
-You can add this file directly to your project and submit it to code repository next to your other source files.
-
-"Single header" doesn't mean that everything is contained in C/C++ declarations,
-like it tends to be in case of inline functions or C++ templates.
-It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.
-If you don't do it properly, you will get linker errors.
-
-To do it properly:
-
--# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library.
- This includes declarations of all members of the library.
--# In exactly one CPP file define following macro before this include.
- It enables also internal definitions.
-
-\code
-#define VMA_IMPLEMENTATION
-#include "vk_mem_alloc.h"
-\endcode
-
-It may be a good idea to create dedicated CPP file just for this purpose.
-
-Note on language: This library is written in C++, but has C-compatible interface.
-Thus you can include and use vk_mem_alloc.h in C or C++ code, but full
-implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C.
-
-Please note that this library includes header ``, which in turn
-includes `` on Windows. If you need some specific macros defined
-before including these headers (like `WIN32_LEAN_AND_MEAN` or
-`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define
-them before every `#include` of this library.
-
-You may need to configure the way you import Vulkan functions.
-
-- By default, VMA assumes you you link statically with Vulkan API. If this is not the case,
- `#define VMA_STATIC_VULKAN_FUNCTIONS 0` before `#include` of the VMA implementation and use another way.
-- You can `#define VMA_DYNAMIC_VULKAN_FUNCTIONS 1` and make sure `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` globals are defined.
- All the remaining Vulkan functions will be fetched automatically.
-- Finally, you can provide your own pointers to all Vulkan functions needed by VMA using structure member
- VmaAllocatorCreateInfo::pVulkanFunctions, if you fetched them in some custom way e.g. using some loader like [Volk](https://github.com/zeux/volk).
-
-
-\section quick_start_initialization Initialization
-
-At program startup:
-
--# Initialize Vulkan to have `VkPhysicalDevice`, `VkDevice` and `VkInstance` object.
--# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by
- calling vmaCreateAllocator().
-
-\code
-VmaAllocatorCreateInfo allocatorInfo = {};
-allocatorInfo.vulkanApiVersion = VK_API_VERSION_1_2;
-allocatorInfo.physicalDevice = physicalDevice;
-allocatorInfo.device = device;
-allocatorInfo.instance = instance;
-
-VmaAllocator allocator;
-vmaCreateAllocator(&allocatorInfo, &allocator);
-\endcode
-
-Only members `physicalDevice`, `device`, `instance` are required.
-However, you should inform the library which Vulkan version do you use by setting
-VmaAllocatorCreateInfo::vulkanApiVersion and which extensions did you enable
-by setting VmaAllocatorCreateInfo::flags (like #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT for VK_KHR_buffer_device_address).
-Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions.
-
-
-\section quick_start_resource_allocation Resource allocation
-
-When you want to create a buffer or image:
-
--# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure.
--# Fill VmaAllocationCreateInfo structure.
--# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory
- already allocated and bound to it.
-
-\code
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufferInfo.size = 65536;
-bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-Don't forget to destroy your objects when no longer needed:
-
-\code
-vmaDestroyBuffer(allocator, buffer, allocation);
-vmaDestroyAllocator(allocator);
-\endcode
-
-
-\page choosing_memory_type Choosing memory type
-
-Physical devices in Vulkan support various combinations of memory heaps and
-types. Help with choosing correct and optimal memory type for your specific
-resource is one of the key features of this library. You can use it by filling
-appropriate members of VmaAllocationCreateInfo structure, as described below.
-You can also combine multiple methods.
-
--# If you just want to find memory type index that meets your requirements, you
- can use function: vmaFindMemoryTypeIndex(), vmaFindMemoryTypeIndexForBufferInfo(),
- vmaFindMemoryTypeIndexForImageInfo().
--# If you want to allocate a region of device memory without association with any
- specific image or buffer, you can use function vmaAllocateMemory(). Usage of
- this function is not recommended and usually not needed.
- vmaAllocateMemoryPages() function is also provided for creating multiple allocations at once,
- which may be useful for sparse binding.
--# If you already have a buffer or an image created, you want to allocate memory
- for it and then you will bind it yourself, you can use function
- vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().
- For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory()
- or their extended versions: vmaBindBufferMemory2(), vmaBindImageMemory2().
--# If you want to create a buffer or an image, allocate memory for it and bind
- them together, all in one call, you can use function vmaCreateBuffer(),
- vmaCreateImage(). This is the easiest and recommended way to use this library.
-
-When using 3. or 4., the library internally queries Vulkan for memory types
-supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)
-and uses only one of these types.
-
-If no memory type can be found that meets all the requirements, these functions
-return `VK_ERROR_FEATURE_NOT_PRESENT`.
-
-You can leave VmaAllocationCreateInfo structure completely filled with zeros.
-It means no requirements are specified for memory type.
-It is valid, although not very useful.
-
-\section choosing_memory_type_usage Usage
-
-The easiest way to specify memory requirements is to fill member
-VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage.
-It defines high level, common usage types.
-For more details, see description of this enum.
-
-For example, if you want to create a uniform buffer that will be filled using
-transfer only once or infrequently and used for rendering every frame, you can
-do it using following code:
-
-\code
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufferInfo.size = 65536;
-bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-\section choosing_memory_type_required_preferred_flags Required and preferred flags
-
-You can specify more detailed requirements by filling members
-VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags
-with a combination of bits from enum `VkMemoryPropertyFlags`. For example,
-if you want to create a buffer that will be persistently mapped on host (so it
-must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`,
-use following code:
-
-\code
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
-allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
-allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-A memory type is chosen that has all the required flags and as many preferred
-flags set as possible.
-
-If you use VmaAllocationCreateInfo::usage, it is just internally converted to
-a set of required and preferred flags.
-
-\section choosing_memory_type_explicit_memory_types Explicit memory types
-
-If you inspected memory types available on the physical device and you have
-a preference for memory types that you want to use, you can fill member
-VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set
-means that a memory type with that index is allowed to be used for the
-allocation. Special value 0, just like `UINT32_MAX`, means there are no
-restrictions to memory type index.
-
-Please note that this member is NOT just a memory type index.
-Still you can use it to choose just one, specific memory type.
-For example, if you already determined that your buffer should be created in
-memory type 2, use following code:
-
-\code
-uint32_t memoryTypeIndex = 2;
-
-VmaAllocationCreateInfo allocInfo = {};
-allocInfo.memoryTypeBits = 1u << memoryTypeIndex;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
-\endcode
-
-
-\section choosing_memory_type_custom_memory_pools Custom memory pools
-
-If you allocate from custom memory pool, all the ways of specifying memory
-requirements described above are not applicable and the aforementioned members
-of VmaAllocationCreateInfo structure are ignored. Memory type is selected
-explicitly when creating the pool and then used to make all the allocations from
-that pool. For further details, see \ref custom_memory_pools.
-
-\section choosing_memory_type_dedicated_allocations Dedicated allocations
-
-Memory for allocations is reserved out of larger block of `VkDeviceMemory`
-allocated from Vulkan internally. That's the main feature of this whole library.
-You can still request a separate memory block to be created for an allocation,
-just like you would do in a trivial solution without using any allocator.
-In that case, a buffer or image is always bound to that memory at offset 0.
-This is called a "dedicated allocation".
-You can explicitly request it by using flag #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
-The library can also internally decide to use dedicated allocation in some cases, e.g.:
-
-- When the size of the allocation is large.
-- When [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension is enabled
- and it reports that dedicated allocation is required or recommended for the resource.
-- When allocation of next big memory block fails due to not enough device memory,
- but allocation with the exact requested size succeeds.
-
-
-\page memory_mapping Memory mapping
-
-To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`,
-to be able to read from it or write to it in CPU code.
-Mapping is possible only of memory allocated from a memory type that has
-`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag.
-Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose.
-You can use them directly with memory allocated by this library,
-but it is not recommended because of following issue:
-Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed.
-This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan.
-Because of this, Vulkan Memory Allocator provides following facilities:
-
-\section memory_mapping_mapping_functions Mapping functions
-
-The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory().
-They are safer and more convenient to use than standard Vulkan functions.
-You can map an allocation multiple times simultaneously - mapping is reference-counted internally.
-You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.
-The way it's implemented is that the library always maps entire memory block, not just region of the allocation.
-For further details, see description of vmaMapMemory() function.
-Example:
-
-\code
-// Having these objects initialized:
-
-struct ConstantBuffer
-{
- ...
-};
-ConstantBuffer constantBufferData;
-
-VmaAllocator allocator;
-VkBuffer constantBuffer;
-VmaAllocation constantBufferAllocation;
-
-// You can map and fill your buffer using following code:
-
-void* mappedData;
-vmaMapMemory(allocator, constantBufferAllocation, &mappedData);
-memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
-vmaUnmapMemory(allocator, constantBufferAllocation);
-\endcode
-
-When mapping, you may see a warning from Vulkan validation layer similar to this one:
-
-Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.
-
-It happens because the library maps entire `VkDeviceMemory` block, where different
-types of images and buffers may end up together, especially on GPUs with unified memory like Intel.
-You can safely ignore it if you are sure you access only memory of the intended
-object that you wanted to map.
-
-
-\section memory_mapping_persistently_mapped_memory Persistently mapped memory
-
-Kepping your memory persistently mapped is generally OK in Vulkan.
-You don't need to unmap it before using its data on the GPU.
-The library provides a special feature designed for that:
-Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in
-VmaAllocationCreateInfo::flags stay mapped all the time,
-so you can just access CPU pointer to it any time
-without a need to call any "map" or "unmap" function.
-Example:
-
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = sizeof(ConstantBuffer);
-bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
-
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-
-// Buffer is already mapped. You can access its memory.
-memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
-\endcode
-
-There are some exceptions though, when you should consider mapping memory only for a short period of time:
-
-- When operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2),
- device is discrete AMD GPU,
- and memory type is the special 256 MiB pool of `DEVICE_LOCAL + HOST_VISIBLE` memory
- (selected when you use #VMA_MEMORY_USAGE_CPU_TO_GPU),
- then whenever a memory block allocated from this memory type stays mapped
- for the time of any call to `vkQueueSubmit()` or `vkQueuePresentKHR()`, this
- block is migrated by WDDM to system RAM, which degrades performance. It doesn't
- matter if that particular memory block is actually used by the command buffer
- being submitted.
-- Keeping many large memory blocks mapped may impact performance or stability of some debugging tools.
-
-\section memory_mapping_cache_control Cache flush and invalidate
-
-Memory in Vulkan doesn't need to be unmapped before using it on GPU,
-but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set,
-you need to manually **invalidate** cache before reading of mapped pointer
-and **flush** cache after writing to mapped pointer.
-Map/unmap operations don't do that automatically.
-Vulkan provides following functions for this purpose `vkFlushMappedMemoryRanges()`,
-`vkInvalidateMappedMemoryRanges()`, but this library provides more convenient
-functions that refer to given allocation object: vmaFlushAllocation(),
-vmaInvalidateAllocation(),
-or multiple objects at once: vmaFlushAllocations(), vmaInvalidateAllocations().
-
-Regions of memory specified for flush/invalidate must be aligned to
-`VkPhysicalDeviceLimits::nonCoherentAtomSize`. This is automatically ensured by the library.
-In any memory type that is `HOST_VISIBLE` but not `HOST_COHERENT`, all allocations
-within blocks are aligned to this value, so their offsets are always multiply of
-`nonCoherentAtomSize` and two different allocations never share same "line" of this size.
-
-Please note that memory allocated with #VMA_MEMORY_USAGE_CPU_ONLY is guaranteed to be `HOST_COHERENT`.
-
-Also, Windows drivers from all 3 **PC** GPU vendors (AMD, Intel, NVIDIA)
-currently provide `HOST_COHERENT` flag on all memory types that are
-`HOST_VISIBLE`, so on this platform you may not need to bother.
-
-\section memory_mapping_finding_if_memory_mappable Finding out if memory is mappable
-
-It may happen that your allocation ends up in memory that is `HOST_VISIBLE` (available for mapping)
-despite it wasn't explicitly requested.
-For example, application may work on integrated graphics with unified memory (like Intel) or
-allocation from video memory might have failed, so the library chose system memory as fallback.
-
-You can detect this case and map such allocation to access its memory on CPU directly,
-instead of launching a transfer operation.
-In order to do that: inspect `allocInfo.memoryType`, call vmaGetMemoryTypeProperties(),
-and look for `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag in properties of that memory type.
-
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = sizeof(ConstantBuffer);
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-allocCreateInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
-
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-
-VkMemoryPropertyFlags memFlags;
-vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags);
-if((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
-{
- // Allocation ended up in mappable memory. You can map it and access it directly.
- void* mappedData;
- vmaMapMemory(allocator, alloc, &mappedData);
- memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
- vmaUnmapMemory(allocator, alloc);
-}
-else
-{
- // Allocation ended up in non-mappable memory.
- // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.
-}
-\endcode
-
-You can even use #VMA_ALLOCATION_CREATE_MAPPED_BIT flag while creating allocations
-that are not necessarily `HOST_VISIBLE` (e.g. using #VMA_MEMORY_USAGE_GPU_ONLY).
-If the allocation ends up in memory type that is `HOST_VISIBLE`, it will be persistently mapped and you can use it directly.
-If not, the flag is just ignored.
-Example:
-
-\code
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = sizeof(ConstantBuffer);
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
-
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-
-if(allocInfo.pMappedData != nullptr)
-{
- // Allocation ended up in mappable memory.
- // It's persistently mapped. You can access it directly.
- memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
-}
-else
-{
- // Allocation ended up in non-mappable memory.
- // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.
-}
-\endcode
-
-
-\page staying_within_budget Staying within budget
-
-When developing a graphics-intensive game or program, it is important to avoid allocating
-more GPU memory than it's physically available. When the memory is over-committed,
-various bad things can happen, depending on the specific GPU, graphics driver, and
-operating system:
-
-- It may just work without any problems.
-- The application may slow down because some memory blocks are moved to system RAM
- and the GPU has to access them through PCI Express bus.
-- A new allocation may take very long time to complete, even few seconds, and possibly
- freeze entire system.
-- The new allocation may fail with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
-- It may even result in GPU crash (TDR), observed as `VK_ERROR_DEVICE_LOST`
- returned somewhere later.
-
-\section staying_within_budget_querying_for_budget Querying for budget
-
-To query for current memory usage and available budget, use function vmaGetBudget().
-Returned structure #VmaBudget contains quantities expressed in bytes, per Vulkan memory heap.
-
-Please note that this function returns different information and works faster than
-vmaCalculateStats(). vmaGetBudget() can be called every frame or even before every
-allocation, while vmaCalculateStats() is intended to be used rarely,
-only to obtain statistical information, e.g. for debugging purposes.
-
-It is recommended to use VK_EXT_memory_budget device extension to obtain information
-about the budget from Vulkan device. VMA is able to use this extension automatically.
-When not enabled, the allocator behaves same way, but then it estimates current usage
-and available budget based on its internal information and Vulkan memory heap sizes,
-which may be less precise. In order to use this extension:
-
-1. Make sure extensions VK_EXT_memory_budget and VK_KHR_get_physical_device_properties2
- required by it are available and enable them. Please note that the first is a device
- extension and the second is instance extension!
-2. Use flag #VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT when creating #VmaAllocator object.
-3. Make sure to call vmaSetCurrentFrameIndex() every frame. Budget is queried from
- Vulkan inside of it to avoid overhead of querying it with every allocation.
-
-\section staying_within_budget_controlling_memory_usage Controlling memory usage
-
-There are many ways in which you can try to stay within the budget.
-
-First, when making new allocation requires allocating a new memory block, the library
-tries not to exceed the budget automatically. If a block with default recommended size
-(e.g. 256 MB) would go over budget, a smaller block is allocated, possibly even
-dedicated memory for just this resource.
-
-If the size of the requested resource plus current memory usage is more than the
-budget, by default the library still tries to create it, leaving it to the Vulkan
-implementation whether the allocation succeeds or fails. You can change this behavior
-by using #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag. With it, the allocation is
-not made if it would exceed the budget or if the budget is already exceeded.
-Some other allocations become lost instead to make room for it, if the mechanism of
-[lost allocations](@ref lost_allocations) is used.
-If that is not possible, the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
-Example usage pattern may be to pass the #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag
-when creating resources that are not essential for the application (e.g. the texture
-of a specific object) and not to pass it when creating critically important resources
-(e.g. render targets).
-
-Finally, you can also use #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT flag to make sure
-a new allocation is created only when it fits inside one of the existing memory blocks.
-If it would require to allocate a new block, if fails instead with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
-This also ensures that the function call is very fast because it never goes to Vulkan
-to obtain a new block.
-
-Please note that creating \ref custom_memory_pools with VmaPoolCreateInfo::minBlockCount
-set to more than 0 will try to allocate memory blocks without checking whether they
-fit within budget.
-
-
-\page resource_aliasing Resource aliasing (overlap)
-
-New explicit graphics APIs (Vulkan and Direct3D 12), thanks to manual memory
-management, give an opportunity to alias (overlap) multiple resources in the
-same region of memory - a feature not available in the old APIs (Direct3D 11, OpenGL).
-It can be useful to save video memory, but it must be used with caution.
-
-For example, if you know the flow of your whole render frame in advance, you
-are going to use some intermediate textures or buffers only during a small range of render passes,
-and you know these ranges don't overlap in time, you can bind these resources to
-the same place in memory, even if they have completely different parameters (width, height, format etc.).
-
-![Resource aliasing (overlap)](../gfx/Aliasing.png)
-
-Such scenario is possible using VMA, but you need to create your images manually.
-Then you need to calculate parameters of an allocation to be made using formula:
-
-- allocation size = max(size of each image)
-- allocation alignment = max(alignment of each image)
-- allocation memoryTypeBits = bitwise AND(memoryTypeBits of each image)
-
-Following example shows two different images bound to the same place in memory,
-allocated to fit largest of them.
-
-\code
-// A 512x512 texture to be sampled.
-VkImageCreateInfo img1CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
-img1CreateInfo.imageType = VK_IMAGE_TYPE_2D;
-img1CreateInfo.extent.width = 512;
-img1CreateInfo.extent.height = 512;
-img1CreateInfo.extent.depth = 1;
-img1CreateInfo.mipLevels = 10;
-img1CreateInfo.arrayLayers = 1;
-img1CreateInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
-img1CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
-img1CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-img1CreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
-img1CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
-
-// A full screen texture to be used as color attachment.
-VkImageCreateInfo img2CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
-img2CreateInfo.imageType = VK_IMAGE_TYPE_2D;
-img2CreateInfo.extent.width = 1920;
-img2CreateInfo.extent.height = 1080;
-img2CreateInfo.extent.depth = 1;
-img2CreateInfo.mipLevels = 1;
-img2CreateInfo.arrayLayers = 1;
-img2CreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
-img2CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
-img2CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-img2CreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
-img2CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
-
-VkImage img1;
-res = vkCreateImage(device, &img1CreateInfo, nullptr, &img1);
-VkImage img2;
-res = vkCreateImage(device, &img2CreateInfo, nullptr, &img2);
-
-VkMemoryRequirements img1MemReq;
-vkGetImageMemoryRequirements(device, img1, &img1MemReq);
-VkMemoryRequirements img2MemReq;
-vkGetImageMemoryRequirements(device, img2, &img2MemReq);
-
-VkMemoryRequirements finalMemReq = {};
-finalMemReq.size = std::max(img1MemReq.size, img2MemReq.size);
-finalMemReq.alignment = std::max(img1MemReq.alignment, img2MemReq.alignment);
-finalMemReq.memoryTypeBits = img1MemReq.memoryTypeBits & img2MemReq.memoryTypeBits;
-// Validate if(finalMemReq.memoryTypeBits != 0)
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-
-VmaAllocation alloc;
-res = vmaAllocateMemory(allocator, &finalMemReq, &allocCreateInfo, &alloc, nullptr);
-
-res = vmaBindImageMemory(allocator, alloc, img1);
-res = vmaBindImageMemory(allocator, alloc, img2);
-
-// You can use img1, img2 here, but not at the same time!
-
-vmaFreeMemory(allocator, alloc);
-vkDestroyImage(allocator, img2, nullptr);
-vkDestroyImage(allocator, img1, nullptr);
-\endcode
-
-Remember that using resources that alias in memory requires proper synchronization.
-You need to issue a memory barrier to make sure commands that use `img1` and `img2`
-don't overlap on GPU timeline.
-You also need to treat a resource after aliasing as uninitialized - containing garbage data.
-For example, if you use `img1` and then want to use `img2`, you need to issue
-an image memory barrier for `img2` with `oldLayout` = `VK_IMAGE_LAYOUT_UNDEFINED`.
-
-Additional considerations:
-
-- Vulkan also allows to interpret contents of memory between aliasing resources consistently in some cases.
-See chapter 11.8. "Memory Aliasing" of Vulkan specification or `VK_IMAGE_CREATE_ALIAS_BIT` flag.
-- You can create more complex layout where different images and buffers are bound
-at different offsets inside one large allocation. For example, one can imagine
-a big texture used in some render passes, aliasing with a set of many small buffers
-used between in some further passes. To bind a resource at non-zero offset of an allocation,
-use vmaBindBufferMemory2() / vmaBindImageMemory2().
-- Before allocating memory for the resources you want to alias, check `memoryTypeBits`
-returned in memory requirements of each resource to make sure the bits overlap.
-Some GPUs may expose multiple memory types suitable e.g. only for buffers or
-images with `COLOR_ATTACHMENT` usage, so the sets of memory types supported by your
-resources may be disjoint. Aliasing them is not possible in that case.
-
-
-\page custom_memory_pools Custom memory pools
-
-A memory pool contains a number of `VkDeviceMemory` blocks.
-The library automatically creates and manages default pool for each memory type available on the device.
-Default memory pool automatically grows in size.
-Size of allocated blocks is also variable and managed automatically.
-
-You can create custom pool and allocate memory out of it.
-It can be useful if you want to:
-
-- Keep certain kind of allocations separate from others.
-- Enforce particular, fixed size of Vulkan memory blocks.
-- Limit maximum amount of Vulkan memory allocated for that pool.
-- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.
-
-To use custom memory pools:
-
--# Fill VmaPoolCreateInfo structure.
--# Call vmaCreatePool() to obtain #VmaPool handle.
--# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.
- You don't need to specify any other parameters of this structure, like `usage`.
-
-Example:
-
-\code
-// Create a pool that can have at most 2 blocks, 128 MiB each.
-VmaPoolCreateInfo poolCreateInfo = {};
-poolCreateInfo.memoryTypeIndex = ...
-poolCreateInfo.blockSize = 128ull * 1024 * 1024;
-poolCreateInfo.maxBlockCount = 2;
-
-VmaPool pool;
-vmaCreatePool(allocator, &poolCreateInfo, &pool);
-
-// Allocate a buffer out of it.
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = 1024;
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.pool = pool;
-
-VkBuffer buf;
-VmaAllocation alloc;
-VmaAllocationInfo allocInfo;
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
-\endcode
-
-You have to free all allocations made from this pool before destroying it.
-
-\code
-vmaDestroyBuffer(allocator, buf, alloc);
-vmaDestroyPool(allocator, pool);
-\endcode
-
-\section custom_memory_pools_MemTypeIndex Choosing memory type index
-
-When creating a pool, you must explicitly specify memory type index.
-To find the one suitable for your buffers or images, you can use helper functions
-vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo().
-You need to provide structures with example parameters of buffers or images
-that you are going to create in that pool.
-
-\code
-VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-exampleBufCreateInfo.size = 1024; // Whatever.
-exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; // Change if needed.
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; // Change if needed.
-
-uint32_t memTypeIndex;
-vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex);
-
-VmaPoolCreateInfo poolCreateInfo = {};
-poolCreateInfo.memoryTypeIndex = memTypeIndex;
-// ...
-\endcode
-
-When creating buffers/images allocated in that pool, provide following parameters:
-
-- `VkBufferCreateInfo`: Prefer to pass same parameters as above.
- Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior.
- Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers
- or the other way around.
-- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member.
- Other members are ignored anyway.
-
-\section linear_algorithm Linear allocation algorithm
-
-Each Vulkan memory block managed by this library has accompanying metadata that
-keeps track of used and unused regions. By default, the metadata structure and
-algorithm tries to find best place for new allocations among free regions to
-optimize memory usage. This way you can allocate and free objects in any order.
-
-![Default allocation algorithm](../gfx/Linear_allocator_1_algo_default.png)
-
-Sometimes there is a need to use simpler, linear allocation algorithm. You can
-create custom pool that uses such algorithm by adding flag
-#VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating
-#VmaPool object. Then an alternative metadata management is used. It always
-creates new allocations after last one and doesn't reuse free regions after
-allocations freed in the middle. It results in better allocation performance and
-less memory consumed by metadata.
-
-![Linear allocation algorithm](../gfx/Linear_allocator_2_algo_linear.png)
-
-With this one flag, you can create a custom pool that can be used in many ways:
-free-at-once, stack, double stack, and ring buffer. See below for details.
-
-\subsection linear_algorithm_free_at_once Free-at-once
-
-In a pool that uses linear algorithm, you still need to free all the allocations
-individually, e.g. by using vmaFreeMemory() or vmaDestroyBuffer(). You can free
-them in any order. New allocations are always made after last one - free space
-in the middle is not reused. However, when you release all the allocation and
-the pool becomes empty, allocation starts from the beginning again. This way you
-can use linear algorithm to speed up creation of allocations that you are going
-to release all at once.
-
-![Free-at-once](../gfx/Linear_allocator_3_free_at_once.png)
-
-This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
-value that allows multiple memory blocks.
-
-\subsection linear_algorithm_stack Stack
-
-When you free an allocation that was created last, its space can be reused.
-Thanks to this, if you always release allocations in the order opposite to their
-creation (LIFO - Last In First Out), you can achieve behavior of a stack.
-
-![Stack](../gfx/Linear_allocator_4_stack.png)
-
-This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
-value that allows multiple memory blocks.
-
-\subsection linear_algorithm_double_stack Double stack
-
-The space reserved by a custom pool with linear algorithm may be used by two
-stacks:
-
-- First, default one, growing up from offset 0.
-- Second, "upper" one, growing down from the end towards lower offsets.
-
-To make allocation from upper stack, add flag #VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT
-to VmaAllocationCreateInfo::flags.
-
-![Double stack](../gfx/Linear_allocator_7_double_stack.png)
-
-Double stack is available only in pools with one memory block -
-VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.
-
-When the two stacks' ends meet so there is not enough space between them for a
-new allocation, such allocation fails with usual
-`VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
-
-\subsection linear_algorithm_ring_buffer Ring buffer
-
-When you free some allocations from the beginning and there is not enough free space
-for a new one at the end of a pool, allocator's "cursor" wraps around to the
-beginning and starts allocation there. Thanks to this, if you always release
-allocations in the same order as you created them (FIFO - First In First Out),
-you can achieve behavior of a ring buffer / queue.
-
-![Ring buffer](../gfx/Linear_allocator_5_ring_buffer.png)
-
-Pools with linear algorithm support [lost allocations](@ref lost_allocations) when used as ring buffer.
-If there is not enough free space for a new allocation, but existing allocations
-from the front of the queue can become lost, they become lost and the allocation
-succeeds.
-
-![Ring buffer with lost allocations](../gfx/Linear_allocator_6_ring_buffer_lost.png)
-
-Ring buffer is available only in pools with one memory block -
-VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.
-
-\section buddy_algorithm Buddy allocation algorithm
-
-There is another allocation algorithm that can be used with custom pools, called
-"buddy". Its internal data structure is based on a tree of blocks, each having
-size that is a power of two and a half of its parent's size. When you want to
-allocate memory of certain size, a free node in the tree is located. If it's too
-large, it is recursively split into two halves (called "buddies"). However, if
-requested allocation size is not a power of two, the size of a tree node is
-aligned up to the nearest power of two and the remaining space is wasted. When
-two buddy nodes become free, they are merged back into one larger node.
-
-![Buddy allocator](../gfx/Buddy_allocator.png)
-
-The advantage of buddy allocation algorithm over default algorithm is faster
-allocation and deallocation, as well as smaller external fragmentation. The
-disadvantage is more wasted space (internal fragmentation).
-
-For more information, please read ["Buddy memory allocation" on Wikipedia](https://en.wikipedia.org/wiki/Buddy_memory_allocation)
-or other sources that describe this concept in general.
-
-To use buddy allocation algorithm with a custom pool, add flag
-#VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating
-#VmaPool object.
-
-Several limitations apply to pools that use buddy algorithm:
-
-- It is recommended to use VmaPoolCreateInfo::blockSize that is a power of two.
- Otherwise, only largest power of two smaller than the size is used for
- allocations. The remaining space always stays unused.
-- [Margins](@ref debugging_memory_usage_margins) and
- [corruption detection](@ref debugging_memory_usage_corruption_detection)
- don't work in such pools.
-- [Lost allocations](@ref lost_allocations) don't work in such pools. You can
- use them, but they never become lost. Support may be added in the future.
-- [Defragmentation](@ref defragmentation) doesn't work with allocations made from
- such pool.
-
-\page defragmentation Defragmentation
-
-Interleaved allocations and deallocations of many objects of varying size can
-cause fragmentation over time, which can lead to a situation where the library is unable
-to find a continuous range of free memory for a new allocation despite there is
-enough free space, just scattered across many small free ranges between existing
-allocations.
-
-To mitigate this problem, you can use defragmentation feature:
-structure #VmaDefragmentationInfo2, function vmaDefragmentationBegin(), vmaDefragmentationEnd().
-Given set of allocations,
-this function can move them to compact used memory, ensure more continuous free
-space and possibly also free some `VkDeviceMemory` blocks.
-
-What the defragmentation does is:
-
-- Updates #VmaAllocation objects to point to new `VkDeviceMemory` and offset.
- After allocation has been moved, its VmaAllocationInfo::deviceMemory and/or
- VmaAllocationInfo::offset changes. You must query them again using
- vmaGetAllocationInfo() if you need them.
-- Moves actual data in memory.
-
-What it doesn't do, so you need to do it yourself:
-
-- Recreate buffers and images that were bound to allocations that were defragmented and
- bind them with their new places in memory.
- You must use `vkDestroyBuffer()`, `vkDestroyImage()`,
- `vkCreateBuffer()`, `vkCreateImage()`, vmaBindBufferMemory(), vmaBindImageMemory()
- for that purpose and NOT vmaDestroyBuffer(),
- vmaDestroyImage(), vmaCreateBuffer(), vmaCreateImage(), because you don't need to
- destroy or create allocation objects!
-- Recreate views and update descriptors that point to these buffers and images.
-
-\section defragmentation_cpu Defragmenting CPU memory
-
-Following example demonstrates how you can run defragmentation on CPU.
-Only allocations created in memory types that are `HOST_VISIBLE` can be defragmented.
-Others are ignored.
-
-The way it works is:
-
-- It temporarily maps entire memory blocks when necessary.
-- It moves data using `memmove()` function.
-
-\code
-// Given following variables already initialized:
-VkDevice device;
-VmaAllocator allocator;
-std::vector buffers;
-std::vector allocations;
-
-
-const uint32_t allocCount = (uint32_t)allocations.size();
-std::vector allocationsChanged(allocCount);
-
-VmaDefragmentationInfo2 defragInfo = {};
-defragInfo.allocationCount = allocCount;
-defragInfo.pAllocations = allocations.data();
-defragInfo.pAllocationsChanged = allocationsChanged.data();
-defragInfo.maxCpuBytesToMove = VK_WHOLE_SIZE; // No limit.
-defragInfo.maxCpuAllocationsToMove = UINT32_MAX; // No limit.
-
-VmaDefragmentationContext defragCtx;
-vmaDefragmentationBegin(allocator, &defragInfo, nullptr, &defragCtx);
-vmaDefragmentationEnd(allocator, defragCtx);
-
-for(uint32_t i = 0; i < allocCount; ++i)
-{
- if(allocationsChanged[i])
- {
- // Destroy buffer that is immutably bound to memory region which is no longer valid.
- vkDestroyBuffer(device, buffers[i], nullptr);
-
- // Create new buffer with same parameters.
- VkBufferCreateInfo bufferInfo = ...;
- vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]);
-
- // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.
-
- // Bind new buffer to new memory region. Data contained in it is already moved.
- VmaAllocationInfo allocInfo;
- vmaGetAllocationInfo(allocator, allocations[i], &allocInfo);
- vmaBindBufferMemory(allocator, allocations[i], buffers[i]);
- }
-}
-\endcode
-
-Setting VmaDefragmentationInfo2::pAllocationsChanged is optional.
-This output array tells whether particular allocation in VmaDefragmentationInfo2::pAllocations at the same index
-has been modified during defragmentation.
-You can pass null, but you then need to query every allocation passed to defragmentation
-for new parameters using vmaGetAllocationInfo() if you might need to recreate and rebind a buffer or image associated with it.
-
-If you use [Custom memory pools](@ref choosing_memory_type_custom_memory_pools),
-you can fill VmaDefragmentationInfo2::poolCount and VmaDefragmentationInfo2::pPools
-instead of VmaDefragmentationInfo2::allocationCount and VmaDefragmentationInfo2::pAllocations
-to defragment all allocations in given pools.
-You cannot use VmaDefragmentationInfo2::pAllocationsChanged in that case.
-You can also combine both methods.
-
-\section defragmentation_gpu Defragmenting GPU memory
-
-It is also possible to defragment allocations created in memory types that are not `HOST_VISIBLE`.
-To do that, you need to pass a command buffer that meets requirements as described in
-VmaDefragmentationInfo2::commandBuffer. The way it works is:
-
-- It creates temporary buffers and binds them to entire memory blocks when necessary.
-- It issues `vkCmdCopyBuffer()` to passed command buffer.
-
-Example:
-
-\code
-// Given following variables already initialized:
-VkDevice device;
-VmaAllocator allocator;
-VkCommandBuffer commandBuffer;
-std::vector buffers;
-std::vector allocations;
-
-
-const uint32_t allocCount = (uint32_t)allocations.size();
-std::vector allocationsChanged(allocCount);
-
-VkCommandBufferBeginInfo cmdBufBeginInfo = ...;
-vkBeginCommandBuffer(commandBuffer, &cmdBufBeginInfo);
-
-VmaDefragmentationInfo2 defragInfo = {};
-defragInfo.allocationCount = allocCount;
-defragInfo.pAllocations = allocations.data();
-defragInfo.pAllocationsChanged = allocationsChanged.data();
-defragInfo.maxGpuBytesToMove = VK_WHOLE_SIZE; // Notice it's "GPU" this time.
-defragInfo.maxGpuAllocationsToMove = UINT32_MAX; // Notice it's "GPU" this time.
-defragInfo.commandBuffer = commandBuffer;
-
-VmaDefragmentationContext defragCtx;
-vmaDefragmentationBegin(allocator, &defragInfo, nullptr, &defragCtx);
-
-vkEndCommandBuffer(commandBuffer);
-
-// Submit commandBuffer.
-// Wait for a fence that ensures commandBuffer execution finished.
-
-vmaDefragmentationEnd(allocator, defragCtx);
-
-for(uint32_t i = 0; i < allocCount; ++i)
-{
- if(allocationsChanged[i])
- {
- // Destroy buffer that is immutably bound to memory region which is no longer valid.
- vkDestroyBuffer(device, buffers[i], nullptr);
-
- // Create new buffer with same parameters.
- VkBufferCreateInfo bufferInfo = ...;
- vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]);
-
- // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.
-
- // Bind new buffer to new memory region. Data contained in it is already moved.
- VmaAllocationInfo allocInfo;
- vmaGetAllocationInfo(allocator, allocations[i], &allocInfo);
- vmaBindBufferMemory(allocator, allocations[i], buffers[i]);
- }
-}
-\endcode
-
-You can combine these two methods by specifying non-zero `maxGpu*` as well as `maxCpu*` parameters.
-The library automatically chooses best method to defragment each memory pool.
-
-You may try not to block your entire program to wait until defragmentation finishes,
-but do it in the background, as long as you carefully fullfill requirements described
-in function vmaDefragmentationBegin().
-
-\section defragmentation_additional_notes Additional notes
-
-It is only legal to defragment allocations bound to:
-
-- buffers
-- images created with `VK_IMAGE_CREATE_ALIAS_BIT`, `VK_IMAGE_TILING_LINEAR`, and
- being currently in `VK_IMAGE_LAYOUT_GENERAL` or `VK_IMAGE_LAYOUT_PREINITIALIZED`.
-
-Defragmentation of images created with `VK_IMAGE_TILING_OPTIMAL` or in any other
-layout may give undefined results.
-
-If you defragment allocations bound to images, new images to be bound to new
-memory region after defragmentation should be created with `VK_IMAGE_LAYOUT_PREINITIALIZED`
-and then transitioned to their original layout from before defragmentation if
-needed using an image memory barrier.
-
-While using defragmentation, you may experience validation layer warnings, which you just need to ignore.
-See [Validation layer warnings](@ref general_considerations_validation_layer_warnings).
-
-Please don't expect memory to be fully compacted after defragmentation.
-Algorithms inside are based on some heuristics that try to maximize number of Vulkan
-memory blocks to make totally empty to release them, as well as to maximize continuous
-empty space inside remaining blocks, while minimizing the number and size of allocations that
-need to be moved. Some fragmentation may still remain - this is normal.
-
-\section defragmentation_custom_algorithm Writing custom defragmentation algorithm
-
-If you want to implement your own, custom defragmentation algorithm,
-there is infrastructure prepared for that,
-but it is not exposed through the library API - you need to hack its source code.
-Here are steps needed to do this:
-
--# Main thing you need to do is to define your own class derived from base abstract
- class `VmaDefragmentationAlgorithm` and implement your version of its pure virtual methods.
- See definition and comments of this class for details.
--# Your code needs to interact with device memory block metadata.
- If you need more access to its data than it's provided by its public interface,
- declare your new class as a friend class e.g. in class `VmaBlockMetadata_Generic`.
--# If you want to create a flag that would enable your algorithm or pass some additional
- flags to configure it, add them to `VmaDefragmentationFlagBits` and use them in
- VmaDefragmentationInfo2::flags.
--# Modify function `VmaBlockVectorDefragmentationContext::Begin` to create object
- of your new class whenever needed.
-
-
-\page lost_allocations Lost allocations
-
-If your game oversubscribes video memory, if may work OK in previous-generation
-graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically
-paged to system RAM. In Vulkan you can't do it because when you run out of
-memory, an allocation just fails. If you have more data (e.g. textures) that can
-fit into VRAM and you don't need it all at once, you may want to upload them to
-GPU on demand and "push out" ones that are not used for a long time to make room
-for the new ones, effectively using VRAM (or a cartain memory pool) as a form of
-cache. Vulkan Memory Allocator can help you with that by supporting a concept of
-"lost allocations".
-
-To create an allocation that can become lost, include #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT
-flag in VmaAllocationCreateInfo::flags. Before using a buffer or image bound to
-such allocation in every new frame, you need to query it if it's not lost.
-To check it, call vmaTouchAllocation().
-If the allocation is lost, you should not use it or buffer/image bound to it.
-You mustn't forget to destroy this allocation and this buffer/image.
-vmaGetAllocationInfo() can also be used for checking status of the allocation.
-Allocation is lost when returned VmaAllocationInfo::deviceMemory == `VK_NULL_HANDLE`.
-
-To create an allocation that can make some other allocations lost to make room
-for it, use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag. You will
-usually use both flags #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT and
-#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT at the same time.
-
-Warning! Current implementation uses quite naive, brute force algorithm,
-which can make allocation calls that use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT
-flag quite slow. A new, more optimal algorithm and data structure to speed this
-up is planned for the future.
-
-Q: When interleaving creation of new allocations with usage of existing ones,
-how do you make sure that an allocation won't become lost while it's used in the
-current frame?
-
-It is ensured because vmaTouchAllocation() / vmaGetAllocationInfo() not only returns allocation
-status/parameters and checks whether it's not lost, but when it's not, it also
-atomically marks it as used in the current frame, which makes it impossible to
-become lost in that frame. It uses lockless algorithm, so it works fast and
-doesn't involve locking any internal mutex.
-
-Q: What if my allocation may still be in use by the GPU when it's rendering a
-previous frame while I already submit new frame on the CPU?
-
-You can make sure that allocations "touched" by vmaTouchAllocation() / vmaGetAllocationInfo() will not
-become lost for a number of additional frames back from the current one by
-specifying this number as VmaAllocatorCreateInfo::frameInUseCount (for default
-memory pool) and VmaPoolCreateInfo::frameInUseCount (for custom pool).
-
-Q: How do you inform the library when new frame starts?
-
-You need to call function vmaSetCurrentFrameIndex().
-
-Example code:
-
-\code
-struct MyBuffer
-{
- VkBuffer m_Buf = nullptr;
- VmaAllocation m_Alloc = nullptr;
-
- // Called when the buffer is really needed in the current frame.
- void EnsureBuffer();
-};
-
-void MyBuffer::EnsureBuffer()
-{
- // Buffer has been created.
- if(m_Buf != VK_NULL_HANDLE)
- {
- // Check if its allocation is not lost + mark it as used in current frame.
- if(vmaTouchAllocation(allocator, m_Alloc))
- {
- // It's all OK - safe to use m_Buf.
- return;
- }
- }
-
- // Buffer not yet exists or lost - destroy and recreate it.
-
- vmaDestroyBuffer(allocator, m_Buf, m_Alloc);
-
- VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
- bufCreateInfo.size = 1024;
- bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-
- VmaAllocationCreateInfo allocCreateInfo = {};
- allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
- allocCreateInfo.flags = VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT |
- VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
-
- vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, nullptr);
-}
-\endcode
-
-When using lost allocations, you may see some Vulkan validation layer warnings
-about overlapping regions of memory bound to different kinds of buffers and
-images. This is still valid as long as you implement proper handling of lost
-allocations (like in the example above) and don't use them.
-
-You can create an allocation that is already in lost state from the beginning using function
-vmaCreateLostAllocation(). It may be useful if you need a "dummy" allocation that is not null.
-
-You can call function vmaMakePoolAllocationsLost() to set all eligible allocations
-in a specified custom pool to lost state.
-Allocations that have been "touched" in current frame or VmaPoolCreateInfo::frameInUseCount frames back
-cannot become lost.
-
-Q: Can I touch allocation that cannot become lost?
-
-Yes, although it has no visible effect.
-Calls to vmaGetAllocationInfo() and vmaTouchAllocation() update last use frame index
-also for allocations that cannot become lost, but the only way to observe it is to dump
-internal allocator state using vmaBuildStatsString().
-You can use this feature for debugging purposes to explicitly mark allocations that you use
-in current frame and then analyze JSON dump to see for how long each allocation stays unused.
-
-
-\page statistics Statistics
-
-This library contains functions that return information about its internal state,
-especially the amount of memory allocated from Vulkan.
-Please keep in mind that these functions need to traverse all internal data structures
-to gather these information, so they may be quite time-consuming.
-Don't call them too often.
-
-\section statistics_numeric_statistics Numeric statistics
-
-You can query for overall statistics of the allocator using function vmaCalculateStats().
-Information are returned using structure #VmaStats.
-It contains #VmaStatInfo - number of allocated blocks, number of allocations
-(occupied ranges in these blocks), number of unused (free) ranges in these blocks,
-number of bytes used and unused (but still allocated from Vulkan) and other information.
-They are summed across memory heaps, memory types and total for whole allocator.
-
-You can query for statistics of a custom pool using function vmaGetPoolStats().
-Information are returned using structure #VmaPoolStats.
-
-You can query for information about specific allocation using function vmaGetAllocationInfo().
-It fill structure #VmaAllocationInfo.
-
-\section statistics_json_dump JSON dump
-
-You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString().
-The result is guaranteed to be correct JSON.
-It uses ANSI encoding.
-Any strings provided by user (see [Allocation names](@ref allocation_names))
-are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding,
-this JSON string can be treated as using this encoding.
-It must be freed using function vmaFreeStatsString().
-
-The format of this JSON string is not part of official documentation of the library,
-but it will not change in backward-incompatible way without increasing library major version number
-and appropriate mention in changelog.
-
-The JSON string contains all the data that can be obtained using vmaCalculateStats().
-It can also contain detailed map of allocated memory blocks and their regions -
-free and occupied by allocations.
-This allows e.g. to visualize the memory or assess fragmentation.
-
-
-\page allocation_annotation Allocation names and user data
-
-\section allocation_user_data Allocation user data
-
-You can annotate allocations with your own information, e.g. for debugging purposes.
-To do that, fill VmaAllocationCreateInfo::pUserData field when creating
-an allocation. It's an opaque `void*` pointer. You can use it e.g. as a pointer,
-some handle, index, key, ordinal number or any other value that would associate
-the allocation with your custom metadata.
-
-\code
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-// Fill bufferInfo...
-
-MyBufferMetadata* pMetadata = CreateBufferMetadata();
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-allocCreateInfo.pUserData = pMetadata;
-
-VkBuffer buffer;
-VmaAllocation allocation;
-vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, nullptr);
-\endcode
-
-The pointer may be later retrieved as VmaAllocationInfo::pUserData:
-
-\code
-VmaAllocationInfo allocInfo;
-vmaGetAllocationInfo(allocator, allocation, &allocInfo);
-MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData;
-\endcode
-
-It can also be changed using function vmaSetAllocationUserData().
-
-Values of (non-zero) allocations' `pUserData` are printed in JSON report created by
-vmaBuildStatsString(), in hexadecimal form.
-
-\section allocation_names Allocation names
-
-There is alternative mode available where `pUserData` pointer is used to point to
-a null-terminated string, giving a name to the allocation. To use this mode,
-set #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT flag in VmaAllocationCreateInfo::flags.
-Then `pUserData` passed as VmaAllocationCreateInfo::pUserData or argument to
-vmaSetAllocationUserData() must be either null or pointer to a null-terminated string.
-The library creates internal copy of the string, so the pointer you pass doesn't need
-to be valid for whole lifetime of the allocation. You can free it after the call.
-
-\code
-VkImageCreateInfo imageInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
-// Fill imageInfo...
-
-std::string imageName = "Texture: ";
-imageName += fileName;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT;
-allocCreateInfo.pUserData = imageName.c_str();
-
-VkImage image;
-VmaAllocation allocation;
-vmaCreateImage(allocator, &imageInfo, &allocCreateInfo, &image, &allocation, nullptr);
-\endcode
-
-The value of `pUserData` pointer of the allocation will be different than the one
-you passed when setting allocation's name - pointing to a buffer managed
-internally that holds copy of the string.
-
-\code
-VmaAllocationInfo allocInfo;
-vmaGetAllocationInfo(allocator, allocation, &allocInfo);
-const char* imageName = (const char*)allocInfo.pUserData;
-printf("Image name: %s\n", imageName);
-\endcode
-
-That string is also printed in JSON report created by vmaBuildStatsString().
-
-\note Passing string name to VMA allocation doesn't automatically set it to the Vulkan buffer or image created with it.
-You must do it manually using an extension like VK_EXT_debug_utils, which is independent of this library.
-
-
-\page debugging_memory_usage Debugging incorrect memory usage
-
-If you suspect a bug with memory usage, like usage of uninitialized memory or
-memory being overwritten out of bounds of an allocation,
-you can use debug features of this library to verify this.
-
-\section debugging_memory_usage_initialization Memory initialization
-
-If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used,
-you can enable automatic memory initialization to verify this.
-To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1.
-
-\code
-#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1
-#include "vk_mem_alloc.h"
-\endcode
-
-It makes memory of all new allocations initialized to bit pattern `0xDCDCDCDC`.
-Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`.
-Memory is automatically mapped and unmapped if necessary.
-
-If you find these values while debugging your program, good chances are that you incorrectly
-read Vulkan memory that is allocated but not initialized, or already freed, respectively.
-
-Memory initialization works only with memory types that are `HOST_VISIBLE`.
-It works also with dedicated allocations.
-It doesn't work with allocations created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
-as they cannot be mapped.
-
-\section debugging_memory_usage_margins Margins
-
-By default, allocations are laid out in memory blocks next to each other if possible
-(considering required alignment, `bufferImageGranularity`, and `nonCoherentAtomSize`).
-
-![Allocations without margin](../gfx/Margins_1.png)
-
-Define macro `VMA_DEBUG_MARGIN` to some non-zero value (e.g. 16) to enforce specified
-number of bytes as a margin before and after every allocation.
-
-\code
-#define VMA_DEBUG_MARGIN 16
-#include "vk_mem_alloc.h"
-\endcode
-
-![Allocations with margin](../gfx/Margins_2.png)
-
-If your bug goes away after enabling margins, it means it may be caused by memory
-being overwritten outside of allocation boundaries. It is not 100% certain though.
-Change in application behavior may also be caused by different order and distribution
-of allocations across memory blocks after margins are applied.
-
-The margin is applied also before first and after last allocation in a block.
-It may occur only once between two adjacent allocations.
-
-Margins work with all types of memory.
-
-Margin is applied only to allocations made out of memory blocks and not to dedicated
-allocations, which have their own memory block of specific size.
-It is thus not applied to allocations made using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag
-or those automatically decided to put into dedicated allocations, e.g. due to its
-large size or recommended by VK_KHR_dedicated_allocation extension.
-Margins are also not active in custom pools created with #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT flag.
-
-Margins appear in [JSON dump](@ref statistics_json_dump) as part of free space.
-
-Note that enabling margins increases memory usage and fragmentation.
-
-\section debugging_memory_usage_corruption_detection Corruption detection
-
-You can additionally define macro `VMA_DEBUG_DETECT_CORRUPTION` to 1 to enable validation
-of contents of the margins.
-
-\code
-#define VMA_DEBUG_MARGIN 16
-#define VMA_DEBUG_DETECT_CORRUPTION 1
-#include "vk_mem_alloc.h"
-\endcode
-
-When this feature is enabled, number of bytes specified as `VMA_DEBUG_MARGIN`
-(it must be multiply of 4) before and after every allocation is filled with a magic number.
-This idea is also know as "canary".
-Memory is automatically mapped and unmapped if necessary.
-
-This number is validated automatically when the allocation is destroyed.
-If it's not equal to the expected value, `VMA_ASSERT()` is executed.
-It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation,
-which indicates a serious bug.
-
-You can also explicitly request checking margins of all allocations in all memory blocks
-that belong to specified memory types by using function vmaCheckCorruption(),
-or in memory blocks that belong to specified custom pool, by using function
-vmaCheckPoolCorruption().
-
-Margin validation (corruption detection) works only for memory types that are
-`HOST_VISIBLE` and `HOST_COHERENT`.
-
-
-\page record_and_replay Record and replay
-
-\section record_and_replay_introduction Introduction
-
-While using the library, sequence of calls to its functions together with their
-parameters can be recorded to a file and later replayed using standalone player
-application. It can be useful to:
-
-- Test correctness - check if same sequence of calls will not cause crash or
- failures on a target platform.
-- Gather statistics - see number of allocations, peak memory usage, number of
- calls etc.
-- Benchmark performance - see how much time it takes to replay the whole
- sequence.
-
-\section record_and_replay_usage Usage
-
-Recording functionality is disabled by default.
-To enable it, define following macro before every include of this library:
-
-\code
-#define VMA_RECORDING_ENABLED 1
-\endcode
-
-To record sequence of calls to a file: Fill in
-VmaAllocatorCreateInfo::pRecordSettings member while creating #VmaAllocator
-object. File is opened and written during whole lifetime of the allocator.
-
-To replay file: Use VmaReplay - standalone command-line program.
-Precompiled binary can be found in "bin" directory.
-Its source can be found in "src/VmaReplay" directory.
-Its project is generated by Premake.
-Command line syntax is printed when the program is launched without parameters.
-Basic usage:
-
- VmaReplay.exe MyRecording.csv
-
-Documentation of file format can be found in file: "docs/Recording file format.md".
-It's a human-readable, text file in CSV format (Comma Separated Values).
-
-\section record_and_replay_additional_considerations Additional considerations
-
-- Replaying file that was recorded on a different GPU (with different parameters
- like `bufferImageGranularity`, `nonCoherentAtomSize`, and especially different
- set of memory heaps and types) may give different performance and memory usage
- results, as well as issue some warnings and errors.
-- Current implementation of recording in VMA, as well as VmaReplay application, is
- coded and tested only on Windows. Inclusion of recording code is driven by
- `VMA_RECORDING_ENABLED` macro. Support for other platforms should be easy to
- add. Contributions are welcomed.
-
-
-\page usage_patterns Recommended usage patterns
-
-See also slides from talk:
-[Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018](https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New)
-
-
-\section usage_patterns_common_mistakes Common mistakes
-
-Use of CPU_TO_GPU instead of CPU_ONLY memory
-
-#VMA_MEMORY_USAGE_CPU_TO_GPU is recommended only for resources that will be
-mapped and written by the CPU, as well as read directly by the GPU - like some
-buffers or textures updated every frame (dynamic). If you create a staging copy
-of a resource to be written by CPU and then used as a source of transfer to
-another resource placed in the GPU memory, that staging resource should be
-created with #VMA_MEMORY_USAGE_CPU_ONLY. Please read the descriptions of these
-enums carefully for details.
-
-Unnecessary use of custom pools
-
-\ref custom_memory_pools may be useful for special purposes - when you want to
-keep certain type of resources separate e.g. to reserve minimum amount of memory
-for them, limit maximum amount of memory they can occupy, or make some of them
-push out the other through the mechanism of \ref lost_allocations. For most
-resources this is not needed and so it is not recommended to create #VmaPool
-objects and allocations out of them. Allocating from the default pool is sufficient.
-
-\section usage_patterns_simple Simple patterns
-
-\subsection usage_patterns_simple_render_targets Render targets
-
-When:
-Any resources that you frequently write and read on GPU,
-e.g. images used as color attachments (aka "render targets"), depth-stencil attachments,
-images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").
-
-What to do:
-Create them in video memory that is fastest to access from GPU using
-#VMA_MEMORY_USAGE_GPU_ONLY.
-
-Consider using [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension
-and/or manually creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
-especially if they are large or if you plan to destroy and recreate them e.g. when
-display resolution changes.
-Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.
-
-\subsection usage_patterns_simple_immutable_resources Immutable resources
-
-When:
-Any resources that you fill on CPU only once (aka "immutable") or infrequently
-and then read frequently on GPU,
-e.g. textures, vertex and index buffers, constant buffers that don't change often.
-
-What to do:
-Create them in video memory that is fastest to access from GPU using
-#VMA_MEMORY_USAGE_GPU_ONLY.
-
-To initialize content of such resource, create a CPU-side (aka "staging") copy of it
-in system memory - #VMA_MEMORY_USAGE_CPU_ONLY, map it, fill it,
-and submit a transfer from it to the GPU resource.
-You can keep the staging copy if you need it for another upload transfer in the future.
-If you don't, you can destroy it or reuse this buffer for uploading different resource
-after the transfer finishes.
-
-Prefer to create just buffers in system memory rather than images, even for uploading textures.
-Use `vkCmdCopyBufferToImage()`.
-Dont use images with `VK_IMAGE_TILING_LINEAR`.
-
-\subsection usage_patterns_dynamic_resources Dynamic resources
-
-When:
-Any resources that change frequently (aka "dynamic"), e.g. every frame or every draw call,
-written on CPU, read on GPU.
-
-What to do:
-Create them using #VMA_MEMORY_USAGE_CPU_TO_GPU.
-You can map it and write to it directly on CPU, as well as read from it on GPU.
-
-This is a more complex situation. Different solutions are possible,
-and the best one depends on specific GPU type, but you can use this simple approach for the start.
-Prefer to write to such resource sequentially (e.g. using `memcpy`).
-Don't perform random access or any reads from it on CPU, as it may be very slow.
-Also note that textures written directly from the host through a mapped pointer need to be in LINEAR not OPTIMAL layout.
-
-\subsection usage_patterns_readback Readback
-
-When:
-Resources that contain data written by GPU that you want to read back on CPU,
-e.g. results of some computations.
-
-What to do:
-Create them using #VMA_MEMORY_USAGE_GPU_TO_CPU.
-You can write to them directly on GPU, as well as map and read them on CPU.
-
-\section usage_patterns_advanced Advanced patterns
-
-\subsection usage_patterns_integrated_graphics Detecting integrated graphics
-
-You can support integrated graphics (like Intel HD Graphics, AMD APU) better
-by detecting it in Vulkan.
-To do it, call `vkGetPhysicalDeviceProperties()`, inspect
-`VkPhysicalDeviceProperties::deviceType` and look for `VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU`.
-When you find it, you can assume that memory is unified and all memory types are comparably fast
-to access from GPU, regardless of `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
-
-You can then sum up sizes of all available memory heaps and treat them as useful for
-your GPU resources, instead of only `DEVICE_LOCAL` ones.
-You can also prefer to create your resources in memory types that are `HOST_VISIBLE` to map them
-directly instead of submitting explicit transfer (see below).
-
-\subsection usage_patterns_direct_vs_transfer Direct access versus transfer
-
-For resources that you frequently write on CPU and read on GPU, many solutions are possible:
-
--# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,
- second copy in system memory using #VMA_MEMORY_USAGE_CPU_ONLY and submit explicit transfer each time.
--# Create just a single copy using #VMA_MEMORY_USAGE_CPU_TO_GPU, map it and fill it on CPU,
- read it directly on GPU.
--# Create just a single copy using #VMA_MEMORY_USAGE_CPU_ONLY, map it and fill it on CPU,
- read it directly on GPU.
-
-Which solution is the most efficient depends on your resource and especially on the GPU.
-It is best to measure it and then make the decision.
-Some general recommendations:
-
-- On integrated graphics use (2) or (3) to avoid unnecessary time and memory overhead
- related to using a second copy and making transfer.
-- For small resources (e.g. constant buffers) use (2).
- Discrete AMD cards have special 256 MiB pool of video memory that is directly mappable.
- Even if the resource ends up in system memory, its data may be cached on GPU after first
- fetch over PCIe bus.
-- For larger resources (e.g. textures), decide between (1) and (2).
- You may want to differentiate NVIDIA and AMD, e.g. by looking for memory type that is
- both `DEVICE_LOCAL` and `HOST_VISIBLE`. When you find it, use (2), otherwise use (1).
-
-Similarly, for resources that you frequently write on GPU and read on CPU, multiple
-solutions are possible:
-
--# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,
- second copy in system memory using #VMA_MEMORY_USAGE_GPU_TO_CPU and submit explicit tranfer each time.
--# Create just single copy using #VMA_MEMORY_USAGE_GPU_TO_CPU, write to it directly on GPU,
- map it and read it on CPU.
-
-You should take some measurements to decide which option is faster in case of your specific
-resource.
-
-Note that textures accessed directly from the host through a mapped pointer need to be in LINEAR layout,
-which may slow down their usage on the device.
-Textures accessed only by the device and transfer operations can use OPTIMAL layout.
-
-If you don't want to specialize your code for specific types of GPUs, you can still make
-an simple optimization for cases when your resource ends up in mappable memory to use it
-directly in this case instead of creating CPU-side staging copy.
-For details see [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable).
-
-
-\page configuration Configuration
-
-Please check "CONFIGURATION SECTION" in the code to find macros that you can define
-before each include of this file or change directly in this file to provide
-your own implementation of basic facilities like assert, `min()` and `max()` functions,
-mutex, atomic etc.
-The library uses its own implementation of containers by default, but you can switch to using
-STL containers instead.
-
-For example, define `VMA_ASSERT(expr)` before including the library to provide
-custom implementation of the assertion, compatible with your project.
-By default it is defined to standard C `assert(expr)` in `_DEBUG` configuration
-and empty otherwise.
-
-\section config_Vulkan_functions Pointers to Vulkan functions
-
-There are multiple ways to import pointers to Vulkan functions in the library.
-In the simplest case you don't need to do anything.
-If the compilation or linking of your program or the initialization of the #VmaAllocator
-doesn't work for you, you can try to reconfigure it.
-
-First, the allocator tries to fetch pointers to Vulkan functions linked statically,
-like this:
-
-\code
-m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;
-\endcode
-
-If you want to disable this feature, set configuration macro: `#define VMA_STATIC_VULKAN_FUNCTIONS 0`.
-
-Second, you can provide the pointers yourself by setting member VmaAllocatorCreateInfo::pVulkanFunctions.
-You can fetch them e.g. using functions `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` or
-by using a helper library like [volk](https://github.com/zeux/volk).
-
-Third, VMA tries to fetch remaining pointers that are still null by calling
-`vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` on its own.
-If you want to disable this feature, set configuration macro: `#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0`.
-
-Finally, all the function pointers required by the library (considering selected
-Vulkan version and enabled extensions) are checked with `VMA_ASSERT` if they are not null.
-
-
-\section custom_memory_allocator Custom host memory allocator
-
-If you use custom allocator for CPU memory rather than default operator `new`
-and `delete` from C++, you can make this library using your allocator as well
-by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These
-functions will be passed to Vulkan, as well as used by the library itself to
-make any CPU-side allocations.
-
-\section allocation_callbacks Device memory allocation callbacks
-
-The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally.
-You can setup callbacks to be informed about these calls, e.g. for the purpose
-of gathering some statistics. To do it, fill optional member
-VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
-
-\section heap_memory_limit Device heap memory limit
-
-When device memory of certain heap runs out of free space, new allocations may
-fail (returning error code) or they may succeed, silently pushing some existing
-memory blocks from GPU VRAM to system RAM (which degrades performance). This
-behavior is implementation-dependent - it depends on GPU vendor and graphics
-driver.
-
-On AMD cards it can be controlled while creating Vulkan device object by using
-VK_AMD_memory_overallocation_behavior extension, if available.
-
-Alternatively, if you want to test how your program behaves with limited amount of Vulkan device
-memory available without switching your graphics card to one that really has
-smaller VRAM, you can use a feature of this library intended for this purpose.
-To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.
-
-
-
-\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation
-
-VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve
-performance on some GPUs. It augments Vulkan API with possibility to query
-driver whether it prefers particular buffer or image to have its own, dedicated
-allocation (separate `VkDeviceMemory` block) for better efficiency - to be able
-to do some internal optimizations.
-
-The extension is supported by this library. It will be used automatically when
-enabled. To enable it:
-
-1 . When creating Vulkan device, check if following 2 device extensions are
-supported (call `vkEnumerateDeviceExtensionProperties()`).
-If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`).
-
-- VK_KHR_get_memory_requirements2
-- VK_KHR_dedicated_allocation
-
-If you enabled these extensions:
-
-2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating
-your #VmaAllocator`to inform the library that you enabled required extensions
-and you want the library to use them.
-
-\code
-allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
-
-vmaCreateAllocator(&allocatorInfo, &allocator);
-\endcode
-
-That's all. The extension will be automatically used whenever you create a
-buffer using vmaCreateBuffer() or image using vmaCreateImage().
-
-When using the extension together with Vulkan Validation Layer, you will receive
-warnings like this:
-
- vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
-
-It is OK, you should just ignore it. It happens because you use function
-`vkGetBufferMemoryRequirements2KHR()` instead of standard
-`vkGetBufferMemoryRequirements()`, while the validation layer seems to be
-unaware of it.
-
-To learn more about this extension, see:
-
-- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap50.html#VK_KHR_dedicated_allocation)
-- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5)
-
-
-
-\page vk_amd_device_coherent_memory VK_AMD_device_coherent_memory
-
-VK_AMD_device_coherent_memory is a device extension that enables access to
-additional memory types with `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and
-`VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flag. It is useful mostly for
-allocation of buffers intended for writing "breadcrumb markers" in between passes
-or draw calls, which in turn are useful for debugging GPU crash/hang/TDR cases.
-
-When the extension is available but has not been enabled, Vulkan physical device
-still exposes those memory types, but their usage is forbidden. VMA automatically
-takes care of that - it returns `VK_ERROR_FEATURE_NOT_PRESENT` when an attempt
-to allocate memory of such type is made.
-
-If you want to use this extension in connection with VMA, follow these steps:
-
-\section vk_amd_device_coherent_memory_initialization Initialization
-
-1) Call `vkEnumerateDeviceExtensionProperties` for the physical device.
-Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_AMD_device_coherent_memory".
-
-2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.
-Attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to `VkPhysicalDeviceFeatures2::pNext` to be returned.
-Check if the device feature is really supported - check if `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true.
-
-3) While creating device with `vkCreateDevice`, enable this extension - add "VK_AMD_device_coherent_memory"
-to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.
-
-4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.
-Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.
-Enable this device feature - attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to
-`VkPhysicalDeviceFeatures2::pNext` and set its member `deviceCoherentMemory` to `VK_TRUE`.
-
-5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you
-have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT
-to VmaAllocatorCreateInfo::flags.
-
-\section vk_amd_device_coherent_memory_usage Usage
-
-After following steps described above, you can create VMA allocations and custom pools
-out of the special `DEVICE_COHERENT` and `DEVICE_UNCACHED` memory types on eligible
-devices. There are multiple ways to do it, for example:
-
-- You can request or prefer to allocate out of such memory types by adding
- `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` to VmaAllocationCreateInfo::requiredFlags
- or VmaAllocationCreateInfo::preferredFlags. Those flags can be freely mixed with
- other ways of \ref choosing_memory_type, like setting VmaAllocationCreateInfo::usage.
-- If you manually found memory type index to use for this purpose, force allocation
- from this specific index by setting VmaAllocationCreateInfo::memoryTypeBits `= 1u << index`.
-
-\section vk_amd_device_coherent_memory_more_information More information
-
-To learn more about this extension, see [VK_AMD_device_coherent_memory in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap44.html#VK_AMD_device_coherent_memory)
-
-Example use of this extension can be found in the code of the sample and test suite
-accompanying this library.
-
-
-\page enabling_buffer_device_address Enabling buffer device address
-
-Device extension VK_KHR_buffer_device_address
-allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code.
-It is promoted to core Vulkan 1.2.
-
-If you want to use this feature in connection with VMA, follow these steps:
-
-\section enabling_buffer_device_address_initialization Initialization
-
-1) (For Vulkan version < 1.2) Call `vkEnumerateDeviceExtensionProperties` for the physical device.
-Check if the extension is supported - if returned array of `VkExtensionProperties` contains
-"VK_KHR_buffer_device_address".
-
-2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.
-Attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to `VkPhysicalDeviceFeatures2::pNext` to be returned.
-Check if the device feature is really supported - check if `VkPhysicalDeviceBufferDeviceAddressFeatures*::bufferDeviceAddress` is true.
-
-3) (For Vulkan version < 1.2) While creating device with `vkCreateDevice`, enable this extension - add
-"VK_KHR_buffer_device_address" to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.
-
-4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.
-Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.
-Enable this device feature - attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to
-`VkPhysicalDeviceFeatures2::pNext` and set its member `bufferDeviceAddress` to `VK_TRUE`.
-
-5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you
-have enabled this feature - add #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT
-to VmaAllocatorCreateInfo::flags.
-
-\section enabling_buffer_device_address_usage Usage
-
-After following steps described above, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*` using VMA.
-The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*` to
-allocated memory blocks wherever it might be needed.
-
-Please note that the library supports only `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*`.
-The second part of this functionality related to "capture and replay" is not supported,
-as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage.
-
-\section enabling_buffer_device_address_more_information More information
-
-To learn more about this extension, see [VK_KHR_buffer_device_address in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap46.html#VK_KHR_buffer_device_address)
-
-Example use of this extension can be found in the code of the sample and test suite
-accompanying this library.
-
-\page general_considerations General considerations
-
-\section general_considerations_thread_safety Thread safety
-
-- The library has no global state, so separate #VmaAllocator objects can be used
- independently.
- There should be no need to create multiple such objects though - one per `VkDevice` is enough.
-- By default, all calls to functions that take #VmaAllocator as first parameter
- are safe to call from multiple threads simultaneously because they are
- synchronized internally when needed.
-- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
- flag, calls to functions that take such #VmaAllocator object must be
- synchronized externally.
-- Access to a #VmaAllocation object must be externally synchronized. For example,
- you must not call vmaGetAllocationInfo() and vmaMapMemory() from different
- threads at the same time if you pass the same #VmaAllocation object to these
- functions.
-
-\section general_considerations_validation_layer_warnings Validation layer warnings
-
-When using this library, you can meet following types of warnings issued by
-Vulkan validation layer. They don't necessarily indicate a bug, so you may need
-to just ignore them.
-
-- *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.*
- - It happens when VK_KHR_dedicated_allocation extension is enabled.
- `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it.
-- *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.*
- - It happens when you map a buffer or image, because the library maps entire
- `VkDeviceMemory` block, where different types of images and buffers may end
- up together, especially on GPUs with unified memory like Intel.
-- *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.*
- - It happens when you use lost allocations, and a new image or buffer is
- created in place of an existing object that became lost.
- - It may happen also when you use [defragmentation](@ref defragmentation).
-
-\section general_considerations_allocation_algorithm Allocation algorithm
-
-The library uses following algorithm for allocation, in order:
-
--# Try to find free range of memory in existing blocks.
--# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.
--# If failed, try to create such block with size/2, size/4, size/8.
--# If failed and #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag was
- specified, try to find space in existing blocks, possilby making some other
- allocations lost.
--# If failed, try to allocate separate `VkDeviceMemory` for this allocation,
- just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
--# If failed, choose other memory type that meets the requirements specified in
- VmaAllocationCreateInfo and go to point 1.
--# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
-
-\section general_considerations_features_not_supported Features not supported
-
-Features deliberately excluded from the scope of this library:
-
-- Data transfer. Uploading (streaming) and downloading data of buffers and images
- between CPU and GPU memory and related synchronization is responsibility of the user.
- Defining some "texture" object that would automatically stream its data from a
- staging copy in CPU memory to GPU memory would rather be a feature of another,
- higher-level library implemented on top of VMA.
-- Allocations for imported/exported external memory. They tend to require
- explicit memory type index and dedicated allocation anyway, so they don't
- interact with main features of this library. Such special purpose allocations
- should be made manually, using `vkCreateBuffer()` and `vkAllocateMemory()`.
-- Sub-allocation of parts of one large buffer. Although recommended as a good practice,
- it is the user's responsibility to implement such logic on top of VMA.
-- Recreation of buffers and images. Although the library has functions for
- buffer and image creation (vmaCreateBuffer(), vmaCreateImage()), you need to
- recreate these objects yourself after defragmentation. That's because the big
- structures `VkBufferCreateInfo`, `VkImageCreateInfo` are not stored in
- #VmaAllocation object.
-- Handling CPU memory allocation failures. When dynamically creating small C++
- objects in CPU memory (not Vulkan memory), allocation failures are not checked
- and handled gracefully, because that would complicate code significantly and
- is usually not needed in desktop PC applications anyway.
- Success of an allocation is just checked with an assert.
-- Code free of any compiler warnings. Maintaining the library to compile and
- work correctly on so many different platforms is hard enough. Being free of
- any warnings, on any version of any compiler, is simply not feasible.
-- This is a C++ library with C interface.
- Bindings or ports to any other programming languages are welcomed as external projects and
- are not going to be included into this repository.
-
-*/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-Define this macro to 0/1 to disable/enable support for recording functionality,
-available through VmaAllocatorCreateInfo::pRecordSettings.
-*/
-#ifndef VMA_RECORDING_ENABLED
- #define VMA_RECORDING_ENABLED 0
-#endif
-
-#if !defined(NOMINMAX) && defined(VMA_IMPLEMENTATION)
- #define NOMINMAX // For windows.h
-#endif
-
-#if defined(__ANDROID__) && defined(VK_NO_PROTOTYPES) && VMA_STATIC_VULKAN_FUNCTIONS
- extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
- extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr;
- extern PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;
- extern PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;
- extern PFN_vkAllocateMemory vkAllocateMemory;
- extern PFN_vkFreeMemory vkFreeMemory;
- extern PFN_vkMapMemory vkMapMemory;
- extern PFN_vkUnmapMemory vkUnmapMemory;
- extern PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges;
- extern PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges;
- extern PFN_vkBindBufferMemory vkBindBufferMemory;
- extern PFN_vkBindImageMemory vkBindImageMemory;
- extern PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
- extern PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
- extern PFN_vkCreateBuffer vkCreateBuffer;
- extern PFN_vkDestroyBuffer vkDestroyBuffer;
- extern PFN_vkCreateImage vkCreateImage;
- extern PFN_vkDestroyImage vkDestroyImage;
- extern PFN_vkCmdCopyBuffer vkCmdCopyBuffer;
- #if VMA_VULKAN_VERSION >= 1001000
- extern PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2;
- extern PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2;
- extern PFN_vkBindBufferMemory2 vkBindBufferMemory2;
- extern PFN_vkBindImageMemory2 vkBindImageMemory2;
- extern PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2;
- #endif // #if VMA_VULKAN_VERSION >= 1001000
-#endif // #if defined(__ANDROID__) && VMA_STATIC_VULKAN_FUNCTIONS && VK_NO_PROTOTYPES
-
-#ifndef VULKAN_H_
- #include
-#endif
-
-// Define this macro to declare maximum supported Vulkan version in format AAABBBCCC,
-// where AAA = major, BBB = minor, CCC = patch.
-// If you want to use version > 1.0, it still needs to be enabled via VmaAllocatorCreateInfo::vulkanApiVersion.
-#if !defined(VMA_VULKAN_VERSION)
- #if defined(VK_VERSION_1_2)
- #define VMA_VULKAN_VERSION 1002000
- #elif defined(VK_VERSION_1_1)
- #define VMA_VULKAN_VERSION 1001000
- #else
- #define VMA_VULKAN_VERSION 1000000
- #endif
-#endif
-
-#if !defined(VMA_DEDICATED_ALLOCATION)
- #if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation
- #define VMA_DEDICATED_ALLOCATION 1
- #else
- #define VMA_DEDICATED_ALLOCATION 0
- #endif
-#endif
-
-#if !defined(VMA_BIND_MEMORY2)
- #if VK_KHR_bind_memory2
- #define VMA_BIND_MEMORY2 1
- #else
- #define VMA_BIND_MEMORY2 0
- #endif
-#endif
-
-#if !defined(VMA_MEMORY_BUDGET)
- #if VK_EXT_memory_budget && (VK_KHR_get_physical_device_properties2 || VMA_VULKAN_VERSION >= 1001000)
- #define VMA_MEMORY_BUDGET 1
- #else
- #define VMA_MEMORY_BUDGET 0
- #endif
-#endif
-
-// Defined to 1 when VK_KHR_buffer_device_address device extension or equivalent core Vulkan 1.2 feature is defined in its headers.
-#if !defined(VMA_BUFFER_DEVICE_ADDRESS)
- #if VK_KHR_buffer_device_address || VMA_VULKAN_VERSION >= 1002000
- #define VMA_BUFFER_DEVICE_ADDRESS 1
- #else
- #define VMA_BUFFER_DEVICE_ADDRESS 0
- #endif
-#endif
-
-// Defined to 1 when VK_EXT_memory_priority device extension is defined in Vulkan headers.
-#if !defined(VMA_MEMORY_PRIORITY)
- #if VK_EXT_memory_priority
- #define VMA_MEMORY_PRIORITY 1
- #else
- #define VMA_MEMORY_PRIORITY 0
- #endif
-#endif
-
-// Define these macros to decorate all public functions with additional code,
-// before and after returned type, appropriately. This may be useful for
-// exporting the functions when compiling VMA as a separate library. Example:
-// #define VMA_CALL_PRE __declspec(dllexport)
-// #define VMA_CALL_POST __cdecl
-#ifndef VMA_CALL_PRE
- #define VMA_CALL_PRE
-#endif
-#ifndef VMA_CALL_POST
- #define VMA_CALL_POST
-#endif
-
-// Define this macro to decorate pointers with an attribute specifying the
-// length of the array they point to if they are not null.
-//
-// The length may be one of
-// - The name of another parameter in the argument list where the pointer is declared
-// - The name of another member in the struct where the pointer is declared
-// - The name of a member of a struct type, meaning the value of that member in
-// the context of the call. For example
-// VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount"),
-// this means the number of memory heaps available in the device associated
-// with the VmaAllocator being dealt with.
-#ifndef VMA_LEN_IF_NOT_NULL
- #define VMA_LEN_IF_NOT_NULL(len)
-#endif
-
-// The VMA_NULLABLE macro is defined to be _Nullable when compiling with Clang.
-// see: https://clang.llvm.org/docs/AttributeReference.html#nullable
-#ifndef VMA_NULLABLE
- #ifdef __clang__
- #define VMA_NULLABLE _Nullable
- #else
- #define VMA_NULLABLE
- #endif
-#endif
-
-// The VMA_NOT_NULL macro is defined to be _Nonnull when compiling with Clang.
-// see: https://clang.llvm.org/docs/AttributeReference.html#nonnull
-#ifndef VMA_NOT_NULL
- #ifdef __clang__
- #define VMA_NOT_NULL _Nonnull
- #else
- #define VMA_NOT_NULL
- #endif
-#endif
-
-// If non-dispatchable handles are represented as pointers then we can give
-// then nullability annotations
-#ifndef VMA_NOT_NULL_NON_DISPATCHABLE
- #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
- #define VMA_NOT_NULL_NON_DISPATCHABLE VMA_NOT_NULL
- #else
- #define VMA_NOT_NULL_NON_DISPATCHABLE
- #endif
-#endif
-
-#ifndef VMA_NULLABLE_NON_DISPATCHABLE
- #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
- #define VMA_NULLABLE_NON_DISPATCHABLE VMA_NULLABLE
- #else
- #define VMA_NULLABLE_NON_DISPATCHABLE
- #endif
-#endif
-
-/** \struct VmaAllocator
-\brief Represents main object of this library initialized.
-
-Fill structure #VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it.
-Call function vmaDestroyAllocator() to destroy it.
-
-It is recommended to create just one object of this type per `VkDevice` object,
-right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed.
-*/
-VK_DEFINE_HANDLE(VmaAllocator)
-
-/// Callback function called after successful vkAllocateMemory.
-typedef void (VKAPI_PTR *PFN_vmaAllocateDeviceMemoryFunction)(
- VmaAllocator VMA_NOT_NULL allocator,
- uint32_t memoryType,
- VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory,
- VkDeviceSize size,
- void* VMA_NULLABLE pUserData);
-/// Callback function called before vkFreeMemory.
-typedef void (VKAPI_PTR *PFN_vmaFreeDeviceMemoryFunction)(
- VmaAllocator VMA_NOT_NULL allocator,
- uint32_t memoryType,
- VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory,
- VkDeviceSize size,
- void* VMA_NULLABLE pUserData);
-
-/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`.
-
-Provided for informative purpose, e.g. to gather statistics about number of
-allocations or total amount of memory allocated in Vulkan.
-
-Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
-*/
-typedef struct VmaDeviceMemoryCallbacks {
- /// Optional, can be null.
- PFN_vmaAllocateDeviceMemoryFunction VMA_NULLABLE pfnAllocate;
- /// Optional, can be null.
- PFN_vmaFreeDeviceMemoryFunction VMA_NULLABLE pfnFree;
- /// Optional, can be null.
- void* VMA_NULLABLE pUserData;
-} VmaDeviceMemoryCallbacks;
-
-/// Flags for created #VmaAllocator.
-typedef enum VmaAllocatorCreateFlagBits {
- /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.
-
- Using this flag may increase performance because internal mutexes are not used.
- */
- VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001,
- /** \brief Enables usage of VK_KHR_dedicated_allocation extension.
-
- The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.
- When it's `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.
-
- Using this extension will automatically allocate dedicated blocks of memory for
- some buffers and images instead of suballocating place for them out of bigger
- memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
- flag) when it is recommended by the driver. It may improve performance on some
- GPUs.
-
- You may set this flag only if you found out that following device extensions are
- supported, you enabled them while creating Vulkan device passed as
- VmaAllocatorCreateInfo::device, and you want them to be used internally by this
- library:
-
- - VK_KHR_get_memory_requirements2 (device extension)
- - VK_KHR_dedicated_allocation (device extension)
-
- When this flag is set, you can experience following warnings reported by Vulkan
- validation layer. You can ignore them.
-
- > vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.
- */
- VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002,
- /**
- Enables usage of VK_KHR_bind_memory2 extension.
-
- The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.
- When it's `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.
-
- You may set this flag only if you found out that this device extension is supported,
- you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
- and you want it to be used internally by this library.
-
- The extension provides functions `vkBindBufferMemory2KHR` and `vkBindImageMemory2KHR`,
- which allow to pass a chain of `pNext` structures while binding.
- This flag is required if you use `pNext` parameter in vmaBindBufferMemory2() or vmaBindImageMemory2().
- */
- VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT = 0x00000004,
- /**
- Enables usage of VK_EXT_memory_budget extension.
-
- You may set this flag only if you found out that this device extension is supported,
- you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
- and you want it to be used internally by this library, along with another instance extension
- VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted).
-
- The extension provides query for current memory usage and budget, which will probably
- be more accurate than an estimation used by the library otherwise.
- */
- VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT = 0x00000008,
- /**
- Enables usage of VK_AMD_device_coherent_memory extension.
-
- You may set this flag only if you:
-
- - found out that this device extension is supported and enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
- - checked that `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true and set it while creating the Vulkan device,
- - want it to be used internally by this library.
-
- The extension and accompanying device feature provide access to memory types with
- `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flags.
- They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR.
-
- When the extension is not enabled, such memory types are still enumerated, but their usage is illegal.
- To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type,
- returning `VK_ERROR_FEATURE_NOT_PRESENT`.
- */
- VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT = 0x00000010,
- /**
- Enables usage of "buffer device address" feature, which allows you to use function
- `vkGetBufferDeviceAddress*` to get raw GPU pointer to a buffer and pass it for usage inside a shader.
-
- You may set this flag only if you:
-
- 1. (For Vulkan version < 1.2) Found as available and enabled device extension
- VK_KHR_buffer_device_address.
- This extension is promoted to core Vulkan 1.2.
- 2. Found as available and enabled device feature `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress`.
-
- When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` using VMA.
- The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT` to
- allocated memory blocks wherever it might be needed.
-
- For more information, see documentation chapter \ref enabling_buffer_device_address.
- */
- VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT = 0x00000020,
- /**
- Enables usage of VK_EXT_memory_priority extension in the library.
-
- You may set this flag only if you found available and enabled this device extension,
- along with `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE`,
- while creating Vulkan device passed as VmaAllocatorCreateInfo::device.
-
- When this flag is used, VmaAllocationCreateInfo::priority and VmaPoolCreateInfo::priority
- are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored.
-
- A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.
- Larger values are higher priority. The granularity of the priorities is implementation-dependent.
- It is automatically passed to every call to `vkAllocateMemory` done by the library using structure `VkMemoryPriorityAllocateInfoEXT`.
- The value to be used for default priority is 0.5.
- For more details, see the documentation of the VK_EXT_memory_priority extension.
- */
- VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT = 0x00000040,
-
- VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaAllocatorCreateFlagBits;
-typedef VkFlags VmaAllocatorCreateFlags;
-
-/** \brief Pointers to some Vulkan functions - a subset used by the library.
-
-Used in VmaAllocatorCreateInfo::pVulkanFunctions.
-*/
-typedef struct VmaVulkanFunctions {
- PFN_vkGetPhysicalDeviceProperties VMA_NULLABLE vkGetPhysicalDeviceProperties;
- PFN_vkGetPhysicalDeviceMemoryProperties VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties;
- PFN_vkAllocateMemory VMA_NULLABLE vkAllocateMemory;
- PFN_vkFreeMemory VMA_NULLABLE vkFreeMemory;
- PFN_vkMapMemory VMA_NULLABLE vkMapMemory;
- PFN_vkUnmapMemory VMA_NULLABLE vkUnmapMemory;
- PFN_vkFlushMappedMemoryRanges VMA_NULLABLE vkFlushMappedMemoryRanges;
- PFN_vkInvalidateMappedMemoryRanges VMA_NULLABLE vkInvalidateMappedMemoryRanges;
- PFN_vkBindBufferMemory VMA_NULLABLE vkBindBufferMemory;
- PFN_vkBindImageMemory VMA_NULLABLE vkBindImageMemory;
- PFN_vkGetBufferMemoryRequirements VMA_NULLABLE vkGetBufferMemoryRequirements;
- PFN_vkGetImageMemoryRequirements VMA_NULLABLE vkGetImageMemoryRequirements;
- PFN_vkCreateBuffer VMA_NULLABLE vkCreateBuffer;
- PFN_vkDestroyBuffer VMA_NULLABLE vkDestroyBuffer;
- PFN_vkCreateImage VMA_NULLABLE vkCreateImage;
- PFN_vkDestroyImage VMA_NULLABLE vkDestroyImage;
- PFN_vkCmdCopyBuffer VMA_NULLABLE vkCmdCopyBuffer;
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
- PFN_vkGetBufferMemoryRequirements2KHR VMA_NULLABLE vkGetBufferMemoryRequirements2KHR;
- PFN_vkGetImageMemoryRequirements2KHR VMA_NULLABLE vkGetImageMemoryRequirements2KHR;
-#endif
-#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
- PFN_vkBindBufferMemory2KHR VMA_NULLABLE vkBindBufferMemory2KHR;
- PFN_vkBindImageMemory2KHR VMA_NULLABLE vkBindImageMemory2KHR;
-#endif
-#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000
- PFN_vkGetPhysicalDeviceMemoryProperties2KHR VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties2KHR;
-#endif
-} VmaVulkanFunctions;
-
-/// Flags to be used in VmaRecordSettings::flags.
-typedef enum VmaRecordFlagBits {
- /** \brief Enables flush after recording every function call.
-
- Enable it if you expect your application to crash, which may leave recording file truncated.
- It may degrade performance though.
- */
- VMA_RECORD_FLUSH_AFTER_CALL_BIT = 0x00000001,
-
- VMA_RECORD_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaRecordFlagBits;
-typedef VkFlags VmaRecordFlags;
-
-/// Parameters for recording calls to VMA functions. To be used in VmaAllocatorCreateInfo::pRecordSettings.
-typedef struct VmaRecordSettings
-{
- /// Flags for recording. Use #VmaRecordFlagBits enum.
- VmaRecordFlags flags;
- /** \brief Path to the file that should be written by the recording.
-
- Suggested extension: "csv".
- If the file already exists, it will be overwritten.
- It will be opened for the whole time #VmaAllocator object is alive.
- If opening this file fails, creation of the whole allocator object fails.
- */
- const char* VMA_NOT_NULL pFilePath;
-} VmaRecordSettings;
-
-/// Description of a Allocator to be created.
-typedef struct VmaAllocatorCreateInfo
-{
- /// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum.
- VmaAllocatorCreateFlags flags;
- /// Vulkan physical device.
- /** It must be valid throughout whole lifetime of created allocator. */
- VkPhysicalDevice VMA_NOT_NULL physicalDevice;
- /// Vulkan device.
- /** It must be valid throughout whole lifetime of created allocator. */
- VkDevice VMA_NOT_NULL device;
- /// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional.
- /** Set to 0 to use default, which is currently 256 MiB. */
- VkDeviceSize preferredLargeHeapBlockSize;
- /// Custom CPU memory allocation callbacks. Optional.
- /** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */
- const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks;
- /// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional.
- /** Optional, can be null. */
- const VmaDeviceMemoryCallbacks* VMA_NULLABLE pDeviceMemoryCallbacks;
- /** \brief Maximum number of additional frames that are in use at the same time as current frame.
-
- This value is used only when you make allocations with
- VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become
- lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
-
- For example, if you double-buffer your command buffers, so resources used for
- rendering in previous frame may still be in use by the GPU at the moment you
- allocate resources needed for the current frame, set this value to 1.
-
- If you want to allow any allocations other than used in the current frame to
- become lost, set this value to 0.
- */
- uint32_t frameInUseCount;
- /** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap.
-
- If not NULL, it must be a pointer to an array of
- `VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on
- maximum number of bytes that can be allocated out of particular Vulkan memory
- heap.
-
- Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that
- heap. This is also the default in case of `pHeapSizeLimit` = NULL.
-
- If there is a limit defined for a heap:
-
- - If user tries to allocate more memory from that heap using this allocator,
- the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
- - If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the
- value of this limit will be reported instead when using vmaGetMemoryProperties().
-
- Warning! Using this feature may not be equivalent to installing a GPU with
- smaller amount of memory, because graphics driver doesn't necessary fail new
- allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is
- exceeded. It may return success and just silently migrate some device memory
- blocks to system RAM. This driver behavior can also be controlled using
- VK_AMD_memory_overallocation_behavior extension.
- */
- const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pHeapSizeLimit;
-
- /** \brief Pointers to Vulkan functions. Can be null.
-
- For details see [Pointers to Vulkan functions](@ref config_Vulkan_functions).
- */
- const VmaVulkanFunctions* VMA_NULLABLE pVulkanFunctions;
- /** \brief Parameters for recording of VMA calls. Can be null.
-
- If not null, it enables recording of calls to VMA functions to a file.
- If support for recording is not enabled using `VMA_RECORDING_ENABLED` macro,
- creation of the allocator object fails with `VK_ERROR_FEATURE_NOT_PRESENT`.
- */
- const VmaRecordSettings* VMA_NULLABLE pRecordSettings;
- /** \brief Handle to Vulkan instance object.
-
- Starting from version 3.0.0 this member is no longer optional, it must be set!
- */
- VkInstance VMA_NOT_NULL instance;
- /** \brief Optional. The highest version of Vulkan that the application is designed to use.
-
- It must be a value in the format as created by macro `VK_MAKE_VERSION` or a constant like: `VK_API_VERSION_1_1`, `VK_API_VERSION_1_0`.
- The patch version number specified is ignored. Only the major and minor versions are considered.
- It must be less or equal (preferably equal) to value as passed to `vkCreateInstance` as `VkApplicationInfo::apiVersion`.
- Only versions 1.0, 1.1, 1.2 are supported by the current implementation.
- Leaving it initialized to zero is equivalent to `VK_API_VERSION_1_0`.
- */
- uint32_t vulkanApiVersion;
-} VmaAllocatorCreateInfo;
-
-/// Creates Allocator object.
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator(
- const VmaAllocatorCreateInfo* VMA_NOT_NULL pCreateInfo,
- VmaAllocator VMA_NULLABLE * VMA_NOT_NULL pAllocator);
-
-/// Destroys allocator object.
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator(
- VmaAllocator VMA_NULLABLE allocator);
-
-/** \brief Information about existing #VmaAllocator object.
-*/
-typedef struct VmaAllocatorInfo
-{
- /** \brief Handle to Vulkan instance object.
-
- This is the same value as has been passed through VmaAllocatorCreateInfo::instance.
- */
- VkInstance VMA_NOT_NULL instance;
- /** \brief Handle to Vulkan physical device object.
-
- This is the same value as has been passed through VmaAllocatorCreateInfo::physicalDevice.
- */
- VkPhysicalDevice VMA_NOT_NULL physicalDevice;
- /** \brief Handle to Vulkan device object.
-
- This is the same value as has been passed through VmaAllocatorCreateInfo::device.
- */
- VkDevice VMA_NOT_NULL device;
-} VmaAllocatorInfo;
-
-/** \brief Returns information about existing #VmaAllocator object - handle to Vulkan device etc.
-
-It might be useful if you want to keep just the #VmaAllocator handle and fetch other required handles to
-`VkPhysicalDevice`, `VkDevice` etc. every time using this function.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(VmaAllocator VMA_NOT_NULL allocator, VmaAllocatorInfo* VMA_NOT_NULL pAllocatorInfo);
-
-/**
-PhysicalDeviceProperties are fetched from physicalDevice by the allocator.
-You can access it here, without fetching it again on your own.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties(
- VmaAllocator VMA_NOT_NULL allocator,
- const VkPhysicalDeviceProperties* VMA_NULLABLE * VMA_NOT_NULL ppPhysicalDeviceProperties);
-
-/**
-PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator.
-You can access it here, without fetching it again on your own.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties(
- VmaAllocator VMA_NOT_NULL allocator,
- const VkPhysicalDeviceMemoryProperties* VMA_NULLABLE * VMA_NOT_NULL ppPhysicalDeviceMemoryProperties);
-
-/**
-\brief Given Memory Type Index, returns Property Flags of this memory type.
-
-This is just a convenience function. Same information can be obtained using
-vmaGetMemoryProperties().
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties(
- VmaAllocator VMA_NOT_NULL allocator,
- uint32_t memoryTypeIndex,
- VkMemoryPropertyFlags* VMA_NOT_NULL pFlags);
-
-/** \brief Sets index of the current frame.
-
-This function must be used if you make allocations with
-#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT and
-#VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flags to inform the allocator
-when a new frame begins. Allocations queried using vmaGetAllocationInfo() cannot
-become lost in the current frame.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex(
- VmaAllocator VMA_NOT_NULL allocator,
- uint32_t frameIndex);
-
-/** \brief Calculated statistics of memory usage in entire allocator.
-*/
-typedef struct VmaStatInfo
-{
- /// Number of `VkDeviceMemory` Vulkan memory blocks allocated.
- uint32_t blockCount;
- /// Number of #VmaAllocation allocation objects allocated.
- uint32_t allocationCount;
- /// Number of free ranges of memory between allocations.
- uint32_t unusedRangeCount;
- /// Total number of bytes occupied by all allocations.
- VkDeviceSize usedBytes;
- /// Total number of bytes occupied by unused ranges.
- VkDeviceSize unusedBytes;
- VkDeviceSize allocationSizeMin, allocationSizeAvg, allocationSizeMax;
- VkDeviceSize unusedRangeSizeMin, unusedRangeSizeAvg, unusedRangeSizeMax;
-} VmaStatInfo;
-
-/// General statistics from current state of Allocator.
-typedef struct VmaStats
-{
- VmaStatInfo memoryType[VK_MAX_MEMORY_TYPES];
- VmaStatInfo memoryHeap[VK_MAX_MEMORY_HEAPS];
- VmaStatInfo total;
-} VmaStats;
-
-/** \brief Retrieves statistics from current state of the Allocator.
-
-This function is called "calculate" not "get" because it has to traverse all
-internal data structures, so it may be quite slow. For faster but more brief statistics
-suitable to be called every frame or every allocation, use vmaGetBudget().
-
-Note that when using allocator from multiple threads, returned information may immediately
-become outdated.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStats(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaStats* VMA_NOT_NULL pStats);
-
-/** \brief Statistics of current memory usage and available budget, in bytes, for specific memory heap.
-*/
-typedef struct VmaBudget
-{
- /** \brief Sum size of all `VkDeviceMemory` blocks allocated from particular heap, in bytes.
- */
- VkDeviceSize blockBytes;
-
- /** \brief Sum size of all allocations created in particular heap, in bytes.
-
- Usually less or equal than `blockBytes`.
- Difference `blockBytes - allocationBytes` is the amount of memory allocated but unused -
- available for new allocations or wasted due to fragmentation.
-
- It might be greater than `blockBytes` if there are some allocations in lost state, as they account
- to this value as well.
- */
- VkDeviceSize allocationBytes;
-
- /** \brief Estimated current memory usage of the program, in bytes.
-
- Fetched from system using `VK_EXT_memory_budget` extension if enabled.
-
- It might be different than `blockBytes` (usually higher) due to additional implicit objects
- also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or
- `VkDeviceMemory` blocks allocated outside of this library, if any.
- */
- VkDeviceSize usage;
-
- /** \brief Estimated amount of memory available to the program, in bytes.
-
- Fetched from system using `VK_EXT_memory_budget` extension if enabled.
-
- It might be different (most probably smaller) than `VkMemoryHeap::size[heapIndex]` due to factors
- external to the program, like other programs also consuming system resources.
- Difference `budget - usage` is the amount of additional memory that can probably
- be allocated without problems. Exceeding the budget may result in various problems.
- */
- VkDeviceSize budget;
-} VmaBudget;
-
-/** \brief Retrieves information about current memory budget for all memory heaps.
-
-\param[out] pBudget Must point to array with number of elements at least equal to number of memory heaps in physical device used.
-
-This function is called "get" not "calculate" because it is very fast, suitable to be called
-every frame or every allocation. For more detailed statistics use vmaCalculateStats().
-
-Note that when using allocator from multiple threads, returned information may immediately
-become outdated.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetBudget(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaBudget* VMA_NOT_NULL pBudget);
-
-#ifndef VMA_STATS_STRING_ENABLED
-#define VMA_STATS_STRING_ENABLED 1
-#endif
-
-#if VMA_STATS_STRING_ENABLED
-
-/// Builds and returns statistics as string in JSON format.
-/** @param[out] ppStatsString Must be freed using vmaFreeStatsString() function.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(
- VmaAllocator VMA_NOT_NULL allocator,
- char* VMA_NULLABLE * VMA_NOT_NULL ppStatsString,
- VkBool32 detailedMap);
-
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
- VmaAllocator VMA_NOT_NULL allocator,
- char* VMA_NULLABLE pStatsString);
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-/** \struct VmaPool
-\brief Represents custom memory pool
-
-Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it.
-Call function vmaDestroyPool() to destroy it.
-
-For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools).
-*/
-VK_DEFINE_HANDLE(VmaPool)
-
-typedef enum VmaMemoryUsage
-{
- /** No intended memory usage specified.
- Use other members of VmaAllocationCreateInfo to specify your requirements.
- */
- VMA_MEMORY_USAGE_UNKNOWN = 0,
- /** Memory will be used on device only, so fast access from the device is preferred.
- It usually means device-local GPU (video) memory.
- No need to be mappable on host.
- It is roughly equivalent of `D3D12_HEAP_TYPE_DEFAULT`.
-
- Usage:
-
- - Resources written and read by device, e.g. images used as attachments.
- - Resources transferred from host once (immutable) or infrequently and read by
- device multiple times, e.g. textures to be sampled, vertex buffers, uniform
- (constant) buffers, and majority of other types of resources used on GPU.
-
- Allocation may still end up in `HOST_VISIBLE` memory on some implementations.
- In such case, you are free to map it.
- You can use #VMA_ALLOCATION_CREATE_MAPPED_BIT with this usage type.
- */
- VMA_MEMORY_USAGE_GPU_ONLY = 1,
- /** Memory will be mappable on host.
- It usually means CPU (system) memory.
- Guarantees to be `HOST_VISIBLE` and `HOST_COHERENT`.
- CPU access is typically uncached. Writes may be write-combined.
- Resources created in this pool may still be accessible to the device, but access to them can be slow.
- It is roughly equivalent of `D3D12_HEAP_TYPE_UPLOAD`.
-
- Usage: Staging copy of resources used as transfer source.
- */
- VMA_MEMORY_USAGE_CPU_ONLY = 2,
- /**
- Memory that is both mappable on host (guarantees to be `HOST_VISIBLE`) and preferably fast to access by GPU.
- CPU access is typically uncached. Writes may be write-combined.
-
- Usage: Resources written frequently by host (dynamic), read by device. E.g. textures (with LINEAR layout), vertex buffers, uniform buffers updated every frame or every draw call.
- */
- VMA_MEMORY_USAGE_CPU_TO_GPU = 3,
- /** Memory mappable on host (guarantees to be `HOST_VISIBLE`) and cached.
- It is roughly equivalent of `D3D12_HEAP_TYPE_READBACK`.
-
- Usage:
-
- - Resources written by device, read by host - results of some computations, e.g. screen capture, average scene luminance for HDR tone mapping.
- - Any resources read or accessed randomly on host, e.g. CPU-side copy of vertex buffer used as source of transfer, but also used for collision detection.
- */
- VMA_MEMORY_USAGE_GPU_TO_CPU = 4,
- /** CPU memory - memory that is preferably not `DEVICE_LOCAL`, but also not guaranteed to be `HOST_VISIBLE`.
-
- Usage: Staging copy of resources moved from GPU memory to CPU memory as part
- of custom paging/residency mechanism, to be moved back to GPU memory when needed.
- */
- VMA_MEMORY_USAGE_CPU_COPY = 5,
- /** Lazily allocated GPU memory having `VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT`.
- Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation.
-
- Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with `VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT`.
-
- Allocations with this usage are always created as dedicated - it implies #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
- */
- VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED = 6,
-
- VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF
-} VmaMemoryUsage;
-
-/// Flags to be passed as VmaAllocationCreateInfo::flags.
-typedef enum VmaAllocationCreateFlagBits {
- /** \brief Set this flag if the allocation should have its own memory block.
-
- Use it for special, big resources, like fullscreen images used as attachments.
-
- You should not use this flag if VmaAllocationCreateInfo::pool is not null.
- */
- VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001,
-
- /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block.
-
- If new allocation cannot be placed in any of the existing blocks, allocation
- fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
-
- You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and
- #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense.
-
- If VmaAllocationCreateInfo::pool is not null, this flag is implied and ignored. */
- VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002,
- /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.
-
- Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData.
-
- It is valid to use this flag for allocation made from memory type that is not
- `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is
- useful if you need an allocation that is efficient to use on GPU
- (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that
- support it (e.g. Intel GPU).
-
- You should not use this flag together with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT.
- */
- VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004,
- /** Allocation created with this flag can become lost as a result of another
- allocation with #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag, so you
- must check it before use.
-
- To check if allocation is not lost, call vmaGetAllocationInfo() and check if
- VmaAllocationInfo::deviceMemory is not `VK_NULL_HANDLE`.
-
- For details about supporting lost allocations, see Lost Allocations
- chapter of User Guide on Main Page.
-
- You should not use this flag together with #VMA_ALLOCATION_CREATE_MAPPED_BIT.
- */
- VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT = 0x00000008,
- /** While creating allocation using this flag, other allocations that were
- created with flag #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT can become lost.
-
- For details about supporting lost allocations, see Lost Allocations
- chapter of User Guide on Main Page.
- */
- VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT = 0x00000010,
- /** Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a
- null-terminated string. Instead of copying pointer value, a local copy of the
- string is made and stored in allocation's `pUserData`. The string is automatically
- freed together with the allocation. It is also used in vmaBuildStatsString().
- */
- VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020,
- /** Allocation will be created from upper stack in a double stack pool.
-
- This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag.
- */
- VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040,
- /** Create both buffer/image and allocation, but don't bind them together.
- It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions.
- The flag is meaningful only with functions that bind by default: vmaCreateBuffer(), vmaCreateImage().
- Otherwise it is ignored.
- */
- VMA_ALLOCATION_CREATE_DONT_BIND_BIT = 0x00000080,
- /** Create allocation only if additional device memory required for it, if any, won't exceed
- memory budget. Otherwise return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
- */
- VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT = 0x00000100,
-
- /** Allocation strategy that chooses smallest possible free range for the
- allocation.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT = 0x00010000,
- /** Allocation strategy that chooses biggest possible free range for the
- allocation.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT = 0x00020000,
- /** Allocation strategy that chooses first suitable free range for the
- allocation.
-
- "First" doesn't necessarily means the one with smallest offset in memory,
- but rather the one that is easiest and fastest to find.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = 0x00040000,
-
- /** Allocation strategy that tries to minimize memory usage.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT,
- /** Allocation strategy that tries to minimize allocation time.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT,
- /** Allocation strategy that tries to minimize memory fragmentation.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT = VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT,
-
- /** A bit mask to extract only `STRATEGY` bits from entire set of flags.
- */
- VMA_ALLOCATION_CREATE_STRATEGY_MASK =
- VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT |
- VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT |
- VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT,
-
- VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaAllocationCreateFlagBits;
-typedef VkFlags VmaAllocationCreateFlags;
-
-typedef struct VmaAllocationCreateInfo
-{
- /// Use #VmaAllocationCreateFlagBits enum.
- VmaAllocationCreateFlags flags;
- /** \brief Intended usage of memory.
-
- You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n
- If `pool` is not null, this member is ignored.
- */
- VmaMemoryUsage usage;
- /** \brief Flags that must be set in a Memory Type chosen for an allocation.
-
- Leave 0 if you specify memory requirements in other way. \n
- If `pool` is not null, this member is ignored.*/
- VkMemoryPropertyFlags requiredFlags;
- /** \brief Flags that preferably should be set in a memory type chosen for an allocation.
-
- Set to 0 if no additional flags are preferred. \n
- If `pool` is not null, this member is ignored. */
- VkMemoryPropertyFlags preferredFlags;
- /** \brief Bitmask containing one bit set for every memory type acceptable for this allocation.
-
- Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if
- it meets other requirements specified by this structure, with no further
- restrictions on memory type index. \n
- If `pool` is not null, this member is ignored.
- */
- uint32_t memoryTypeBits;
- /** \brief Pool that this allocation should be created in.
-
- Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members:
- `usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored.
- */
- VmaPool VMA_NULLABLE pool;
- /** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().
-
- If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either
- null or pointer to a null-terminated string. The string will be then copied to
- internal buffer, so it doesn't need to be valid after allocation call.
- */
- void* VMA_NULLABLE pUserData;
- /** \brief A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.
-
- It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object
- and this allocation ends up as dedicated or is explicitly forced as dedicated using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
- Otherwise, it has the priority of a memory block where it is placed and this variable is ignored.
- */
- float priority;
-} VmaAllocationCreateInfo;
-
-/**
-\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.
-
-This algorithm tries to find a memory type that:
-
-- Is allowed by memoryTypeBits.
-- Contains all the flags from pAllocationCreateInfo->requiredFlags.
-- Matches intended usage.
-- Has as many flags from pAllocationCreateInfo->preferredFlags as possible.
-
-\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result
-from this function or any other allocating function probably means that your
-device doesn't support any memory type with requested features for the specific
-type of resource you want to use it for. Please check parameters of your
-resource, like image layout (OPTIMAL versus LINEAR) or mip level count.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex(
- VmaAllocator VMA_NOT_NULL allocator,
- uint32_t memoryTypeBits,
- const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
- uint32_t* VMA_NOT_NULL pMemoryTypeIndex);
-
-/**
-\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.
-
-It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
-It internally creates a temporary, dummy buffer that never has memory bound.
-It is just a convenience function, equivalent to calling:
-
-- `vkCreateBuffer`
-- `vkGetBufferMemoryRequirements`
-- `vmaFindMemoryTypeIndex`
-- `vkDestroyBuffer`
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo(
- VmaAllocator VMA_NOT_NULL allocator,
- const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
- const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
- uint32_t* VMA_NOT_NULL pMemoryTypeIndex);
-
-/**
-\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.
-
-It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
-It internally creates a temporary, dummy image that never has memory bound.
-It is just a convenience function, equivalent to calling:
-
-- `vkCreateImage`
-- `vkGetImageMemoryRequirements`
-- `vmaFindMemoryTypeIndex`
-- `vkDestroyImage`
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo(
- VmaAllocator VMA_NOT_NULL allocator,
- const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
- const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
- uint32_t* VMA_NOT_NULL pMemoryTypeIndex);
-
-/// Flags to be passed as VmaPoolCreateInfo::flags.
-typedef enum VmaPoolCreateFlagBits {
- /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored.
-
- This is an optional optimization flag.
-
- If you always allocate using vmaCreateBuffer(), vmaCreateImage(),
- vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator
- knows exact type of your allocations so it can handle Buffer-Image Granularity
- in the optimal way.
-
- If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(),
- exact type of such allocations is not known, so allocator must be conservative
- in handling Buffer-Image Granularity, which can lead to suboptimal allocation
- (wasted memory). In that case, if you can make sure you always allocate only
- buffers and linear images or only optimal images out of this pool, use this flag
- to make allocator disregard Buffer-Image Granularity and so make allocations
- faster and more optimal.
- */
- VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002,
-
- /** \brief Enables alternative, linear allocation algorithm in this pool.
-
- Specify this flag to enable linear allocation algorithm, which always creates
- new allocations after last one and doesn't reuse space from allocations freed in
- between. It trades memory consumption for simplified algorithm and data
- structure, which has better performance and uses less memory for metadata.
-
- By using this flag, you can achieve behavior of free-at-once, stack,
- ring buffer, and double stack. For details, see documentation chapter
- \ref linear_algorithm.
-
- When using this flag, you must specify VmaPoolCreateInfo::maxBlockCount == 1 (or 0 for default).
-
- For more details, see [Linear allocation algorithm](@ref linear_algorithm).
- */
- VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004,
-
- /** \brief Enables alternative, buddy allocation algorithm in this pool.
-
- It operates on a tree of blocks, each having size that is a power of two and
- a half of its parent's size. Comparing to default algorithm, this one provides
- faster allocation and deallocation and decreased external fragmentation,
- at the expense of more memory wasted (internal fragmentation).
-
- For more details, see [Buddy allocation algorithm](@ref buddy_algorithm).
- */
- VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT = 0x00000008,
-
- /** Bit mask to extract only `ALGORITHM` bits from entire set of flags.
- */
- VMA_POOL_CREATE_ALGORITHM_MASK =
- VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT |
- VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT,
-
- VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaPoolCreateFlagBits;
-typedef VkFlags VmaPoolCreateFlags;
-
-/** \brief Describes parameter of created #VmaPool.
-*/
-typedef struct VmaPoolCreateInfo {
- /** \brief Vulkan memory type index to allocate this pool from.
- */
- uint32_t memoryTypeIndex;
- /** \brief Use combination of #VmaPoolCreateFlagBits.
- */
- VmaPoolCreateFlags flags;
- /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional.
-
- Specify nonzero to set explicit, constant size of memory blocks used by this
- pool.
-
- Leave 0 to use default and let the library manage block sizes automatically.
- Sizes of particular blocks may vary.
- */
- VkDeviceSize blockSize;
- /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty.
-
- Set to 0 to have no preallocated blocks and allow the pool be completely empty.
- */
- size_t minBlockCount;
- /** \brief Maximum number of blocks that can be allocated in this pool. Optional.
-
- Set to 0 to use default, which is `SIZE_MAX`, which means no limit.
-
- Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated
- throughout whole lifetime of this pool.
- */
- size_t maxBlockCount;
- /** \brief Maximum number of additional frames that are in use at the same time as current frame.
-
- This value is used only when you make allocations with
- #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become
- lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
-
- For example, if you double-buffer your command buffers, so resources used for
- rendering in previous frame may still be in use by the GPU at the moment you
- allocate resources needed for the current frame, set this value to 1.
-
- If you want to allow any allocations other than used in the current frame to
- become lost, set this value to 0.
- */
- uint32_t frameInUseCount;
- /** \brief A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations.
-
- It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object.
- Otherwise, this variable is ignored.
- */
- float priority;
-} VmaPoolCreateInfo;
-
-/** \brief Describes parameter of existing #VmaPool.
-*/
-typedef struct VmaPoolStats {
- /** \brief Total amount of `VkDeviceMemory` allocated from Vulkan for this pool, in bytes.
- */
- VkDeviceSize size;
- /** \brief Total number of bytes in the pool not used by any #VmaAllocation.
- */
- VkDeviceSize unusedSize;
- /** \brief Number of #VmaAllocation objects created from this pool that were not destroyed or lost.
- */
- size_t allocationCount;
- /** \brief Number of continuous memory ranges in the pool not used by any #VmaAllocation.
- */
- size_t unusedRangeCount;
- /** \brief Size of the largest continuous free memory region available for new allocation.
-
- Making a new allocation of that size is not guaranteed to succeed because of
- possible additional margin required to respect alignment and buffer/image
- granularity.
- */
- VkDeviceSize unusedRangeSizeMax;
- /** \brief Number of `VkDeviceMemory` blocks allocated for this pool.
- */
- size_t blockCount;
-} VmaPoolStats;
-
-/** \brief Allocates Vulkan device memory and creates #VmaPool object.
-
-@param allocator Allocator object.
-@param pCreateInfo Parameters of pool to create.
-@param[out] pPool Handle to created pool.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool(
- VmaAllocator VMA_NOT_NULL allocator,
- const VmaPoolCreateInfo* VMA_NOT_NULL pCreateInfo,
- VmaPool VMA_NULLABLE * VMA_NOT_NULL pPool);
-
-/** \brief Destroys #VmaPool object and frees Vulkan device memory.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaPool VMA_NULLABLE pool);
-
-/** \brief Retrieves statistics of existing #VmaPool object.
-
-@param allocator Allocator object.
-@param pool Pool object.
-@param[out] pPoolStats Statistics of specified pool.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStats(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaPool VMA_NOT_NULL pool,
- VmaPoolStats* VMA_NOT_NULL pPoolStats);
-
-/** \brief Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInfo::frameInUseCount back from now.
-
-@param allocator Allocator object.
-@param pool Pool.
-@param[out] pLostAllocationCount Number of allocations marked as lost. Optional - pass null if you don't need this information.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaMakePoolAllocationsLost(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaPool VMA_NOT_NULL pool,
- size_t* VMA_NULLABLE pLostAllocationCount);
-
-/** \brief Checks magic number in margins around all allocations in given memory pool in search for corruptions.
-
-Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,
-`VMA_DEBUG_MARGIN` is defined to nonzero and the pool is created in memory type that is
-`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).
-
-Possible return values:
-
-- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for specified pool.
-- `VK_SUCCESS` - corruption detection has been performed and succeeded.
-- `VK_ERROR_VALIDATION_FAILED_EXT` - corruption detection has been performed and found memory corruptions around one of the allocations.
- `VMA_ASSERT` is also fired in that case.
-- Other value: Error returned by Vulkan, e.g. memory mapping failure.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(VmaAllocator VMA_NOT_NULL allocator, VmaPool VMA_NOT_NULL pool);
-
-/** \brief Retrieves name of a custom pool.
-
-After the call `ppName` is either null or points to an internally-owned null-terminated string
-containing name of the pool that was previously set. The pointer becomes invalid when the pool is
-destroyed or its name is changed using vmaSetPoolName().
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaPool VMA_NOT_NULL pool,
- const char* VMA_NULLABLE * VMA_NOT_NULL ppName);
-
-/** \brief Sets name of a custom pool.
-
-`pName` can be either null or pointer to a null-terminated string with new name for the pool.
-Function makes internal copy of the string, so it can be changed or freed immediately after this call.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaPool VMA_NOT_NULL pool,
- const char* VMA_NULLABLE pName);
-
-/** \struct VmaAllocation
-\brief Represents single memory allocation.
-
-It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type
-plus unique offset.
-
-There are multiple ways to create such object.
-You need to fill structure VmaAllocationCreateInfo.
-For more information see [Choosing memory type](@ref choosing_memory_type).
-
-Although the library provides convenience functions that create Vulkan buffer or image,
-allocate memory for it and bind them together,
-binding of the allocation to a buffer or an image is out of scope of the allocation itself.
-Allocation object can exist without buffer/image bound,
-binding can be done manually by the user, and destruction of it can be done
-independently of destruction of the allocation.
-
-The object also remembers its size and some other information.
-To retrieve this information, use function vmaGetAllocationInfo() and inspect
-returned structure VmaAllocationInfo.
-
-Some kinds allocations can be in lost state.
-For more information, see [Lost allocations](@ref lost_allocations).
-*/
-VK_DEFINE_HANDLE(VmaAllocation)
-
-/** \brief Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
-*/
-typedef struct VmaAllocationInfo {
- /** \brief Memory type index that this allocation was allocated from.
-
- It never changes.
- */
- uint32_t memoryType;
- /** \brief Handle to Vulkan memory object.
-
- Same memory object can be shared by multiple allocations.
-
- It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.
-
- If the allocation is lost, it is equal to `VK_NULL_HANDLE`.
- */
- VkDeviceMemory VMA_NULLABLE_NON_DISPATCHABLE deviceMemory;
- /** \brief Offset in `VkDeviceMemory` object to the beginning of this allocation, in bytes. `(deviceMemory, offset)` pair is unique to this allocation.
-
- You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function
- vmaCreateBuffer(), vmaCreateImage(), functions that operate on these resources refer to the beginning of the buffer or image,
- not entire device memory block. Functions like vmaMapMemory(), vmaBindBufferMemory() also refer to the beginning of the allocation
- and apply this offset automatically.
-
- It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.
- */
- VkDeviceSize offset;
- /** \brief Size of this allocation, in bytes.
-
- It never changes, unless allocation is lost.
-
- \note Allocation size returned in this variable may be greater than the size
- requested for the resource e.g. as `VkBufferCreateInfo::size`. Whole size of the
- allocation is accessible for operations on memory e.g. using a pointer after
- mapping with vmaMapMemory(), but operations on the resource e.g. using
- `vkCmdCopyBuffer` must be limited to the size of the resource.
- */
- VkDeviceSize size;
- /** \brief Pointer to the beginning of this allocation as mapped data.
-
- If the allocation hasn't been mapped using vmaMapMemory() and hasn't been
- created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value is null.
-
- It can change after call to vmaMapMemory(), vmaUnmapMemory().
- It can also change after call to vmaDefragment() if this allocation is passed to the function.
- */
- void* VMA_NULLABLE pMappedData;
- /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData().
-
- It can change after call to vmaSetAllocationUserData() for this allocation.
- */
- void* VMA_NULLABLE pUserData;
-} VmaAllocationInfo;
-
-/** \brief General purpose memory allocation.
-
-@param[out] pAllocation Handle to allocated memory.
-@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
-
-You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().
-
-It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(),
-vmaCreateBuffer(), vmaCreateImage() instead whenever possible.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory(
- VmaAllocator VMA_NOT_NULL allocator,
- const VkMemoryRequirements* VMA_NOT_NULL pVkMemoryRequirements,
- const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
- VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation,
- VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
-
-/** \brief General purpose memory allocation for multiple allocation objects at once.
-
-@param allocator Allocator object.
-@param pVkMemoryRequirements Memory requirements for each allocation.
-@param pCreateInfo Creation parameters for each alloction.
-@param allocationCount Number of allocations to make.
-@param[out] pAllocations Pointer to array that will be filled with handles to created allocations.
-@param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations.
-
-You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().
-
-Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding.
-It is just a general purpose allocation function able to make multiple allocations at once.
-It may be internally optimized to be more efficient than calling vmaAllocateMemory() `allocationCount` times.
-
-All allocations are made using same parameters. All of them are created out of the same memory pool and type.
-If any allocation fails, all allocations already made within this function call are also freed, so that when
-returned result is not `VK_SUCCESS`, `pAllocation` array is always entirely filled with `VK_NULL_HANDLE`.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages(
- VmaAllocator VMA_NOT_NULL allocator,
- const VkMemoryRequirements* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pVkMemoryRequirements,
- const VmaAllocationCreateInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pCreateInfo,
- size_t allocationCount,
- VmaAllocation VMA_NULLABLE * VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations,
- VmaAllocationInfo* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationInfo);
-
-/**
-@param[out] pAllocation Handle to allocated memory.
-@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
-
-You should free the memory using vmaFreeMemory().
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer(
- VmaAllocator VMA_NOT_NULL allocator,
- VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer,
- const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
- VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation,
- VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
-
-/// Function similar to vmaAllocateMemoryForBuffer().
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage(
- VmaAllocator VMA_NOT_NULL allocator,
- VkImage VMA_NOT_NULL_NON_DISPATCHABLE image,
- const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
- VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation,
- VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
-
-/** \brief Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().
-
-Passing `VK_NULL_HANDLE` as `allocation` is valid. Such function call is just skipped.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory(
- VmaAllocator VMA_NOT_NULL allocator,
- const VmaAllocation VMA_NULLABLE allocation);
-
-/** \brief Frees memory and destroys multiple allocations.
-
-Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding.
-It is just a general purpose function to free memory and destroy allocations made using e.g. vmaAllocateMemory(),
-vmaAllocateMemoryPages() and other functions.
-It may be internally optimized to be more efficient than calling vmaFreeMemory() `allocationCount` times.
-
-Allocations in `pAllocations` array can come from any memory pools and types.
-Passing `VK_NULL_HANDLE` as elements of `pAllocations` array is valid. Such entries are just skipped.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages(
- VmaAllocator VMA_NOT_NULL allocator,
- size_t allocationCount,
- const VmaAllocation VMA_NULLABLE * VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations);
-
-/** \brief Returns current information about specified allocation and atomically marks it as used in current frame.
-
-Current paramteres of given allocation are returned in `pAllocationInfo`.
-
-This function also atomically "touches" allocation - marks it as used in current frame,
-just like vmaTouchAllocation().
-If the allocation is in lost state, `pAllocationInfo->deviceMemory == VK_NULL_HANDLE`.
-
-Although this function uses atomics and doesn't lock any mutex, so it should be quite efficient,
-you can avoid calling it too often.
-
-- You can retrieve same VmaAllocationInfo structure while creating your resource, from function
- vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change
- (e.g. due to defragmentation or allocation becoming lost).
-- If you just want to check if allocation is not lost, vmaTouchAllocation() will work faster.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaAllocation VMA_NOT_NULL allocation,
- VmaAllocationInfo* VMA_NOT_NULL pAllocationInfo);
-
-/** \brief Returns `VK_TRUE` if allocation is not lost and atomically marks it as used in current frame.
-
-If the allocation has been created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
-this function returns `VK_TRUE` if it's not in lost state, so it can still be used.
-It then also atomically "touches" the allocation - marks it as used in current frame,
-so that you can be sure it won't become lost in current frame or next `frameInUseCount` frames.
-
-If the allocation is in lost state, the function returns `VK_FALSE`.
-Memory of such allocation, as well as buffer or image bound to it, should not be used.
-Lost allocation and the buffer/image still need to be destroyed.
-
-If the allocation has been created without #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
-this function always returns `VK_TRUE`.
-*/
-VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaTouchAllocation(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaAllocation VMA_NOT_NULL allocation);
-
-/** \brief Sets pUserData in given allocation to new value.
-
-If the allocation was created with VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT,
-pUserData must be either null, or pointer to a null-terminated string. The function
-makes local copy of the string and sets it as allocation's `pUserData`. String
-passed as pUserData doesn't need to be valid for whole lifetime of the allocation -
-you can free it after this call. String previously pointed by allocation's
-pUserData is freed from memory.
-
-If the flag was not used, the value of pointer `pUserData` is just copied to
-allocation's `pUserData`. It is opaque, so you can use it however you want - e.g.
-as a pointer, ordinal number or some handle to you own data.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaAllocation VMA_NOT_NULL allocation,
- void* VMA_NULLABLE pUserData);
-
-/** \brief Creates new allocation that is in lost state from the beginning.
-
-It can be useful if you need a dummy, non-null allocation.
-
-You still need to destroy created object using vmaFreeMemory().
-
-Returned allocation is not tied to any specific memory pool or memory type and
-not bound to any image or buffer. It has size = 0. It cannot be turned into
-a real, non-empty allocation.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaCreateLostAllocation(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation);
-
-/** \brief Maps memory represented by given allocation and returns pointer to it.
-
-Maps memory represented by given allocation to make it accessible to CPU code.
-When succeeded, `*ppData` contains pointer to first byte of this memory.
-If the allocation is part of bigger `VkDeviceMemory` block, the pointer is
-correctly offsetted to the beginning of region assigned to this particular
-allocation.
-
-Mapping is internally reference-counted and synchronized, so despite raw Vulkan
-function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory`
-multiple times simultaneously, it is safe to call this function on allocations
-assigned to the same memory block. Actual Vulkan memory will be mapped on first
-mapping and unmapped on last unmapping.
-
-If the function succeeded, you must call vmaUnmapMemory() to unmap the
-allocation when mapping is no longer needed or before freeing the allocation, at
-the latest.
-
-It also safe to call this function multiple times on the same allocation. You
-must call vmaUnmapMemory() same number of times as you called vmaMapMemory().
-
-It is also safe to call this function on allocation created with
-#VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time.
-You must still call vmaUnmapMemory() same number of times as you called
-vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the
-"0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag.
-
-This function fails when used on allocation made in memory type that is not
-`HOST_VISIBLE`.
-
-This function always fails when called for allocation that was created with
-#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocations cannot be
-mapped.
-
-This function doesn't automatically flush or invalidate caches.
-If the allocation is made from a memory types that is not `HOST_COHERENT`,
-you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaAllocation VMA_NOT_NULL allocation,
- void* VMA_NULLABLE * VMA_NOT_NULL ppData);
-
-/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().
-
-For details, see description of vmaMapMemory().
-
-This function doesn't automatically flush or invalidate caches.
-If the allocation is made from a memory types that is not `HOST_COHERENT`,
-you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaAllocation VMA_NOT_NULL allocation);
-
-/** \brief Flushes memory of given allocation.
-
-Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of given allocation.
-It needs to be called after writing to a mapped memory for memory types that are not `HOST_COHERENT`.
-Unmap operation doesn't do that automatically.
-
-- `offset` must be relative to the beginning of allocation.
-- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.
-- `offset` and `size` don't have to be aligned.
- They are internally rounded down/up to multiply of `nonCoherentAtomSize`.
-- If `size` is 0, this call is ignored.
-- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,
- this call is ignored.
-
-Warning! `offset` and `size` are relative to the contents of given `allocation`.
-If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively.
-Do not pass allocation's offset as `offset`!!!
-
-This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is
-called, otherwise `VK_SUCCESS`.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaAllocation VMA_NOT_NULL allocation,
- VkDeviceSize offset,
- VkDeviceSize size);
-
-/** \brief Invalidates memory of given allocation.
-
-Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range of given allocation.
-It needs to be called before reading from a mapped memory for memory types that are not `HOST_COHERENT`.
-Map operation doesn't do that automatically.
-
-- `offset` must be relative to the beginning of allocation.
-- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.
-- `offset` and `size` don't have to be aligned.
- They are internally rounded down/up to multiply of `nonCoherentAtomSize`.
-- If `size` is 0, this call is ignored.
-- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,
- this call is ignored.
-
-Warning! `offset` and `size` are relative to the contents of given `allocation`.
-If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively.
-Do not pass allocation's offset as `offset`!!!
-
-This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if
-it is called, otherwise `VK_SUCCESS`.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaAllocation VMA_NOT_NULL allocation,
- VkDeviceSize offset,
- VkDeviceSize size);
-
-/** \brief Flushes memory of given set of allocations.
-
-Calls `vkFlushMappedMemoryRanges()` for memory associated with given ranges of given allocations.
-For more information, see documentation of vmaFlushAllocation().
-
-\param allocator
-\param allocationCount
-\param allocations
-\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero.
-\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations.
-
-This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is
-called, otherwise `VK_SUCCESS`.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations(
- VmaAllocator VMA_NOT_NULL allocator,
- uint32_t allocationCount,
- const VmaAllocation VMA_NOT_NULL * VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations,
- const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets,
- const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes);
-
-/** \brief Invalidates memory of given set of allocations.
-
-Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given ranges of given allocations.
-For more information, see documentation of vmaInvalidateAllocation().
-
-\param allocator
-\param allocationCount
-\param allocations
-\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero.
-\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations.
-
-This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if it is
-called, otherwise `VK_SUCCESS`.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations(
- VmaAllocator VMA_NOT_NULL allocator,
- uint32_t allocationCount,
- const VmaAllocation VMA_NOT_NULL * VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations,
- const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets,
- const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes);
-
-/** \brief Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.
-
-@param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked.
-
-Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,
-`VMA_DEBUG_MARGIN` is defined to nonzero and only for memory types that are
-`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).
-
-Possible return values:
-
-- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for any of specified memory types.
-- `VK_SUCCESS` - corruption detection has been performed and succeeded.
-- `VK_ERROR_VALIDATION_FAILED_EXT` - corruption detection has been performed and found memory corruptions around one of the allocations.
- `VMA_ASSERT` is also fired in that case.
-- Other value: Error returned by Vulkan, e.g. memory mapping failure.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(VmaAllocator VMA_NOT_NULL allocator, uint32_t memoryTypeBits);
-
-/** \struct VmaDefragmentationContext
-\brief Represents Opaque object that represents started defragmentation process.
-
-Fill structure #VmaDefragmentationInfo2 and call function vmaDefragmentationBegin() to create it.
-Call function vmaDefragmentationEnd() to destroy it.
-*/
-VK_DEFINE_HANDLE(VmaDefragmentationContext)
-
-/// Flags to be used in vmaDefragmentationBegin(). None at the moment. Reserved for future use.
-typedef enum VmaDefragmentationFlagBits {
- VMA_DEFRAGMENTATION_FLAG_INCREMENTAL = 0x1,
- VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VmaDefragmentationFlagBits;
-typedef VkFlags VmaDefragmentationFlags;
-
-/** \brief Parameters for defragmentation.
-
-To be used with function vmaDefragmentationBegin().
-*/
-typedef struct VmaDefragmentationInfo2 {
- /** \brief Reserved for future use. Should be 0.
- */
- VmaDefragmentationFlags flags;
- /** \brief Number of allocations in `pAllocations` array.
- */
- uint32_t allocationCount;
- /** \brief Pointer to array of allocations that can be defragmented.
-
- The array should have `allocationCount` elements.
- The array should not contain nulls.
- Elements in the array should be unique - same allocation cannot occur twice.
- It is safe to pass allocations that are in the lost state - they are ignored.
- All allocations not present in this array are considered non-moveable during this defragmentation.
- */
- const VmaAllocation VMA_NOT_NULL * VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations;
- /** \brief Optional, output. Pointer to array that will be filled with information whether the allocation at certain index has been changed during defragmentation.
-
- The array should have `allocationCount` elements.
- You can pass null if you are not interested in this information.
- */
- VkBool32* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationsChanged;
- /** \brief Numer of pools in `pPools` array.
- */
- uint32_t poolCount;
- /** \brief Either null or pointer to array of pools to be defragmented.
-
- All the allocations in the specified pools can be moved during defragmentation
- and there is no way to check if they were really moved as in `pAllocationsChanged`,
- so you must query all the allocations in all these pools for new `VkDeviceMemory`
- and offset using vmaGetAllocationInfo() if you might need to recreate buffers
- and images bound to them.
-
- The array should have `poolCount` elements.
- The array should not contain nulls.
- Elements in the array should be unique - same pool cannot occur twice.
-
- Using this array is equivalent to specifying all allocations from the pools in `pAllocations`.
- It might be more efficient.
- */
- const VmaPool VMA_NOT_NULL * VMA_NULLABLE VMA_LEN_IF_NOT_NULL(poolCount) pPools;
- /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on CPU side, like `memcpy()`, `memmove()`.
-
- `VK_WHOLE_SIZE` means no limit.
- */
- VkDeviceSize maxCpuBytesToMove;
- /** \brief Maximum number of allocations that can be moved to a different place using transfers on CPU side, like `memcpy()`, `memmove()`.
-
- `UINT32_MAX` means no limit.
- */
- uint32_t maxCpuAllocationsToMove;
- /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on GPU side, posted to `commandBuffer`.
-
- `VK_WHOLE_SIZE` means no limit.
- */
- VkDeviceSize maxGpuBytesToMove;
- /** \brief Maximum number of allocations that can be moved to a different place using transfers on GPU side, posted to `commandBuffer`.
-
- `UINT32_MAX` means no limit.
- */
- uint32_t maxGpuAllocationsToMove;
- /** \brief Optional. Command buffer where GPU copy commands will be posted.
-
- If not null, it must be a valid command buffer handle that supports Transfer queue type.
- It must be in the recording state and outside of a render pass instance.
- You need to submit it and make sure it finished execution before calling vmaDefragmentationEnd().
-
- Passing null means that only CPU defragmentation will be performed.
- */
- VkCommandBuffer VMA_NULLABLE commandBuffer;
-} VmaDefragmentationInfo2;
-
-typedef struct VmaDefragmentationPassMoveInfo {
- VmaAllocation VMA_NOT_NULL allocation;
- VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory;
- VkDeviceSize offset;
-} VmaDefragmentationPassMoveInfo;
-
-/** \brief Parameters for incremental defragmentation steps.
-
-To be used with function vmaBeginDefragmentationPass().
-*/
-typedef struct VmaDefragmentationPassInfo {
- uint32_t moveCount;
- VmaDefragmentationPassMoveInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(moveCount) pMoves;
-} VmaDefragmentationPassInfo;
-
-/** \brief Deprecated. Optional configuration parameters to be passed to function vmaDefragment().
-
-\deprecated This is a part of the old interface. It is recommended to use structure #VmaDefragmentationInfo2 and function vmaDefragmentationBegin() instead.
-*/
-typedef struct VmaDefragmentationInfo {
- /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places.
-
- Default is `VK_WHOLE_SIZE`, which means no limit.
- */
- VkDeviceSize maxBytesToMove;
- /** \brief Maximum number of allocations that can be moved to different place.
-
- Default is `UINT32_MAX`, which means no limit.
- */
- uint32_t maxAllocationsToMove;
-} VmaDefragmentationInfo;
-
-/** \brief Statistics returned by function vmaDefragment(). */
-typedef struct VmaDefragmentationStats {
- /// Total number of bytes that have been copied while moving allocations to different places.
- VkDeviceSize bytesMoved;
- /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects.
- VkDeviceSize bytesFreed;
- /// Number of allocations that have been moved to different places.
- uint32_t allocationsMoved;
- /// Number of empty `VkDeviceMemory` objects that have been released to the system.
- uint32_t deviceMemoryBlocksFreed;
-} VmaDefragmentationStats;
-
-/** \brief Begins defragmentation process.
-
-@param allocator Allocator object.
-@param pInfo Structure filled with parameters of defragmentation.
-@param[out] pStats Optional. Statistics of defragmentation. You can pass null if you are not interested in this information.
-@param[out] pContext Context object that must be passed to vmaDefragmentationEnd() to finish defragmentation.
-@return `VK_SUCCESS` and `*pContext == null` if defragmentation finished within this function call. `VK_NOT_READY` and `*pContext != null` if defragmentation has been started and you need to call vmaDefragmentationEnd() to finish it. Negative value in case of error.
-
-Use this function instead of old, deprecated vmaDefragment().
-
-Warning! Between the call to vmaDefragmentationBegin() and vmaDefragmentationEnd():
-
-- You should not use any of allocations passed as `pInfo->pAllocations` or
- any allocations that belong to pools passed as `pInfo->pPools`,
- including calling vmaGetAllocationInfo(), vmaTouchAllocation(), or access
- their data.
-- Some mutexes protecting internal data structures may be locked, so trying to
- make or free any allocations, bind buffers or images, map memory, or launch
- another simultaneous defragmentation in between may cause stall (when done on
- another thread) or deadlock (when done on the same thread), unless you are
- 100% sure that defragmented allocations are in different pools.
-- Information returned via `pStats` and `pInfo->pAllocationsChanged` are undefined.
- They become valid after call to vmaDefragmentationEnd().
-- If `pInfo->commandBuffer` is not null, you must submit that command buffer
- and make sure it finished execution before calling vmaDefragmentationEnd().
-
-For more information and important limitations regarding defragmentation, see documentation chapter:
-[Defragmentation](@ref defragmentation).
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragmentationBegin(
- VmaAllocator VMA_NOT_NULL allocator,
- const VmaDefragmentationInfo2* VMA_NOT_NULL pInfo,
- VmaDefragmentationStats* VMA_NULLABLE pStats,
- VmaDefragmentationContext VMA_NULLABLE * VMA_NOT_NULL pContext);
-
-/** \brief Ends defragmentation process.
-
-Use this function to finish defragmentation started by vmaDefragmentationBegin().
-It is safe to pass `context == null`. The function then does nothing.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragmentationEnd(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaDefragmentationContext VMA_NULLABLE context);
-
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaDefragmentationContext VMA_NULLABLE context,
- VmaDefragmentationPassInfo* VMA_NOT_NULL pInfo
-);
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaDefragmentationContext VMA_NULLABLE context
-);
-
-/** \brief Deprecated. Compacts memory by moving allocations.
-
-@param pAllocations Array of allocations that can be moved during this compation.
-@param allocationCount Number of elements in pAllocations and pAllocationsChanged arrays.
-@param[out] pAllocationsChanged Array of boolean values that will indicate whether matching allocation in pAllocations array has been moved. This parameter is optional. Pass null if you don't need this information.
-@param pDefragmentationInfo Configuration parameters. Optional - pass null to use default values.
-@param[out] pDefragmentationStats Statistics returned by the function. Optional - pass null if you don't need this information.
-@return `VK_SUCCESS` if completed, negative error code in case of error.
-
-\deprecated This is a part of the old interface. It is recommended to use structure #VmaDefragmentationInfo2 and function vmaDefragmentationBegin() instead.
-
-This function works by moving allocations to different places (different
-`VkDeviceMemory` objects and/or different offsets) in order to optimize memory
-usage. Only allocations that are in `pAllocations` array can be moved. All other
-allocations are considered nonmovable in this call. Basic rules:
-
-- Only allocations made in memory types that have
- `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`
- flags can be compacted. You may pass other allocations but it makes no sense -
- these will never be moved.
-- Custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT or
- #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT flag are not defragmented. Allocations
- passed to this function that come from such pools are ignored.
-- Allocations created with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT or
- created as dedicated allocations for any other reason are also ignored.
-- Both allocations made with or without #VMA_ALLOCATION_CREATE_MAPPED_BIT
- flag can be compacted. If not persistently mapped, memory will be mapped
- temporarily inside this function if needed.
-- You must not pass same #VmaAllocation object multiple times in `pAllocations` array.
-
-The function also frees empty `VkDeviceMemory` blocks.
-
-Warning: This function may be time-consuming, so you shouldn't call it too often
-(like after every resource creation/destruction).
-You can call it on special occasions (like when reloading a game level or
-when you just destroyed a lot of objects). Calling it every frame may be OK, but
-you should measure that on your platform.
-
-For more information, see [Defragmentation](@ref defragmentation) chapter.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragment(
- VmaAllocator VMA_NOT_NULL allocator,
- const VmaAllocation VMA_NOT_NULL * VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations,
- size_t allocationCount,
- VkBool32* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationsChanged,
- const VmaDefragmentationInfo* VMA_NULLABLE pDefragmentationInfo,
- VmaDefragmentationStats* VMA_NULLABLE pDefragmentationStats);
-
-/** \brief Binds buffer to allocation.
-
-Binds specified buffer to region of memory represented by specified allocation.
-Gets `VkDeviceMemory` handle and offset from the allocation.
-If you want to create a buffer, allocate memory for it and bind them together separately,
-you should use this function for binding instead of standard `vkBindBufferMemory()`,
-because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
-allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
-(which is illegal in Vulkan).
-
-It is recommended to use function vmaCreateBuffer() instead of this one.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaAllocation VMA_NOT_NULL allocation,
- VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer);
-
-/** \brief Binds buffer to allocation with additional parameters.
-
-@param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0.
-@param pNext A chain of structures to be attached to `VkBindBufferMemoryInfoKHR` structure used internally. Normally it should be null.
-
-This function is similar to vmaBindBufferMemory(), but it provides additional parameters.
-
-If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag
-or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaAllocation VMA_NOT_NULL allocation,
- VkDeviceSize allocationLocalOffset,
- VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer,
- const void* VMA_NULLABLE pNext);
-
-/** \brief Binds image to allocation.
-
-Binds specified image to region of memory represented by specified allocation.
-Gets `VkDeviceMemory` handle and offset from the allocation.
-If you want to create an image, allocate memory for it and bind them together separately,
-you should use this function for binding instead of standard `vkBindImageMemory()`,
-because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
-allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
-(which is illegal in Vulkan).
-
-It is recommended to use function vmaCreateImage() instead of this one.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaAllocation VMA_NOT_NULL allocation,
- VkImage VMA_NOT_NULL_NON_DISPATCHABLE image);
-
-/** \brief Binds image to allocation with additional parameters.
-
-@param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0.
-@param pNext A chain of structures to be attached to `VkBindImageMemoryInfoKHR` structure used internally. Normally it should be null.
-
-This function is similar to vmaBindImageMemory(), but it provides additional parameters.
-
-If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag
-or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2(
- VmaAllocator VMA_NOT_NULL allocator,
- VmaAllocation VMA_NOT_NULL allocation,
- VkDeviceSize allocationLocalOffset,
- VkImage VMA_NOT_NULL_NON_DISPATCHABLE image,
- const void* VMA_NULLABLE pNext);
-
-/**
-@param[out] pBuffer Buffer that was created.
-@param[out] pAllocation Allocation that was created.
-@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
-
-This function automatically:
-
--# Creates buffer.
--# Allocates appropriate memory for it.
--# Binds the buffer with the memory.
-
-If any of these operations fail, buffer and allocation are not created,
-returned value is negative error code, *pBuffer and *pAllocation are null.
-
-If the function succeeded, you must destroy both buffer and allocation when you
-no longer need them using either convenience function vmaDestroyBuffer() or
-separately, using `vkDestroyBuffer()` and vmaFreeMemory().
-
-If #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used,
-VK_KHR_dedicated_allocation extension is used internally to query driver whether
-it requires or prefers the new buffer to have dedicated allocation. If yes,
-and if dedicated allocation is possible (VmaAllocationCreateInfo::pool is null
-and #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated
-allocation for this buffer, just like when using
-#VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
-
-\note This function creates a new `VkBuffer`. Sub-allocation of parts of one large buffer,
-although recommended as a good practice, is out of scope of this library and could be implemented
-by the user as a higher-level logic on top of VMA.
-*/
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
- VmaAllocator VMA_NOT_NULL allocator,
- const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
- const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
- VkBuffer VMA_NULLABLE_NON_DISPATCHABLE * VMA_NOT_NULL pBuffer,
- VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation,
- VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
-
-/** \brief Destroys Vulkan buffer and frees allocated memory.
-
-This is just a convenience function equivalent to:
-
-\code
-vkDestroyBuffer(device, buffer, allocationCallbacks);
-vmaFreeMemory(allocator, allocation);
-\endcode
-
-It it safe to pass null as buffer and/or allocation.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer(
- VmaAllocator VMA_NOT_NULL allocator,
- VkBuffer VMA_NULLABLE_NON_DISPATCHABLE buffer,
- VmaAllocation VMA_NULLABLE allocation);
-
-/// Function similar to vmaCreateBuffer().
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(
- VmaAllocator VMA_NOT_NULL allocator,
- const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
- const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
- VkImage VMA_NULLABLE_NON_DISPATCHABLE * VMA_NOT_NULL pImage,
- VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation,
- VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);
-
-/** \brief Destroys Vulkan image and frees allocated memory.
-
-This is just a convenience function equivalent to:
-
-\code
-vkDestroyImage(device, image, allocationCallbacks);
-vmaFreeMemory(allocator, allocation);
-\endcode
-
-It it safe to pass null as image and/or allocation.
-*/
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage(
- VmaAllocator VMA_NOT_NULL allocator,
- VkImage VMA_NULLABLE_NON_DISPATCHABLE image,
- VmaAllocation VMA_NULLABLE allocation);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // AMD_VULKAN_MEMORY_ALLOCATOR_H
-
-// For Visual Studio IntelliSense.
-#if defined(__cplusplus) && defined(__INTELLISENSE__)
-#define VMA_IMPLEMENTATION
-#endif
-
-#ifdef VMA_IMPLEMENTATION
-#undef VMA_IMPLEMENTATION
-
-#include
-#include
-#include
-#include
-
-#if VMA_RECORDING_ENABLED
- #include
- #if defined(_WIN32)
- #include
- #else
- #include
- #include
- #endif
-#endif
-
-/*******************************************************************************
-CONFIGURATION SECTION
-
-Define some of these macros before each #include of this header or change them
-here if you need other then default behavior depending on your environment.
-*/
-
-/*
-Define this macro to 1 to make the library fetch pointers to Vulkan functions
-internally, like:
-
- vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
-*/
-#if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES)
- #define VMA_STATIC_VULKAN_FUNCTIONS 1
-#endif
-
-/*
-Define this macro to 1 to make the library fetch pointers to Vulkan functions
-internally, like:
-
- vulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkGetDeviceProcAddr(m_hDevice, vkAllocateMemory);
-*/
-#if !defined(VMA_DYNAMIC_VULKAN_FUNCTIONS)
- #define VMA_DYNAMIC_VULKAN_FUNCTIONS 1
- #if defined(VK_NO_PROTOTYPES)
- extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
- extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr;
- #endif
-#endif
-
-// Define this macro to 1 to make the library use STL containers instead of its own implementation.
-//#define VMA_USE_STL_CONTAINERS 1
-
-/* Set this macro to 1 to make the library including and using STL containers:
-std::pair, std::vector, std::list, std::unordered_map.
-
-Set it to 0 or undefined to make the library using its own implementation of
-the containers.
-*/
-#if VMA_USE_STL_CONTAINERS
- #define VMA_USE_STL_VECTOR 1
- #define VMA_USE_STL_UNORDERED_MAP 1
- #define VMA_USE_STL_LIST 1
-#endif
-
-#ifndef VMA_USE_STL_SHARED_MUTEX
- // Compiler conforms to C++17.
- #if __cplusplus >= 201703L
- #define VMA_USE_STL_SHARED_MUTEX 1
- // Visual studio defines __cplusplus properly only when passed additional parameter: /Zc:__cplusplus
- // Otherwise it's always 199711L, despite shared_mutex works since Visual Studio 2015 Update 2.
- // See: https://blogs.msdn.microsoft.com/vcblog/2018/04/09/msvc-now-correctly-reports-__cplusplus/
- #elif defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918 && __cplusplus == 199711L && _MSVC_LANG >= 201703L
- #define VMA_USE_STL_SHARED_MUTEX 1
- #else
- #define VMA_USE_STL_SHARED_MUTEX 0
- #endif
-#endif
-
-/*
-THESE INCLUDES ARE NOT ENABLED BY DEFAULT.
-Library has its own container implementation.
-*/
-#if VMA_USE_STL_VECTOR
- #include
-#endif
-
-#if VMA_USE_STL_UNORDERED_MAP
- #include
-#endif
-
-#if VMA_USE_STL_LIST
- #include
-#endif
-
-/*
-Following headers are used in this CONFIGURATION section only, so feel free to
-remove them if not needed.
-*/
-#include // for assert
-#include // for min, max
-#include
-
-#ifndef VMA_NULL
- // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0.
- #define VMA_NULL nullptr
-#endif
-
-#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
-#include
-static void* vma_aligned_alloc(size_t alignment, size_t size)
-{
- // alignment must be >= sizeof(void*)
- if(alignment < sizeof(void*))
- {
- alignment = sizeof(void*);
- }
-
- return memalign(alignment, size);
-}
-#elif defined(__APPLE__) || defined(__ANDROID__) || (defined(__linux__) && defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC))
-#include
-
-#if defined(__APPLE__)
-#include
-#endif
-
-static void* vma_aligned_alloc(size_t alignment, size_t size)
-{
-#if defined(__APPLE__) && (defined(MAC_OS_X_VERSION_10_16) || defined(__IPHONE_14_0))
-#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_16 || __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0
- // For C++14, usr/include/malloc/_malloc.h declares aligned_alloc()) only
- // with the MacOSX11.0 SDK in Xcode 12 (which is what adds
- // MAC_OS_X_VERSION_10_16), even though the function is marked
- // availabe for 10.15. That's why the preprocessor checks for 10.16 but
- // the __builtin_available checks for 10.15.
- // People who use C++17 could call aligned_alloc with the 10.15 SDK already.
- if (__builtin_available(macOS 10.15, iOS 13, *))
- return aligned_alloc(alignment, size);
-#endif
-#endif
- // alignment must be >= sizeof(void*)
- if(alignment < sizeof(void*))
- {
- alignment = sizeof(void*);
- }
-
- void *pointer;
- if(posix_memalign(&pointer, alignment, size) == 0)
- return pointer;
- return VMA_NULL;
-}
-#elif defined(_WIN32)
-static void* vma_aligned_alloc(size_t alignment, size_t size)
-{
- return _aligned_malloc(size, alignment);
-}
-#else
-static void* vma_aligned_alloc(size_t alignment, size_t size)
-{
- return aligned_alloc(alignment, size);
-}
-#endif
-
-#if defined(_WIN32)
-static void vma_aligned_free(void* ptr)
-{
- _aligned_free(ptr);
-}
-#else
-static void vma_aligned_free(void* VMA_NULLABLE ptr)
-{
- free(ptr);
-}
-#endif
-
-// If your compiler is not compatible with C++11 and definition of
-// aligned_alloc() function is missing, uncommeting following line may help:
-
-//#include
-
-// Normal assert to check for programmer's errors, especially in Debug configuration.
-#ifndef VMA_ASSERT
- #ifdef NDEBUG
- #define VMA_ASSERT(expr)
- #else
- #define VMA_ASSERT(expr) assert(expr)
- #endif
-#endif
-
-// Assert that will be called very often, like inside data structures e.g. operator[].
-// Making it non-empty can make program slow.
-#ifndef VMA_HEAVY_ASSERT
- #ifdef NDEBUG
- #define VMA_HEAVY_ASSERT(expr)
- #else
- #define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr)
- #endif
-#endif
-
-#ifndef VMA_ALIGN_OF
- #define VMA_ALIGN_OF(type) (__alignof(type))
-#endif
-
-#ifndef VMA_SYSTEM_ALIGNED_MALLOC
- #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) vma_aligned_alloc((alignment), (size))
-#endif
-
-#ifndef VMA_SYSTEM_ALIGNED_FREE
- // VMA_SYSTEM_FREE is the old name, but might have been defined by the user
- #if defined(VMA_SYSTEM_FREE)
- #define VMA_SYSTEM_ALIGNED_FREE(ptr) VMA_SYSTEM_FREE(ptr)
- #else
- #define VMA_SYSTEM_ALIGNED_FREE(ptr) vma_aligned_free(ptr)
- #endif
-#endif
-
-#ifndef VMA_MIN
- #define VMA_MIN(v1, v2) (std::min((v1), (v2)))
-#endif
-
-#ifndef VMA_MAX
- #define VMA_MAX(v1, v2) (std::max((v1), (v2)))
-#endif
-
-#ifndef VMA_SWAP
- #define VMA_SWAP(v1, v2) std::swap((v1), (v2))
-#endif
-
-#ifndef VMA_SORT
- #define VMA_SORT(beg, end, cmp) std::sort(beg, end, cmp)
-#endif
-
-#ifndef VMA_DEBUG_LOG
- #define VMA_DEBUG_LOG(format, ...)
- /*
- #define VMA_DEBUG_LOG(format, ...) do { \
- printf(format, __VA_ARGS__); \
- printf("\n"); \
- } while(false)
- */
-#endif
-
-// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.
-#if VMA_STATS_STRING_ENABLED
- static inline void VmaUint32ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint32_t num)
- {
- snprintf(outStr, strLen, "%u", static_cast(num));
- }
- static inline void VmaUint64ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint64_t num)
- {
- snprintf(outStr, strLen, "%llu", static_cast(num));
- }
- static inline void VmaPtrToStr(char* VMA_NOT_NULL outStr, size_t strLen, const void* ptr)
- {
- snprintf(outStr, strLen, "%p", ptr);
- }
-#endif
-
-#ifndef VMA_MUTEX
- class VmaMutex
- {
- public:
- void Lock() { m_Mutex.lock(); }
- void Unlock() { m_Mutex.unlock(); }
- bool TryLock() { return m_Mutex.try_lock(); }
- private:
- std::mutex m_Mutex;
- };
- #define VMA_MUTEX VmaMutex
-#endif
-
-// Read-write mutex, where "read" is shared access, "write" is exclusive access.
-#ifndef VMA_RW_MUTEX
- #if VMA_USE_STL_SHARED_MUTEX
- // Use std::shared_mutex from C++17.
- #include
- class VmaRWMutex
- {
- public:
- void LockRead() { m_Mutex.lock_shared(); }
- void UnlockRead() { m_Mutex.unlock_shared(); }
- bool TryLockRead() { return m_Mutex.try_lock_shared(); }
- void LockWrite() { m_Mutex.lock(); }
- void UnlockWrite() { m_Mutex.unlock(); }
- bool TryLockWrite() { return m_Mutex.try_lock(); }
- private:
- std::shared_mutex m_Mutex;
- };
- #define VMA_RW_MUTEX VmaRWMutex
- #elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600
- // Use SRWLOCK from WinAPI.
- // Minimum supported client = Windows Vista, server = Windows Server 2008.
- class VmaRWMutex
- {
- public:
- VmaRWMutex() { InitializeSRWLock(&m_Lock); }
- void LockRead() { AcquireSRWLockShared(&m_Lock); }
- void UnlockRead() { ReleaseSRWLockShared(&m_Lock); }
- bool TryLockRead() { return TryAcquireSRWLockShared(&m_Lock) != FALSE; }
- void LockWrite() { AcquireSRWLockExclusive(&m_Lock); }
- void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); }
- bool TryLockWrite() { return TryAcquireSRWLockExclusive(&m_Lock) != FALSE; }
- private:
- SRWLOCK m_Lock;
- };
- #define VMA_RW_MUTEX VmaRWMutex
- #else
- // Less efficient fallback: Use normal mutex.
- class VmaRWMutex
- {
- public:
- void LockRead() { m_Mutex.Lock(); }
- void UnlockRead() { m_Mutex.Unlock(); }
- bool TryLockRead() { return m_Mutex.TryLock(); }
- void LockWrite() { m_Mutex.Lock(); }
- void UnlockWrite() { m_Mutex.Unlock(); }
- bool TryLockWrite() { return m_Mutex.TryLock(); }
- private:
- VMA_MUTEX m_Mutex;
- };
- #define VMA_RW_MUTEX VmaRWMutex
- #endif // #if VMA_USE_STL_SHARED_MUTEX
-#endif // #ifndef VMA_RW_MUTEX
-
-/*
-If providing your own implementation, you need to implement a subset of std::atomic.
-*/
-#ifndef VMA_ATOMIC_UINT32
- #include
- #define VMA_ATOMIC_UINT32 std::atomic
-#endif
-
-#ifndef VMA_ATOMIC_UINT64
- #include
- #define VMA_ATOMIC_UINT64 std::atomic
-#endif
-
-#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY
- /**
- Every allocation will have its own memory block.
- Define to 1 for debugging purposes only.
- */
- #define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0)
-#endif
-
-#ifndef VMA_DEBUG_ALIGNMENT
- /**
- Minimum alignment of all allocations, in bytes.
- Set to more than 1 for debugging purposes only. Must be power of two.
- */
- #define VMA_DEBUG_ALIGNMENT (1)
-#endif
-
-#ifndef VMA_DEBUG_MARGIN
- /**
- Minimum margin before and after every allocation, in bytes.
- Set nonzero for debugging purposes only.
- */
- #define VMA_DEBUG_MARGIN (0)
-#endif
-
-#ifndef VMA_DEBUG_INITIALIZE_ALLOCATIONS
- /**
- Define this macro to 1 to automatically fill new allocations and destroyed
- allocations with some bit pattern.
- */
- #define VMA_DEBUG_INITIALIZE_ALLOCATIONS (0)
-#endif
-
-#ifndef VMA_DEBUG_DETECT_CORRUPTION
- /**
- Define this macro to 1 together with non-zero value of VMA_DEBUG_MARGIN to
- enable writing magic value to the margin before and after every allocation and
- validating it, so that memory corruptions (out-of-bounds writes) are detected.
- */
- #define VMA_DEBUG_DETECT_CORRUPTION (0)
-#endif
-
-#ifndef VMA_DEBUG_GLOBAL_MUTEX
- /**
- Set this to 1 for debugging purposes only, to enable single mutex protecting all
- entry calls to the library. Can be useful for debugging multithreading issues.
- */
- #define VMA_DEBUG_GLOBAL_MUTEX (0)
-#endif
-
-#ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY
- /**
- Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity.
- Set to more than 1 for debugging purposes only. Must be power of two.
- */
- #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)
-#endif
-
-#ifndef VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT
- /*
- Set this to 1 to make VMA never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount
- and return error instead of leaving up to Vulkan implementation what to do in such cases.
- */
- #define VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT (0)
-#endif
-
-#ifndef VMA_SMALL_HEAP_MAX_SIZE
- /// Maximum size of a memory heap in Vulkan to consider it "small".
- #define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024)
-#endif
-
-#ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE
- /// Default size of a block allocated as single VkDeviceMemory from a "large" heap.
- #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024)
-#endif
-
-#ifndef VMA_CLASS_NO_COPY
- #define VMA_CLASS_NO_COPY(className) \
- private: \
- className(const className&) = delete; \
- className& operator=(const className&) = delete;
-#endif
-
-static const uint32_t VMA_FRAME_INDEX_LOST = UINT32_MAX;
-
-// Decimal 2139416166, float NaN, little-endian binary 66 E6 84 7F.
-static const uint32_t VMA_CORRUPTION_DETECTION_MAGIC_VALUE = 0x7F84E666;
-
-static const uint8_t VMA_ALLOCATION_FILL_PATTERN_CREATED = 0xDC;
-static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF;
-
-/*******************************************************************************
-END OF CONFIGURATION
-*/
-
-// # Copy of some Vulkan definitions so we don't need to check their existence just to handle few constants.
-
-static const uint32_t VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY = 0x00000040;
-static const uint32_t VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY = 0x00000080;
-static const uint32_t VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY = 0x00020000;
-
-static const uint32_t VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET = 0x10000000u;
-
-static VkAllocationCallbacks VmaEmptyAllocationCallbacks = {
- VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };
-
-// Returns number of bits set to 1 in (v).
-static inline uint32_t VmaCountBitsSet(uint32_t v)
-{
- uint32_t c = v - ((v >> 1) & 0x55555555);
- c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
- c = ((c >> 4) + c) & 0x0F0F0F0F;
- c = ((c >> 8) + c) & 0x00FF00FF;
- c = ((c >> 16) + c) & 0x0000FFFF;
- return c;
-}
-
-/*
-Returns true if given number is a power of two.
-T must be unsigned integer number or signed integer but always nonnegative.
-For 0 returns true.
-*/
-template
-inline bool VmaIsPow2(T x)
-{
- return (x & (x-1)) == 0;
-}
-
-// Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16.
-// Use types like uint32_t, uint64_t as T.
-template
-static inline T VmaAlignUp(T val, T alignment)
-{
- VMA_HEAVY_ASSERT(VmaIsPow2(alignment));
- return (val + alignment - 1) & ~(alignment - 1);
-}
-// Aligns given value down to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 8.
-// Use types like uint32_t, uint64_t as T.
-template
-static inline T VmaAlignDown(T val, T alignment)
-{
- VMA_HEAVY_ASSERT(VmaIsPow2(alignment));
- return val & ~(alignment - 1);
-}
-
-// Division with mathematical rounding to nearest number.
-template
-static inline T VmaRoundDiv(T x, T y)
-{
- return (x + (y / (T)2)) / y;
-}
-
-// Returns smallest power of 2 greater or equal to v.
-static inline uint32_t VmaNextPow2(uint32_t v)
-{
- v--;
- v |= v >> 1;
- v |= v >> 2;
- v |= v >> 4;
- v |= v >> 8;
- v |= v >> 16;
- v++;
- return v;
-}
-static inline uint64_t VmaNextPow2(uint64_t v)
-{
- v--;
- v |= v >> 1;
- v |= v >> 2;
- v |= v >> 4;
- v |= v >> 8;
- v |= v >> 16;
- v |= v >> 32;
- v++;
- return v;
-}
-
-// Returns largest power of 2 less or equal to v.
-static inline uint32_t VmaPrevPow2(uint32_t v)
-{
- v |= v >> 1;
- v |= v >> 2;
- v |= v >> 4;
- v |= v >> 8;
- v |= v >> 16;
- v = v ^ (v >> 1);
- return v;
-}
-static inline uint64_t VmaPrevPow2(uint64_t v)
-{
- v |= v >> 1;
- v |= v >> 2;
- v |= v >> 4;
- v |= v >> 8;
- v |= v >> 16;
- v |= v >> 32;
- v = v ^ (v >> 1);
- return v;
-}
-
-static inline bool VmaStrIsEmpty(const char* pStr)
-{
- return pStr == VMA_NULL || *pStr == '\0';
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-static const char* VmaAlgorithmToStr(uint32_t algorithm)
-{
- switch(algorithm)
- {
- case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:
- return "Linear";
- case VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT:
- return "Buddy";
- case 0:
- return "Default";
- default:
- VMA_ASSERT(0);
- return "";
- }
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-#ifndef VMA_SORT
-
-template
-Iterator VmaQuickSortPartition(Iterator beg, Iterator end, Compare cmp)
-{
- Iterator centerValue = end; --centerValue;
- Iterator insertIndex = beg;
- for(Iterator memTypeIndex = beg; memTypeIndex < centerValue; ++memTypeIndex)
- {
- if(cmp(*memTypeIndex, *centerValue))
- {
- if(insertIndex != memTypeIndex)
- {
- VMA_SWAP(*memTypeIndex, *insertIndex);
- }
- ++insertIndex;
- }
- }
- if(insertIndex != centerValue)
- {
- VMA_SWAP(*insertIndex, *centerValue);
- }
- return insertIndex;
-}
-
-template
-void VmaQuickSort(Iterator beg, Iterator end, Compare cmp)
-{
- if(beg < end)
- {
- Iterator it = VmaQuickSortPartition(beg, end, cmp);
- VmaQuickSort(beg, it, cmp);
- VmaQuickSort(it + 1, end, cmp);
- }
-}
-
-#define VMA_SORT(beg, end, cmp) VmaQuickSort(beg, end, cmp)
-
-#endif // #ifndef VMA_SORT
-
-/*
-Returns true if two memory blocks occupy overlapping pages.
-ResourceA must be in less memory offset than ResourceB.
-
-Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)"
-chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity".
-*/
-static inline bool VmaBlocksOnSamePage(
- VkDeviceSize resourceAOffset,
- VkDeviceSize resourceASize,
- VkDeviceSize resourceBOffset,
- VkDeviceSize pageSize)
-{
- VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0);
- VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1;
- VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1);
- VkDeviceSize resourceBStart = resourceBOffset;
- VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1);
- return resourceAEndPage == resourceBStartPage;
-}
-
-enum VmaSuballocationType
-{
- VMA_SUBALLOCATION_TYPE_FREE = 0,
- VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,
- VMA_SUBALLOCATION_TYPE_BUFFER = 2,
- VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,
- VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,
- VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,
- VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
-};
-
-/*
-Returns true if given suballocation types could conflict and must respect
-VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer
-or linear image and another one is optimal image. If type is unknown, behave
-conservatively.
-*/
-static inline bool VmaIsBufferImageGranularityConflict(
- VmaSuballocationType suballocType1,
- VmaSuballocationType suballocType2)
-{
- if(suballocType1 > suballocType2)
- {
- VMA_SWAP(suballocType1, suballocType2);
- }
-
- switch(suballocType1)
- {
- case VMA_SUBALLOCATION_TYPE_FREE:
- return false;
- case VMA_SUBALLOCATION_TYPE_UNKNOWN:
- return true;
- case VMA_SUBALLOCATION_TYPE_BUFFER:
- return
- suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
- suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
- case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN:
- return
- suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
- suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR ||
- suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
- case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR:
- return
- suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
- case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL:
- return false;
- default:
- VMA_ASSERT(0);
- return true;
- }
-}
-
-static void VmaWriteMagicValue(void* pData, VkDeviceSize offset)
-{
-#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION
- uint32_t* pDst = (uint32_t*)((char*)pData + offset);
- const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
- for(size_t i = 0; i < numberCount; ++i, ++pDst)
- {
- *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE;
- }
-#else
- // no-op
-#endif
-}
-
-static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset)
-{
-#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION
- const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset);
- const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
- for(size_t i = 0; i < numberCount; ++i, ++pSrc)
- {
- if(*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE)
- {
- return false;
- }
- }
-#endif
- return true;
-}
-
-/*
-Fills structure with parameters of an example buffer to be used for transfers
-during GPU memory defragmentation.
-*/
-static void VmaFillGpuDefragmentationBufferCreateInfo(VkBufferCreateInfo& outBufCreateInfo)
-{
- memset(&outBufCreateInfo, 0, sizeof(outBufCreateInfo));
- outBufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- outBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
- outBufCreateInfo.size = (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE; // Example size.
-}
-
-// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
-struct VmaMutexLock
-{
- VMA_CLASS_NO_COPY(VmaMutexLock)
-public:
- VmaMutexLock(VMA_MUTEX& mutex, bool useMutex = true) :
- m_pMutex(useMutex ? &mutex : VMA_NULL)
- { if(m_pMutex) { m_pMutex->Lock(); } }
- ~VmaMutexLock()
- { if(m_pMutex) { m_pMutex->Unlock(); } }
-private:
- VMA_MUTEX* m_pMutex;
-};
-
-// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading.
-struct VmaMutexLockRead
-{
- VMA_CLASS_NO_COPY(VmaMutexLockRead)
-public:
- VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) :
- m_pMutex(useMutex ? &mutex : VMA_NULL)
- { if(m_pMutex) { m_pMutex->LockRead(); } }
- ~VmaMutexLockRead() { if(m_pMutex) { m_pMutex->UnlockRead(); } }
-private:
- VMA_RW_MUTEX* m_pMutex;
-};
-
-// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing.
-struct VmaMutexLockWrite
-{
- VMA_CLASS_NO_COPY(VmaMutexLockWrite)
-public:
- VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex) :
- m_pMutex(useMutex ? &mutex : VMA_NULL)
- { if(m_pMutex) { m_pMutex->LockWrite(); } }
- ~VmaMutexLockWrite() { if(m_pMutex) { m_pMutex->UnlockWrite(); } }
-private:
- VMA_RW_MUTEX* m_pMutex;
-};
-
-#if VMA_DEBUG_GLOBAL_MUTEX
- static VMA_MUTEX gDebugGlobalMutex;
- #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);
-#else
- #define VMA_DEBUG_GLOBAL_MUTEX_LOCK
-#endif
-
-// Minimum size of a free suballocation to register it in the free suballocation collection.
-static const VkDeviceSize VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER = 16;
-
-/*
-Performs binary search and returns iterator to first element that is greater or
-equal to (key), according to comparison (cmp).
-
-Cmp should return true if first argument is less than second argument.
-
-Returned value is the found element, if present in the collection or place where
-new element with value (key) should be inserted.
-*/
-template
-static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT &key, const CmpLess& cmp)
-{
- size_t down = 0, up = (end - beg);
- while(down < up)
- {
- const size_t mid = down + (up - down) / 2; // Overflow-safe midpoint calculation
- if(cmp(*(beg+mid), key))
- {
- down = mid + 1;
- }
- else
- {
- up = mid;
- }
- }
- return beg + down;
-}
-
-template
-IterT VmaBinaryFindSorted(const IterT& beg, const IterT& end, const KeyT& value, const CmpLess& cmp)
-{
- IterT it = VmaBinaryFindFirstNotLess(
- beg, end, value, cmp);
- if(it == end ||
- (!cmp(*it, value) && !cmp(value, *it)))
- {
- return it;
- }
- return end;
-}
-
-/*
-Returns true if all pointers in the array are not-null and unique.
-Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT.
-T must be pointer type, e.g. VmaAllocation, VmaPool.
-*/
-template
-static bool VmaValidatePointerArray(uint32_t count, const T* arr)
-{
- for(uint32_t i = 0; i < count; ++i)
- {
- const T iPtr = arr[i];
- if(iPtr == VMA_NULL)
- {
- return false;
- }
- for(uint32_t j = i + 1; j < count; ++j)
- {
- if(iPtr == arr[j])
- {
- return false;
- }
- }
- }
- return true;
-}
-
-template
-static inline void VmaPnextChainPushFront(MainT* mainStruct, NewT* newStruct)
-{
- newStruct->pNext = mainStruct->pNext;
- mainStruct->pNext = newStruct;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Memory allocation
-
-static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment)
-{
- void* result = VMA_NULL;
- if((pAllocationCallbacks != VMA_NULL) &&
- (pAllocationCallbacks->pfnAllocation != VMA_NULL))
- {
- result = (*pAllocationCallbacks->pfnAllocation)(
- pAllocationCallbacks->pUserData,
- size,
- alignment,
- VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
- }
- else
- {
- result = VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);
- }
- VMA_ASSERT(result != VMA_NULL && "CPU memory allocation failed.");
- return result;
-}
-
-static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr)
-{
- if((pAllocationCallbacks != VMA_NULL) &&
- (pAllocationCallbacks->pfnFree != VMA_NULL))
- {
- (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr);
- }
- else
- {
- VMA_SYSTEM_ALIGNED_FREE(ptr);
- }
-}
-
-template
-static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
-{
- return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
-}
-
-template
-static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
-{
- return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
-}
-
-#define vma_new(allocator, type) new(VmaAllocate(allocator))(type)
-
-#define vma_new_array(allocator, type, count) new(VmaAllocateArray((allocator), (count)))(type)
-
-template
-static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
-{
- ptr->~T();
- VmaFree(pAllocationCallbacks, ptr);
-}
-
-template
-static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
-{
- if(ptr != VMA_NULL)
- {
- for(size_t i = count; i--; )
- {
- ptr[i].~T();
- }
- VmaFree(pAllocationCallbacks, ptr);
- }
-}
-
-static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr)
-{
- if(srcStr != VMA_NULL)
- {
- const size_t len = strlen(srcStr);
- char* const result = vma_new_array(allocs, char, len + 1);
- memcpy(result, srcStr, len + 1);
- return result;
- }
- else
- {
- return VMA_NULL;
- }
-}
-
-static void VmaFreeString(const VkAllocationCallbacks* allocs, char* str)
-{
- if(str != VMA_NULL)
- {
- const size_t len = strlen(str);
- vma_delete_array(allocs, str, len + 1);
- }
-}
-
-// STL-compatible allocator.
-template
-class VmaStlAllocator
-{
-public:
- const VkAllocationCallbacks* const m_pCallbacks;
- typedef T value_type;
-
- VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) { }
- template VmaStlAllocator(const VmaStlAllocator& src) : m_pCallbacks(src.m_pCallbacks) { }
-
- T* allocate(size_t n) { return VmaAllocateArray(m_pCallbacks, n); }
- void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }
-
- template
- bool operator==(const VmaStlAllocator& rhs) const
- {
- return m_pCallbacks == rhs.m_pCallbacks;
- }
- template
- bool operator!=(const VmaStlAllocator& rhs) const
- {
- return m_pCallbacks != rhs.m_pCallbacks;
- }
-
- VmaStlAllocator& operator=(const VmaStlAllocator& x) = delete;
- VmaStlAllocator(const VmaStlAllocator&) = default;
-};
-
-#if VMA_USE_STL_VECTOR
-
-#define VmaVector std::vector
-
-template
-static void VmaVectorInsert(std::vector& vec, size_t index, const T& item)
-{
- vec.insert(vec.begin() + index, item);
-}
-
-template
-static void VmaVectorRemove(std::vector& vec, size_t index)
-{
- vec.erase(vec.begin() + index);
-}
-
-#else // #if VMA_USE_STL_VECTOR
-
-/* Class with interface compatible with subset of std::vector.
-T must be POD because constructors and destructors are not called and memcpy is
-used for these objects. */
-template
-class VmaVector
-{
-public:
- typedef T value_type;
-
- VmaVector(const AllocatorT& allocator) :
- m_Allocator(allocator),
- m_pArray(VMA_NULL),
- m_Count(0),
- m_Capacity(0)
- {
- }
-
- VmaVector(size_t count, const AllocatorT& allocator) :
- m_Allocator(allocator),
- m_pArray(count ? (T*)VmaAllocateArray(allocator.m_pCallbacks, count) : VMA_NULL),
- m_Count(count),
- m_Capacity(count)
- {
- }
-
- // This version of the constructor is here for compatibility with pre-C++14 std::vector.
- // value is unused.
- VmaVector(size_t count, const T& value, const AllocatorT& allocator)
- : VmaVector(count, allocator) {}
-
- VmaVector(const VmaVector& src) :
- m_Allocator(src.m_Allocator),
- m_pArray(src.m_Count ? (T*)VmaAllocateArray(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),
- m_Count(src.m_Count),
- m_Capacity(src.m_Count)
- {
- if(m_Count != 0)
- {
- memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));
- }
- }
-
- ~VmaVector()
- {
- VmaFree(m_Allocator.m_pCallbacks, m_pArray);
- }
-
- VmaVector& operator=(const VmaVector& rhs)
- {
- if(&rhs != this)
- {
- resize(rhs.m_Count);
- if(m_Count != 0)
- {
- memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));
- }
- }
- return *this;
- }
-
- bool empty() const { return m_Count == 0; }
- size_t size() const { return m_Count; }
- T* data() { return m_pArray; }
- const T* data() const { return m_pArray; }
-
- T& operator[](size_t index)
- {
- VMA_HEAVY_ASSERT(index < m_Count);
- return m_pArray[index];
- }
- const T& operator[](size_t index) const
- {
- VMA_HEAVY_ASSERT(index < m_Count);
- return m_pArray[index];
- }
-
- T& front()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return m_pArray[0];
- }
- const T& front() const
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return m_pArray[0];
- }
- T& back()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return m_pArray[m_Count - 1];
- }
- const T& back() const
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return m_pArray[m_Count - 1];
- }
-
- void reserve(size_t newCapacity, bool freeMemory = false)
- {
- newCapacity = VMA_MAX(newCapacity, m_Count);
-
- if((newCapacity < m_Capacity) && !freeMemory)
- {
- newCapacity = m_Capacity;
- }
-
- if(newCapacity != m_Capacity)
- {
- T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator, newCapacity) : VMA_NULL;
- if(m_Count != 0)
- {
- memcpy(newArray, m_pArray, m_Count * sizeof(T));
- }
- VmaFree(m_Allocator.m_pCallbacks, m_pArray);
- m_Capacity = newCapacity;
- m_pArray = newArray;
- }
- }
-
- void resize(size_t newCount)
- {
- size_t newCapacity = m_Capacity;
- if(newCount > m_Capacity)
- {
- newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));
- }
-
- if(newCapacity != m_Capacity)
- {
- T* const newArray = newCapacity ? VmaAllocateArray(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;
- const size_t elementsToCopy = VMA_MIN(m_Count, newCount);
- if(elementsToCopy != 0)
- {
- memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));
- }
- VmaFree(m_Allocator.m_pCallbacks, m_pArray);
- m_Capacity = newCapacity;
- m_pArray = newArray;
- }
-
- m_Count = newCount;
- }
-
- void clear()
- {
- resize(0);
- }
-
- void shrink_to_fit()
- {
- if(m_Capacity > m_Count)
- {
- T* newArray = VMA_NULL;
- if(m_Count > 0)
- {
- newArray = VmaAllocateArray(m_Allocator.m_pCallbacks, m_Count);
- memcpy(newArray, m_pArray, m_Count * sizeof(T));
- }
- VmaFree(m_Allocator.m_pCallbacks, m_pArray);
- m_Capacity = m_Count;
- m_pArray = newArray;
- }
- }
-
- void insert(size_t index, const T& src)
- {
- VMA_HEAVY_ASSERT(index <= m_Count);
- const size_t oldCount = size();
- resize(oldCount + 1);
- if(index < oldCount)
- {
- memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));
- }
- m_pArray[index] = src;
- }
-
- void remove(size_t index)
- {
- VMA_HEAVY_ASSERT(index < m_Count);
- const size_t oldCount = size();
- if(index < oldCount - 1)
- {
- memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));
- }
- resize(oldCount - 1);
- }
-
- void push_back(const T& src)
- {
- const size_t newIndex = size();
- resize(newIndex + 1);
- m_pArray[newIndex] = src;
- }
-
- void pop_back()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- resize(size() - 1);
- }
-
- void push_front(const T& src)
- {
- insert(0, src);
- }
-
- void pop_front()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- remove(0);
- }
-
- typedef T* iterator;
-
- iterator begin() { return m_pArray; }
- iterator end() { return m_pArray + m_Count; }
-
-private:
- AllocatorT m_Allocator;
- T* m_pArray;
- size_t m_Count;
- size_t m_Capacity;
-};
-
-template
-static void VmaVectorInsert(VmaVector& vec, size_t index, const T& item)
-{
- vec.insert(index, item);
-}
-
-template
-static void VmaVectorRemove(VmaVector& vec, size_t index)
-{
- vec.remove(index);
-}
-
-#endif // #if VMA_USE_STL_VECTOR
-
-template
-size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value)
-{
- const size_t indexToInsert = VmaBinaryFindFirstNotLess(
- vector.data(),
- vector.data() + vector.size(),
- value,
- CmpLess()) - vector.data();
- VmaVectorInsert(vector, indexToInsert, value);
- return indexToInsert;
-}
-
-template
-bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value)
-{
- CmpLess comparator;
- typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
- vector.begin(),
- vector.end(),
- value,
- comparator);
- if((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it))
- {
- size_t indexToRemove = it - vector.begin();
- VmaVectorRemove(vector, indexToRemove);
- return true;
- }
- return false;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaSmallVector
-
-/*
-This is a vector (a variable-sized array), optimized for the case when the array is small.
-
-It contains some number of elements in-place, which allows it to avoid heap allocation
-when the actual number of elements is below that threshold. This allows normal "small"
-cases to be fast without losing generality for large inputs.
-*/
-
-template
-class VmaSmallVector
-{
-public:
- typedef T value_type;
-
- VmaSmallVector(const AllocatorT& allocator) :
- m_Count(0),
- m_DynamicArray(allocator)
- {
- }
- VmaSmallVector(size_t count, const AllocatorT& allocator) :
- m_Count(count),
- m_DynamicArray(count > N ? count : 0, allocator)
- {
- }
- template
- VmaSmallVector(const VmaSmallVector& src) = delete;
- template
- VmaSmallVector& operator=(const VmaSmallVector& rhs) = delete;
-
- bool empty() const { return m_Count == 0; }
- size_t size() const { return m_Count; }
- T* data() { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; }
- const T* data() const { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; }
-
- T& operator[](size_t index)
- {
- VMA_HEAVY_ASSERT(index < m_Count);
- return data()[index];
- }
- const T& operator[](size_t index) const
- {
- VMA_HEAVY_ASSERT(index < m_Count);
- return data()[index];
- }
-
- T& front()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return data()[0];
- }
- const T& front() const
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return data()[0];
- }
- T& back()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return data()[m_Count - 1];
- }
- const T& back() const
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- return data()[m_Count - 1];
- }
-
- void resize(size_t newCount, bool freeMemory = false)
- {
- if(newCount > N && m_Count > N)
- {
- // Any direction, staying in m_DynamicArray
- m_DynamicArray.resize(newCount);
- if(freeMemory)
- {
- m_DynamicArray.shrink_to_fit();
- }
- }
- else if(newCount > N && m_Count <= N)
- {
- // Growing, moving from m_StaticArray to m_DynamicArray
- m_DynamicArray.resize(newCount);
- if(m_Count > 0)
- {
- memcpy(m_DynamicArray.data(), m_StaticArray, m_Count * sizeof(T));
- }
- }
- else if(newCount <= N && m_Count > N)
- {
- // Shrinking, moving from m_DynamicArray to m_StaticArray
- if(newCount > 0)
- {
- memcpy(m_StaticArray, m_DynamicArray.data(), newCount * sizeof(T));
- }
- m_DynamicArray.resize(0);
- if(freeMemory)
- {
- m_DynamicArray.shrink_to_fit();
- }
- }
- else
- {
- // Any direction, staying in m_StaticArray - nothing to do here
- }
- m_Count = newCount;
- }
-
- void clear(bool freeMemory = false)
- {
- m_DynamicArray.clear();
- if(freeMemory)
- {
- m_DynamicArray.shrink_to_fit();
- }
- m_Count = 0;
- }
-
- void insert(size_t index, const T& src)
- {
- VMA_HEAVY_ASSERT(index <= m_Count);
- const size_t oldCount = size();
- resize(oldCount + 1);
- T* const dataPtr = data();
- if(index < oldCount)
- {
- // I know, this could be more optimal for case where memmove can be memcpy directly from m_StaticArray to m_DynamicArray.
- memmove(dataPtr + (index + 1), dataPtr + index, (oldCount - index) * sizeof(T));
- }
- dataPtr[index] = src;
- }
-
- void remove(size_t index)
- {
- VMA_HEAVY_ASSERT(index < m_Count);
- const size_t oldCount = size();
- if(index < oldCount - 1)
- {
- // I know, this could be more optimal for case where memmove can be memcpy directly from m_DynamicArray to m_StaticArray.
- T* const dataPtr = data();
- memmove(dataPtr + index, dataPtr + (index + 1), (oldCount - index - 1) * sizeof(T));
- }
- resize(oldCount - 1);
- }
-
- void push_back(const T& src)
- {
- const size_t newIndex = size();
- resize(newIndex + 1);
- data()[newIndex] = src;
- }
-
- void pop_back()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- resize(size() - 1);
- }
-
- void push_front(const T& src)
- {
- insert(0, src);
- }
-
- void pop_front()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- remove(0);
- }
-
- typedef T* iterator;
-
- iterator begin() { return data(); }
- iterator end() { return data() + m_Count; }
-
-private:
- size_t m_Count;
- T m_StaticArray[N]; // Used when m_Size <= N
- VmaVector m_DynamicArray; // Used when m_Size > N
-};
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaPoolAllocator
-
-/*
-Allocator for objects of type T using a list of arrays (pools) to speed up
-allocation. Number of elements that can be allocated is not bounded because
-allocator can create multiple blocks.
-*/
-template
-class VmaPoolAllocator
-{
- VMA_CLASS_NO_COPY(VmaPoolAllocator)
-public:
- VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity);
- ~VmaPoolAllocator();
- template T* Alloc(Types... args);
- void Free(T* ptr);
-
-private:
- union Item
- {
- uint32_t NextFreeIndex;
- alignas(T) char Value[sizeof(T)];
- };
-
- struct ItemBlock
- {
- Item* pItems;
- uint32_t Capacity;
- uint32_t FirstFreeIndex;
- };
-
- const VkAllocationCallbacks* m_pAllocationCallbacks;
- const uint32_t m_FirstBlockCapacity;
- VmaVector< ItemBlock, VmaStlAllocator > m_ItemBlocks;
-
- ItemBlock& CreateNewBlock();
-};
-
-template
-VmaPoolAllocator::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity) :
- m_pAllocationCallbacks(pAllocationCallbacks),
- m_FirstBlockCapacity(firstBlockCapacity),
- m_ItemBlocks(VmaStlAllocator(pAllocationCallbacks))
-{
- VMA_ASSERT(m_FirstBlockCapacity > 1);
-}
-
-template
-VmaPoolAllocator::~VmaPoolAllocator()
-{
- for(size_t i = m_ItemBlocks.size(); i--; )
- vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemBlocks[i].Capacity);
- m_ItemBlocks.clear();
-}
-
-template
-template T* VmaPoolAllocator::Alloc(Types... args)
-{
- for(size_t i = m_ItemBlocks.size(); i--; )
- {
- ItemBlock& block = m_ItemBlocks[i];
- // This block has some free items: Use first one.
- if(block.FirstFreeIndex != UINT32_MAX)
- {
- Item* const pItem = &block.pItems[block.FirstFreeIndex];
- block.FirstFreeIndex = pItem->NextFreeIndex;
- T* result = (T*)&pItem->Value;
- new(result)T(std::forward(args)...); // Explicit constructor call.
- return result;
- }
- }
-
- // No block has free item: Create new one and use it.
- ItemBlock& newBlock = CreateNewBlock();
- Item* const pItem = &newBlock.pItems[0];
- newBlock.FirstFreeIndex = pItem->NextFreeIndex;
- T* result = (T*)&pItem->Value;
- new(result)T(std::forward(args)...); // Explicit constructor call.
- return result;
-}
-
-template
-void VmaPoolAllocator::Free(T* ptr)
-{
- // Search all memory blocks to find ptr.
- for(size_t i = m_ItemBlocks.size(); i--; )
- {
- ItemBlock& block = m_ItemBlocks[i];
-
- // Casting to union.
- Item* pItemPtr;
- memcpy(&pItemPtr, &ptr, sizeof(pItemPtr));
-
- // Check if pItemPtr is in address range of this block.
- if((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + block.Capacity))
- {
- ptr->~T(); // Explicit destructor call.
- const uint32_t index = static_cast(pItemPtr - block.pItems);
- pItemPtr->NextFreeIndex = block.FirstFreeIndex;
- block.FirstFreeIndex = index;
- return;
- }
- }
- VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool.");
-}
-
-template
-typename VmaPoolAllocator::ItemBlock& VmaPoolAllocator::CreateNewBlock()
-{
- const uint32_t newBlockCapacity = m_ItemBlocks.empty() ?
- m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2;
-
- const ItemBlock newBlock = {
- vma_new_array(m_pAllocationCallbacks, Item, newBlockCapacity),
- newBlockCapacity,
- 0 };
-
- m_ItemBlocks.push_back(newBlock);
-
- // Setup singly-linked list of all free items in this block.
- for(uint32_t i = 0; i < newBlockCapacity - 1; ++i)
- newBlock.pItems[i].NextFreeIndex = i + 1;
- newBlock.pItems[newBlockCapacity - 1].NextFreeIndex = UINT32_MAX;
- return m_ItemBlocks.back();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaRawList, VmaList
-
-#if VMA_USE_STL_LIST
-
-#define VmaList std::list
-
-#else // #if VMA_USE_STL_LIST
-
-template
-struct VmaListItem
-{
- VmaListItem* pPrev;
- VmaListItem* pNext;
- T Value;
-};
-
-// Doubly linked list.
-template
-class VmaRawList
-{
- VMA_CLASS_NO_COPY(VmaRawList)
-public:
- typedef VmaListItem ItemType;
-
- VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks);
- ~VmaRawList();
- void Clear();
-
- size_t GetCount() const { return m_Count; }
- bool IsEmpty() const { return m_Count == 0; }
-
- ItemType* Front() { return m_pFront; }
- const ItemType* Front() const { return m_pFront; }
- ItemType* Back() { return m_pBack; }
- const ItemType* Back() const { return m_pBack; }
-
- ItemType* PushBack();
- ItemType* PushFront();
- ItemType* PushBack(const T& value);
- ItemType* PushFront(const T& value);
- void PopBack();
- void PopFront();
-
- // Item can be null - it means PushBack.
- ItemType* InsertBefore(ItemType* pItem);
- // Item can be null - it means PushFront.
- ItemType* InsertAfter(ItemType* pItem);
-
- ItemType* InsertBefore(ItemType* pItem, const T& value);
- ItemType* InsertAfter(ItemType* pItem, const T& value);
-
- void Remove(ItemType* pItem);
-
-private:
- const VkAllocationCallbacks* const m_pAllocationCallbacks;
- VmaPoolAllocator m_ItemAllocator;
- ItemType* m_pFront;
- ItemType* m_pBack;
- size_t m_Count;
-};
-
-template
-VmaRawList::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks) :
- m_pAllocationCallbacks(pAllocationCallbacks),
- m_ItemAllocator(pAllocationCallbacks, 128),
- m_pFront(VMA_NULL),
- m_pBack(VMA_NULL),
- m_Count(0)
-{
-}
-
-template
-VmaRawList::~VmaRawList()
-{
- // Intentionally not calling Clear, because that would be unnecessary
- // computations to return all items to m_ItemAllocator as free.
-}
-
-template
-void VmaRawList::Clear()
-{
- if(IsEmpty() == false)
- {
- ItemType* pItem = m_pBack;
- while(pItem != VMA_NULL)
- {
- ItemType* const pPrevItem = pItem->pPrev;
- m_ItemAllocator.Free(pItem);
- pItem = pPrevItem;
- }
- m_pFront = VMA_NULL;
- m_pBack = VMA_NULL;
- m_Count = 0;
- }
-}
-
-template
-VmaListItem* VmaRawList::PushBack()
-{
- ItemType* const pNewItem = m_ItemAllocator.Alloc();
- pNewItem->pNext = VMA_NULL;
- if(IsEmpty())
- {
- pNewItem->pPrev = VMA_NULL;
- m_pFront = pNewItem;
- m_pBack = pNewItem;
- m_Count = 1;
- }
- else
- {
- pNewItem->pPrev = m_pBack;
- m_pBack->pNext = pNewItem;
- m_pBack = pNewItem;
- ++m_Count;
- }
- return pNewItem;
-}
-
-template
-VmaListItem* VmaRawList::PushFront()
-{
- ItemType* const pNewItem = m_ItemAllocator.Alloc();
- pNewItem->pPrev = VMA_NULL;
- if(IsEmpty())
- {
- pNewItem->pNext = VMA_NULL;
- m_pFront = pNewItem;
- m_pBack = pNewItem;
- m_Count = 1;
- }
- else
- {
- pNewItem->pNext = m_pFront;
- m_pFront->pPrev = pNewItem;
- m_pFront = pNewItem;
- ++m_Count;
- }
- return pNewItem;
-}
-
-template
-VmaListItem* VmaRawList::PushBack(const T& value)
-{
- ItemType* const pNewItem = PushBack();
- pNewItem->Value = value;
- return pNewItem;
-}
-
-template
-VmaListItem* VmaRawList::PushFront(const T& value)
-{
- ItemType* const pNewItem = PushFront();
- pNewItem->Value = value;
- return pNewItem;
-}
-
-template
-void VmaRawList::PopBack()
-{
- VMA_HEAVY_ASSERT(m_Count > 0);
- ItemType* const pBackItem = m_pBack;
- ItemType* const pPrevItem = pBackItem->pPrev;
- if(pPrevItem != VMA_NULL)
- {
- pPrevItem->pNext = VMA_NULL;
- }
- m_pBack = pPrevItem;
- m_ItemAllocator.Free(pBackItem);
- --m_Count;
-}
-
-template
-void VmaRawList::PopFront()
-{
- VMA_HEAVY_ASSERT(m_Count > 0);
- ItemType* const pFrontItem = m_pFront;
- ItemType* const pNextItem = pFrontItem->pNext;
- if(pNextItem != VMA_NULL)
- {
- pNextItem->pPrev = VMA_NULL;
- }
- m_pFront = pNextItem;
- m_ItemAllocator.Free(pFrontItem);
- --m_Count;
-}
-
-template
-void VmaRawList::Remove(ItemType* pItem)
-{
- VMA_HEAVY_ASSERT(pItem != VMA_NULL);
- VMA_HEAVY_ASSERT(m_Count > 0);
-
- if(pItem->pPrev != VMA_NULL)
- {
- pItem->pPrev->pNext = pItem->pNext;
- }
- else
- {
- VMA_HEAVY_ASSERT(m_pFront == pItem);
- m_pFront = pItem->pNext;
- }
-
- if(pItem->pNext != VMA_NULL)
- {
- pItem->pNext->pPrev = pItem->pPrev;
- }
- else
- {
- VMA_HEAVY_ASSERT(m_pBack == pItem);
- m_pBack = pItem->pPrev;
- }
-
- m_ItemAllocator.Free(pItem);
- --m_Count;
-}
-
-template
-VmaListItem* VmaRawList::InsertBefore(ItemType* pItem)
-{
- if(pItem != VMA_NULL)
- {
- ItemType* const prevItem = pItem->pPrev;
- ItemType* const newItem = m_ItemAllocator.Alloc();
- newItem->pPrev = prevItem;
- newItem->pNext = pItem;
- pItem->pPrev = newItem;
- if(prevItem != VMA_NULL)
- {
- prevItem->pNext = newItem;
- }
- else
- {
- VMA_HEAVY_ASSERT(m_pFront == pItem);
- m_pFront = newItem;
- }
- ++m_Count;
- return newItem;
- }
- else
- return PushBack();
-}
-
-template
-VmaListItem* VmaRawList::InsertAfter(ItemType* pItem)
-{
- if(pItem != VMA_NULL)
- {
- ItemType* const nextItem = pItem->pNext;
- ItemType* const newItem = m_ItemAllocator.Alloc();
- newItem->pNext = nextItem;
- newItem->pPrev = pItem;
- pItem->pNext = newItem;
- if(nextItem != VMA_NULL)
- {
- nextItem->pPrev = newItem;
- }
- else
- {
- VMA_HEAVY_ASSERT(m_pBack == pItem);
- m_pBack = newItem;
- }
- ++m_Count;
- return newItem;
- }
- else
- return PushFront();
-}
-
-template
-VmaListItem* VmaRawList::InsertBefore(ItemType* pItem, const T& value)
-{
- ItemType* const newItem = InsertBefore(pItem);
- newItem->Value = value;
- return newItem;
-}
-
-template
-VmaListItem* VmaRawList::InsertAfter(ItemType* pItem, const T& value)
-{
- ItemType* const newItem = InsertAfter(pItem);
- newItem->Value = value;
- return newItem;
-}
-
-template
-class VmaList
-{
- VMA_CLASS_NO_COPY(VmaList)
-public:
- class iterator
- {
- public:
- iterator() :
- m_pList(VMA_NULL),
- m_pItem(VMA_NULL)
- {
- }
-
- T& operator*() const
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- return m_pItem->Value;
- }
- T* operator->() const
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- return &m_pItem->Value;
- }
-
- iterator& operator++()
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- m_pItem = m_pItem->pNext;
- return *this;
- }
- iterator& operator--()
- {
- if(m_pItem != VMA_NULL)
- {
- m_pItem = m_pItem->pPrev;
- }
- else
- {
- VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
- m_pItem = m_pList->Back();
- }
- return *this;
- }
-
- iterator operator++(int)
- {
- iterator result = *this;
- ++*this;
- return result;
- }
- iterator operator--(int)
- {
- iterator result = *this;
- --*this;
- return result;
- }
-
- bool operator==(const iterator& rhs) const
- {
- VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
- return m_pItem == rhs.m_pItem;
- }
- bool operator!=(const iterator& rhs) const
- {
- VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
- return m_pItem != rhs.m_pItem;
- }
-
- private:
- VmaRawList* m_pList;
- VmaListItem* m_pItem;
-
- iterator(VmaRawList* pList, VmaListItem* pItem) :
- m_pList(pList),
- m_pItem(pItem)
- {
- }
-
- friend class VmaList;
- };
-
- class const_iterator
- {
- public:
- const_iterator() :
- m_pList(VMA_NULL),
- m_pItem(VMA_NULL)
- {
- }
-
- const_iterator(const iterator& src) :
- m_pList(src.m_pList),
- m_pItem(src.m_pItem)
- {
- }
-
- const T& operator*() const
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- return m_pItem->Value;
- }
- const T* operator->() const
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- return &m_pItem->Value;
- }
-
- const_iterator& operator++()
- {
- VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
- m_pItem = m_pItem->pNext;
- return *this;
- }
- const_iterator& operator--()
- {
- if(m_pItem != VMA_NULL)
- {
- m_pItem = m_pItem->pPrev;
- }
- else
- {
- VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
- m_pItem = m_pList->Back();
- }
- return *this;
- }
-
- const_iterator operator++(int)
- {
- const_iterator result = *this;
- ++*this;
- return result;
- }
- const_iterator operator--(int)
- {
- const_iterator result = *this;
- --*this;
- return result;
- }
-
- bool operator==(const const_iterator& rhs) const
- {
- VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
- return m_pItem == rhs.m_pItem;
- }
- bool operator!=(const const_iterator& rhs) const
- {
- VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
- return m_pItem != rhs.m_pItem;
- }
-
- private:
- const_iterator(const VmaRawList* pList, const VmaListItem* pItem) :
- m_pList(pList),
- m_pItem(pItem)
- {
- }
-
- const VmaRawList* m_pList;
- const VmaListItem* m_pItem;
-
- friend class VmaList;
- };
-
- VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) { }
-
- bool empty() const { return m_RawList.IsEmpty(); }
- size_t size() const { return m_RawList.GetCount(); }
-
- iterator begin() { return iterator(&m_RawList, m_RawList.Front()); }
- iterator end() { return iterator(&m_RawList, VMA_NULL); }
-
- const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }
- const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }
-
- void clear() { m_RawList.Clear(); }
- void push_back(const T& value) { m_RawList.PushBack(value); }
- void erase(iterator it) { m_RawList.Remove(it.m_pItem); }
- iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); }
-
-private:
- VmaRawList m_RawList;
-};
-
-#endif // #if VMA_USE_STL_LIST
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaIntrusiveLinkedList
-
-/*
-Expected interface of ItemTypeTraits:
-struct MyItemTypeTraits
-{
- typedef MyItem ItemType;
- static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; }
- static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; }
- static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; }
- static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; }
-};
-*/
-template
-class VmaIntrusiveLinkedList
-{
-public:
- typedef typename ItemTypeTraits::ItemType ItemType;
- static ItemType* GetPrev(const ItemType* item) { return ItemTypeTraits::GetPrev(item); }
- static ItemType* GetNext(const ItemType* item) { return ItemTypeTraits::GetNext(item); }
- // Movable, not copyable.
- VmaIntrusiveLinkedList() { }
- VmaIntrusiveLinkedList(const VmaIntrusiveLinkedList& src) = delete;
- VmaIntrusiveLinkedList(VmaIntrusiveLinkedList&& src) :
- m_Front(src.m_Front), m_Back(src.m_Back), m_Count(src.m_Count)
- {
- src.m_Front = src.m_Back = VMA_NULL;
- src.m_Count = 0;
- }
- ~VmaIntrusiveLinkedList()
- {
- VMA_HEAVY_ASSERT(IsEmpty());
- }
- VmaIntrusiveLinkedList& operator=(const VmaIntrusiveLinkedList& src) = delete;
- VmaIntrusiveLinkedList& operator=(VmaIntrusiveLinkedList&& src)
- {
- if(&src != this)
- {
- VMA_HEAVY_ASSERT(IsEmpty());
- m_Front = src.m_Front;
- m_Back = src.m_Back;
- m_Count = src.m_Count;
- src.m_Front = src.m_Back = VMA_NULL;
- src.m_Count = 0;
- }
- return *this;
- }
- void RemoveAll()
- {
- if(!IsEmpty())
- {
- ItemType* item = m_Back;
- while(item != VMA_NULL)
- {
- ItemType* const prevItem = ItemTypeTraits::AccessPrev(item);
- ItemTypeTraits::AccessPrev(item) = VMA_NULL;
- ItemTypeTraits::AccessNext(item) = VMA_NULL;
- item = prevItem;
- }
- m_Front = VMA_NULL;
- m_Back = VMA_NULL;
- m_Count = 0;
- }
- }
- size_t GetCount() const { return m_Count; }
- bool IsEmpty() const { return m_Count == 0; }
- ItemType* Front() { return m_Front; }
- const ItemType* Front() const { return m_Front; }
- ItemType* Back() { return m_Back; }
- const ItemType* Back() const { return m_Back; }
- void PushBack(ItemType* item)
- {
- VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL);
- if(IsEmpty())
- {
- m_Front = item;
- m_Back = item;
- m_Count = 1;
- }
- else
- {
- ItemTypeTraits::AccessPrev(item) = m_Back;
- ItemTypeTraits::AccessNext(m_Back) = item;
- m_Back = item;
- ++m_Count;
- }
- }
- void PushFront(ItemType* item)
- {
- VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL);
- if(IsEmpty())
- {
- m_Front = item;
- m_Back = item;
- m_Count = 1;
- }
- else
- {
- ItemTypeTraits::AccessNext(item) = m_Front;
- ItemTypeTraits::AccessPrev(m_Front) = item;
- m_Front = item;
- ++m_Count;
- }
- }
- ItemType* PopBack()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- ItemType* const backItem = m_Back;
- ItemType* const prevItem = ItemTypeTraits::GetPrev(backItem);
- if(prevItem != VMA_NULL)
- {
- ItemTypeTraits::AccessNext(prevItem) = VMA_NULL;
- }
- m_Back = prevItem;
- --m_Count;
- ItemTypeTraits::AccessPrev(backItem) = VMA_NULL;
- ItemTypeTraits::AccessNext(backItem) = VMA_NULL;
- return backItem;
- }
- ItemType* PopFront()
- {
- VMA_HEAVY_ASSERT(m_Count > 0);
- ItemType* const frontItem = m_Front;
- ItemType* const nextItem = ItemTypeTraits::GetNext(frontItem);
- if(nextItem != VMA_NULL)
- {
- ItemTypeTraits::AccessPrev(nextItem) = VMA_NULL;
- }
- m_Front = nextItem;
- --m_Count;
- ItemTypeTraits::AccessPrev(frontItem) = VMA_NULL;
- ItemTypeTraits::AccessNext(frontItem) = VMA_NULL;
- return frontItem;
- }
-
- // MyItem can be null - it means PushBack.
- void InsertBefore(ItemType* existingItem, ItemType* newItem)
- {
- VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL);
- if(existingItem != VMA_NULL)
- {
- ItemType* const prevItem = ItemTypeTraits::GetPrev(existingItem);
- ItemTypeTraits::AccessPrev(newItem) = prevItem;
- ItemTypeTraits::AccessNext(newItem) = existingItem;
- ItemTypeTraits::AccessPrev(existingItem) = newItem;
- if(prevItem != VMA_NULL)
- {
- ItemTypeTraits::AccessNext(prevItem) = newItem;
- }
- else
- {
- VMA_HEAVY_ASSERT(m_Front == existingItem);
- m_Front = newItem;
- }
- ++m_Count;
- }
- else
- PushBack(newItem);
- }
- // MyItem can be null - it means PushFront.
- void InsertAfter(ItemType* existingItem, ItemType* newItem)
- {
- VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL);
- if(existingItem != VMA_NULL)
- {
- ItemType* const nextItem = ItemTypeTraits::GetNext(existingItem);
- ItemTypeTraits::AccessNext(newItem) = nextItem;
- ItemTypeTraits::AccessPrev(newItem) = existingItem;
- ItemTypeTraits::AccessNext(existingItem) = newItem;
- if(nextItem != VMA_NULL)
- {
- ItemTypeTraits::AccessPrev(nextItem) = newItem;
- }
- else
- {
- VMA_HEAVY_ASSERT(m_Back == existingItem);
- m_Back = newItem;
- }
- ++m_Count;
- }
- else
- return PushFront(newItem);
- }
- void Remove(ItemType* item)
- {
- VMA_HEAVY_ASSERT(item != VMA_NULL && m_Count > 0);
- if(ItemTypeTraits::GetPrev(item) != VMA_NULL)
- {
- ItemTypeTraits::AccessNext(ItemTypeTraits::AccessPrev(item)) = ItemTypeTraits::GetNext(item);
- }
- else
- {
- VMA_HEAVY_ASSERT(m_Front == item);
- m_Front = ItemTypeTraits::GetNext(item);
- }
-
- if(ItemTypeTraits::GetNext(item) != VMA_NULL)
- {
- ItemTypeTraits::AccessPrev(ItemTypeTraits::AccessNext(item)) = ItemTypeTraits::GetPrev(item);
- }
- else
- {
- VMA_HEAVY_ASSERT(m_Back == item);
- m_Back = ItemTypeTraits::GetPrev(item);
- }
- ItemTypeTraits::AccessPrev(item) = VMA_NULL;
- ItemTypeTraits::AccessNext(item) = VMA_NULL;
- --m_Count;
- }
-private:
- ItemType* m_Front = VMA_NULL;
- ItemType* m_Back = VMA_NULL;
- size_t m_Count = 0;
-};
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaMap
-
-// Unused in this version.
-#if 0
-
-#if VMA_USE_STL_UNORDERED_MAP
-
-#define VmaPair std::pair
-
-#define VMA_MAP_TYPE(KeyT, ValueT) \
- std::unordered_map< KeyT, ValueT, std::hash, std::equal_to, VmaStlAllocator< std::pair > >
-
-#else // #if VMA_USE_STL_UNORDERED_MAP
-
-template
-struct VmaPair
-{
- T1 first;
- T2 second;
-
- VmaPair() : first(), second() { }
- VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) { }
-};
-
-/* Class compatible with subset of interface of std::unordered_map.
-KeyT, ValueT must be POD because they will be stored in VmaVector.
-*/
-template
-class VmaMap
-{
-public:
- typedef VmaPair PairType;
- typedef PairType* iterator;
-
- VmaMap(const VmaStlAllocator& allocator) : m_Vector(allocator) { }
-
- iterator begin() { return m_Vector.begin(); }
- iterator end() { return m_Vector.end(); }
-
- void insert(const PairType& pair);
- iterator find(const KeyT& key);
- void erase(iterator it);
-
-private:
- VmaVector< PairType, VmaStlAllocator > m_Vector;
-};
-
-#define VMA_MAP_TYPE(KeyT, ValueT) VmaMap
-
-template
-struct VmaPairFirstLess
-{
- bool operator()(const VmaPair& lhs, const VmaPair& rhs) const
- {
- return lhs.first < rhs.first;
- }
- bool operator()(const VmaPair& lhs, const FirstT& rhsFirst) const
- {
- return lhs.first < rhsFirst;
- }
-};
-
-template
-void VmaMap::insert(const PairType& pair)
-{
- const size_t indexToInsert = VmaBinaryFindFirstNotLess(
- m_Vector.data(),
- m_Vector.data() + m_Vector.size(),
- pair,
- VmaPairFirstLess()) - m_Vector.data();
- VmaVectorInsert(m_Vector, indexToInsert, pair);
-}
-
-template
-VmaPair* VmaMap::find(const KeyT& key)
-{
- PairType* it = VmaBinaryFindFirstNotLess(
- m_Vector.data(),
- m_Vector.data() + m_Vector.size(),
- key,
- VmaPairFirstLess());
- if((it != m_Vector.end()) && (it->first == key))
- {
- return it;
- }
- else
- {
- return m_Vector.end();
- }
-}
-
-template
-void VmaMap::erase(iterator it)
-{
- VmaVectorRemove(m_Vector, it - m_Vector.begin());
-}
-
-#endif // #if VMA_USE_STL_UNORDERED_MAP
-
-#endif // #if 0
-
-////////////////////////////////////////////////////////////////////////////////
-
-class VmaDeviceMemoryBlock;
-
-enum VMA_CACHE_OPERATION { VMA_CACHE_FLUSH, VMA_CACHE_INVALIDATE };
-
-struct VmaAllocation_T
-{
-private:
- static const uint8_t MAP_COUNT_FLAG_PERSISTENT_MAP = 0x80;
-
- enum FLAGS
- {
- FLAG_USER_DATA_STRING = 0x01,
- };
-
-public:
- enum ALLOCATION_TYPE
- {
- ALLOCATION_TYPE_NONE,
- ALLOCATION_TYPE_BLOCK,
- ALLOCATION_TYPE_DEDICATED,
- };
-
- /*
- This struct is allocated using VmaPoolAllocator.
- */
-
- VmaAllocation_T(uint32_t currentFrameIndex, bool userDataString) :
- m_Alignment{1},
- m_Size{0},
- m_pUserData{VMA_NULL},
- m_LastUseFrameIndex{currentFrameIndex},
- m_MemoryTypeIndex{0},
- m_Type{(uint8_t)ALLOCATION_TYPE_NONE},
- m_SuballocationType{(uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN},
- m_MapCount{0},
- m_Flags{userDataString ? (uint8_t)FLAG_USER_DATA_STRING : (uint8_t)0}
- {
-#if VMA_STATS_STRING_ENABLED
- m_CreationFrameIndex = currentFrameIndex;
- m_BufferImageUsage = 0;
-#endif
- }
-
- ~VmaAllocation_T()
- {
- VMA_ASSERT((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) == 0 && "Allocation was not unmapped before destruction.");
-
- // Check if owned string was freed.
- VMA_ASSERT(m_pUserData == VMA_NULL);
- }
-
- void InitBlockAllocation(
- VmaDeviceMemoryBlock* block,
- VkDeviceSize offset,
- VkDeviceSize alignment,
- VkDeviceSize size,
- uint32_t memoryTypeIndex,
- VmaSuballocationType suballocationType,
- bool mapped,
- bool canBecomeLost)
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
- VMA_ASSERT(block != VMA_NULL);
- m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
- m_Alignment = alignment;
- m_Size = size;
- m_MemoryTypeIndex = memoryTypeIndex;
- m_MapCount = mapped ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0;
- m_SuballocationType = (uint8_t)suballocationType;
- m_BlockAllocation.m_Block = block;
- m_BlockAllocation.m_Offset = offset;
- m_BlockAllocation.m_CanBecomeLost = canBecomeLost;
- }
-
- void InitLost()
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
- VMA_ASSERT(m_LastUseFrameIndex.load() == VMA_FRAME_INDEX_LOST);
- m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
- m_MemoryTypeIndex = 0;
- m_BlockAllocation.m_Block = VMA_NULL;
- m_BlockAllocation.m_Offset = 0;
- m_BlockAllocation.m_CanBecomeLost = true;
- }
-
- void ChangeBlockAllocation(
- VmaAllocator hAllocator,
- VmaDeviceMemoryBlock* block,
- VkDeviceSize offset);
-
- void ChangeOffset(VkDeviceSize newOffset);
-
- // pMappedData not null means allocation is created with MAPPED flag.
- void InitDedicatedAllocation(
- uint32_t memoryTypeIndex,
- VkDeviceMemory hMemory,
- VmaSuballocationType suballocationType,
- void* pMappedData,
- VkDeviceSize size)
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
- VMA_ASSERT(hMemory != VK_NULL_HANDLE);
- m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED;
- m_Alignment = 0;
- m_Size = size;
- m_MemoryTypeIndex = memoryTypeIndex;
- m_SuballocationType = (uint8_t)suballocationType;
- m_MapCount = (pMappedData != VMA_NULL) ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0;
- m_DedicatedAllocation.m_hMemory = hMemory;
- m_DedicatedAllocation.m_pMappedData = pMappedData;
- m_DedicatedAllocation.m_Prev = VMA_NULL;
- m_DedicatedAllocation.m_Next = VMA_NULL;
- }
-
- ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; }
- VkDeviceSize GetAlignment() const { return m_Alignment; }
- VkDeviceSize GetSize() const { return m_Size; }
- bool IsUserDataString() const { return (m_Flags & FLAG_USER_DATA_STRING) != 0; }
- void* GetUserData() const { return m_pUserData; }
- void SetUserData(VmaAllocator hAllocator, void* pUserData);
- VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; }
-
- VmaDeviceMemoryBlock* GetBlock() const
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
- return m_BlockAllocation.m_Block;
- }
- VkDeviceSize GetOffset() const;
- VkDeviceMemory GetMemory() const;
- uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
- bool IsPersistentMap() const { return (m_MapCount & MAP_COUNT_FLAG_PERSISTENT_MAP) != 0; }
- void* GetMappedData() const;
- bool CanBecomeLost() const;
-
- uint32_t GetLastUseFrameIndex() const
- {
- return m_LastUseFrameIndex.load();
- }
- bool CompareExchangeLastUseFrameIndex(uint32_t& expected, uint32_t desired)
- {
- return m_LastUseFrameIndex.compare_exchange_weak(expected, desired);
- }
- /*
- - If hAllocation.LastUseFrameIndex + frameInUseCount < allocator.CurrentFrameIndex,
- makes it lost by setting LastUseFrameIndex = VMA_FRAME_INDEX_LOST and returns true.
- - Else, returns false.
-
- If hAllocation is already lost, assert - you should not call it then.
- If hAllocation was not created with CAN_BECOME_LOST_BIT, assert.
- */
- bool MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
-
- void DedicatedAllocCalcStatsInfo(VmaStatInfo& outInfo)
- {
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_DEDICATED);
- outInfo.blockCount = 1;
- outInfo.allocationCount = 1;
- outInfo.unusedRangeCount = 0;
- outInfo.usedBytes = m_Size;
- outInfo.unusedBytes = 0;
- outInfo.allocationSizeMin = outInfo.allocationSizeMax = m_Size;
- outInfo.unusedRangeSizeMin = UINT64_MAX;
- outInfo.unusedRangeSizeMax = 0;
- }
-
- void BlockAllocMap();
- void BlockAllocUnmap();
- VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData);
- void DedicatedAllocUnmap(VmaAllocator hAllocator);
-
-#if VMA_STATS_STRING_ENABLED
- uint32_t GetCreationFrameIndex() const { return m_CreationFrameIndex; }
- uint32_t GetBufferImageUsage() const { return m_BufferImageUsage; }
-
- void InitBufferImageUsage(uint32_t bufferImageUsage)
- {
- VMA_ASSERT(m_BufferImageUsage == 0);
- m_BufferImageUsage = bufferImageUsage;
- }
-
- void PrintParameters(class VmaJsonWriter& json) const;
-#endif
-
-private:
- VkDeviceSize m_Alignment;
- VkDeviceSize m_Size;
- void* m_pUserData;
- VMA_ATOMIC_UINT32 m_LastUseFrameIndex;
- uint32_t m_MemoryTypeIndex;
- uint8_t m_Type; // ALLOCATION_TYPE
- uint8_t m_SuballocationType; // VmaSuballocationType
- // Bit 0x80 is set when allocation was created with VMA_ALLOCATION_CREATE_MAPPED_BIT.
- // Bits with mask 0x7F are reference counter for vmaMapMemory()/vmaUnmapMemory().
- uint8_t m_MapCount;
- uint8_t m_Flags; // enum FLAGS
-
- // Allocation out of VmaDeviceMemoryBlock.
- struct BlockAllocation
- {
- VmaDeviceMemoryBlock* m_Block;
- VkDeviceSize m_Offset;
- bool m_CanBecomeLost;
- };
-
- // Allocation for an object that has its own private VkDeviceMemory.
- struct DedicatedAllocation
- {
- VkDeviceMemory m_hMemory;
- void* m_pMappedData; // Not null means memory is mapped.
- VmaAllocation_T* m_Prev;
- VmaAllocation_T* m_Next;
- };
-
- union
- {
- // Allocation out of VmaDeviceMemoryBlock.
- BlockAllocation m_BlockAllocation;
- // Allocation for an object that has its own private VkDeviceMemory.
- DedicatedAllocation m_DedicatedAllocation;
- };
-
-#if VMA_STATS_STRING_ENABLED
- uint32_t m_CreationFrameIndex;
- uint32_t m_BufferImageUsage; // 0 if unknown.
-#endif
-
- void FreeUserDataString(VmaAllocator hAllocator);
-
- friend struct VmaDedicatedAllocationListItemTraits;
-};
-
-struct VmaDedicatedAllocationListItemTraits
-{
- typedef VmaAllocation_T ItemType;
- static ItemType* GetPrev(const ItemType* item)
- {
- VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
- return item->m_DedicatedAllocation.m_Prev;
- }
- static ItemType* GetNext(const ItemType* item)
- {
- VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
- return item->m_DedicatedAllocation.m_Next;
- }
- static ItemType*& AccessPrev(ItemType* item)
- {
- VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
- return item->m_DedicatedAllocation.m_Prev;
- }
- static ItemType*& AccessNext(ItemType* item){
- VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
- return item->m_DedicatedAllocation.m_Next;
- }
-};
-
-/*
-Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as
-allocated memory block or free.
-*/
-struct VmaSuballocation
-{
- VkDeviceSize offset;
- VkDeviceSize size;
- VmaAllocation hAllocation;
- VmaSuballocationType type;
-};
-
-// Comparator for offsets.
-struct VmaSuballocationOffsetLess
-{
- bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const
- {
- return lhs.offset < rhs.offset;
- }
-};
-struct VmaSuballocationOffsetGreater
-{
- bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const
- {
- return lhs.offset > rhs.offset;
- }
-};
-
-typedef VmaList< VmaSuballocation, VmaStlAllocator > VmaSuballocationList;
-
-// Cost of one additional allocation lost, as equivalent in bytes.
-static const VkDeviceSize VMA_LOST_ALLOCATION_COST = 1048576;
-
-enum class VmaAllocationRequestType
-{
- Normal,
- // Used by "Linear" algorithm.
- UpperAddress,
- EndOf1st,
- EndOf2nd,
-};
-
-/*
-Parameters of planned allocation inside a VmaDeviceMemoryBlock.
-
-If canMakeOtherLost was false:
-- item points to a FREE suballocation.
-- itemsToMakeLostCount is 0.
-
-If canMakeOtherLost was true:
-- item points to first of sequence of suballocations, which are either FREE,
- or point to VmaAllocations that can become lost.
-- itemsToMakeLostCount is the number of VmaAllocations that need to be made lost for
- the requested allocation to succeed.
-*/
-struct VmaAllocationRequest
-{
- VkDeviceSize offset;
- VkDeviceSize sumFreeSize; // Sum size of free items that overlap with proposed allocation.
- VkDeviceSize sumItemSize; // Sum size of items to make lost that overlap with proposed allocation.
- VmaSuballocationList::iterator item;
- size_t itemsToMakeLostCount;
- void* customData;
- VmaAllocationRequestType type;
-
- VkDeviceSize CalcCost() const
- {
- return sumItemSize + itemsToMakeLostCount * VMA_LOST_ALLOCATION_COST;
- }
-};
-
-/*
-Data structure used for bookkeeping of allocations and unused ranges of memory
-in a single VkDeviceMemory block.
-*/
-class VmaBlockMetadata
-{
-public:
- VmaBlockMetadata(VmaAllocator hAllocator);
- virtual ~VmaBlockMetadata() { }
- virtual void Init(VkDeviceSize size) { m_Size = size; }
-
- // Validates all data structures inside this object. If not valid, returns false.
- virtual bool Validate() const = 0;
- VkDeviceSize GetSize() const { return m_Size; }
- virtual size_t GetAllocationCount() const = 0;
- virtual VkDeviceSize GetSumFreeSize() const = 0;
- virtual VkDeviceSize GetUnusedRangeSizeMax() const = 0;
- // Returns true if this block is empty - contains only single free suballocation.
- virtual bool IsEmpty() const = 0;
-
- virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const = 0;
- // Shouldn't modify blockCount.
- virtual void AddPoolStats(VmaPoolStats& inoutStats) const = 0;
-
-#if VMA_STATS_STRING_ENABLED
- virtual void PrintDetailedMap(class VmaJsonWriter& json) const = 0;
-#endif
-
- // Tries to find a place for suballocation with given parameters inside this block.
- // If succeeded, fills pAllocationRequest and returns true.
- // If failed, returns false.
- virtual bool CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- bool upperAddress,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags.
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest) = 0;
-
- virtual bool MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest) = 0;
-
- virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount) = 0;
-
- virtual VkResult CheckCorruption(const void* pBlockData) = 0;
-
- // Makes actual allocation based on request. Request must already be checked and valid.
- virtual void Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- VmaAllocation hAllocation) = 0;
-
- // Frees suballocation assigned to given memory region.
- virtual void Free(const VmaAllocation allocation) = 0;
- virtual void FreeAtOffset(VkDeviceSize offset) = 0;
-
-protected:
- const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; }
-
-#if VMA_STATS_STRING_ENABLED
- void PrintDetailedMap_Begin(class VmaJsonWriter& json,
- VkDeviceSize unusedBytes,
- size_t allocationCount,
- size_t unusedRangeCount) const;
- void PrintDetailedMap_Allocation(class VmaJsonWriter& json,
- VkDeviceSize offset,
- VmaAllocation hAllocation) const;
- void PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,
- VkDeviceSize offset,
- VkDeviceSize size) const;
- void PrintDetailedMap_End(class VmaJsonWriter& json) const;
-#endif
-
-private:
- VkDeviceSize m_Size;
- const VkAllocationCallbacks* m_pAllocationCallbacks;
-};
-
-#define VMA_VALIDATE(cond) do { if(!(cond)) { \
- VMA_ASSERT(0 && "Validation failed: " #cond); \
- return false; \
- } } while(false)
-
-class VmaBlockMetadata_Generic : public VmaBlockMetadata
-{
- VMA_CLASS_NO_COPY(VmaBlockMetadata_Generic)
-public:
- VmaBlockMetadata_Generic(VmaAllocator hAllocator);
- virtual ~VmaBlockMetadata_Generic();
- virtual void Init(VkDeviceSize size);
-
- virtual bool Validate() const;
- virtual size_t GetAllocationCount() const { return m_Suballocations.size() - m_FreeCount; }
- virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize; }
- virtual VkDeviceSize GetUnusedRangeSizeMax() const;
- virtual bool IsEmpty() const;
-
- virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;
- virtual void AddPoolStats(VmaPoolStats& inoutStats) const;
-
-#if VMA_STATS_STRING_ENABLED
- virtual void PrintDetailedMap(class VmaJsonWriter& json) const;
-#endif
-
- virtual bool CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- bool upperAddress,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest);
-
- virtual bool MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest);
-
- virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
-
- virtual VkResult CheckCorruption(const void* pBlockData);
-
- virtual void Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- VmaAllocation hAllocation);
-
- virtual void Free(const VmaAllocation allocation);
- virtual void FreeAtOffset(VkDeviceSize offset);
-
- ////////////////////////////////////////////////////////////////////////////////
- // For defragmentation
-
- bool IsBufferImageGranularityConflictPossible(
- VkDeviceSize bufferImageGranularity,
- VmaSuballocationType& inOutPrevSuballocType) const;
-
-private:
- friend class VmaDefragmentationAlgorithm_Generic;
- friend class VmaDefragmentationAlgorithm_Fast;
-
- uint32_t m_FreeCount;
- VkDeviceSize m_SumFreeSize;
- VmaSuballocationList m_Suballocations;
- // Suballocations that are free and have size greater than certain threshold.
- // Sorted by size, ascending.
- VmaVector< VmaSuballocationList::iterator, VmaStlAllocator< VmaSuballocationList::iterator > > m_FreeSuballocationsBySize;
-
- bool ValidateFreeSuballocationList() const;
-
- // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.
- // If yes, fills pOffset and returns true. If no, returns false.
- bool CheckAllocation(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- VmaSuballocationType allocType,
- VmaSuballocationList::const_iterator suballocItem,
- bool canMakeOtherLost,
- VkDeviceSize* pOffset,
- size_t* itemsToMakeLostCount,
- VkDeviceSize* pSumFreeSize,
- VkDeviceSize* pSumItemSize) const;
- // Given free suballocation, it merges it with following one, which must also be free.
- void MergeFreeWithNext(VmaSuballocationList::iterator item);
- // Releases given suballocation, making it free.
- // Merges it with adjacent free suballocations if applicable.
- // Returns iterator to new free suballocation at this place.
- VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem);
- // Given free suballocation, it inserts it into sorted list of
- // m_FreeSuballocationsBySize if it's suitable.
- void RegisterFreeSuballocation(VmaSuballocationList::iterator item);
- // Given free suballocation, it removes it from sorted list of
- // m_FreeSuballocationsBySize if it's suitable.
- void UnregisterFreeSuballocation(VmaSuballocationList::iterator item);
-};
-
-/*
-Allocations and their references in internal data structure look like this:
-
-if(m_2ndVectorMode == SECOND_VECTOR_EMPTY):
-
- 0 +-------+
- | |
- | |
- | |
- +-------+
- | Alloc | 1st[m_1stNullItemsBeginCount]
- +-------+
- | Alloc | 1st[m_1stNullItemsBeginCount + 1]
- +-------+
- | ... |
- +-------+
- | Alloc | 1st[1st.size() - 1]
- +-------+
- | |
- | |
- | |
-GetSize() +-------+
-
-if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER):
-
- 0 +-------+
- | Alloc | 2nd[0]
- +-------+
- | Alloc | 2nd[1]
- +-------+
- | ... |
- +-------+
- | Alloc | 2nd[2nd.size() - 1]
- +-------+
- | |
- | |
- | |
- +-------+
- | Alloc | 1st[m_1stNullItemsBeginCount]
- +-------+
- | Alloc | 1st[m_1stNullItemsBeginCount + 1]
- +-------+
- | ... |
- +-------+
- | Alloc | 1st[1st.size() - 1]
- +-------+
- | |
-GetSize() +-------+
-
-if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK):
-
- 0 +-------+
- | |
- | |
- | |
- +-------+
- | Alloc | 1st[m_1stNullItemsBeginCount]
- +-------+
- | Alloc | 1st[m_1stNullItemsBeginCount + 1]
- +-------+
- | ... |
- +-------+
- | Alloc | 1st[1st.size() - 1]
- +-------+
- | |
- | |
- | |
- +-------+
- | Alloc | 2nd[2nd.size() - 1]
- +-------+
- | ... |
- +-------+
- | Alloc | 2nd[1]
- +-------+
- | Alloc | 2nd[0]
-GetSize() +-------+
-
-*/
-class VmaBlockMetadata_Linear : public VmaBlockMetadata
-{
- VMA_CLASS_NO_COPY(VmaBlockMetadata_Linear)
-public:
- VmaBlockMetadata_Linear(VmaAllocator hAllocator);
- virtual ~VmaBlockMetadata_Linear();
- virtual void Init(VkDeviceSize size);
-
- virtual bool Validate() const;
- virtual size_t GetAllocationCount() const;
- virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize; }
- virtual VkDeviceSize GetUnusedRangeSizeMax() const;
- virtual bool IsEmpty() const { return GetAllocationCount() == 0; }
-
- virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;
- virtual void AddPoolStats(VmaPoolStats& inoutStats) const;
-
-#if VMA_STATS_STRING_ENABLED
- virtual void PrintDetailedMap(class VmaJsonWriter& json) const;
-#endif
-
- virtual bool CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- bool upperAddress,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest);
-
- virtual bool MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest);
-
- virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
-
- virtual VkResult CheckCorruption(const void* pBlockData);
-
- virtual void Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- VmaAllocation hAllocation);
-
- virtual void Free(const VmaAllocation allocation);
- virtual void FreeAtOffset(VkDeviceSize offset);
-
-private:
- /*
- There are two suballocation vectors, used in ping-pong way.
- The one with index m_1stVectorIndex is called 1st.
- The one with index (m_1stVectorIndex ^ 1) is called 2nd.
- 2nd can be non-empty only when 1st is not empty.
- When 2nd is not empty, m_2ndVectorMode indicates its mode of operation.
- */
- typedef VmaVector< VmaSuballocation, VmaStlAllocator > SuballocationVectorType;
-
- enum SECOND_VECTOR_MODE
- {
- SECOND_VECTOR_EMPTY,
- /*
- Suballocations in 2nd vector are created later than the ones in 1st, but they
- all have smaller offset.
- */
- SECOND_VECTOR_RING_BUFFER,
- /*
- Suballocations in 2nd vector are upper side of double stack.
- They all have offsets higher than those in 1st vector.
- Top of this stack means smaller offsets, but higher indices in this vector.
- */
- SECOND_VECTOR_DOUBLE_STACK,
- };
-
- VkDeviceSize m_SumFreeSize;
- SuballocationVectorType m_Suballocations0, m_Suballocations1;
- uint32_t m_1stVectorIndex;
- SECOND_VECTOR_MODE m_2ndVectorMode;
-
- SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
- SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
- const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
- const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
-
- // Number of items in 1st vector with hAllocation = null at the beginning.
- size_t m_1stNullItemsBeginCount;
- // Number of other items in 1st vector with hAllocation = null somewhere in the middle.
- size_t m_1stNullItemsMiddleCount;
- // Number of items in 2nd vector with hAllocation = null.
- size_t m_2ndNullItemsCount;
-
- bool ShouldCompact1st() const;
- void CleanupAfterFree();
-
- bool CreateAllocationRequest_LowerAddress(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest);
- bool CreateAllocationRequest_UpperAddress(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest);
-};
-
-/*
-- GetSize() is the original size of allocated memory block.
-- m_UsableSize is this size aligned down to a power of two.
- All allocations and calculations happen relative to m_UsableSize.
-- GetUnusableSize() is the difference between them.
- It is reported as separate, unused range, not available for allocations.
-
-Node at level 0 has size = m_UsableSize.
-Each next level contains nodes with size 2 times smaller than current level.
-m_LevelCount is the maximum number of levels to use in the current object.
-*/
-class VmaBlockMetadata_Buddy : public VmaBlockMetadata
-{
- VMA_CLASS_NO_COPY(VmaBlockMetadata_Buddy)
-public:
- VmaBlockMetadata_Buddy(VmaAllocator hAllocator);
- virtual ~VmaBlockMetadata_Buddy();
- virtual void Init(VkDeviceSize size);
-
- virtual bool Validate() const;
- virtual size_t GetAllocationCount() const { return m_AllocationCount; }
- virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize + GetUnusableSize(); }
- virtual VkDeviceSize GetUnusedRangeSizeMax() const;
- virtual bool IsEmpty() const { return m_Root->type == Node::TYPE_FREE; }
-
- virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;
- virtual void AddPoolStats(VmaPoolStats& inoutStats) const;
-
-#if VMA_STATS_STRING_ENABLED
- virtual void PrintDetailedMap(class VmaJsonWriter& json) const;
-#endif
-
- virtual bool CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- bool upperAddress,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest);
-
- virtual bool MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest);
-
- virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
-
- virtual VkResult CheckCorruption(const void* pBlockData) { return VK_ERROR_FEATURE_NOT_PRESENT; }
-
- virtual void Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- VmaAllocation hAllocation);
-
- virtual void Free(const VmaAllocation allocation) { FreeAtOffset(allocation, allocation->GetOffset()); }
- virtual void FreeAtOffset(VkDeviceSize offset) { FreeAtOffset(VMA_NULL, offset); }
-
-private:
- static const VkDeviceSize MIN_NODE_SIZE = 32;
- static const size_t MAX_LEVELS = 30;
-
- struct ValidationContext
- {
- size_t calculatedAllocationCount;
- size_t calculatedFreeCount;
- VkDeviceSize calculatedSumFreeSize;
-
- ValidationContext() :
- calculatedAllocationCount(0),
- calculatedFreeCount(0),
- calculatedSumFreeSize(0) { }
- };
-
- struct Node
- {
- VkDeviceSize offset;
- enum TYPE
- {
- TYPE_FREE,
- TYPE_ALLOCATION,
- TYPE_SPLIT,
- TYPE_COUNT
- } type;
- Node* parent;
- Node* buddy;
-
- union
- {
- struct
- {
- Node* prev;
- Node* next;
- } free;
- struct
- {
- VmaAllocation alloc;
- } allocation;
- struct
- {
- Node* leftChild;
- } split;
- };
- };
-
- // Size of the memory block aligned down to a power of two.
- VkDeviceSize m_UsableSize;
- uint32_t m_LevelCount;
-
- Node* m_Root;
- struct {
- Node* front;
- Node* back;
- } m_FreeList[MAX_LEVELS];
- // Number of nodes in the tree with type == TYPE_ALLOCATION.
- size_t m_AllocationCount;
- // Number of nodes in the tree with type == TYPE_FREE.
- size_t m_FreeCount;
- // This includes space wasted due to internal fragmentation. Doesn't include unusable size.
- VkDeviceSize m_SumFreeSize;
-
- VkDeviceSize GetUnusableSize() const { return GetSize() - m_UsableSize; }
- void DeleteNode(Node* node);
- bool ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const;
- uint32_t AllocSizeToLevel(VkDeviceSize allocSize) const;
- inline VkDeviceSize LevelToNodeSize(uint32_t level) const { return m_UsableSize >> level; }
- // Alloc passed just for validation. Can be null.
- void FreeAtOffset(VmaAllocation alloc, VkDeviceSize offset);
- void CalcAllocationStatInfoNode(VmaStatInfo& outInfo, const Node* node, VkDeviceSize levelNodeSize) const;
- // Adds node to the front of FreeList at given level.
- // node->type must be FREE.
- // node->free.prev, next can be undefined.
- void AddToFreeListFront(uint32_t level, Node* node);
- // Removes node from FreeList at given level.
- // node->type must be FREE.
- // node->free.prev, next stay untouched.
- void RemoveFromFreeList(uint32_t level, Node* node);
-
-#if VMA_STATS_STRING_ENABLED
- void PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const;
-#endif
-};
-
-/*
-Represents a single block of device memory (`VkDeviceMemory`) with all the
-data about its regions (aka suballocations, #VmaAllocation), assigned and free.
-
-Thread-safety: This class must be externally synchronized.
-*/
-class VmaDeviceMemoryBlock
-{
- VMA_CLASS_NO_COPY(VmaDeviceMemoryBlock)
-public:
- VmaBlockMetadata* m_pMetadata;
-
- VmaDeviceMemoryBlock(VmaAllocator hAllocator);
-
- ~VmaDeviceMemoryBlock()
- {
- VMA_ASSERT(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped.");
- VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
- }
-
- // Always call after construction.
- void Init(
- VmaAllocator hAllocator,
- VmaPool hParentPool,
- uint32_t newMemoryTypeIndex,
- VkDeviceMemory newMemory,
- VkDeviceSize newSize,
- uint32_t id,
- uint32_t algorithm);
- // Always call before destruction.
- void Destroy(VmaAllocator allocator);
-
- VmaPool GetParentPool() const { return m_hParentPool; }
- VkDeviceMemory GetDeviceMemory() const { return m_hMemory; }
- uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
- uint32_t GetId() const { return m_Id; }
- void* GetMappedData() const { return m_pMappedData; }
-
- // Validates all data structures inside this object. If not valid, returns false.
- bool Validate() const;
-
- VkResult CheckCorruption(VmaAllocator hAllocator);
-
- // ppData can be null.
- VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData);
- void Unmap(VmaAllocator hAllocator, uint32_t count);
-
- VkResult WriteMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);
- VkResult ValidateMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);
-
- VkResult BindBufferMemory(
- const VmaAllocator hAllocator,
- const VmaAllocation hAllocation,
- VkDeviceSize allocationLocalOffset,
- VkBuffer hBuffer,
- const void* pNext);
- VkResult BindImageMemory(
- const VmaAllocator hAllocator,
- const VmaAllocation hAllocation,
- VkDeviceSize allocationLocalOffset,
- VkImage hImage,
- const void* pNext);
-
-private:
- VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.
- uint32_t m_MemoryTypeIndex;
- uint32_t m_Id;
- VkDeviceMemory m_hMemory;
-
- /*
- Protects access to m_hMemory so it's not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory.
- Also protects m_MapCount, m_pMappedData.
- Allocations, deallocations, any change in m_pMetadata is protected by parent's VmaBlockVector::m_Mutex.
- */
- VMA_MUTEX m_Mutex;
- uint32_t m_MapCount;
- void* m_pMappedData;
-};
-
-struct VmaDefragmentationMove
-{
- size_t srcBlockIndex;
- size_t dstBlockIndex;
- VkDeviceSize srcOffset;
- VkDeviceSize dstOffset;
- VkDeviceSize size;
- VmaAllocation hAllocation;
- VmaDeviceMemoryBlock* pSrcBlock;
- VmaDeviceMemoryBlock* pDstBlock;
-};
-
-class VmaDefragmentationAlgorithm;
-
-/*
-Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific
-Vulkan memory type.
-
-Synchronized internally with a mutex.
-*/
-struct VmaBlockVector
-{
- VMA_CLASS_NO_COPY(VmaBlockVector)
-public:
- VmaBlockVector(
- VmaAllocator hAllocator,
- VmaPool hParentPool,
- uint32_t memoryTypeIndex,
- VkDeviceSize preferredBlockSize,
- size_t minBlockCount,
- size_t maxBlockCount,
- VkDeviceSize bufferImageGranularity,
- uint32_t frameInUseCount,
- bool explicitBlockSize,
- uint32_t algorithm,
- float priority);
- ~VmaBlockVector();
-
- VkResult CreateMinBlocks();
-
- VmaAllocator GetAllocator() const { return m_hAllocator; }
- VmaPool GetParentPool() const { return m_hParentPool; }
- bool IsCustomPool() const { return m_hParentPool != VMA_NULL; }
- uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
- VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; }
- VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
- uint32_t GetFrameInUseCount() const { return m_FrameInUseCount; }
- uint32_t GetAlgorithm() const { return m_Algorithm; }
-
- void GetPoolStats(VmaPoolStats* pStats);
-
- bool IsEmpty();
- bool IsCorruptionDetectionEnabled() const;
-
- VkResult Allocate(
- uint32_t currentFrameIndex,
- VkDeviceSize size,
- VkDeviceSize alignment,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- size_t allocationCount,
- VmaAllocation* pAllocations);
-
- void Free(const VmaAllocation hAllocation);
-
- // Adds statistics of this BlockVector to pStats.
- void AddStats(VmaStats* pStats);
-
-#if VMA_STATS_STRING_ENABLED
- void PrintDetailedMap(class VmaJsonWriter& json);
-#endif
-
- void MakePoolAllocationsLost(
- uint32_t currentFrameIndex,
- size_t* pLostAllocationCount);
- VkResult CheckCorruption();
-
- // Saves results in pCtx->res.
- void Defragment(
- class VmaBlockVectorDefragmentationContext* pCtx,
- VmaDefragmentationStats* pStats, VmaDefragmentationFlags flags,
- VkDeviceSize& maxCpuBytesToMove, uint32_t& maxCpuAllocationsToMove,
- VkDeviceSize& maxGpuBytesToMove, uint32_t& maxGpuAllocationsToMove,
- VkCommandBuffer commandBuffer);
- void DefragmentationEnd(
- class VmaBlockVectorDefragmentationContext* pCtx,
- uint32_t flags,
- VmaDefragmentationStats* pStats);
-
- uint32_t ProcessDefragmentations(
- class VmaBlockVectorDefragmentationContext *pCtx,
- VmaDefragmentationPassMoveInfo* pMove, uint32_t maxMoves);
-
- void CommitDefragmentations(
- class VmaBlockVectorDefragmentationContext *pCtx,
- VmaDefragmentationStats* pStats);
-
- ////////////////////////////////////////////////////////////////////////////////
- // To be used only while the m_Mutex is locked. Used during defragmentation.
-
- size_t GetBlockCount() const { return m_Blocks.size(); }
- VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; }
- size_t CalcAllocationCount() const;
- bool IsBufferImageGranularityConflictPossible() const;
-
-private:
- friend class VmaDefragmentationAlgorithm_Generic;
-
- const VmaAllocator m_hAllocator;
- const VmaPool m_hParentPool;
- const uint32_t m_MemoryTypeIndex;
- const VkDeviceSize m_PreferredBlockSize;
- const size_t m_MinBlockCount;
- const size_t m_MaxBlockCount;
- const VkDeviceSize m_BufferImageGranularity;
- const uint32_t m_FrameInUseCount;
- const bool m_ExplicitBlockSize;
- const uint32_t m_Algorithm;
- const float m_Priority;
- VMA_RW_MUTEX m_Mutex;
-
- /* There can be at most one allocation that is completely empty (except when minBlockCount > 0) -
- a hysteresis to avoid pessimistic case of alternating creation and destruction of a VkDeviceMemory. */
- bool m_HasEmptyBlock;
- // Incrementally sorted by sumFreeSize, ascending.
- VmaVector< VmaDeviceMemoryBlock*, VmaStlAllocator > m_Blocks;
- uint32_t m_NextBlockId;
-
- VkDeviceSize CalcMaxBlockSize() const;
-
- // Finds and removes given block from vector.
- void Remove(VmaDeviceMemoryBlock* pBlock);
-
- // Performs single step in sorting m_Blocks. They may not be fully sorted
- // after this call.
- void IncrementallySortBlocks();
-
- VkResult AllocatePage(
- uint32_t currentFrameIndex,
- VkDeviceSize size,
- VkDeviceSize alignment,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- VmaAllocation* pAllocation);
-
- // To be used only without CAN_MAKE_OTHER_LOST flag.
- VkResult AllocateFromBlock(
- VmaDeviceMemoryBlock* pBlock,
- uint32_t currentFrameIndex,
- VkDeviceSize size,
- VkDeviceSize alignment,
- VmaAllocationCreateFlags allocFlags,
- void* pUserData,
- VmaSuballocationType suballocType,
- uint32_t strategy,
- VmaAllocation* pAllocation);
-
- VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex);
-
- // Saves result to pCtx->res.
- void ApplyDefragmentationMovesCpu(
- class VmaBlockVectorDefragmentationContext* pDefragCtx,
- const VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves);
- // Saves result to pCtx->res.
- void ApplyDefragmentationMovesGpu(
- class VmaBlockVectorDefragmentationContext* pDefragCtx,
- VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves,
- VkCommandBuffer commandBuffer);
-
- /*
- Used during defragmentation. pDefragmentationStats is optional. It's in/out
- - updated with new data.
- */
- void FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats);
-
- void UpdateHasEmptyBlock();
-};
-
-struct VmaPool_T
-{
- VMA_CLASS_NO_COPY(VmaPool_T)
-public:
- VmaBlockVector m_BlockVector;
-
- VmaPool_T(
- VmaAllocator hAllocator,
- const VmaPoolCreateInfo& createInfo,
- VkDeviceSize preferredBlockSize);
- ~VmaPool_T();
-
- uint32_t GetId() const { return m_Id; }
- void SetId(uint32_t id) { VMA_ASSERT(m_Id == 0); m_Id = id; }
-
- const char* GetName() const { return m_Name; }
- void SetName(const char* pName);
-
-#if VMA_STATS_STRING_ENABLED
- //void PrintDetailedMap(class VmaStringBuilder& sb);
-#endif
-
-private:
- uint32_t m_Id;
- char* m_Name;
- VmaPool_T* m_PrevPool = VMA_NULL;
- VmaPool_T* m_NextPool = VMA_NULL;
- friend struct VmaPoolListItemTraits;
-};
-
-struct VmaPoolListItemTraits
-{
- typedef VmaPool_T ItemType;
- static ItemType* GetPrev(const ItemType* item) { return item->m_PrevPool; }
- static ItemType* GetNext(const ItemType* item) { return item->m_NextPool; }
- static ItemType*& AccessPrev(ItemType* item) { return item->m_PrevPool; }
- static ItemType*& AccessNext(ItemType* item) { return item->m_NextPool; }
-};
-
-/*
-Performs defragmentation:
-
-- Updates `pBlockVector->m_pMetadata`.
-- Updates allocations by calling ChangeBlockAllocation() or ChangeOffset().
-- Does not move actual data, only returns requested moves as `moves`.
-*/
-class VmaDefragmentationAlgorithm
-{
- VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm)
-public:
- VmaDefragmentationAlgorithm(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex) :
- m_hAllocator(hAllocator),
- m_pBlockVector(pBlockVector),
- m_CurrentFrameIndex(currentFrameIndex)
- {
- }
- virtual ~VmaDefragmentationAlgorithm()
- {
- }
-
- virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged) = 0;
- virtual void AddAll() = 0;
-
- virtual VkResult Defragment(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove,
- VmaDefragmentationFlags flags) = 0;
-
- virtual VkDeviceSize GetBytesMoved() const = 0;
- virtual uint32_t GetAllocationsMoved() const = 0;
-
-protected:
- VmaAllocator const m_hAllocator;
- VmaBlockVector* const m_pBlockVector;
- const uint32_t m_CurrentFrameIndex;
-
- struct AllocationInfo
- {
- VmaAllocation m_hAllocation;
- VkBool32* m_pChanged;
-
- AllocationInfo() :
- m_hAllocation(VK_NULL_HANDLE),
- m_pChanged(VMA_NULL)
- {
- }
- AllocationInfo(VmaAllocation hAlloc, VkBool32* pChanged) :
- m_hAllocation(hAlloc),
- m_pChanged(pChanged)
- {
- }
- };
-};
-
-class VmaDefragmentationAlgorithm_Generic : public VmaDefragmentationAlgorithm
-{
- VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm_Generic)
-public:
- VmaDefragmentationAlgorithm_Generic(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex,
- bool overlappingMoveSupported);
- virtual ~VmaDefragmentationAlgorithm_Generic();
-
- virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
- virtual void AddAll() { m_AllAllocations = true; }
-
- virtual VkResult Defragment(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove,
- VmaDefragmentationFlags flags);
-
- virtual VkDeviceSize GetBytesMoved() const { return m_BytesMoved; }
- virtual uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; }
-
-private:
- uint32_t m_AllocationCount;
- bool m_AllAllocations;
-
- VkDeviceSize m_BytesMoved;
- uint32_t m_AllocationsMoved;
-
- struct AllocationInfoSizeGreater
- {
- bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const
- {
- return lhs.m_hAllocation->GetSize() > rhs.m_hAllocation->GetSize();
- }
- };
-
- struct AllocationInfoOffsetGreater
- {
- bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const
- {
- return lhs.m_hAllocation->GetOffset() > rhs.m_hAllocation->GetOffset();
- }
- };
-
- struct BlockInfo
- {
- size_t m_OriginalBlockIndex;
- VmaDeviceMemoryBlock* m_pBlock;
- bool m_HasNonMovableAllocations;
- VmaVector< AllocationInfo, VmaStlAllocator > m_Allocations;
-
- BlockInfo(const VkAllocationCallbacks* pAllocationCallbacks) :
- m_OriginalBlockIndex(SIZE_MAX),
- m_pBlock(VMA_NULL),
- m_HasNonMovableAllocations(true),
- m_Allocations(pAllocationCallbacks)
- {
- }
-
- void CalcHasNonMovableAllocations()
- {
- const size_t blockAllocCount = m_pBlock->m_pMetadata->GetAllocationCount();
- const size_t defragmentAllocCount = m_Allocations.size();
- m_HasNonMovableAllocations = blockAllocCount != defragmentAllocCount;
- }
-
- void SortAllocationsBySizeDescending()
- {
- VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoSizeGreater());
- }
-
- void SortAllocationsByOffsetDescending()
- {
- VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoOffsetGreater());
- }
- };
-
- struct BlockPointerLess
- {
- bool operator()(const BlockInfo* pLhsBlockInfo, const VmaDeviceMemoryBlock* pRhsBlock) const
- {
- return pLhsBlockInfo->m_pBlock < pRhsBlock;
- }
- bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
- {
- return pLhsBlockInfo->m_pBlock < pRhsBlockInfo->m_pBlock;
- }
- };
-
- // 1. Blocks with some non-movable allocations go first.
- // 2. Blocks with smaller sumFreeSize go first.
- struct BlockInfoCompareMoveDestination
- {
- bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
- {
- if(pLhsBlockInfo->m_HasNonMovableAllocations && !pRhsBlockInfo->m_HasNonMovableAllocations)
- {
- return true;
- }
- if(!pLhsBlockInfo->m_HasNonMovableAllocations && pRhsBlockInfo->m_HasNonMovableAllocations)
- {
- return false;
- }
- if(pLhsBlockInfo->m_pBlock->m_pMetadata->GetSumFreeSize() < pRhsBlockInfo->m_pBlock->m_pMetadata->GetSumFreeSize())
- {
- return true;
- }
- return false;
- }
- };
-
- typedef VmaVector< BlockInfo*, VmaStlAllocator > BlockInfoVector;
- BlockInfoVector m_Blocks;
-
- VkResult DefragmentRound(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove,
- bool freeOldAllocations);
-
- size_t CalcBlocksWithNonMovableCount() const;
-
- static bool MoveMakesSense(
- size_t dstBlockIndex, VkDeviceSize dstOffset,
- size_t srcBlockIndex, VkDeviceSize srcOffset);
-};
-
-class VmaDefragmentationAlgorithm_Fast : public VmaDefragmentationAlgorithm
-{
- VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm_Fast)
-public:
- VmaDefragmentationAlgorithm_Fast(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex,
- bool overlappingMoveSupported);
- virtual ~VmaDefragmentationAlgorithm_Fast();
-
- virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged) { ++m_AllocationCount; }
- virtual void AddAll() { m_AllAllocations = true; }
-
- virtual VkResult Defragment(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove,
- VmaDefragmentationFlags flags);
-
- virtual VkDeviceSize GetBytesMoved() const { return m_BytesMoved; }
- virtual uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; }
-
-private:
- struct BlockInfo
- {
- size_t origBlockIndex;
- };
-
- class FreeSpaceDatabase
- {
- public:
- FreeSpaceDatabase()
- {
- FreeSpace s = {};
- s.blockInfoIndex = SIZE_MAX;
- for(size_t i = 0; i < MAX_COUNT; ++i)
- {
- m_FreeSpaces[i] = s;
- }
- }
-
- void Register(size_t blockInfoIndex, VkDeviceSize offset, VkDeviceSize size)
- {
- if(size < VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- return;
- }
-
- // Find first invalid or the smallest structure.
- size_t bestIndex = SIZE_MAX;
- for(size_t i = 0; i < MAX_COUNT; ++i)
- {
- // Empty structure.
- if(m_FreeSpaces[i].blockInfoIndex == SIZE_MAX)
- {
- bestIndex = i;
- break;
- }
- if(m_FreeSpaces[i].size < size &&
- (bestIndex == SIZE_MAX || m_FreeSpaces[bestIndex].size > m_FreeSpaces[i].size))
- {
- bestIndex = i;
- }
- }
-
- if(bestIndex != SIZE_MAX)
- {
- m_FreeSpaces[bestIndex].blockInfoIndex = blockInfoIndex;
- m_FreeSpaces[bestIndex].offset = offset;
- m_FreeSpaces[bestIndex].size = size;
- }
- }
-
- bool Fetch(VkDeviceSize alignment, VkDeviceSize size,
- size_t& outBlockInfoIndex, VkDeviceSize& outDstOffset)
- {
- size_t bestIndex = SIZE_MAX;
- VkDeviceSize bestFreeSpaceAfter = 0;
- for(size_t i = 0; i < MAX_COUNT; ++i)
- {
- // Structure is valid.
- if(m_FreeSpaces[i].blockInfoIndex != SIZE_MAX)
- {
- const VkDeviceSize dstOffset = VmaAlignUp(m_FreeSpaces[i].offset, alignment);
- // Allocation fits into this structure.
- if(dstOffset + size <= m_FreeSpaces[i].offset + m_FreeSpaces[i].size)
- {
- const VkDeviceSize freeSpaceAfter = (m_FreeSpaces[i].offset + m_FreeSpaces[i].size) -
- (dstOffset + size);
- if(bestIndex == SIZE_MAX || freeSpaceAfter > bestFreeSpaceAfter)
- {
- bestIndex = i;
- bestFreeSpaceAfter = freeSpaceAfter;
- }
- }
- }
- }
-
- if(bestIndex != SIZE_MAX)
- {
- outBlockInfoIndex = m_FreeSpaces[bestIndex].blockInfoIndex;
- outDstOffset = VmaAlignUp(m_FreeSpaces[bestIndex].offset, alignment);
-
- if(bestFreeSpaceAfter >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- // Leave this structure for remaining empty space.
- const VkDeviceSize alignmentPlusSize = (outDstOffset - m_FreeSpaces[bestIndex].offset) + size;
- m_FreeSpaces[bestIndex].offset += alignmentPlusSize;
- m_FreeSpaces[bestIndex].size -= alignmentPlusSize;
- }
- else
- {
- // This structure becomes invalid.
- m_FreeSpaces[bestIndex].blockInfoIndex = SIZE_MAX;
- }
-
- return true;
- }
-
- return false;
- }
-
- private:
- static const size_t MAX_COUNT = 4;
-
- struct FreeSpace
- {
- size_t blockInfoIndex; // SIZE_MAX means this structure is invalid.
- VkDeviceSize offset;
- VkDeviceSize size;
- } m_FreeSpaces[MAX_COUNT];
- };
-
- const bool m_OverlappingMoveSupported;
-
- uint32_t m_AllocationCount;
- bool m_AllAllocations;
-
- VkDeviceSize m_BytesMoved;
- uint32_t m_AllocationsMoved;
-
- VmaVector< BlockInfo, VmaStlAllocator > m_BlockInfos;
-
- void PreprocessMetadata();
- void PostprocessMetadata();
- void InsertSuballoc(VmaBlockMetadata_Generic* pMetadata, const VmaSuballocation& suballoc);
-};
-
-struct VmaBlockDefragmentationContext
-{
- enum BLOCK_FLAG
- {
- BLOCK_FLAG_USED = 0x00000001,
- };
- uint32_t flags;
- VkBuffer hBuffer;
-};
-
-class VmaBlockVectorDefragmentationContext
-{
- VMA_CLASS_NO_COPY(VmaBlockVectorDefragmentationContext)
-public:
- VkResult res;
- bool mutexLocked;
- VmaVector< VmaBlockDefragmentationContext, VmaStlAllocator > blockContexts;
- VmaVector< VmaDefragmentationMove, VmaStlAllocator > defragmentationMoves;
- uint32_t defragmentationMovesProcessed;
- uint32_t defragmentationMovesCommitted;
- bool hasDefragmentationPlan;
-
- VmaBlockVectorDefragmentationContext(
- VmaAllocator hAllocator,
- VmaPool hCustomPool, // Optional.
- VmaBlockVector* pBlockVector,
- uint32_t currFrameIndex);
- ~VmaBlockVectorDefragmentationContext();
-
- VmaPool GetCustomPool() const { return m_hCustomPool; }
- VmaBlockVector* GetBlockVector() const { return m_pBlockVector; }
- VmaDefragmentationAlgorithm* GetAlgorithm() const { return m_pAlgorithm; }
-
- void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
- void AddAll() { m_AllAllocations = true; }
-
- void Begin(bool overlappingMoveSupported, VmaDefragmentationFlags flags);
-
-private:
- const VmaAllocator m_hAllocator;
- // Null if not from custom pool.
- const VmaPool m_hCustomPool;
- // Redundant, for convenience not to fetch from m_hCustomPool->m_BlockVector or m_hAllocator->m_pBlockVectors.
- VmaBlockVector* const m_pBlockVector;
- const uint32_t m_CurrFrameIndex;
- // Owner of this object.
- VmaDefragmentationAlgorithm* m_pAlgorithm;
-
- struct AllocInfo
- {
- VmaAllocation hAlloc;
- VkBool32* pChanged;
- };
- // Used between constructor and Begin.
- VmaVector< AllocInfo, VmaStlAllocator > m_Allocations;
- bool m_AllAllocations;
-};
-
-struct VmaDefragmentationContext_T
-{
-private:
- VMA_CLASS_NO_COPY(VmaDefragmentationContext_T)
-public:
- VmaDefragmentationContext_T(
- VmaAllocator hAllocator,
- uint32_t currFrameIndex,
- uint32_t flags,
- VmaDefragmentationStats* pStats);
- ~VmaDefragmentationContext_T();
-
- void AddPools(uint32_t poolCount, const VmaPool* pPools);
- void AddAllocations(
- uint32_t allocationCount,
- const VmaAllocation* pAllocations,
- VkBool32* pAllocationsChanged);
-
- /*
- Returns:
- - `VK_SUCCESS` if succeeded and object can be destroyed immediately.
- - `VK_NOT_READY` if succeeded but the object must remain alive until vmaDefragmentationEnd().
- - Negative value if error occurred and object can be destroyed immediately.
- */
- VkResult Defragment(
- VkDeviceSize maxCpuBytesToMove, uint32_t maxCpuAllocationsToMove,
- VkDeviceSize maxGpuBytesToMove, uint32_t maxGpuAllocationsToMove,
- VkCommandBuffer commandBuffer, VmaDefragmentationStats* pStats, VmaDefragmentationFlags flags);
-
- VkResult DefragmentPassBegin(VmaDefragmentationPassInfo* pInfo);
- VkResult DefragmentPassEnd();
-
-private:
- const VmaAllocator m_hAllocator;
- const uint32_t m_CurrFrameIndex;
- const uint32_t m_Flags;
- VmaDefragmentationStats* const m_pStats;
-
- VkDeviceSize m_MaxCpuBytesToMove;
- uint32_t m_MaxCpuAllocationsToMove;
- VkDeviceSize m_MaxGpuBytesToMove;
- uint32_t m_MaxGpuAllocationsToMove;
-
- // Owner of these objects.
- VmaBlockVectorDefragmentationContext* m_DefaultPoolContexts[VK_MAX_MEMORY_TYPES];
- // Owner of these objects.
- VmaVector< VmaBlockVectorDefragmentationContext*, VmaStlAllocator > m_CustomPoolContexts;
-};
-
-#if VMA_RECORDING_ENABLED
-
-class VmaRecorder
-{
-public:
- VmaRecorder();
- VkResult Init(const VmaRecordSettings& settings, bool useMutex);
- void WriteConfiguration(
- const VkPhysicalDeviceProperties& devProps,
- const VkPhysicalDeviceMemoryProperties& memProps,
- uint32_t vulkanApiVersion,
- bool dedicatedAllocationExtensionEnabled,
- bool bindMemory2ExtensionEnabled,
- bool memoryBudgetExtensionEnabled,
- bool deviceCoherentMemoryExtensionEnabled);
- ~VmaRecorder();
-
- void RecordCreateAllocator(uint32_t frameIndex);
- void RecordDestroyAllocator(uint32_t frameIndex);
- void RecordCreatePool(uint32_t frameIndex,
- const VmaPoolCreateInfo& createInfo,
- VmaPool pool);
- void RecordDestroyPool(uint32_t frameIndex, VmaPool pool);
- void RecordAllocateMemory(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- const VmaAllocationCreateInfo& createInfo,
- VmaAllocation allocation);
- void RecordAllocateMemoryPages(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- const VmaAllocationCreateInfo& createInfo,
- uint64_t allocationCount,
- const VmaAllocation* pAllocations);
- void RecordAllocateMemoryForBuffer(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- const VmaAllocationCreateInfo& createInfo,
- VmaAllocation allocation);
- void RecordAllocateMemoryForImage(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- const VmaAllocationCreateInfo& createInfo,
- VmaAllocation allocation);
- void RecordFreeMemory(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordFreeMemoryPages(uint32_t frameIndex,
- uint64_t allocationCount,
- const VmaAllocation* pAllocations);
- void RecordSetAllocationUserData(uint32_t frameIndex,
- VmaAllocation allocation,
- const void* pUserData);
- void RecordCreateLostAllocation(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordMapMemory(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordUnmapMemory(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordFlushAllocation(uint32_t frameIndex,
- VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);
- void RecordInvalidateAllocation(uint32_t frameIndex,
- VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);
- void RecordCreateBuffer(uint32_t frameIndex,
- const VkBufferCreateInfo& bufCreateInfo,
- const VmaAllocationCreateInfo& allocCreateInfo,
- VmaAllocation allocation);
- void RecordCreateImage(uint32_t frameIndex,
- const VkImageCreateInfo& imageCreateInfo,
- const VmaAllocationCreateInfo& allocCreateInfo,
- VmaAllocation allocation);
- void RecordDestroyBuffer(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordDestroyImage(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordTouchAllocation(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordGetAllocationInfo(uint32_t frameIndex,
- VmaAllocation allocation);
- void RecordMakePoolAllocationsLost(uint32_t frameIndex,
- VmaPool pool);
- void RecordDefragmentationBegin(uint32_t frameIndex,
- const VmaDefragmentationInfo2& info,
- VmaDefragmentationContext ctx);
- void RecordDefragmentationEnd(uint32_t frameIndex,
- VmaDefragmentationContext ctx);
- void RecordSetPoolName(uint32_t frameIndex,
- VmaPool pool,
- const char* name);
-
-private:
- struct CallParams
- {
- uint32_t threadId;
- double time;
- };
-
- class UserDataString
- {
- public:
- UserDataString(VmaAllocationCreateFlags allocFlags, const void* pUserData);
- const char* GetString() const { return m_Str; }
-
- private:
- char m_PtrStr[17];
- const char* m_Str;
- };
-
- bool m_UseMutex;
- VmaRecordFlags m_Flags;
- FILE* m_File;
- VMA_MUTEX m_FileMutex;
- std::chrono::time_point m_RecordingStartTime;
-
- void GetBasicParams(CallParams& outParams);
-
- // T must be a pointer type, e.g. VmaAllocation, VmaPool.
- template
- void PrintPointerList(uint64_t count, const T* pItems)
- {
- if(count)
- {
- fprintf(m_File, "%p", pItems[0]);
- for(uint64_t i = 1; i < count; ++i)
- {
- fprintf(m_File, " %p", pItems[i]);
- }
- }
- }
-
- void PrintPointerList(uint64_t count, const VmaAllocation* pItems);
- void Flush();
-};
-
-#endif // #if VMA_RECORDING_ENABLED
-
-/*
-Thread-safe wrapper over VmaPoolAllocator free list, for allocation of VmaAllocation_T objects.
-*/
-class VmaAllocationObjectAllocator
-{
- VMA_CLASS_NO_COPY(VmaAllocationObjectAllocator)
-public:
- VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks);
-
- template VmaAllocation Allocate(Types... args);
- void Free(VmaAllocation hAlloc);
-
-private:
- VMA_MUTEX m_Mutex;
- VmaPoolAllocator m_Allocator;
-};
-
-struct VmaCurrentBudgetData
-{
- VMA_ATOMIC_UINT64 m_BlockBytes[VK_MAX_MEMORY_HEAPS];
- VMA_ATOMIC_UINT64 m_AllocationBytes[VK_MAX_MEMORY_HEAPS];
-
-#if VMA_MEMORY_BUDGET
- VMA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch;
- VMA_RW_MUTEX m_BudgetMutex;
- uint64_t m_VulkanUsage[VK_MAX_MEMORY_HEAPS];
- uint64_t m_VulkanBudget[VK_MAX_MEMORY_HEAPS];
- uint64_t m_BlockBytesAtBudgetFetch[VK_MAX_MEMORY_HEAPS];
-#endif // #if VMA_MEMORY_BUDGET
-
- VmaCurrentBudgetData()
- {
- for(uint32_t heapIndex = 0; heapIndex < VK_MAX_MEMORY_HEAPS; ++heapIndex)
- {
- m_BlockBytes[heapIndex] = 0;
- m_AllocationBytes[heapIndex] = 0;
-#if VMA_MEMORY_BUDGET
- m_VulkanUsage[heapIndex] = 0;
- m_VulkanBudget[heapIndex] = 0;
- m_BlockBytesAtBudgetFetch[heapIndex] = 0;
-#endif
- }
-
-#if VMA_MEMORY_BUDGET
- m_OperationsSinceBudgetFetch = 0;
-#endif
- }
-
- void AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize)
- {
- m_AllocationBytes[heapIndex] += allocationSize;
-#if VMA_MEMORY_BUDGET
- ++m_OperationsSinceBudgetFetch;
-#endif
- }
-
- void RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize)
- {
- VMA_ASSERT(m_AllocationBytes[heapIndex] >= allocationSize); // DELME
- m_AllocationBytes[heapIndex] -= allocationSize;
-#if VMA_MEMORY_BUDGET
- ++m_OperationsSinceBudgetFetch;
-#endif
- }
-};
-
-// Main allocator object.
-struct VmaAllocator_T
-{
- VMA_CLASS_NO_COPY(VmaAllocator_T)
-public:
- bool m_UseMutex;
- uint32_t m_VulkanApiVersion;
- bool m_UseKhrDedicatedAllocation; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0).
- bool m_UseKhrBindMemory2; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0).
- bool m_UseExtMemoryBudget;
- bool m_UseAmdDeviceCoherentMemory;
- bool m_UseKhrBufferDeviceAddress;
- bool m_UseExtMemoryPriority;
- VkDevice m_hDevice;
- VkInstance m_hInstance;
- bool m_AllocationCallbacksSpecified;
- VkAllocationCallbacks m_AllocationCallbacks;
- VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks;
- VmaAllocationObjectAllocator m_AllocationObjectAllocator;
-
- // Each bit (1 << i) is set if HeapSizeLimit is enabled for that heap, so cannot allocate more than the heap size.
- uint32_t m_HeapSizeLimitMask;
-
- VkPhysicalDeviceProperties m_PhysicalDeviceProperties;
- VkPhysicalDeviceMemoryProperties m_MemProps;
-
- // Default pools.
- VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES];
-
- typedef VmaIntrusiveLinkedList DedicatedAllocationLinkedList;
- DedicatedAllocationLinkedList m_DedicatedAllocations[VK_MAX_MEMORY_TYPES];
- VMA_RW_MUTEX m_DedicatedAllocationsMutex[VK_MAX_MEMORY_TYPES];
-
- VmaCurrentBudgetData m_Budget;
- VMA_ATOMIC_UINT32 m_DeviceMemoryCount; // Total number of VkDeviceMemory objects.
-
- VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo);
- VkResult Init(const VmaAllocatorCreateInfo* pCreateInfo);
- ~VmaAllocator_T();
-
- const VkAllocationCallbacks* GetAllocationCallbacks() const
- {
- return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : 0;
- }
- const VmaVulkanFunctions& GetVulkanFunctions() const
- {
- return m_VulkanFunctions;
- }
-
- VkPhysicalDevice GetPhysicalDevice() const { return m_PhysicalDevice; }
-
- VkDeviceSize GetBufferImageGranularity() const
- {
- return VMA_MAX(
- static_cast(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY),
- m_PhysicalDeviceProperties.limits.bufferImageGranularity);
- }
-
- uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; }
- uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; }
-
- uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const
- {
- VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount);
- return m_MemProps.memoryTypes[memTypeIndex].heapIndex;
- }
- // True when specific memory type is HOST_VISIBLE but not HOST_COHERENT.
- bool IsMemoryTypeNonCoherent(uint32_t memTypeIndex) const
- {
- return (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) ==
- VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
- }
- // Minimum alignment for all allocations in specific memory type.
- VkDeviceSize GetMemoryTypeMinAlignment(uint32_t memTypeIndex) const
- {
- return IsMemoryTypeNonCoherent(memTypeIndex) ?
- VMA_MAX((VkDeviceSize)VMA_DEBUG_ALIGNMENT, m_PhysicalDeviceProperties.limits.nonCoherentAtomSize) :
- (VkDeviceSize)VMA_DEBUG_ALIGNMENT;
- }
-
- bool IsIntegratedGpu() const
- {
- return m_PhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
- }
-
- uint32_t GetGlobalMemoryTypeBits() const { return m_GlobalMemoryTypeBits; }
-
-#if VMA_RECORDING_ENABLED
- VmaRecorder* GetRecorder() const { return m_pRecorder; }
-#endif
-
- void GetBufferMemoryRequirements(
- VkBuffer hBuffer,
- VkMemoryRequirements& memReq,
- bool& requiresDedicatedAllocation,
- bool& prefersDedicatedAllocation) const;
- void GetImageMemoryRequirements(
- VkImage hImage,
- VkMemoryRequirements& memReq,
- bool& requiresDedicatedAllocation,
- bool& prefersDedicatedAllocation) const;
-
- // Main allocation function.
- VkResult AllocateMemory(
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- VkBuffer dedicatedBuffer,
- VkBufferUsageFlags dedicatedBufferUsage, // UINT32_MAX when unknown.
- VkImage dedicatedImage,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- size_t allocationCount,
- VmaAllocation* pAllocations);
-
- // Main deallocation function.
- void FreeMemory(
- size_t allocationCount,
- const VmaAllocation* pAllocations);
-
- void CalculateStats(VmaStats* pStats);
-
- void GetBudget(
- VmaBudget* outBudget, uint32_t firstHeap, uint32_t heapCount);
-
-#if VMA_STATS_STRING_ENABLED
- void PrintDetailedMap(class VmaJsonWriter& json);
-#endif
-
- VkResult DefragmentationBegin(
- const VmaDefragmentationInfo2& info,
- VmaDefragmentationStats* pStats,
- VmaDefragmentationContext* pContext);
- VkResult DefragmentationEnd(
- VmaDefragmentationContext context);
-
- VkResult DefragmentationPassBegin(
- VmaDefragmentationPassInfo* pInfo,
- VmaDefragmentationContext context);
- VkResult DefragmentationPassEnd(
- VmaDefragmentationContext context);
-
- void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo);
- bool TouchAllocation(VmaAllocation hAllocation);
-
- VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool);
- void DestroyPool(VmaPool pool);
- void GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats);
-
- void SetCurrentFrameIndex(uint32_t frameIndex);
- uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); }
-
- void MakePoolAllocationsLost(
- VmaPool hPool,
- size_t* pLostAllocationCount);
- VkResult CheckPoolCorruption(VmaPool hPool);
- VkResult CheckCorruption(uint32_t memoryTypeBits);
-
- void CreateLostAllocation(VmaAllocation* pAllocation);
-
- // Call to Vulkan function vkAllocateMemory with accompanying bookkeeping.
- VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory);
- // Call to Vulkan function vkFreeMemory with accompanying bookkeeping.
- void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory);
- // Call to Vulkan function vkBindBufferMemory or vkBindBufferMemory2KHR.
- VkResult BindVulkanBuffer(
- VkDeviceMemory memory,
- VkDeviceSize memoryOffset,
- VkBuffer buffer,
- const void* pNext);
- // Call to Vulkan function vkBindImageMemory or vkBindImageMemory2KHR.
- VkResult BindVulkanImage(
- VkDeviceMemory memory,
- VkDeviceSize memoryOffset,
- VkImage image,
- const void* pNext);
-
- VkResult Map(VmaAllocation hAllocation, void** ppData);
- void Unmap(VmaAllocation hAllocation);
-
- VkResult BindBufferMemory(
- VmaAllocation hAllocation,
- VkDeviceSize allocationLocalOffset,
- VkBuffer hBuffer,
- const void* pNext);
- VkResult BindImageMemory(
- VmaAllocation hAllocation,
- VkDeviceSize allocationLocalOffset,
- VkImage hImage,
- const void* pNext);
-
- VkResult FlushOrInvalidateAllocation(
- VmaAllocation hAllocation,
- VkDeviceSize offset, VkDeviceSize size,
- VMA_CACHE_OPERATION op);
- VkResult FlushOrInvalidateAllocations(
- uint32_t allocationCount,
- const VmaAllocation* allocations,
- const VkDeviceSize* offsets, const VkDeviceSize* sizes,
- VMA_CACHE_OPERATION op);
-
- void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern);
-
- /*
- Returns bit mask of memory types that can support defragmentation on GPU as
- they support creation of required buffer for copy operations.
- */
- uint32_t GetGpuDefragmentationMemoryTypeBits();
-
-private:
- VkDeviceSize m_PreferredLargeHeapBlockSize;
-
- VkPhysicalDevice m_PhysicalDevice;
- VMA_ATOMIC_UINT32 m_CurrentFrameIndex;
- VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized.
-
- VMA_RW_MUTEX m_PoolsMutex;
- typedef VmaIntrusiveLinkedList PoolList;
- // Protected by m_PoolsMutex.
- PoolList m_Pools;
- uint32_t m_NextPoolId;
-
- VmaVulkanFunctions m_VulkanFunctions;
-
- // Global bit mask AND-ed with any memoryTypeBits to disallow certain memory types.
- uint32_t m_GlobalMemoryTypeBits;
-
-#if VMA_RECORDING_ENABLED
- VmaRecorder* m_pRecorder;
-#endif
-
- void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions);
-
-#if VMA_STATIC_VULKAN_FUNCTIONS == 1
- void ImportVulkanFunctions_Static();
-#endif
-
- void ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions);
-
-#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
- void ImportVulkanFunctions_Dynamic();
-#endif
-
- void ValidateVulkanFunctions();
-
- VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex);
-
- VkResult AllocateMemoryOfType(
- VkDeviceSize size,
- VkDeviceSize alignment,
- bool dedicatedAllocation,
- VkBuffer dedicatedBuffer,
- VkBufferUsageFlags dedicatedBufferUsage,
- VkImage dedicatedImage,
- const VmaAllocationCreateInfo& createInfo,
- uint32_t memTypeIndex,
- VmaSuballocationType suballocType,
- size_t allocationCount,
- VmaAllocation* pAllocations);
-
- // Helper function only to be used inside AllocateDedicatedMemory.
- VkResult AllocateDedicatedMemoryPage(
- VkDeviceSize size,
- VmaSuballocationType suballocType,
- uint32_t memTypeIndex,
- const VkMemoryAllocateInfo& allocInfo,
- bool map,
- bool isUserDataString,
- void* pUserData,
- VmaAllocation* pAllocation);
-
- // Allocates and registers new VkDeviceMemory specifically for dedicated allocations.
- VkResult AllocateDedicatedMemory(
- VkDeviceSize size,
- VmaSuballocationType suballocType,
- uint32_t memTypeIndex,
- bool withinBudget,
- bool map,
- bool isUserDataString,
- void* pUserData,
- float priority,
- VkBuffer dedicatedBuffer,
- VkBufferUsageFlags dedicatedBufferUsage,
- VkImage dedicatedImage,
- size_t allocationCount,
- VmaAllocation* pAllocations);
-
- void FreeDedicatedMemory(const VmaAllocation allocation);
-
- /*
- Calculates and returns bit mask of memory types that can support defragmentation
- on GPU as they support creation of required buffer for copy operations.
- */
- uint32_t CalculateGpuDefragmentationMemoryTypeBits() const;
-
- uint32_t CalculateGlobalMemoryTypeBits() const;
-
- bool GetFlushOrInvalidateRange(
- VmaAllocation allocation,
- VkDeviceSize offset, VkDeviceSize size,
- VkMappedMemoryRange& outRange) const;
-
-#if VMA_MEMORY_BUDGET
- void UpdateVulkanBudget();
-#endif // #if VMA_MEMORY_BUDGET
-};
-
-////////////////////////////////////////////////////////////////////////////////
-// Memory allocation #2 after VmaAllocator_T definition
-
-static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment)
-{
- return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment);
-}
-
-static void VmaFree(VmaAllocator hAllocator, void* ptr)
-{
- VmaFree(&hAllocator->m_AllocationCallbacks, ptr);
-}
-
-template
-static T* VmaAllocate(VmaAllocator hAllocator)
-{
- return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
-}
-
-template
-static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
-{
- return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
-}
-
-template
-static void vma_delete(VmaAllocator hAllocator, T* ptr)
-{
- if(ptr != VMA_NULL)
- {
- ptr->~T();
- VmaFree(hAllocator, ptr);
- }
-}
-
-template
-static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
-{
- if(ptr != VMA_NULL)
- {
- for(size_t i = count; i--; )
- ptr[i].~T();
- VmaFree(hAllocator, ptr);
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaStringBuilder
-
-#if VMA_STATS_STRING_ENABLED
-
-class VmaStringBuilder
-{
-public:
- VmaStringBuilder(VmaAllocator alloc) : m_Data(VmaStlAllocator(alloc->GetAllocationCallbacks())) { }
- size_t GetLength() const { return m_Data.size(); }
- const char* GetData() const { return m_Data.data(); }
-
- void Add(char ch) { m_Data.push_back(ch); }
- void Add(const char* pStr);
- void AddNewLine() { Add('\n'); }
- void AddNumber(uint32_t num);
- void AddNumber(uint64_t num);
- void AddPointer(const void* ptr);
-
-private:
- VmaVector< char, VmaStlAllocator > m_Data;
-};
-
-void VmaStringBuilder::Add(const char* pStr)
-{
- const size_t strLen = strlen(pStr);
- if(strLen > 0)
- {
- const size_t oldCount = m_Data.size();
- m_Data.resize(oldCount + strLen);
- memcpy(m_Data.data() + oldCount, pStr, strLen);
- }
-}
-
-void VmaStringBuilder::AddNumber(uint32_t num)
-{
- char buf[11];
- buf[10] = '\0';
- char *p = &buf[10];
- do
- {
- *--p = '0' + (num % 10);
- num /= 10;
- }
- while(num);
- Add(p);
-}
-
-void VmaStringBuilder::AddNumber(uint64_t num)
-{
- char buf[21];
- buf[20] = '\0';
- char *p = &buf[20];
- do
- {
- *--p = '0' + (num % 10);
- num /= 10;
- }
- while(num);
- Add(p);
-}
-
-void VmaStringBuilder::AddPointer(const void* ptr)
-{
- char buf[21];
- VmaPtrToStr(buf, sizeof(buf), ptr);
- Add(buf);
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaJsonWriter
-
-#if VMA_STATS_STRING_ENABLED
-
-class VmaJsonWriter
-{
- VMA_CLASS_NO_COPY(VmaJsonWriter)
-public:
- VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb);
- ~VmaJsonWriter();
-
- void BeginObject(bool singleLine = false);
- void EndObject();
-
- void BeginArray(bool singleLine = false);
- void EndArray();
-
- void WriteString(const char* pStr);
- void BeginString(const char* pStr = VMA_NULL);
- void ContinueString(const char* pStr);
- void ContinueString(uint32_t n);
- void ContinueString(uint64_t n);
- void ContinueString_Pointer(const void* ptr);
- void EndString(const char* pStr = VMA_NULL);
-
- void WriteNumber(uint32_t n);
- void WriteNumber(uint64_t n);
- void WriteBool(bool b);
- void WriteNull();
-
-private:
- static const char* const INDENT;
-
- enum COLLECTION_TYPE
- {
- COLLECTION_TYPE_OBJECT,
- COLLECTION_TYPE_ARRAY,
- };
- struct StackItem
- {
- COLLECTION_TYPE type;
- uint32_t valueCount;
- bool singleLineMode;
- };
-
- VmaStringBuilder& m_SB;
- VmaVector< StackItem, VmaStlAllocator > m_Stack;
- bool m_InsideString;
-
- void BeginValue(bool isString);
- void WriteIndent(bool oneLess = false);
-};
-
-const char* const VmaJsonWriter::INDENT = " ";
-
-VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb) :
- m_SB(sb),
- m_Stack(VmaStlAllocator(pAllocationCallbacks)),
- m_InsideString(false)
-{
-}
-
-VmaJsonWriter::~VmaJsonWriter()
-{
- VMA_ASSERT(!m_InsideString);
- VMA_ASSERT(m_Stack.empty());
-}
-
-void VmaJsonWriter::BeginObject(bool singleLine)
-{
- VMA_ASSERT(!m_InsideString);
-
- BeginValue(false);
- m_SB.Add('{');
-
- StackItem item;
- item.type = COLLECTION_TYPE_OBJECT;
- item.valueCount = 0;
- item.singleLineMode = singleLine;
- m_Stack.push_back(item);
-}
-
-void VmaJsonWriter::EndObject()
-{
- VMA_ASSERT(!m_InsideString);
-
- WriteIndent(true);
- m_SB.Add('}');
-
- VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT);
- m_Stack.pop_back();
-}
-
-void VmaJsonWriter::BeginArray(bool singleLine)
-{
- VMA_ASSERT(!m_InsideString);
-
- BeginValue(false);
- m_SB.Add('[');
-
- StackItem item;
- item.type = COLLECTION_TYPE_ARRAY;
- item.valueCount = 0;
- item.singleLineMode = singleLine;
- m_Stack.push_back(item);
-}
-
-void VmaJsonWriter::EndArray()
-{
- VMA_ASSERT(!m_InsideString);
-
- WriteIndent(true);
- m_SB.Add(']');
-
- VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY);
- m_Stack.pop_back();
-}
-
-void VmaJsonWriter::WriteString(const char* pStr)
-{
- BeginString(pStr);
- EndString();
-}
-
-void VmaJsonWriter::BeginString(const char* pStr)
-{
- VMA_ASSERT(!m_InsideString);
-
- BeginValue(true);
- m_SB.Add('"');
- m_InsideString = true;
- if(pStr != VMA_NULL && pStr[0] != '\0')
- {
- ContinueString(pStr);
- }
-}
-
-void VmaJsonWriter::ContinueString(const char* pStr)
-{
- VMA_ASSERT(m_InsideString);
-
- const size_t strLen = strlen(pStr);
- for(size_t i = 0; i < strLen; ++i)
- {
- char ch = pStr[i];
- if(ch == '\\')
- {
- m_SB.Add("\\\\");
- }
- else if(ch == '"')
- {
- m_SB.Add("\\\"");
- }
- else if(ch >= 32)
- {
- m_SB.Add(ch);
- }
- else switch(ch)
- {
- case '\b':
- m_SB.Add("\\b");
- break;
- case '\f':
- m_SB.Add("\\f");
- break;
- case '\n':
- m_SB.Add("\\n");
- break;
- case '\r':
- m_SB.Add("\\r");
- break;
- case '\t':
- m_SB.Add("\\t");
- break;
- default:
- VMA_ASSERT(0 && "Character not currently supported.");
- break;
- }
- }
-}
-
-void VmaJsonWriter::ContinueString(uint32_t n)
-{
- VMA_ASSERT(m_InsideString);
- m_SB.AddNumber(n);
-}
-
-void VmaJsonWriter::ContinueString(uint64_t n)
-{
- VMA_ASSERT(m_InsideString);
- m_SB.AddNumber(n);
-}
-
-void VmaJsonWriter::ContinueString_Pointer(const void* ptr)
-{
- VMA_ASSERT(m_InsideString);
- m_SB.AddPointer(ptr);
-}
-
-void VmaJsonWriter::EndString(const char* pStr)
-{
- VMA_ASSERT(m_InsideString);
- if(pStr != VMA_NULL && pStr[0] != '\0')
- {
- ContinueString(pStr);
- }
- m_SB.Add('"');
- m_InsideString = false;
-}
-
-void VmaJsonWriter::WriteNumber(uint32_t n)
-{
- VMA_ASSERT(!m_InsideString);
- BeginValue(false);
- m_SB.AddNumber(n);
-}
-
-void VmaJsonWriter::WriteNumber(uint64_t n)
-{
- VMA_ASSERT(!m_InsideString);
- BeginValue(false);
- m_SB.AddNumber(n);
-}
-
-void VmaJsonWriter::WriteBool(bool b)
-{
- VMA_ASSERT(!m_InsideString);
- BeginValue(false);
- m_SB.Add(b ? "true" : "false");
-}
-
-void VmaJsonWriter::WriteNull()
-{
- VMA_ASSERT(!m_InsideString);
- BeginValue(false);
- m_SB.Add("null");
-}
-
-void VmaJsonWriter::BeginValue(bool isString)
-{
- if(!m_Stack.empty())
- {
- StackItem& currItem = m_Stack.back();
- if(currItem.type == COLLECTION_TYPE_OBJECT &&
- currItem.valueCount % 2 == 0)
- {
- VMA_ASSERT(isString);
- }
-
- if(currItem.type == COLLECTION_TYPE_OBJECT &&
- currItem.valueCount % 2 != 0)
- {
- m_SB.Add(": ");
- }
- else if(currItem.valueCount > 0)
- {
- m_SB.Add(", ");
- WriteIndent();
- }
- else
- {
- WriteIndent();
- }
- ++currItem.valueCount;
- }
-}
-
-void VmaJsonWriter::WriteIndent(bool oneLess)
-{
- if(!m_Stack.empty() && !m_Stack.back().singleLineMode)
- {
- m_SB.AddNewLine();
-
- size_t count = m_Stack.size();
- if(count > 0 && oneLess)
- {
- --count;
- }
- for(size_t i = 0; i < count; ++i)
- {
- m_SB.Add(INDENT);
- }
- }
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-////////////////////////////////////////////////////////////////////////////////
-
-void VmaAllocation_T::SetUserData(VmaAllocator hAllocator, void* pUserData)
-{
- if(IsUserDataString())
- {
- VMA_ASSERT(pUserData == VMA_NULL || pUserData != m_pUserData);
-
- FreeUserDataString(hAllocator);
-
- if(pUserData != VMA_NULL)
- {
- m_pUserData = VmaCreateStringCopy(hAllocator->GetAllocationCallbacks(), (const char*)pUserData);
- }
- }
- else
- {
- m_pUserData = pUserData;
- }
-}
-
-void VmaAllocation_T::ChangeBlockAllocation(
- VmaAllocator hAllocator,
- VmaDeviceMemoryBlock* block,
- VkDeviceSize offset)
-{
- VMA_ASSERT(block != VMA_NULL);
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
-
- // Move mapping reference counter from old block to new block.
- if(block != m_BlockAllocation.m_Block)
- {
- uint32_t mapRefCount = m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP;
- if(IsPersistentMap())
- ++mapRefCount;
- m_BlockAllocation.m_Block->Unmap(hAllocator, mapRefCount);
- block->Map(hAllocator, mapRefCount, VMA_NULL);
- }
-
- m_BlockAllocation.m_Block = block;
- m_BlockAllocation.m_Offset = offset;
-}
-
-void VmaAllocation_T::ChangeOffset(VkDeviceSize newOffset)
-{
- VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
- m_BlockAllocation.m_Offset = newOffset;
-}
-
-VkDeviceSize VmaAllocation_T::GetOffset() const
-{
- switch(m_Type)
- {
- case ALLOCATION_TYPE_BLOCK:
- return m_BlockAllocation.m_Offset;
- case ALLOCATION_TYPE_DEDICATED:
- return 0;
- default:
- VMA_ASSERT(0);
- return 0;
- }
-}
-
-VkDeviceMemory VmaAllocation_T::GetMemory() const
-{
- switch(m_Type)
- {
- case ALLOCATION_TYPE_BLOCK:
- return m_BlockAllocation.m_Block->GetDeviceMemory();
- case ALLOCATION_TYPE_DEDICATED:
- return m_DedicatedAllocation.m_hMemory;
- default:
- VMA_ASSERT(0);
- return VK_NULL_HANDLE;
- }
-}
-
-void* VmaAllocation_T::GetMappedData() const
-{
- switch(m_Type)
- {
- case ALLOCATION_TYPE_BLOCK:
- if(m_MapCount != 0)
- {
- void* pBlockData = m_BlockAllocation.m_Block->GetMappedData();
- VMA_ASSERT(pBlockData != VMA_NULL);
- return (char*)pBlockData + m_BlockAllocation.m_Offset;
- }
- else
- {
- return VMA_NULL;
- }
- break;
- case ALLOCATION_TYPE_DEDICATED:
- VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0));
- return m_DedicatedAllocation.m_pMappedData;
- default:
- VMA_ASSERT(0);
- return VMA_NULL;
- }
-}
-
-bool VmaAllocation_T::CanBecomeLost() const
-{
- switch(m_Type)
- {
- case ALLOCATION_TYPE_BLOCK:
- return m_BlockAllocation.m_CanBecomeLost;
- case ALLOCATION_TYPE_DEDICATED:
- return false;
- default:
- VMA_ASSERT(0);
- return false;
- }
-}
-
-bool VmaAllocation_T::MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
-{
- VMA_ASSERT(CanBecomeLost());
-
- /*
- Warning: This is a carefully designed algorithm.
- Do not modify unless you really know what you're doing :)
- */
- uint32_t localLastUseFrameIndex = GetLastUseFrameIndex();
- for(;;)
- {
- if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
- {
- VMA_ASSERT(0);
- return false;
- }
- else if(localLastUseFrameIndex + frameInUseCount >= currentFrameIndex)
- {
- return false;
- }
- else // Last use time earlier than current time.
- {
- if(CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, VMA_FRAME_INDEX_LOST))
- {
- // Setting hAllocation.LastUseFrameIndex atomic to VMA_FRAME_INDEX_LOST is enough to mark it as LOST.
- // Calling code just needs to unregister this allocation in owning VmaDeviceMemoryBlock.
- return true;
- }
- }
- }
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-// Correspond to values of enum VmaSuballocationType.
-static const char* VMA_SUBALLOCATION_TYPE_NAMES[] = {
- "FREE",
- "UNKNOWN",
- "BUFFER",
- "IMAGE_UNKNOWN",
- "IMAGE_LINEAR",
- "IMAGE_OPTIMAL",
-};
-
-void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const
-{
- json.WriteString("Type");
- json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[m_SuballocationType]);
-
- json.WriteString("Size");
- json.WriteNumber(m_Size);
-
- if(m_pUserData != VMA_NULL)
- {
- json.WriteString("UserData");
- if(IsUserDataString())
- {
- json.WriteString((const char*)m_pUserData);
- }
- else
- {
- json.BeginString();
- json.ContinueString_Pointer(m_pUserData);
- json.EndString();
- }
- }
-
- json.WriteString("CreationFrameIndex");
- json.WriteNumber(m_CreationFrameIndex);
-
- json.WriteString("LastUseFrameIndex");
- json.WriteNumber(GetLastUseFrameIndex());
-
- if(m_BufferImageUsage != 0)
- {
- json.WriteString("Usage");
- json.WriteNumber(m_BufferImageUsage);
- }
-}
-
-#endif
-
-void VmaAllocation_T::FreeUserDataString(VmaAllocator hAllocator)
-{
- VMA_ASSERT(IsUserDataString());
- VmaFreeString(hAllocator->GetAllocationCallbacks(), (char*)m_pUserData);
- m_pUserData = VMA_NULL;
-}
-
-void VmaAllocation_T::BlockAllocMap()
-{
- VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
-
- if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F)
- {
- ++m_MapCount;
- }
- else
- {
- VMA_ASSERT(0 && "Allocation mapped too many times simultaneously.");
- }
-}
-
-void VmaAllocation_T::BlockAllocUnmap()
-{
- VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
-
- if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0)
- {
- --m_MapCount;
- }
- else
- {
- VMA_ASSERT(0 && "Unmapping allocation not previously mapped.");
- }
-}
-
-VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData)
-{
- VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
-
- if(m_MapCount != 0)
- {
- if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F)
- {
- VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL);
- *ppData = m_DedicatedAllocation.m_pMappedData;
- ++m_MapCount;
- return VK_SUCCESS;
- }
- else
- {
- VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously.");
- return VK_ERROR_MEMORY_MAP_FAILED;
- }
- }
- else
- {
- VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
- hAllocator->m_hDevice,
- m_DedicatedAllocation.m_hMemory,
- 0, // offset
- VK_WHOLE_SIZE,
- 0, // flags
- ppData);
- if(result == VK_SUCCESS)
- {
- m_DedicatedAllocation.m_pMappedData = *ppData;
- m_MapCount = 1;
- }
- return result;
- }
-}
-
-void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator)
-{
- VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
-
- if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0)
- {
- --m_MapCount;
- if(m_MapCount == 0)
- {
- m_DedicatedAllocation.m_pMappedData = VMA_NULL;
- (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(
- hAllocator->m_hDevice,
- m_DedicatedAllocation.m_hMemory);
- }
- }
- else
- {
- VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped.");
- }
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-static void VmaPrintStatInfo(VmaJsonWriter& json, const VmaStatInfo& stat)
-{
- json.BeginObject();
-
- json.WriteString("Blocks");
- json.WriteNumber(stat.blockCount);
-
- json.WriteString("Allocations");
- json.WriteNumber(stat.allocationCount);
-
- json.WriteString("UnusedRanges");
- json.WriteNumber(stat.unusedRangeCount);
-
- json.WriteString("UsedBytes");
- json.WriteNumber(stat.usedBytes);
-
- json.WriteString("UnusedBytes");
- json.WriteNumber(stat.unusedBytes);
-
- if(stat.allocationCount > 1)
- {
- json.WriteString("AllocationSize");
- json.BeginObject(true);
- json.WriteString("Min");
- json.WriteNumber(stat.allocationSizeMin);
- json.WriteString("Avg");
- json.WriteNumber(stat.allocationSizeAvg);
- json.WriteString("Max");
- json.WriteNumber(stat.allocationSizeMax);
- json.EndObject();
- }
-
- if(stat.unusedRangeCount > 1)
- {
- json.WriteString("UnusedRangeSize");
- json.BeginObject(true);
- json.WriteString("Min");
- json.WriteNumber(stat.unusedRangeSizeMin);
- json.WriteString("Avg");
- json.WriteNumber(stat.unusedRangeSizeAvg);
- json.WriteString("Max");
- json.WriteNumber(stat.unusedRangeSizeMax);
- json.EndObject();
- }
-
- json.EndObject();
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-struct VmaSuballocationItemSizeLess
-{
- bool operator()(
- const VmaSuballocationList::iterator lhs,
- const VmaSuballocationList::iterator rhs) const
- {
- return lhs->size < rhs->size;
- }
- bool operator()(
- const VmaSuballocationList::iterator lhs,
- VkDeviceSize rhsSize) const
- {
- return lhs->size < rhsSize;
- }
-};
-
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaBlockMetadata
-
-VmaBlockMetadata::VmaBlockMetadata(VmaAllocator hAllocator) :
- m_Size(0),
- m_pAllocationCallbacks(hAllocator->GetAllocationCallbacks())
-{
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-void VmaBlockMetadata::PrintDetailedMap_Begin(class VmaJsonWriter& json,
- VkDeviceSize unusedBytes,
- size_t allocationCount,
- size_t unusedRangeCount) const
-{
- json.BeginObject();
-
- json.WriteString("TotalBytes");
- json.WriteNumber(GetSize());
-
- json.WriteString("UnusedBytes");
- json.WriteNumber(unusedBytes);
-
- json.WriteString("Allocations");
- json.WriteNumber((uint64_t)allocationCount);
-
- json.WriteString("UnusedRanges");
- json.WriteNumber((uint64_t)unusedRangeCount);
-
- json.WriteString("Suballocations");
- json.BeginArray();
-}
-
-void VmaBlockMetadata::PrintDetailedMap_Allocation(class VmaJsonWriter& json,
- VkDeviceSize offset,
- VmaAllocation hAllocation) const
-{
- json.BeginObject(true);
-
- json.WriteString("Offset");
- json.WriteNumber(offset);
-
- hAllocation->PrintParameters(json);
-
- json.EndObject();
-}
-
-void VmaBlockMetadata::PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,
- VkDeviceSize offset,
- VkDeviceSize size) const
-{
- json.BeginObject(true);
-
- json.WriteString("Offset");
- json.WriteNumber(offset);
-
- json.WriteString("Type");
- json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[VMA_SUBALLOCATION_TYPE_FREE]);
-
- json.WriteString("Size");
- json.WriteNumber(size);
-
- json.EndObject();
-}
-
-void VmaBlockMetadata::PrintDetailedMap_End(class VmaJsonWriter& json) const
-{
- json.EndArray();
- json.EndObject();
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaBlockMetadata_Generic
-
-VmaBlockMetadata_Generic::VmaBlockMetadata_Generic(VmaAllocator hAllocator) :
- VmaBlockMetadata(hAllocator),
- m_FreeCount(0),
- m_SumFreeSize(0),
- m_Suballocations(VmaStlAllocator(hAllocator->GetAllocationCallbacks())),
- m_FreeSuballocationsBySize(VmaStlAllocator(hAllocator->GetAllocationCallbacks()))
-{
-}
-
-VmaBlockMetadata_Generic::~VmaBlockMetadata_Generic()
-{
-}
-
-void VmaBlockMetadata_Generic::Init(VkDeviceSize size)
-{
- VmaBlockMetadata::Init(size);
-
- m_FreeCount = 1;
- m_SumFreeSize = size;
-
- VmaSuballocation suballoc = {};
- suballoc.offset = 0;
- suballoc.size = size;
- suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- suballoc.hAllocation = VK_NULL_HANDLE;
-
- VMA_ASSERT(size > VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER);
- m_Suballocations.push_back(suballoc);
- VmaSuballocationList::iterator suballocItem = m_Suballocations.end();
- --suballocItem;
- m_FreeSuballocationsBySize.push_back(suballocItem);
-}
-
-bool VmaBlockMetadata_Generic::Validate() const
-{
- VMA_VALIDATE(!m_Suballocations.empty());
-
- // Expected offset of new suballocation as calculated from previous ones.
- VkDeviceSize calculatedOffset = 0;
- // Expected number of free suballocations as calculated from traversing their list.
- uint32_t calculatedFreeCount = 0;
- // Expected sum size of free suballocations as calculated from traversing their list.
- VkDeviceSize calculatedSumFreeSize = 0;
- // Expected number of free suballocations that should be registered in
- // m_FreeSuballocationsBySize calculated from traversing their list.
- size_t freeSuballocationsToRegister = 0;
- // True if previous visited suballocation was free.
- bool prevFree = false;
-
- for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
- suballocItem != m_Suballocations.cend();
- ++suballocItem)
- {
- const VmaSuballocation& subAlloc = *suballocItem;
-
- // Actual offset of this suballocation doesn't match expected one.
- VMA_VALIDATE(subAlloc.offset == calculatedOffset);
-
- const bool currFree = (subAlloc.type == VMA_SUBALLOCATION_TYPE_FREE);
- // Two adjacent free suballocations are invalid. They should be merged.
- VMA_VALIDATE(!prevFree || !currFree);
-
- VMA_VALIDATE(currFree == (subAlloc.hAllocation == VK_NULL_HANDLE));
-
- if(currFree)
- {
- calculatedSumFreeSize += subAlloc.size;
- ++calculatedFreeCount;
- if(subAlloc.size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- ++freeSuballocationsToRegister;
- }
-
- // Margin required between allocations - every free space must be at least that large.
- VMA_VALIDATE(subAlloc.size >= VMA_DEBUG_MARGIN);
- }
- else
- {
- VMA_VALIDATE(subAlloc.hAllocation->GetOffset() == subAlloc.offset);
- VMA_VALIDATE(subAlloc.hAllocation->GetSize() == subAlloc.size);
-
- // Margin required between allocations - previous allocation must be free.
- VMA_VALIDATE(VMA_DEBUG_MARGIN == 0 || prevFree);
- }
-
- calculatedOffset += subAlloc.size;
- prevFree = currFree;
- }
-
- // Number of free suballocations registered in m_FreeSuballocationsBySize doesn't
- // match expected one.
- VMA_VALIDATE(m_FreeSuballocationsBySize.size() == freeSuballocationsToRegister);
-
- VkDeviceSize lastSize = 0;
- for(size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)
- {
- VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i];
-
- // Only free suballocations can be registered in m_FreeSuballocationsBySize.
- VMA_VALIDATE(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE);
- // They must be sorted by size ascending.
- VMA_VALIDATE(suballocItem->size >= lastSize);
-
- lastSize = suballocItem->size;
- }
-
- // Check if totals match calculated values.
- VMA_VALIDATE(ValidateFreeSuballocationList());
- VMA_VALIDATE(calculatedOffset == GetSize());
- VMA_VALIDATE(calculatedSumFreeSize == m_SumFreeSize);
- VMA_VALIDATE(calculatedFreeCount == m_FreeCount);
-
- return true;
-}
-
-VkDeviceSize VmaBlockMetadata_Generic::GetUnusedRangeSizeMax() const
-{
- if(!m_FreeSuballocationsBySize.empty())
- {
- return m_FreeSuballocationsBySize.back()->size;
- }
- else
- {
- return 0;
- }
-}
-
-bool VmaBlockMetadata_Generic::IsEmpty() const
-{
- return (m_Suballocations.size() == 1) && (m_FreeCount == 1);
-}
-
-void VmaBlockMetadata_Generic::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
-{
- outInfo.blockCount = 1;
-
- const uint32_t rangeCount = (uint32_t)m_Suballocations.size();
- outInfo.allocationCount = rangeCount - m_FreeCount;
- outInfo.unusedRangeCount = m_FreeCount;
-
- outInfo.unusedBytes = m_SumFreeSize;
- outInfo.usedBytes = GetSize() - outInfo.unusedBytes;
-
- outInfo.allocationSizeMin = UINT64_MAX;
- outInfo.allocationSizeMax = 0;
- outInfo.unusedRangeSizeMin = UINT64_MAX;
- outInfo.unusedRangeSizeMax = 0;
-
- for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
- suballocItem != m_Suballocations.cend();
- ++suballocItem)
- {
- const VmaSuballocation& suballoc = *suballocItem;
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
- outInfo.allocationSizeMax = VMA_MAX(outInfo.allocationSizeMax, suballoc.size);
- }
- else
- {
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, suballoc.size);
- outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, suballoc.size);
- }
- }
-}
-
-void VmaBlockMetadata_Generic::AddPoolStats(VmaPoolStats& inoutStats) const
-{
- const uint32_t rangeCount = (uint32_t)m_Suballocations.size();
-
- inoutStats.size += GetSize();
- inoutStats.unusedSize += m_SumFreeSize;
- inoutStats.allocationCount += rangeCount - m_FreeCount;
- inoutStats.unusedRangeCount += m_FreeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, GetUnusedRangeSizeMax());
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-void VmaBlockMetadata_Generic::PrintDetailedMap(class VmaJsonWriter& json) const
-{
- PrintDetailedMap_Begin(json,
- m_SumFreeSize, // unusedBytes
- m_Suballocations.size() - (size_t)m_FreeCount, // allocationCount
- m_FreeCount); // unusedRangeCount
-
- size_t i = 0;
- for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
- suballocItem != m_Suballocations.cend();
- ++suballocItem, ++i)
- {
- if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- PrintDetailedMap_UnusedRange(json, suballocItem->offset, suballocItem->size);
- }
- else
- {
- PrintDetailedMap_Allocation(json, suballocItem->offset, suballocItem->hAllocation);
- }
- }
-
- PrintDetailedMap_End(json);
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-bool VmaBlockMetadata_Generic::CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- bool upperAddress,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest)
-{
- VMA_ASSERT(allocSize > 0);
- VMA_ASSERT(!upperAddress);
- VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
- VMA_ASSERT(pAllocationRequest != VMA_NULL);
- VMA_HEAVY_ASSERT(Validate());
-
- pAllocationRequest->type = VmaAllocationRequestType::Normal;
-
- // There is not enough total free space in this block to fullfill the request: Early return.
- if(canMakeOtherLost == false &&
- m_SumFreeSize < allocSize + 2 * VMA_DEBUG_MARGIN)
- {
- return false;
- }
-
- // New algorithm, efficiently searching freeSuballocationsBySize.
- const size_t freeSuballocCount = m_FreeSuballocationsBySize.size();
- if(freeSuballocCount > 0)
- {
- if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT)
- {
- // Find first free suballocation with size not less than allocSize + 2 * VMA_DEBUG_MARGIN.
- VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
- m_FreeSuballocationsBySize.data(),
- m_FreeSuballocationsBySize.data() + freeSuballocCount,
- allocSize + 2 * VMA_DEBUG_MARGIN,
- VmaSuballocationItemSizeLess());
- size_t index = it - m_FreeSuballocationsBySize.data();
- for(; index < freeSuballocCount; ++index)
- {
- if(CheckAllocation(
- currentFrameIndex,
- frameInUseCount,
- bufferImageGranularity,
- allocSize,
- allocAlignment,
- allocType,
- m_FreeSuballocationsBySize[index],
- false, // canMakeOtherLost
- &pAllocationRequest->offset,
- &pAllocationRequest->itemsToMakeLostCount,
- &pAllocationRequest->sumFreeSize,
- &pAllocationRequest->sumItemSize))
- {
- pAllocationRequest->item = m_FreeSuballocationsBySize[index];
- return true;
- }
- }
- }
- else if(strategy == VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET)
- {
- for(VmaSuballocationList::iterator it = m_Suballocations.begin();
- it != m_Suballocations.end();
- ++it)
- {
- if(it->type == VMA_SUBALLOCATION_TYPE_FREE && CheckAllocation(
- currentFrameIndex,
- frameInUseCount,
- bufferImageGranularity,
- allocSize,
- allocAlignment,
- allocType,
- it,
- false, // canMakeOtherLost
- &pAllocationRequest->offset,
- &pAllocationRequest->itemsToMakeLostCount,
- &pAllocationRequest->sumFreeSize,
- &pAllocationRequest->sumItemSize))
- {
- pAllocationRequest->item = it;
- return true;
- }
- }
- }
- else // WORST_FIT, FIRST_FIT
- {
- // Search staring from biggest suballocations.
- for(size_t index = freeSuballocCount; index--; )
- {
- if(CheckAllocation(
- currentFrameIndex,
- frameInUseCount,
- bufferImageGranularity,
- allocSize,
- allocAlignment,
- allocType,
- m_FreeSuballocationsBySize[index],
- false, // canMakeOtherLost
- &pAllocationRequest->offset,
- &pAllocationRequest->itemsToMakeLostCount,
- &pAllocationRequest->sumFreeSize,
- &pAllocationRequest->sumItemSize))
- {
- pAllocationRequest->item = m_FreeSuballocationsBySize[index];
- return true;
- }
- }
- }
- }
-
- if(canMakeOtherLost)
- {
- // Brute-force algorithm. TODO: Come up with something better.
-
- bool found = false;
- VmaAllocationRequest tmpAllocRequest = {};
- tmpAllocRequest.type = VmaAllocationRequestType::Normal;
- for(VmaSuballocationList::iterator suballocIt = m_Suballocations.begin();
- suballocIt != m_Suballocations.end();
- ++suballocIt)
- {
- if(suballocIt->type == VMA_SUBALLOCATION_TYPE_FREE ||
- suballocIt->hAllocation->CanBecomeLost())
- {
- if(CheckAllocation(
- currentFrameIndex,
- frameInUseCount,
- bufferImageGranularity,
- allocSize,
- allocAlignment,
- allocType,
- suballocIt,
- canMakeOtherLost,
- &tmpAllocRequest.offset,
- &tmpAllocRequest.itemsToMakeLostCount,
- &tmpAllocRequest.sumFreeSize,
- &tmpAllocRequest.sumItemSize))
- {
- if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT)
- {
- *pAllocationRequest = tmpAllocRequest;
- pAllocationRequest->item = suballocIt;
- break;
- }
- if(!found || tmpAllocRequest.CalcCost() < pAllocationRequest->CalcCost())
- {
- *pAllocationRequest = tmpAllocRequest;
- pAllocationRequest->item = suballocIt;
- found = true;
- }
- }
- }
- }
-
- return found;
- }
-
- return false;
-}
-
-bool VmaBlockMetadata_Generic::MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest)
-{
- VMA_ASSERT(pAllocationRequest && pAllocationRequest->type == VmaAllocationRequestType::Normal);
-
- while(pAllocationRequest->itemsToMakeLostCount > 0)
- {
- if(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- ++pAllocationRequest->item;
- }
- VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
- VMA_ASSERT(pAllocationRequest->item->hAllocation != VK_NULL_HANDLE);
- VMA_ASSERT(pAllocationRequest->item->hAllocation->CanBecomeLost());
- if(pAllocationRequest->item->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
- {
- pAllocationRequest->item = FreeSuballocation(pAllocationRequest->item);
- --pAllocationRequest->itemsToMakeLostCount;
- }
- else
- {
- return false;
- }
- }
-
- VMA_HEAVY_ASSERT(Validate());
- VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
- VMA_ASSERT(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE);
-
- return true;
-}
-
-uint32_t VmaBlockMetadata_Generic::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
-{
- uint32_t lostAllocationCount = 0;
- for(VmaSuballocationList::iterator it = m_Suballocations.begin();
- it != m_Suballocations.end();
- ++it)
- {
- if(it->type != VMA_SUBALLOCATION_TYPE_FREE &&
- it->hAllocation->CanBecomeLost() &&
- it->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
- {
- it = FreeSuballocation(it);
- ++lostAllocationCount;
- }
- }
- return lostAllocationCount;
-}
-
-VkResult VmaBlockMetadata_Generic::CheckCorruption(const void* pBlockData)
-{
- for(VmaSuballocationList::iterator it = m_Suballocations.begin();
- it != m_Suballocations.end();
- ++it)
- {
- if(it->type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- if(!VmaValidateMagicValue(pBlockData, it->offset - VMA_DEBUG_MARGIN))
- {
- VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!");
- return VK_ERROR_VALIDATION_FAILED_EXT;
- }
- if(!VmaValidateMagicValue(pBlockData, it->offset + it->size))
- {
- VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
- return VK_ERROR_VALIDATION_FAILED_EXT;
- }
- }
- }
-
- return VK_SUCCESS;
-}
-
-void VmaBlockMetadata_Generic::Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- VmaAllocation hAllocation)
-{
- VMA_ASSERT(request.type == VmaAllocationRequestType::Normal);
- VMA_ASSERT(request.item != m_Suballocations.end());
- VmaSuballocation& suballoc = *request.item;
- // Given suballocation is a free block.
- VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
- // Given offset is inside this suballocation.
- VMA_ASSERT(request.offset >= suballoc.offset);
- const VkDeviceSize paddingBegin = request.offset - suballoc.offset;
- VMA_ASSERT(suballoc.size >= paddingBegin + allocSize);
- const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - allocSize;
-
- // Unregister this free suballocation from m_FreeSuballocationsBySize and update
- // it to become used.
- UnregisterFreeSuballocation(request.item);
-
- suballoc.offset = request.offset;
- suballoc.size = allocSize;
- suballoc.type = type;
- suballoc.hAllocation = hAllocation;
-
- // If there are any free bytes remaining at the end, insert new free suballocation after current one.
- if(paddingEnd)
- {
- VmaSuballocation paddingSuballoc = {};
- paddingSuballoc.offset = request.offset + allocSize;
- paddingSuballoc.size = paddingEnd;
- paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- VmaSuballocationList::iterator next = request.item;
- ++next;
- const VmaSuballocationList::iterator paddingEndItem =
- m_Suballocations.insert(next, paddingSuballoc);
- RegisterFreeSuballocation(paddingEndItem);
- }
-
- // If there are any free bytes remaining at the beginning, insert new free suballocation before current one.
- if(paddingBegin)
- {
- VmaSuballocation paddingSuballoc = {};
- paddingSuballoc.offset = request.offset - paddingBegin;
- paddingSuballoc.size = paddingBegin;
- paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- const VmaSuballocationList::iterator paddingBeginItem =
- m_Suballocations.insert(request.item, paddingSuballoc);
- RegisterFreeSuballocation(paddingBeginItem);
- }
-
- // Update totals.
- m_FreeCount = m_FreeCount - 1;
- if(paddingBegin > 0)
- {
- ++m_FreeCount;
- }
- if(paddingEnd > 0)
- {
- ++m_FreeCount;
- }
- m_SumFreeSize -= allocSize;
-}
-
-void VmaBlockMetadata_Generic::Free(const VmaAllocation allocation)
-{
- for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();
- suballocItem != m_Suballocations.end();
- ++suballocItem)
- {
- VmaSuballocation& suballoc = *suballocItem;
- if(suballoc.hAllocation == allocation)
- {
- FreeSuballocation(suballocItem);
- VMA_HEAVY_ASSERT(Validate());
- return;
- }
- }
- VMA_ASSERT(0 && "Not found!");
-}
-
-void VmaBlockMetadata_Generic::FreeAtOffset(VkDeviceSize offset)
-{
- for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();
- suballocItem != m_Suballocations.end();
- ++suballocItem)
- {
- VmaSuballocation& suballoc = *suballocItem;
- if(suballoc.offset == offset)
- {
- FreeSuballocation(suballocItem);
- return;
- }
- }
- VMA_ASSERT(0 && "Not found!");
-}
-
-bool VmaBlockMetadata_Generic::ValidateFreeSuballocationList() const
-{
- VkDeviceSize lastSize = 0;
- for(size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)
- {
- const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i];
-
- VMA_VALIDATE(it->type == VMA_SUBALLOCATION_TYPE_FREE);
- VMA_VALIDATE(it->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER);
- VMA_VALIDATE(it->size >= lastSize);
- lastSize = it->size;
- }
- return true;
-}
-
-bool VmaBlockMetadata_Generic::CheckAllocation(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- VmaSuballocationType allocType,
- VmaSuballocationList::const_iterator suballocItem,
- bool canMakeOtherLost,
- VkDeviceSize* pOffset,
- size_t* itemsToMakeLostCount,
- VkDeviceSize* pSumFreeSize,
- VkDeviceSize* pSumItemSize) const
-{
- VMA_ASSERT(allocSize > 0);
- VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
- VMA_ASSERT(suballocItem != m_Suballocations.cend());
- VMA_ASSERT(pOffset != VMA_NULL);
-
- *itemsToMakeLostCount = 0;
- *pSumFreeSize = 0;
- *pSumItemSize = 0;
-
- if(canMakeOtherLost)
- {
- if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- *pSumFreeSize = suballocItem->size;
- }
- else
- {
- if(suballocItem->hAllocation->CanBecomeLost() &&
- suballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++*itemsToMakeLostCount;
- *pSumItemSize = suballocItem->size;
- }
- else
- {
- return false;
- }
- }
-
- // Remaining size is too small for this request: Early return.
- if(GetSize() - suballocItem->offset < allocSize)
- {
- return false;
- }
-
- // Start from offset equal to beginning of this suballocation.
- *pOffset = suballocItem->offset;
-
- // Apply VMA_DEBUG_MARGIN at the beginning.
- if(VMA_DEBUG_MARGIN > 0)
- {
- *pOffset += VMA_DEBUG_MARGIN;
- }
-
- // Apply alignment.
- *pOffset = VmaAlignUp(*pOffset, allocAlignment);
-
- // Check previous suballocations for BufferImageGranularity conflicts.
- // Make bigger alignment if necessary.
- if(bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment)
- {
- bool bufferImageGranularityConflict = false;
- VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
- while(prevSuballocItem != m_Suballocations.cbegin())
- {
- --prevSuballocItem;
- const VmaSuballocation& prevSuballoc = *prevSuballocItem;
- if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
- {
- bufferImageGranularityConflict = true;
- break;
- }
- }
- else
- // Already on previous page.
- break;
- }
- if(bufferImageGranularityConflict)
- {
- *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
- }
- }
-
- // Now that we have final *pOffset, check if we are past suballocItem.
- // If yes, return false - this function should be called for another suballocItem as starting point.
- if(*pOffset >= suballocItem->offset + suballocItem->size)
- {
- return false;
- }
-
- // Calculate padding at the beginning based on current offset.
- const VkDeviceSize paddingBegin = *pOffset - suballocItem->offset;
-
- // Calculate required margin at the end.
- const VkDeviceSize requiredEndMargin = VMA_DEBUG_MARGIN;
-
- const VkDeviceSize totalSize = paddingBegin + allocSize + requiredEndMargin;
- // Another early return check.
- if(suballocItem->offset + totalSize > GetSize())
- {
- return false;
- }
-
- // Advance lastSuballocItem until desired size is reached.
- // Update itemsToMakeLostCount.
- VmaSuballocationList::const_iterator lastSuballocItem = suballocItem;
- if(totalSize > suballocItem->size)
- {
- VkDeviceSize remainingSize = totalSize - suballocItem->size;
- while(remainingSize > 0)
- {
- ++lastSuballocItem;
- if(lastSuballocItem == m_Suballocations.cend())
- {
- return false;
- }
- if(lastSuballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- *pSumFreeSize += lastSuballocItem->size;
- }
- else
- {
- VMA_ASSERT(lastSuballocItem->hAllocation != VK_NULL_HANDLE);
- if(lastSuballocItem->hAllocation->CanBecomeLost() &&
- lastSuballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++*itemsToMakeLostCount;
- *pSumItemSize += lastSuballocItem->size;
- }
- else
- {
- return false;
- }
- }
- remainingSize = (lastSuballocItem->size < remainingSize) ?
- remainingSize - lastSuballocItem->size : 0;
- }
- }
-
- // Check next suballocations for BufferImageGranularity conflicts.
- // If conflict exists, we must mark more allocations lost or fail.
- if(allocSize % bufferImageGranularity || *pOffset % bufferImageGranularity)
- {
- VmaSuballocationList::const_iterator nextSuballocItem = lastSuballocItem;
- ++nextSuballocItem;
- while(nextSuballocItem != m_Suballocations.cend())
- {
- const VmaSuballocation& nextSuballoc = *nextSuballocItem;
- if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
- {
- VMA_ASSERT(nextSuballoc.hAllocation != VK_NULL_HANDLE);
- if(nextSuballoc.hAllocation->CanBecomeLost() &&
- nextSuballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++*itemsToMakeLostCount;
- }
- else
- {
- return false;
- }
- }
- }
- else
- {
- // Already on next page.
- break;
- }
- ++nextSuballocItem;
- }
- }
- }
- else
- {
- const VmaSuballocation& suballoc = *suballocItem;
- VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
-
- *pSumFreeSize = suballoc.size;
-
- // Size of this suballocation is too small for this request: Early return.
- if(suballoc.size < allocSize)
- {
- return false;
- }
-
- // Start from offset equal to beginning of this suballocation.
- *pOffset = suballoc.offset;
-
- // Apply VMA_DEBUG_MARGIN at the beginning.
- if(VMA_DEBUG_MARGIN > 0)
- {
- *pOffset += VMA_DEBUG_MARGIN;
- }
-
- // Apply alignment.
- *pOffset = VmaAlignUp(*pOffset, allocAlignment);
-
- // Check previous suballocations for BufferImageGranularity conflicts.
- // Make bigger alignment if necessary.
- if(bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment)
- {
- bool bufferImageGranularityConflict = false;
- VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
- while(prevSuballocItem != m_Suballocations.cbegin())
- {
- --prevSuballocItem;
- const VmaSuballocation& prevSuballoc = *prevSuballocItem;
- if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
- {
- bufferImageGranularityConflict = true;
- break;
- }
- }
- else
- // Already on previous page.
- break;
- }
- if(bufferImageGranularityConflict)
- {
- *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
- }
- }
-
- // Calculate padding at the beginning based on current offset.
- const VkDeviceSize paddingBegin = *pOffset - suballoc.offset;
-
- // Calculate required margin at the end.
- const VkDeviceSize requiredEndMargin = VMA_DEBUG_MARGIN;
-
- // Fail if requested size plus margin before and after is bigger than size of this suballocation.
- if(paddingBegin + allocSize + requiredEndMargin > suballoc.size)
- {
- return false;
- }
-
- // Check next suballocations for BufferImageGranularity conflicts.
- // If conflict exists, allocation cannot be made here.
- if(allocSize % bufferImageGranularity || *pOffset % bufferImageGranularity)
- {
- VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;
- ++nextSuballocItem;
- while(nextSuballocItem != m_Suballocations.cend())
- {
- const VmaSuballocation& nextSuballoc = *nextSuballocItem;
- if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
- {
- return false;
- }
- }
- else
- {
- // Already on next page.
- break;
- }
- ++nextSuballocItem;
- }
- }
- }
-
- // All tests passed: Success. pOffset is already filled.
- return true;
-}
-
-void VmaBlockMetadata_Generic::MergeFreeWithNext(VmaSuballocationList::iterator item)
-{
- VMA_ASSERT(item != m_Suballocations.end());
- VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
-
- VmaSuballocationList::iterator nextItem = item;
- ++nextItem;
- VMA_ASSERT(nextItem != m_Suballocations.end());
- VMA_ASSERT(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE);
-
- item->size += nextItem->size;
- --m_FreeCount;
- m_Suballocations.erase(nextItem);
-}
-
-VmaSuballocationList::iterator VmaBlockMetadata_Generic::FreeSuballocation(VmaSuballocationList::iterator suballocItem)
-{
- // Change this suballocation to be marked as free.
- VmaSuballocation& suballoc = *suballocItem;
- suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- suballoc.hAllocation = VK_NULL_HANDLE;
-
- // Update totals.
- ++m_FreeCount;
- m_SumFreeSize += suballoc.size;
-
- // Merge with previous and/or next suballocation if it's also free.
- bool mergeWithNext = false;
- bool mergeWithPrev = false;
-
- VmaSuballocationList::iterator nextItem = suballocItem;
- ++nextItem;
- if((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE))
- {
- mergeWithNext = true;
- }
-
- VmaSuballocationList::iterator prevItem = suballocItem;
- if(suballocItem != m_Suballocations.begin())
- {
- --prevItem;
- if(prevItem->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- mergeWithPrev = true;
- }
- }
-
- if(mergeWithNext)
- {
- UnregisterFreeSuballocation(nextItem);
- MergeFreeWithNext(suballocItem);
- }
-
- if(mergeWithPrev)
- {
- UnregisterFreeSuballocation(prevItem);
- MergeFreeWithNext(prevItem);
- RegisterFreeSuballocation(prevItem);
- return prevItem;
- }
- else
- {
- RegisterFreeSuballocation(suballocItem);
- return suballocItem;
- }
-}
-
-void VmaBlockMetadata_Generic::RegisterFreeSuballocation(VmaSuballocationList::iterator item)
-{
- VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
- VMA_ASSERT(item->size > 0);
-
- // You may want to enable this validation at the beginning or at the end of
- // this function, depending on what do you want to check.
- VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
-
- if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- if(m_FreeSuballocationsBySize.empty())
- {
- m_FreeSuballocationsBySize.push_back(item);
- }
- else
- {
- VmaVectorInsertSorted(m_FreeSuballocationsBySize, item);
- }
- }
-
- //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
-}
-
-
-void VmaBlockMetadata_Generic::UnregisterFreeSuballocation(VmaSuballocationList::iterator item)
-{
- VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
- VMA_ASSERT(item->size > 0);
-
- // You may want to enable this validation at the beginning or at the end of
- // this function, depending on what do you want to check.
- VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
-
- if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
- m_FreeSuballocationsBySize.data(),
- m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),
- item,
- VmaSuballocationItemSizeLess());
- for(size_t index = it - m_FreeSuballocationsBySize.data();
- index < m_FreeSuballocationsBySize.size();
- ++index)
- {
- if(m_FreeSuballocationsBySize[index] == item)
- {
- VmaVectorRemove(m_FreeSuballocationsBySize, index);
- return;
- }
- VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");
- }
- VMA_ASSERT(0 && "Not found.");
- }
-
- //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
-}
-
-bool VmaBlockMetadata_Generic::IsBufferImageGranularityConflictPossible(
- VkDeviceSize bufferImageGranularity,
- VmaSuballocationType& inOutPrevSuballocType) const
-{
- if(bufferImageGranularity == 1 || IsEmpty())
- {
- return false;
- }
-
- VkDeviceSize minAlignment = VK_WHOLE_SIZE;
- bool typeConflictFound = false;
- for(VmaSuballocationList::const_iterator it = m_Suballocations.cbegin();
- it != m_Suballocations.cend();
- ++it)
- {
- const VmaSuballocationType suballocType = it->type;
- if(suballocType != VMA_SUBALLOCATION_TYPE_FREE)
- {
- minAlignment = VMA_MIN(minAlignment, it->hAllocation->GetAlignment());
- if(VmaIsBufferImageGranularityConflict(inOutPrevSuballocType, suballocType))
- {
- typeConflictFound = true;
- }
- inOutPrevSuballocType = suballocType;
- }
- }
-
- return typeConflictFound || minAlignment >= bufferImageGranularity;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaBlockMetadata_Linear
-
-VmaBlockMetadata_Linear::VmaBlockMetadata_Linear(VmaAllocator hAllocator) :
- VmaBlockMetadata(hAllocator),
- m_SumFreeSize(0),
- m_Suballocations0(VmaStlAllocator(hAllocator->GetAllocationCallbacks())),
- m_Suballocations1(VmaStlAllocator(hAllocator->GetAllocationCallbacks())),
- m_1stVectorIndex(0),
- m_2ndVectorMode(SECOND_VECTOR_EMPTY),
- m_1stNullItemsBeginCount(0),
- m_1stNullItemsMiddleCount(0),
- m_2ndNullItemsCount(0)
-{
-}
-
-VmaBlockMetadata_Linear::~VmaBlockMetadata_Linear()
-{
-}
-
-void VmaBlockMetadata_Linear::Init(VkDeviceSize size)
-{
- VmaBlockMetadata::Init(size);
- m_SumFreeSize = size;
-}
-
-bool VmaBlockMetadata_Linear::Validate() const
-{
- const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
- VMA_VALIDATE(suballocations2nd.empty() == (m_2ndVectorMode == SECOND_VECTOR_EMPTY));
- VMA_VALIDATE(!suballocations1st.empty() ||
- suballocations2nd.empty() ||
- m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER);
-
- if(!suballocations1st.empty())
- {
- // Null item at the beginning should be accounted into m_1stNullItemsBeginCount.
- VMA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].hAllocation != VK_NULL_HANDLE);
- // Null item at the end should be just pop_back().
- VMA_VALIDATE(suballocations1st.back().hAllocation != VK_NULL_HANDLE);
- }
- if(!suballocations2nd.empty())
- {
- // Null item at the end should be just pop_back().
- VMA_VALIDATE(suballocations2nd.back().hAllocation != VK_NULL_HANDLE);
- }
-
- VMA_VALIDATE(m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount <= suballocations1st.size());
- VMA_VALIDATE(m_2ndNullItemsCount <= suballocations2nd.size());
-
- VkDeviceSize sumUsedSize = 0;
- const size_t suballoc1stCount = suballocations1st.size();
- VkDeviceSize offset = VMA_DEBUG_MARGIN;
-
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
- {
- const size_t suballoc2ndCount = suballocations2nd.size();
- size_t nullItem2ndCount = 0;
- for(size_t i = 0; i < suballoc2ndCount; ++i)
- {
- const VmaSuballocation& suballoc = suballocations2nd[i];
- const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
-
- VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE));
- VMA_VALIDATE(suballoc.offset >= offset);
-
- if(!currFree)
- {
- VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset);
- VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size);
- sumUsedSize += suballoc.size;
- }
- else
- {
- ++nullItem2ndCount;
- }
-
- offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN;
- }
-
- VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);
- }
-
- for(size_t i = 0; i < m_1stNullItemsBeginCount; ++i)
- {
- const VmaSuballocation& suballoc = suballocations1st[i];
- VMA_VALIDATE(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE &&
- suballoc.hAllocation == VK_NULL_HANDLE);
- }
-
- size_t nullItem1stCount = m_1stNullItemsBeginCount;
-
- for(size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i)
- {
- const VmaSuballocation& suballoc = suballocations1st[i];
- const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
-
- VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE));
- VMA_VALIDATE(suballoc.offset >= offset);
- VMA_VALIDATE(i >= m_1stNullItemsBeginCount || currFree);
-
- if(!currFree)
- {
- VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset);
- VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size);
- sumUsedSize += suballoc.size;
- }
- else
- {
- ++nullItem1stCount;
- }
-
- offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN;
- }
- VMA_VALIDATE(nullItem1stCount == m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount);
-
- if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
- {
- const size_t suballoc2ndCount = suballocations2nd.size();
- size_t nullItem2ndCount = 0;
- for(size_t i = suballoc2ndCount; i--; )
- {
- const VmaSuballocation& suballoc = suballocations2nd[i];
- const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
-
- VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE));
- VMA_VALIDATE(suballoc.offset >= offset);
-
- if(!currFree)
- {
- VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset);
- VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size);
- sumUsedSize += suballoc.size;
- }
- else
- {
- ++nullItem2ndCount;
- }
-
- offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN;
- }
-
- VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);
- }
-
- VMA_VALIDATE(offset <= GetSize());
- VMA_VALIDATE(m_SumFreeSize == GetSize() - sumUsedSize);
-
- return true;
-}
-
-size_t VmaBlockMetadata_Linear::GetAllocationCount() const
-{
- return AccessSuballocations1st().size() - (m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount) +
- AccessSuballocations2nd().size() - m_2ndNullItemsCount;
-}
-
-VkDeviceSize VmaBlockMetadata_Linear::GetUnusedRangeSizeMax() const
-{
- const VkDeviceSize size = GetSize();
-
- /*
- We don't consider gaps inside allocation vectors with freed allocations because
- they are not suitable for reuse in linear allocator. We consider only space that
- is available for new allocations.
- */
- if(IsEmpty())
- {
- return size;
- }
-
- const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-
- switch(m_2ndVectorMode)
- {
- case SECOND_VECTOR_EMPTY:
- /*
- Available space is after end of 1st, as well as before beginning of 1st (which
- would make it a ring buffer).
- */
- {
- const size_t suballocations1stCount = suballocations1st.size();
- VMA_ASSERT(suballocations1stCount > m_1stNullItemsBeginCount);
- const VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount];
- const VmaSuballocation& lastSuballoc = suballocations1st[suballocations1stCount - 1];
- return VMA_MAX(
- firstSuballoc.offset,
- size - (lastSuballoc.offset + lastSuballoc.size));
- }
- break;
-
- case SECOND_VECTOR_RING_BUFFER:
- /*
- Available space is only between end of 2nd and beginning of 1st.
- */
- {
- const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- const VmaSuballocation& lastSuballoc2nd = suballocations2nd.back();
- const VmaSuballocation& firstSuballoc1st = suballocations1st[m_1stNullItemsBeginCount];
- return firstSuballoc1st.offset - (lastSuballoc2nd.offset + lastSuballoc2nd.size);
- }
- break;
-
- case SECOND_VECTOR_DOUBLE_STACK:
- /*
- Available space is only between end of 1st and top of 2nd.
- */
- {
- const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- const VmaSuballocation& topSuballoc2nd = suballocations2nd.back();
- const VmaSuballocation& lastSuballoc1st = suballocations1st.back();
- return topSuballoc2nd.offset - (lastSuballoc1st.offset + lastSuballoc1st.size);
- }
- break;
-
- default:
- VMA_ASSERT(0);
- return 0;
- }
-}
-
-void VmaBlockMetadata_Linear::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
-{
- const VkDeviceSize size = GetSize();
- const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- const size_t suballoc1stCount = suballocations1st.size();
- const size_t suballoc2ndCount = suballocations2nd.size();
-
- outInfo.blockCount = 1;
- outInfo.allocationCount = (uint32_t)GetAllocationCount();
- outInfo.unusedRangeCount = 0;
- outInfo.usedBytes = 0;
- outInfo.allocationSizeMin = UINT64_MAX;
- outInfo.allocationSizeMax = 0;
- outInfo.unusedRangeSizeMin = UINT64_MAX;
- outInfo.unusedRangeSizeMax = 0;
-
- VkDeviceSize lastOffset = 0;
-
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
- {
- const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
- size_t nextAlloc2ndIndex = 0;
- while(lastOffset < freeSpace2ndTo1stEnd)
- {
- // Find next non-null allocation or move nextAllocIndex to the end.
- while(nextAlloc2ndIndex < suballoc2ndCount &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
- {
- ++nextAlloc2ndIndex;
- }
-
- // Found non-null allocation.
- if(nextAlloc2ndIndex < suballoc2ndCount)
- {
- const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
- // 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
- {
- // There is free space from lastOffset to suballoc.offset.
- const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
- outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
- }
-
- // 2. Process this allocation.
- // There is allocation with suballoc.offset, suballoc.size.
- outInfo.usedBytes += suballoc.size;
- outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
- outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size);
-
- // 3. Prepare for next iteration.
- lastOffset = suballoc.offset + suballoc.size;
- ++nextAlloc2ndIndex;
- }
- // We are at the end.
- else
- {
- // There is free space from lastOffset to freeSpace2ndTo1stEnd.
- if(lastOffset < freeSpace2ndTo1stEnd)
- {
- const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
- outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
- }
-
- // End of loop.
- lastOffset = freeSpace2ndTo1stEnd;
- }
- }
- }
-
- size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
- const VkDeviceSize freeSpace1stTo2ndEnd =
- m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
- while(lastOffset < freeSpace1stTo2ndEnd)
- {
- // Find next non-null allocation or move nextAllocIndex to the end.
- while(nextAlloc1stIndex < suballoc1stCount &&
- suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)
- {
- ++nextAlloc1stIndex;
- }
-
- // Found non-null allocation.
- if(nextAlloc1stIndex < suballoc1stCount)
- {
- const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
-
- // 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
- {
- // There is free space from lastOffset to suballoc.offset.
- const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
- outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
- }
-
- // 2. Process this allocation.
- // There is allocation with suballoc.offset, suballoc.size.
- outInfo.usedBytes += suballoc.size;
- outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
- outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size);
-
- // 3. Prepare for next iteration.
- lastOffset = suballoc.offset + suballoc.size;
- ++nextAlloc1stIndex;
- }
- // We are at the end.
- else
- {
- // There is free space from lastOffset to freeSpace1stTo2ndEnd.
- if(lastOffset < freeSpace1stTo2ndEnd)
- {
- const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
- outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
- }
-
- // End of loop.
- lastOffset = freeSpace1stTo2ndEnd;
- }
- }
-
- if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
- {
- size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
- while(lastOffset < size)
- {
- // Find next non-null allocation or move nextAllocIndex to the end.
- while(nextAlloc2ndIndex != SIZE_MAX &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
- {
- --nextAlloc2ndIndex;
- }
-
- // Found non-null allocation.
- if(nextAlloc2ndIndex != SIZE_MAX)
- {
- const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
- // 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
- {
- // There is free space from lastOffset to suballoc.offset.
- const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
- outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
- }
-
- // 2. Process this allocation.
- // There is allocation with suballoc.offset, suballoc.size.
- outInfo.usedBytes += suballoc.size;
- outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
- outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size);
-
- // 3. Prepare for next iteration.
- lastOffset = suballoc.offset + suballoc.size;
- --nextAlloc2ndIndex;
- }
- // We are at the end.
- else
- {
- // There is free space from lastOffset to size.
- if(lastOffset < size)
- {
- const VkDeviceSize unusedRangeSize = size - lastOffset;
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
- outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
- }
-
- // End of loop.
- lastOffset = size;
- }
- }
- }
-
- outInfo.unusedBytes = size - outInfo.usedBytes;
-}
-
-void VmaBlockMetadata_Linear::AddPoolStats(VmaPoolStats& inoutStats) const
-{
- const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- const VkDeviceSize size = GetSize();
- const size_t suballoc1stCount = suballocations1st.size();
- const size_t suballoc2ndCount = suballocations2nd.size();
-
- inoutStats.size += size;
-
- VkDeviceSize lastOffset = 0;
-
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
- {
- const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
- size_t nextAlloc2ndIndex = m_1stNullItemsBeginCount;
- while(lastOffset < freeSpace2ndTo1stEnd)
- {
- // Find next non-null allocation or move nextAlloc2ndIndex to the end.
- while(nextAlloc2ndIndex < suballoc2ndCount &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
- {
- ++nextAlloc2ndIndex;
- }
-
- // Found non-null allocation.
- if(nextAlloc2ndIndex < suballoc2ndCount)
- {
- const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
- // 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
- {
- // There is free space from lastOffset to suballoc.offset.
- const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- inoutStats.unusedSize += unusedRangeSize;
- ++inoutStats.unusedRangeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
- }
-
- // 2. Process this allocation.
- // There is allocation with suballoc.offset, suballoc.size.
- ++inoutStats.allocationCount;
-
- // 3. Prepare for next iteration.
- lastOffset = suballoc.offset + suballoc.size;
- ++nextAlloc2ndIndex;
- }
- // We are at the end.
- else
- {
- if(lastOffset < freeSpace2ndTo1stEnd)
- {
- // There is free space from lastOffset to freeSpace2ndTo1stEnd.
- const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
- inoutStats.unusedSize += unusedRangeSize;
- ++inoutStats.unusedRangeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
- }
-
- // End of loop.
- lastOffset = freeSpace2ndTo1stEnd;
- }
- }
- }
-
- size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
- const VkDeviceSize freeSpace1stTo2ndEnd =
- m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
- while(lastOffset < freeSpace1stTo2ndEnd)
- {
- // Find next non-null allocation or move nextAllocIndex to the end.
- while(nextAlloc1stIndex < suballoc1stCount &&
- suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)
- {
- ++nextAlloc1stIndex;
- }
-
- // Found non-null allocation.
- if(nextAlloc1stIndex < suballoc1stCount)
- {
- const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
-
- // 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
- {
- // There is free space from lastOffset to suballoc.offset.
- const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- inoutStats.unusedSize += unusedRangeSize;
- ++inoutStats.unusedRangeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
- }
-
- // 2. Process this allocation.
- // There is allocation with suballoc.offset, suballoc.size.
- ++inoutStats.allocationCount;
-
- // 3. Prepare for next iteration.
- lastOffset = suballoc.offset + suballoc.size;
- ++nextAlloc1stIndex;
- }
- // We are at the end.
- else
- {
- if(lastOffset < freeSpace1stTo2ndEnd)
- {
- // There is free space from lastOffset to freeSpace1stTo2ndEnd.
- const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
- inoutStats.unusedSize += unusedRangeSize;
- ++inoutStats.unusedRangeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
- }
-
- // End of loop.
- lastOffset = freeSpace1stTo2ndEnd;
- }
- }
-
- if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
- {
- size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
- while(lastOffset < size)
- {
- // Find next non-null allocation or move nextAlloc2ndIndex to the end.
- while(nextAlloc2ndIndex != SIZE_MAX &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
- {
- --nextAlloc2ndIndex;
- }
-
- // Found non-null allocation.
- if(nextAlloc2ndIndex != SIZE_MAX)
- {
- const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
- // 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
- {
- // There is free space from lastOffset to suballoc.offset.
- const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- inoutStats.unusedSize += unusedRangeSize;
- ++inoutStats.unusedRangeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
- }
-
- // 2. Process this allocation.
- // There is allocation with suballoc.offset, suballoc.size.
- ++inoutStats.allocationCount;
-
- // 3. Prepare for next iteration.
- lastOffset = suballoc.offset + suballoc.size;
- --nextAlloc2ndIndex;
- }
- // We are at the end.
- else
- {
- if(lastOffset < size)
- {
- // There is free space from lastOffset to size.
- const VkDeviceSize unusedRangeSize = size - lastOffset;
- inoutStats.unusedSize += unusedRangeSize;
- ++inoutStats.unusedRangeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
- }
-
- // End of loop.
- lastOffset = size;
- }
- }
- }
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
-{
- const VkDeviceSize size = GetSize();
- const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- const size_t suballoc1stCount = suballocations1st.size();
- const size_t suballoc2ndCount = suballocations2nd.size();
-
- // FIRST PASS
-
- size_t unusedRangeCount = 0;
- VkDeviceSize usedBytes = 0;
-
- VkDeviceSize lastOffset = 0;
-
- size_t alloc2ndCount = 0;
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
- {
- const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
- size_t nextAlloc2ndIndex = 0;
- while(lastOffset < freeSpace2ndTo1stEnd)
- {
- // Find next non-null allocation or move nextAlloc2ndIndex to the end.
- while(nextAlloc2ndIndex < suballoc2ndCount &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
- {
- ++nextAlloc2ndIndex;
- }
-
- // Found non-null allocation.
- if(nextAlloc2ndIndex < suballoc2ndCount)
- {
- const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
- // 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
- {
- // There is free space from lastOffset to suballoc.offset.
- ++unusedRangeCount;
- }
-
- // 2. Process this allocation.
- // There is allocation with suballoc.offset, suballoc.size.
- ++alloc2ndCount;
- usedBytes += suballoc.size;
-
- // 3. Prepare for next iteration.
- lastOffset = suballoc.offset + suballoc.size;
- ++nextAlloc2ndIndex;
- }
- // We are at the end.
- else
- {
- if(lastOffset < freeSpace2ndTo1stEnd)
- {
- // There is free space from lastOffset to freeSpace2ndTo1stEnd.
- ++unusedRangeCount;
- }
-
- // End of loop.
- lastOffset = freeSpace2ndTo1stEnd;
- }
- }
- }
-
- size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
- size_t alloc1stCount = 0;
- const VkDeviceSize freeSpace1stTo2ndEnd =
- m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
- while(lastOffset < freeSpace1stTo2ndEnd)
- {
- // Find next non-null allocation or move nextAllocIndex to the end.
- while(nextAlloc1stIndex < suballoc1stCount &&
- suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)
- {
- ++nextAlloc1stIndex;
- }
-
- // Found non-null allocation.
- if(nextAlloc1stIndex < suballoc1stCount)
- {
- const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
-
- // 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
- {
- // There is free space from lastOffset to suballoc.offset.
- ++unusedRangeCount;
- }
-
- // 2. Process this allocation.
- // There is allocation with suballoc.offset, suballoc.size.
- ++alloc1stCount;
- usedBytes += suballoc.size;
-
- // 3. Prepare for next iteration.
- lastOffset = suballoc.offset + suballoc.size;
- ++nextAlloc1stIndex;
- }
- // We are at the end.
- else
- {
- if(lastOffset < size)
- {
- // There is free space from lastOffset to freeSpace1stTo2ndEnd.
- ++unusedRangeCount;
- }
-
- // End of loop.
- lastOffset = freeSpace1stTo2ndEnd;
- }
- }
-
- if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
- {
- size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
- while(lastOffset < size)
- {
- // Find next non-null allocation or move nextAlloc2ndIndex to the end.
- while(nextAlloc2ndIndex != SIZE_MAX &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
- {
- --nextAlloc2ndIndex;
- }
-
- // Found non-null allocation.
- if(nextAlloc2ndIndex != SIZE_MAX)
- {
- const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
- // 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
- {
- // There is free space from lastOffset to suballoc.offset.
- ++unusedRangeCount;
- }
-
- // 2. Process this allocation.
- // There is allocation with suballoc.offset, suballoc.size.
- ++alloc2ndCount;
- usedBytes += suballoc.size;
-
- // 3. Prepare for next iteration.
- lastOffset = suballoc.offset + suballoc.size;
- --nextAlloc2ndIndex;
- }
- // We are at the end.
- else
- {
- if(lastOffset < size)
- {
- // There is free space from lastOffset to size.
- ++unusedRangeCount;
- }
-
- // End of loop.
- lastOffset = size;
- }
- }
- }
-
- const VkDeviceSize unusedBytes = size - usedBytes;
- PrintDetailedMap_Begin(json, unusedBytes, alloc1stCount + alloc2ndCount, unusedRangeCount);
-
- // SECOND PASS
- lastOffset = 0;
-
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
- {
- const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
- size_t nextAlloc2ndIndex = 0;
- while(lastOffset < freeSpace2ndTo1stEnd)
- {
- // Find next non-null allocation or move nextAlloc2ndIndex to the end.
- while(nextAlloc2ndIndex < suballoc2ndCount &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
- {
- ++nextAlloc2ndIndex;
- }
-
- // Found non-null allocation.
- if(nextAlloc2ndIndex < suballoc2ndCount)
- {
- const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
- // 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
- {
- // There is free space from lastOffset to suballoc.offset.
- const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
- }
-
- // 2. Process this allocation.
- // There is allocation with suballoc.offset, suballoc.size.
- PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation);
-
- // 3. Prepare for next iteration.
- lastOffset = suballoc.offset + suballoc.size;
- ++nextAlloc2ndIndex;
- }
- // We are at the end.
- else
- {
- if(lastOffset < freeSpace2ndTo1stEnd)
- {
- // There is free space from lastOffset to freeSpace2ndTo1stEnd.
- const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
- PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
- }
-
- // End of loop.
- lastOffset = freeSpace2ndTo1stEnd;
- }
- }
- }
-
- nextAlloc1stIndex = m_1stNullItemsBeginCount;
- while(lastOffset < freeSpace1stTo2ndEnd)
- {
- // Find next non-null allocation or move nextAllocIndex to the end.
- while(nextAlloc1stIndex < suballoc1stCount &&
- suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)
- {
- ++nextAlloc1stIndex;
- }
-
- // Found non-null allocation.
- if(nextAlloc1stIndex < suballoc1stCount)
- {
- const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
-
- // 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
- {
- // There is free space from lastOffset to suballoc.offset.
- const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
- }
-
- // 2. Process this allocation.
- // There is allocation with suballoc.offset, suballoc.size.
- PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation);
-
- // 3. Prepare for next iteration.
- lastOffset = suballoc.offset + suballoc.size;
- ++nextAlloc1stIndex;
- }
- // We are at the end.
- else
- {
- if(lastOffset < freeSpace1stTo2ndEnd)
- {
- // There is free space from lastOffset to freeSpace1stTo2ndEnd.
- const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
- PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
- }
-
- // End of loop.
- lastOffset = freeSpace1stTo2ndEnd;
- }
- }
-
- if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
- {
- size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
- while(lastOffset < size)
- {
- // Find next non-null allocation or move nextAlloc2ndIndex to the end.
- while(nextAlloc2ndIndex != SIZE_MAX &&
- suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
- {
- --nextAlloc2ndIndex;
- }
-
- // Found non-null allocation.
- if(nextAlloc2ndIndex != SIZE_MAX)
- {
- const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
-
- // 1. Process free space before this allocation.
- if(lastOffset < suballoc.offset)
- {
- // There is free space from lastOffset to suballoc.offset.
- const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
- PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
- }
-
- // 2. Process this allocation.
- // There is allocation with suballoc.offset, suballoc.size.
- PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation);
-
- // 3. Prepare for next iteration.
- lastOffset = suballoc.offset + suballoc.size;
- --nextAlloc2ndIndex;
- }
- // We are at the end.
- else
- {
- if(lastOffset < size)
- {
- // There is free space from lastOffset to size.
- const VkDeviceSize unusedRangeSize = size - lastOffset;
- PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
- }
-
- // End of loop.
- lastOffset = size;
- }
- }
- }
-
- PrintDetailedMap_End(json);
-}
-#endif // #if VMA_STATS_STRING_ENABLED
-
-bool VmaBlockMetadata_Linear::CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- bool upperAddress,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest)
-{
- VMA_ASSERT(allocSize > 0);
- VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
- VMA_ASSERT(pAllocationRequest != VMA_NULL);
- VMA_HEAVY_ASSERT(Validate());
- return upperAddress ?
- CreateAllocationRequest_UpperAddress(
- currentFrameIndex, frameInUseCount, bufferImageGranularity,
- allocSize, allocAlignment, allocType, canMakeOtherLost, strategy, pAllocationRequest) :
- CreateAllocationRequest_LowerAddress(
- currentFrameIndex, frameInUseCount, bufferImageGranularity,
- allocSize, allocAlignment, allocType, canMakeOtherLost, strategy, pAllocationRequest);
-}
-
-bool VmaBlockMetadata_Linear::CreateAllocationRequest_UpperAddress(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest)
-{
- const VkDeviceSize size = GetSize();
- SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
- {
- VMA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer.");
- return false;
- }
-
- // Try to allocate before 2nd.back(), or end of block if 2nd.empty().
- if(allocSize > size)
- {
- return false;
- }
- VkDeviceSize resultBaseOffset = size - allocSize;
- if(!suballocations2nd.empty())
- {
- const VmaSuballocation& lastSuballoc = suballocations2nd.back();
- resultBaseOffset = lastSuballoc.offset - allocSize;
- if(allocSize > lastSuballoc.offset)
- {
- return false;
- }
- }
-
- // Start from offset equal to end of free space.
- VkDeviceSize resultOffset = resultBaseOffset;
-
- // Apply VMA_DEBUG_MARGIN at the end.
- if(VMA_DEBUG_MARGIN > 0)
- {
- if(resultOffset < VMA_DEBUG_MARGIN)
- {
- return false;
- }
- resultOffset -= VMA_DEBUG_MARGIN;
- }
-
- // Apply alignment.
- resultOffset = VmaAlignDown(resultOffset, allocAlignment);
-
- // Check next suballocations from 2nd for BufferImageGranularity conflicts.
- // Make bigger alignment if necessary.
- if(bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty())
- {
- bool bufferImageGranularityConflict = false;
- for(size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )
- {
- const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];
- if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(nextSuballoc.type, allocType))
- {
- bufferImageGranularityConflict = true;
- break;
- }
- }
- else
- // Already on previous page.
- break;
- }
- if(bufferImageGranularityConflict)
- {
- resultOffset = VmaAlignDown(resultOffset, bufferImageGranularity);
- }
- }
-
- // There is enough free space.
- const VkDeviceSize endOf1st = !suballocations1st.empty() ?
- suballocations1st.back().offset + suballocations1st.back().size :
- 0;
- if(endOf1st + VMA_DEBUG_MARGIN <= resultOffset)
- {
- // Check previous suballocations for BufferImageGranularity conflicts.
- // If conflict exists, allocation cannot be made here.
- if(bufferImageGranularity > 1)
- {
- for(size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )
- {
- const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];
- if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(allocType, prevSuballoc.type))
- {
- return false;
- }
- }
- else
- {
- // Already on next page.
- break;
- }
- }
- }
-
- // All tests passed: Success.
- pAllocationRequest->offset = resultOffset;
- pAllocationRequest->sumFreeSize = resultBaseOffset + allocSize - endOf1st;
- pAllocationRequest->sumItemSize = 0;
- // pAllocationRequest->item unused.
- pAllocationRequest->itemsToMakeLostCount = 0;
- pAllocationRequest->type = VmaAllocationRequestType::UpperAddress;
- return true;
- }
-
- return false;
-}
-
-bool VmaBlockMetadata_Linear::CreateAllocationRequest_LowerAddress(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest)
-{
- const VkDeviceSize size = GetSize();
- SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
- if(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
- {
- // Try to allocate at the end of 1st vector.
-
- VkDeviceSize resultBaseOffset = 0;
- if(!suballocations1st.empty())
- {
- const VmaSuballocation& lastSuballoc = suballocations1st.back();
- resultBaseOffset = lastSuballoc.offset + lastSuballoc.size;
- }
-
- // Start from offset equal to beginning of free space.
- VkDeviceSize resultOffset = resultBaseOffset;
-
- // Apply VMA_DEBUG_MARGIN at the beginning.
- if(VMA_DEBUG_MARGIN > 0)
- {
- resultOffset += VMA_DEBUG_MARGIN;
- }
-
- // Apply alignment.
- resultOffset = VmaAlignUp(resultOffset, allocAlignment);
-
- // Check previous suballocations for BufferImageGranularity conflicts.
- // Make bigger alignment if necessary.
- if(bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations1st.empty())
- {
- bool bufferImageGranularityConflict = false;
- for(size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )
- {
- const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];
- if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
- {
- bufferImageGranularityConflict = true;
- break;
- }
- }
- else
- // Already on previous page.
- break;
- }
- if(bufferImageGranularityConflict)
- {
- resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);
- }
- }
-
- const VkDeviceSize freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ?
- suballocations2nd.back().offset : size;
-
- // There is enough free space at the end after alignment.
- if(resultOffset + allocSize + VMA_DEBUG_MARGIN <= freeSpaceEnd)
- {
- // Check next suballocations for BufferImageGranularity conflicts.
- // If conflict exists, allocation cannot be made here.
- if((allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity) && m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
- {
- for(size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )
- {
- const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];
- if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
- {
- return false;
- }
- }
- else
- {
- // Already on previous page.
- break;
- }
- }
- }
-
- // All tests passed: Success.
- pAllocationRequest->offset = resultOffset;
- pAllocationRequest->sumFreeSize = freeSpaceEnd - resultBaseOffset;
- pAllocationRequest->sumItemSize = 0;
- // pAllocationRequest->item, customData unused.
- pAllocationRequest->type = VmaAllocationRequestType::EndOf1st;
- pAllocationRequest->itemsToMakeLostCount = 0;
- return true;
- }
- }
-
- // Wrap-around to end of 2nd vector. Try to allocate there, watching for the
- // beginning of 1st vector as the end of free space.
- if(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
- {
- VMA_ASSERT(!suballocations1st.empty());
-
- VkDeviceSize resultBaseOffset = 0;
- if(!suballocations2nd.empty())
- {
- const VmaSuballocation& lastSuballoc = suballocations2nd.back();
- resultBaseOffset = lastSuballoc.offset + lastSuballoc.size;
- }
-
- // Start from offset equal to beginning of free space.
- VkDeviceSize resultOffset = resultBaseOffset;
-
- // Apply VMA_DEBUG_MARGIN at the beginning.
- if(VMA_DEBUG_MARGIN > 0)
- {
- resultOffset += VMA_DEBUG_MARGIN;
- }
-
- // Apply alignment.
- resultOffset = VmaAlignUp(resultOffset, allocAlignment);
-
- // Check previous suballocations for BufferImageGranularity conflicts.
- // Make bigger alignment if necessary.
- if(bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty())
- {
- bool bufferImageGranularityConflict = false;
- for(size_t prevSuballocIndex = suballocations2nd.size(); prevSuballocIndex--; )
- {
- const VmaSuballocation& prevSuballoc = suballocations2nd[prevSuballocIndex];
- if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
- {
- bufferImageGranularityConflict = true;
- break;
- }
- }
- else
- // Already on previous page.
- break;
- }
- if(bufferImageGranularityConflict)
- {
- resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);
- }
- }
-
- pAllocationRequest->itemsToMakeLostCount = 0;
- pAllocationRequest->sumItemSize = 0;
- size_t index1st = m_1stNullItemsBeginCount;
-
- if(canMakeOtherLost)
- {
- while(index1st < suballocations1st.size() &&
- resultOffset + allocSize + VMA_DEBUG_MARGIN > suballocations1st[index1st].offset)
- {
- // Next colliding allocation at the beginning of 1st vector found. Try to make it lost.
- const VmaSuballocation& suballoc = suballocations1st[index1st];
- if(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- // No problem.
- }
- else
- {
- VMA_ASSERT(suballoc.hAllocation != VK_NULL_HANDLE);
- if(suballoc.hAllocation->CanBecomeLost() &&
- suballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++pAllocationRequest->itemsToMakeLostCount;
- pAllocationRequest->sumItemSize += suballoc.size;
- }
- else
- {
- return false;
- }
- }
- ++index1st;
- }
-
- // Check next suballocations for BufferImageGranularity conflicts.
- // If conflict exists, we must mark more allocations lost or fail.
- if(allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity)
- {
- while(index1st < suballocations1st.size())
- {
- const VmaSuballocation& suballoc = suballocations1st[index1st];
- if(VmaBlocksOnSamePage(resultOffset, allocSize, suballoc.offset, bufferImageGranularity))
- {
- if(suballoc.hAllocation != VK_NULL_HANDLE)
- {
- // Not checking actual VmaIsBufferImageGranularityConflict(allocType, suballoc.type).
- if(suballoc.hAllocation->CanBecomeLost() &&
- suballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
- {
- ++pAllocationRequest->itemsToMakeLostCount;
- pAllocationRequest->sumItemSize += suballoc.size;
- }
- else
- {
- return false;
- }
- }
- }
- else
- {
- // Already on next page.
- break;
- }
- ++index1st;
- }
- }
-
- // Special case: There is not enough room at the end for this allocation, even after making all from the 1st lost.
- if(index1st == suballocations1st.size() &&
- resultOffset + allocSize + VMA_DEBUG_MARGIN > size)
- {
- // TODO: This is a known bug that it's not yet implemented and the allocation is failing.
- VMA_DEBUG_LOG("Unsupported special case in custom pool with linear allocation algorithm used as ring buffer with allocations that can be lost.");
- }
- }
-
- // There is enough free space at the end after alignment.
- if((index1st == suballocations1st.size() && resultOffset + allocSize + VMA_DEBUG_MARGIN <= size) ||
- (index1st < suballocations1st.size() && resultOffset + allocSize + VMA_DEBUG_MARGIN <= suballocations1st[index1st].offset))
- {
- // Check next suballocations for BufferImageGranularity conflicts.
- // If conflict exists, allocation cannot be made here.
- if(allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity)
- {
- for(size_t nextSuballocIndex = index1st;
- nextSuballocIndex < suballocations1st.size();
- nextSuballocIndex++)
- {
- const VmaSuballocation& nextSuballoc = suballocations1st[nextSuballocIndex];
- if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
- {
- if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
- {
- return false;
- }
- }
- else
- {
- // Already on next page.
- break;
- }
- }
- }
-
- // All tests passed: Success.
- pAllocationRequest->offset = resultOffset;
- pAllocationRequest->sumFreeSize =
- (index1st < suballocations1st.size() ? suballocations1st[index1st].offset : size)
- - resultBaseOffset
- - pAllocationRequest->sumItemSize;
- pAllocationRequest->type = VmaAllocationRequestType::EndOf2nd;
- // pAllocationRequest->item, customData unused.
- return true;
- }
- }
-
- return false;
-}
-
-bool VmaBlockMetadata_Linear::MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest)
-{
- if(pAllocationRequest->itemsToMakeLostCount == 0)
- {
- return true;
- }
-
- VMA_ASSERT(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER);
-
- // We always start from 1st.
- SuballocationVectorType* suballocations = &AccessSuballocations1st();
- size_t index = m_1stNullItemsBeginCount;
- size_t madeLostCount = 0;
- while(madeLostCount < pAllocationRequest->itemsToMakeLostCount)
- {
- if(index == suballocations->size())
- {
- index = 0;
- // If we get to the end of 1st, we wrap around to beginning of 2nd of 1st.
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
- {
- suballocations = &AccessSuballocations2nd();
- }
- // else: m_2ndVectorMode == SECOND_VECTOR_EMPTY:
- // suballocations continues pointing at AccessSuballocations1st().
- VMA_ASSERT(!suballocations->empty());
- }
- VmaSuballocation& suballoc = (*suballocations)[index];
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- VMA_ASSERT(suballoc.hAllocation != VK_NULL_HANDLE);
- VMA_ASSERT(suballoc.hAllocation->CanBecomeLost());
- if(suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
- {
- suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- suballoc.hAllocation = VK_NULL_HANDLE;
- m_SumFreeSize += suballoc.size;
- if(suballocations == &AccessSuballocations1st())
- {
- ++m_1stNullItemsMiddleCount;
- }
- else
- {
- ++m_2ndNullItemsCount;
- }
- ++madeLostCount;
- }
- else
- {
- return false;
- }
- }
- ++index;
- }
-
- CleanupAfterFree();
- //VMA_HEAVY_ASSERT(Validate()); // Already called by CleanupAfterFree().
-
- return true;
-}
-
-uint32_t VmaBlockMetadata_Linear::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
-{
- uint32_t lostAllocationCount = 0;
-
- SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- for(size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i)
- {
- VmaSuballocation& suballoc = suballocations1st[i];
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE &&
- suballoc.hAllocation->CanBecomeLost() &&
- suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
- {
- suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- suballoc.hAllocation = VK_NULL_HANDLE;
- ++m_1stNullItemsMiddleCount;
- m_SumFreeSize += suballoc.size;
- ++lostAllocationCount;
- }
- }
-
- SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- for(size_t i = 0, count = suballocations2nd.size(); i < count; ++i)
- {
- VmaSuballocation& suballoc = suballocations2nd[i];
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE &&
- suballoc.hAllocation->CanBecomeLost() &&
- suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
- {
- suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- suballoc.hAllocation = VK_NULL_HANDLE;
- ++m_2ndNullItemsCount;
- m_SumFreeSize += suballoc.size;
- ++lostAllocationCount;
- }
- }
-
- if(lostAllocationCount)
- {
- CleanupAfterFree();
- }
-
- return lostAllocationCount;
-}
-
-VkResult VmaBlockMetadata_Linear::CheckCorruption(const void* pBlockData)
-{
- SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- for(size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i)
- {
- const VmaSuballocation& suballoc = suballocations1st[i];
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- if(!VmaValidateMagicValue(pBlockData, suballoc.offset - VMA_DEBUG_MARGIN))
- {
- VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!");
- return VK_ERROR_VALIDATION_FAILED_EXT;
- }
- if(!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
- {
- VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
- return VK_ERROR_VALIDATION_FAILED_EXT;
- }
- }
- }
-
- SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- for(size_t i = 0, count = suballocations2nd.size(); i < count; ++i)
- {
- const VmaSuballocation& suballoc = suballocations2nd[i];
- if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- if(!VmaValidateMagicValue(pBlockData, suballoc.offset - VMA_DEBUG_MARGIN))
- {
- VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!");
- return VK_ERROR_VALIDATION_FAILED_EXT;
- }
- if(!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
- {
- VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
- return VK_ERROR_VALIDATION_FAILED_EXT;
- }
- }
- }
-
- return VK_SUCCESS;
-}
-
-void VmaBlockMetadata_Linear::Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- VmaAllocation hAllocation)
-{
- const VmaSuballocation newSuballoc = { request.offset, allocSize, hAllocation, type };
-
- switch(request.type)
- {
- case VmaAllocationRequestType::UpperAddress:
- {
- VMA_ASSERT(m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER &&
- "CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer.");
- SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
- suballocations2nd.push_back(newSuballoc);
- m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK;
- }
- break;
- case VmaAllocationRequestType::EndOf1st:
- {
- SuballocationVectorType& suballocations1st = AccessSuballocations1st();
-
- VMA_ASSERT(suballocations1st.empty() ||
- request.offset >= suballocations1st.back().offset + suballocations1st.back().size);
- // Check if it fits before the end of the block.
- VMA_ASSERT(request.offset + allocSize <= GetSize());
-
- suballocations1st.push_back(newSuballoc);
- }
- break;
- case VmaAllocationRequestType::EndOf2nd:
- {
- SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- // New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector.
- VMA_ASSERT(!suballocations1st.empty() &&
- request.offset + allocSize <= suballocations1st[m_1stNullItemsBeginCount].offset);
- SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
- switch(m_2ndVectorMode)
- {
- case SECOND_VECTOR_EMPTY:
- // First allocation from second part ring buffer.
- VMA_ASSERT(suballocations2nd.empty());
- m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER;
- break;
- case SECOND_VECTOR_RING_BUFFER:
- // 2-part ring buffer is already started.
- VMA_ASSERT(!suballocations2nd.empty());
- break;
- case SECOND_VECTOR_DOUBLE_STACK:
- VMA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack.");
- break;
- default:
- VMA_ASSERT(0);
- }
-
- suballocations2nd.push_back(newSuballoc);
- }
- break;
- default:
- VMA_ASSERT(0 && "CRITICAL INTERNAL ERROR.");
- }
-
- m_SumFreeSize -= newSuballoc.size;
-}
-
-void VmaBlockMetadata_Linear::Free(const VmaAllocation allocation)
-{
- FreeAtOffset(allocation->GetOffset());
-}
-
-void VmaBlockMetadata_Linear::FreeAtOffset(VkDeviceSize offset)
-{
- SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
- if(!suballocations1st.empty())
- {
- // First allocation: Mark it as next empty at the beginning.
- VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount];
- if(firstSuballoc.offset == offset)
- {
- firstSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
- firstSuballoc.hAllocation = VK_NULL_HANDLE;
- m_SumFreeSize += firstSuballoc.size;
- ++m_1stNullItemsBeginCount;
- CleanupAfterFree();
- return;
- }
- }
-
- // Last allocation in 2-part ring buffer or top of upper stack (same logic).
- if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ||
- m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
- {
- VmaSuballocation& lastSuballoc = suballocations2nd.back();
- if(lastSuballoc.offset == offset)
- {
- m_SumFreeSize += lastSuballoc.size;
- suballocations2nd.pop_back();
- CleanupAfterFree();
- return;
- }
- }
- // Last allocation in 1st vector.
- else if(m_2ndVectorMode == SECOND_VECTOR_EMPTY)
- {
- VmaSuballocation& lastSuballoc = suballocations1st.back();
- if(lastSuballoc.offset == offset)
- {
- m_SumFreeSize += lastSuballoc.size;
- suballocations1st.pop_back();
- CleanupAfterFree();
- return;
- }
- }
-
- // Item from the middle of 1st vector.
- {
- VmaSuballocation refSuballoc;
- refSuballoc.offset = offset;
- // Rest of members stays uninitialized intentionally for better performance.
- SuballocationVectorType::iterator it = VmaBinaryFindSorted(
- suballocations1st.begin() + m_1stNullItemsBeginCount,
- suballocations1st.end(),
- refSuballoc,
- VmaSuballocationOffsetLess());
- if(it != suballocations1st.end())
- {
- it->type = VMA_SUBALLOCATION_TYPE_FREE;
- it->hAllocation = VK_NULL_HANDLE;
- ++m_1stNullItemsMiddleCount;
- m_SumFreeSize += it->size;
- CleanupAfterFree();
- return;
- }
- }
-
- if(m_2ndVectorMode != SECOND_VECTOR_EMPTY)
- {
- // Item from the middle of 2nd vector.
- VmaSuballocation refSuballoc;
- refSuballoc.offset = offset;
- // Rest of members stays uninitialized intentionally for better performance.
- SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
- VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) :
- VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater());
- if(it != suballocations2nd.end())
- {
- it->type = VMA_SUBALLOCATION_TYPE_FREE;
- it->hAllocation = VK_NULL_HANDLE;
- ++m_2ndNullItemsCount;
- m_SumFreeSize += it->size;
- CleanupAfterFree();
- return;
- }
- }
-
- VMA_ASSERT(0 && "Allocation to free not found in linear allocator!");
-}
-
-bool VmaBlockMetadata_Linear::ShouldCompact1st() const
-{
- const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;
- const size_t suballocCount = AccessSuballocations1st().size();
- return suballocCount > 32 && nullItemCount * 2 >= (suballocCount - nullItemCount) * 3;
-}
-
-void VmaBlockMetadata_Linear::CleanupAfterFree()
-{
- SuballocationVectorType& suballocations1st = AccessSuballocations1st();
- SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
-
- if(IsEmpty())
- {
- suballocations1st.clear();
- suballocations2nd.clear();
- m_1stNullItemsBeginCount = 0;
- m_1stNullItemsMiddleCount = 0;
- m_2ndNullItemsCount = 0;
- m_2ndVectorMode = SECOND_VECTOR_EMPTY;
- }
- else
- {
- const size_t suballoc1stCount = suballocations1st.size();
- const size_t nullItem1stCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;
- VMA_ASSERT(nullItem1stCount <= suballoc1stCount);
-
- // Find more null items at the beginning of 1st vector.
- while(m_1stNullItemsBeginCount < suballoc1stCount &&
- suballocations1st[m_1stNullItemsBeginCount].hAllocation == VK_NULL_HANDLE)
- {
- ++m_1stNullItemsBeginCount;
- --m_1stNullItemsMiddleCount;
- }
-
- // Find more null items at the end of 1st vector.
- while(m_1stNullItemsMiddleCount > 0 &&
- suballocations1st.back().hAllocation == VK_NULL_HANDLE)
- {
- --m_1stNullItemsMiddleCount;
- suballocations1st.pop_back();
- }
-
- // Find more null items at the end of 2nd vector.
- while(m_2ndNullItemsCount > 0 &&
- suballocations2nd.back().hAllocation == VK_NULL_HANDLE)
- {
- --m_2ndNullItemsCount;
- suballocations2nd.pop_back();
- }
-
- // Find more null items at the beginning of 2nd vector.
- while(m_2ndNullItemsCount > 0 &&
- suballocations2nd[0].hAllocation == VK_NULL_HANDLE)
- {
- --m_2ndNullItemsCount;
- VmaVectorRemove(suballocations2nd, 0);
- }
-
- if(ShouldCompact1st())
- {
- const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount;
- size_t srcIndex = m_1stNullItemsBeginCount;
- for(size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex)
- {
- while(suballocations1st[srcIndex].hAllocation == VK_NULL_HANDLE)
- {
- ++srcIndex;
- }
- if(dstIndex != srcIndex)
- {
- suballocations1st[dstIndex] = suballocations1st[srcIndex];
- }
- ++srcIndex;
- }
- suballocations1st.resize(nonNullItemCount);
- m_1stNullItemsBeginCount = 0;
- m_1stNullItemsMiddleCount = 0;
- }
-
- // 2nd vector became empty.
- if(suballocations2nd.empty())
- {
- m_2ndVectorMode = SECOND_VECTOR_EMPTY;
- }
-
- // 1st vector became empty.
- if(suballocations1st.size() - m_1stNullItemsBeginCount == 0)
- {
- suballocations1st.clear();
- m_1stNullItemsBeginCount = 0;
-
- if(!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
- {
- // Swap 1st with 2nd. Now 2nd is empty.
- m_2ndVectorMode = SECOND_VECTOR_EMPTY;
- m_1stNullItemsMiddleCount = m_2ndNullItemsCount;
- while(m_1stNullItemsBeginCount < suballocations2nd.size() &&
- suballocations2nd[m_1stNullItemsBeginCount].hAllocation == VK_NULL_HANDLE)
- {
- ++m_1stNullItemsBeginCount;
- --m_1stNullItemsMiddleCount;
- }
- m_2ndNullItemsCount = 0;
- m_1stVectorIndex ^= 1;
- }
- }
- }
-
- VMA_HEAVY_ASSERT(Validate());
-}
-
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaBlockMetadata_Buddy
-
-VmaBlockMetadata_Buddy::VmaBlockMetadata_Buddy(VmaAllocator hAllocator) :
- VmaBlockMetadata(hAllocator),
- m_Root(VMA_NULL),
- m_AllocationCount(0),
- m_FreeCount(1),
- m_SumFreeSize(0)
-{
- memset(m_FreeList, 0, sizeof(m_FreeList));
-}
-
-VmaBlockMetadata_Buddy::~VmaBlockMetadata_Buddy()
-{
- DeleteNode(m_Root);
-}
-
-void VmaBlockMetadata_Buddy::Init(VkDeviceSize size)
-{
- VmaBlockMetadata::Init(size);
-
- m_UsableSize = VmaPrevPow2(size);
- m_SumFreeSize = m_UsableSize;
-
- // Calculate m_LevelCount.
- m_LevelCount = 1;
- while(m_LevelCount < MAX_LEVELS &&
- LevelToNodeSize(m_LevelCount) >= MIN_NODE_SIZE)
- {
- ++m_LevelCount;
- }
-
- Node* rootNode = vma_new(GetAllocationCallbacks(), Node)();
- rootNode->offset = 0;
- rootNode->type = Node::TYPE_FREE;
- rootNode->parent = VMA_NULL;
- rootNode->buddy = VMA_NULL;
-
- m_Root = rootNode;
- AddToFreeListFront(0, rootNode);
-}
-
-bool VmaBlockMetadata_Buddy::Validate() const
-{
- // Validate tree.
- ValidationContext ctx;
- if(!ValidateNode(ctx, VMA_NULL, m_Root, 0, LevelToNodeSize(0)))
- {
- VMA_VALIDATE(false && "ValidateNode failed.");
- }
- VMA_VALIDATE(m_AllocationCount == ctx.calculatedAllocationCount);
- VMA_VALIDATE(m_SumFreeSize == ctx.calculatedSumFreeSize);
-
- // Validate free node lists.
- for(uint32_t level = 0; level < m_LevelCount; ++level)
- {
- VMA_VALIDATE(m_FreeList[level].front == VMA_NULL ||
- m_FreeList[level].front->free.prev == VMA_NULL);
-
- for(Node* node = m_FreeList[level].front;
- node != VMA_NULL;
- node = node->free.next)
- {
- VMA_VALIDATE(node->type == Node::TYPE_FREE);
-
- if(node->free.next == VMA_NULL)
- {
- VMA_VALIDATE(m_FreeList[level].back == node);
- }
- else
- {
- VMA_VALIDATE(node->free.next->free.prev == node);
- }
- }
- }
-
- // Validate that free lists ar higher levels are empty.
- for(uint32_t level = m_LevelCount; level < MAX_LEVELS; ++level)
- {
- VMA_VALIDATE(m_FreeList[level].front == VMA_NULL && m_FreeList[level].back == VMA_NULL);
- }
-
- return true;
-}
-
-VkDeviceSize VmaBlockMetadata_Buddy::GetUnusedRangeSizeMax() const
-{
- for(uint32_t level = 0; level < m_LevelCount; ++level)
- {
- if(m_FreeList[level].front != VMA_NULL)
- {
- return LevelToNodeSize(level);
- }
- }
- return 0;
-}
-
-void VmaBlockMetadata_Buddy::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
-{
- const VkDeviceSize unusableSize = GetUnusableSize();
-
- outInfo.blockCount = 1;
-
- outInfo.allocationCount = outInfo.unusedRangeCount = 0;
- outInfo.usedBytes = outInfo.unusedBytes = 0;
-
- outInfo.allocationSizeMax = outInfo.unusedRangeSizeMax = 0;
- outInfo.allocationSizeMin = outInfo.unusedRangeSizeMin = UINT64_MAX;
- outInfo.allocationSizeAvg = outInfo.unusedRangeSizeAvg = 0; // Unused.
-
- CalcAllocationStatInfoNode(outInfo, m_Root, LevelToNodeSize(0));
-
- if(unusableSize > 0)
- {
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusableSize;
- outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, unusableSize);
- outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusableSize);
- }
-}
-
-void VmaBlockMetadata_Buddy::AddPoolStats(VmaPoolStats& inoutStats) const
-{
- const VkDeviceSize unusableSize = GetUnusableSize();
-
- inoutStats.size += GetSize();
- inoutStats.unusedSize += m_SumFreeSize + unusableSize;
- inoutStats.allocationCount += m_AllocationCount;
- inoutStats.unusedRangeCount += m_FreeCount;
- inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, GetUnusedRangeSizeMax());
-
- if(unusableSize > 0)
- {
- ++inoutStats.unusedRangeCount;
- // Not updating inoutStats.unusedRangeSizeMax with unusableSize because this space is not available for allocations.
- }
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json) const
-{
- // TODO optimize
- VmaStatInfo stat;
- CalcAllocationStatInfo(stat);
-
- PrintDetailedMap_Begin(
- json,
- stat.unusedBytes,
- stat.allocationCount,
- stat.unusedRangeCount);
-
- PrintDetailedMapNode(json, m_Root, LevelToNodeSize(0));
-
- const VkDeviceSize unusableSize = GetUnusableSize();
- if(unusableSize > 0)
- {
- PrintDetailedMap_UnusedRange(json,
- m_UsableSize, // offset
- unusableSize); // size
- }
-
- PrintDetailedMap_End(json);
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-bool VmaBlockMetadata_Buddy::CreateAllocationRequest(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VkDeviceSize bufferImageGranularity,
- VkDeviceSize allocSize,
- VkDeviceSize allocAlignment,
- bool upperAddress,
- VmaSuballocationType allocType,
- bool canMakeOtherLost,
- uint32_t strategy,
- VmaAllocationRequest* pAllocationRequest)
-{
- VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");
-
- // Simple way to respect bufferImageGranularity. May be optimized some day.
- // Whenever it might be an OPTIMAL image...
- if(allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN ||
- allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
- allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)
- {
- allocAlignment = VMA_MAX(allocAlignment, bufferImageGranularity);
- allocSize = VMA_MAX(allocSize, bufferImageGranularity);
- }
-
- if(allocSize > m_UsableSize)
- {
- return false;
- }
-
- const uint32_t targetLevel = AllocSizeToLevel(allocSize);
- for(uint32_t level = targetLevel + 1; level--; )
- {
- for(Node* freeNode = m_FreeList[level].front;
- freeNode != VMA_NULL;
- freeNode = freeNode->free.next)
- {
- if(freeNode->offset % allocAlignment == 0)
- {
- pAllocationRequest->type = VmaAllocationRequestType::Normal;
- pAllocationRequest->offset = freeNode->offset;
- pAllocationRequest->sumFreeSize = LevelToNodeSize(level);
- pAllocationRequest->sumItemSize = 0;
- pAllocationRequest->itemsToMakeLostCount = 0;
- pAllocationRequest->customData = (void*)(uintptr_t)level;
- return true;
- }
- }
- }
-
- return false;
-}
-
-bool VmaBlockMetadata_Buddy::MakeRequestedAllocationsLost(
- uint32_t currentFrameIndex,
- uint32_t frameInUseCount,
- VmaAllocationRequest* pAllocationRequest)
-{
- /*
- Lost allocations are not supported in buddy allocator at the moment.
- Support might be added in the future.
- */
- return pAllocationRequest->itemsToMakeLostCount == 0;
-}
-
-uint32_t VmaBlockMetadata_Buddy::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
-{
- /*
- Lost allocations are not supported in buddy allocator at the moment.
- Support might be added in the future.
- */
- return 0;
-}
-
-void VmaBlockMetadata_Buddy::Alloc(
- const VmaAllocationRequest& request,
- VmaSuballocationType type,
- VkDeviceSize allocSize,
- VmaAllocation hAllocation)
-{
- VMA_ASSERT(request.type == VmaAllocationRequestType::Normal);
-
- const uint32_t targetLevel = AllocSizeToLevel(allocSize);
- uint32_t currLevel = (uint32_t)(uintptr_t)request.customData;
-
- Node* currNode = m_FreeList[currLevel].front;
- VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);
- while(currNode->offset != request.offset)
- {
- currNode = currNode->free.next;
- VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);
- }
-
- // Go down, splitting free nodes.
- while(currLevel < targetLevel)
- {
- // currNode is already first free node at currLevel.
- // Remove it from list of free nodes at this currLevel.
- RemoveFromFreeList(currLevel, currNode);
-
- const uint32_t childrenLevel = currLevel + 1;
-
- // Create two free sub-nodes.
- Node* leftChild = vma_new(GetAllocationCallbacks(), Node)();
- Node* rightChild = vma_new(GetAllocationCallbacks(), Node)();
-
- leftChild->offset = currNode->offset;
- leftChild->type = Node::TYPE_FREE;
- leftChild->parent = currNode;
- leftChild->buddy = rightChild;
-
- rightChild->offset = currNode->offset + LevelToNodeSize(childrenLevel);
- rightChild->type = Node::TYPE_FREE;
- rightChild->parent = currNode;
- rightChild->buddy = leftChild;
-
- // Convert current currNode to split type.
- currNode->type = Node::TYPE_SPLIT;
- currNode->split.leftChild = leftChild;
-
- // Add child nodes to free list. Order is important!
- AddToFreeListFront(childrenLevel, rightChild);
- AddToFreeListFront(childrenLevel, leftChild);
-
- ++m_FreeCount;
- //m_SumFreeSize -= LevelToNodeSize(currLevel) % 2; // Useful only when level node sizes can be non power of 2.
- ++currLevel;
- currNode = m_FreeList[currLevel].front;
-
- /*
- We can be sure that currNode, as left child of node previously split,
- also fullfills the alignment requirement.
- */
- }
-
- // Remove from free list.
- VMA_ASSERT(currLevel == targetLevel &&
- currNode != VMA_NULL &&
- currNode->type == Node::TYPE_FREE);
- RemoveFromFreeList(currLevel, currNode);
-
- // Convert to allocation node.
- currNode->type = Node::TYPE_ALLOCATION;
- currNode->allocation.alloc = hAllocation;
-
- ++m_AllocationCount;
- --m_FreeCount;
- m_SumFreeSize -= allocSize;
-}
-
-void VmaBlockMetadata_Buddy::DeleteNode(Node* node)
-{
- if(node->type == Node::TYPE_SPLIT)
- {
- DeleteNode(node->split.leftChild->buddy);
- DeleteNode(node->split.leftChild);
- }
-
- vma_delete(GetAllocationCallbacks(), node);
-}
-
-bool VmaBlockMetadata_Buddy::ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const
-{
- VMA_VALIDATE(level < m_LevelCount);
- VMA_VALIDATE(curr->parent == parent);
- VMA_VALIDATE((curr->buddy == VMA_NULL) == (parent == VMA_NULL));
- VMA_VALIDATE(curr->buddy == VMA_NULL || curr->buddy->buddy == curr);
- switch(curr->type)
- {
- case Node::TYPE_FREE:
- // curr->free.prev, next are validated separately.
- ctx.calculatedSumFreeSize += levelNodeSize;
- ++ctx.calculatedFreeCount;
- break;
- case Node::TYPE_ALLOCATION:
- ++ctx.calculatedAllocationCount;
- ctx.calculatedSumFreeSize += levelNodeSize - curr->allocation.alloc->GetSize();
- VMA_VALIDATE(curr->allocation.alloc != VK_NULL_HANDLE);
- break;
- case Node::TYPE_SPLIT:
- {
- const uint32_t childrenLevel = level + 1;
- const VkDeviceSize childrenLevelNodeSize = levelNodeSize / 2;
- const Node* const leftChild = curr->split.leftChild;
- VMA_VALIDATE(leftChild != VMA_NULL);
- VMA_VALIDATE(leftChild->offset == curr->offset);
- if(!ValidateNode(ctx, curr, leftChild, childrenLevel, childrenLevelNodeSize))
- {
- VMA_VALIDATE(false && "ValidateNode for left child failed.");
- }
- const Node* const rightChild = leftChild->buddy;
- VMA_VALIDATE(rightChild->offset == curr->offset + childrenLevelNodeSize);
- if(!ValidateNode(ctx, curr, rightChild, childrenLevel, childrenLevelNodeSize))
- {
- VMA_VALIDATE(false && "ValidateNode for right child failed.");
- }
- }
- break;
- default:
- return false;
- }
-
- return true;
-}
-
-uint32_t VmaBlockMetadata_Buddy::AllocSizeToLevel(VkDeviceSize allocSize) const
-{
- // I know this could be optimized somehow e.g. by using std::log2p1 from C++20.
- uint32_t level = 0;
- VkDeviceSize currLevelNodeSize = m_UsableSize;
- VkDeviceSize nextLevelNodeSize = currLevelNodeSize >> 1;
- while(allocSize <= nextLevelNodeSize && level + 1 < m_LevelCount)
- {
- ++level;
- currLevelNodeSize = nextLevelNodeSize;
- nextLevelNodeSize = currLevelNodeSize >> 1;
- }
- return level;
-}
-
-void VmaBlockMetadata_Buddy::FreeAtOffset(VmaAllocation alloc, VkDeviceSize offset)
-{
- // Find node and level.
- Node* node = m_Root;
- VkDeviceSize nodeOffset = 0;
- uint32_t level = 0;
- VkDeviceSize levelNodeSize = LevelToNodeSize(0);
- while(node->type == Node::TYPE_SPLIT)
- {
- const VkDeviceSize nextLevelSize = levelNodeSize >> 1;
- if(offset < nodeOffset + nextLevelSize)
- {
- node = node->split.leftChild;
- }
- else
- {
- node = node->split.leftChild->buddy;
- nodeOffset += nextLevelSize;
- }
- ++level;
- levelNodeSize = nextLevelSize;
- }
-
- VMA_ASSERT(node != VMA_NULL && node->type == Node::TYPE_ALLOCATION);
- VMA_ASSERT(alloc == VK_NULL_HANDLE || node->allocation.alloc == alloc);
-
- ++m_FreeCount;
- --m_AllocationCount;
- m_SumFreeSize += alloc->GetSize();
-
- node->type = Node::TYPE_FREE;
-
- // Join free nodes if possible.
- while(level > 0 && node->buddy->type == Node::TYPE_FREE)
- {
- RemoveFromFreeList(level, node->buddy);
- Node* const parent = node->parent;
-
- vma_delete(GetAllocationCallbacks(), node->buddy);
- vma_delete(GetAllocationCallbacks(), node);
- parent->type = Node::TYPE_FREE;
-
- node = parent;
- --level;
- //m_SumFreeSize += LevelToNodeSize(level) % 2; // Useful only when level node sizes can be non power of 2.
- --m_FreeCount;
- }
-
- AddToFreeListFront(level, node);
-}
-
-void VmaBlockMetadata_Buddy::CalcAllocationStatInfoNode(VmaStatInfo& outInfo, const Node* node, VkDeviceSize levelNodeSize) const
-{
- switch(node->type)
- {
- case Node::TYPE_FREE:
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += levelNodeSize;
- outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, levelNodeSize);
- outInfo.unusedRangeSizeMin = VMA_MAX(outInfo.unusedRangeSizeMin, levelNodeSize);
- break;
- case Node::TYPE_ALLOCATION:
- {
- const VkDeviceSize allocSize = node->allocation.alloc->GetSize();
- ++outInfo.allocationCount;
- outInfo.usedBytes += allocSize;
- outInfo.allocationSizeMax = VMA_MAX(outInfo.allocationSizeMax, allocSize);
- outInfo.allocationSizeMin = VMA_MAX(outInfo.allocationSizeMin, allocSize);
-
- const VkDeviceSize unusedRangeSize = levelNodeSize - allocSize;
- if(unusedRangeSize > 0)
- {
- ++outInfo.unusedRangeCount;
- outInfo.unusedBytes += unusedRangeSize;
- outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, unusedRangeSize);
- outInfo.unusedRangeSizeMin = VMA_MAX(outInfo.unusedRangeSizeMin, unusedRangeSize);
- }
- }
- break;
- case Node::TYPE_SPLIT:
- {
- const VkDeviceSize childrenNodeSize = levelNodeSize / 2;
- const Node* const leftChild = node->split.leftChild;
- CalcAllocationStatInfoNode(outInfo, leftChild, childrenNodeSize);
- const Node* const rightChild = leftChild->buddy;
- CalcAllocationStatInfoNode(outInfo, rightChild, childrenNodeSize);
- }
- break;
- default:
- VMA_ASSERT(0);
- }
-}
-
-void VmaBlockMetadata_Buddy::AddToFreeListFront(uint32_t level, Node* node)
-{
- VMA_ASSERT(node->type == Node::TYPE_FREE);
-
- // List is empty.
- Node* const frontNode = m_FreeList[level].front;
- if(frontNode == VMA_NULL)
- {
- VMA_ASSERT(m_FreeList[level].back == VMA_NULL);
- node->free.prev = node->free.next = VMA_NULL;
- m_FreeList[level].front = m_FreeList[level].back = node;
- }
- else
- {
- VMA_ASSERT(frontNode->free.prev == VMA_NULL);
- node->free.prev = VMA_NULL;
- node->free.next = frontNode;
- frontNode->free.prev = node;
- m_FreeList[level].front = node;
- }
-}
-
-void VmaBlockMetadata_Buddy::RemoveFromFreeList(uint32_t level, Node* node)
-{
- VMA_ASSERT(m_FreeList[level].front != VMA_NULL);
-
- // It is at the front.
- if(node->free.prev == VMA_NULL)
- {
- VMA_ASSERT(m_FreeList[level].front == node);
- m_FreeList[level].front = node->free.next;
- }
- else
- {
- Node* const prevFreeNode = node->free.prev;
- VMA_ASSERT(prevFreeNode->free.next == node);
- prevFreeNode->free.next = node->free.next;
- }
-
- // It is at the back.
- if(node->free.next == VMA_NULL)
- {
- VMA_ASSERT(m_FreeList[level].back == node);
- m_FreeList[level].back = node->free.prev;
- }
- else
- {
- Node* const nextFreeNode = node->free.next;
- VMA_ASSERT(nextFreeNode->free.prev == node);
- nextFreeNode->free.prev = node->free.prev;
- }
-}
-
-#if VMA_STATS_STRING_ENABLED
-void VmaBlockMetadata_Buddy::PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const
-{
- switch(node->type)
- {
- case Node::TYPE_FREE:
- PrintDetailedMap_UnusedRange(json, node->offset, levelNodeSize);
- break;
- case Node::TYPE_ALLOCATION:
- {
- PrintDetailedMap_Allocation(json, node->offset, node->allocation.alloc);
- const VkDeviceSize allocSize = node->allocation.alloc->GetSize();
- if(allocSize < levelNodeSize)
- {
- PrintDetailedMap_UnusedRange(json, node->offset + allocSize, levelNodeSize - allocSize);
- }
- }
- break;
- case Node::TYPE_SPLIT:
- {
- const VkDeviceSize childrenNodeSize = levelNodeSize / 2;
- const Node* const leftChild = node->split.leftChild;
- PrintDetailedMapNode(json, leftChild, childrenNodeSize);
- const Node* const rightChild = leftChild->buddy;
- PrintDetailedMapNode(json, rightChild, childrenNodeSize);
- }
- break;
- default:
- VMA_ASSERT(0);
- }
-}
-#endif // #if VMA_STATS_STRING_ENABLED
-
-
-////////////////////////////////////////////////////////////////////////////////
-// class VmaDeviceMemoryBlock
-
-VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator) :
- m_pMetadata(VMA_NULL),
- m_MemoryTypeIndex(UINT32_MAX),
- m_Id(0),
- m_hMemory(VK_NULL_HANDLE),
- m_MapCount(0),
- m_pMappedData(VMA_NULL)
-{
-}
-
-void VmaDeviceMemoryBlock::Init(
- VmaAllocator hAllocator,
- VmaPool hParentPool,
- uint32_t newMemoryTypeIndex,
- VkDeviceMemory newMemory,
- VkDeviceSize newSize,
- uint32_t id,
- uint32_t algorithm)
-{
- VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
-
- m_hParentPool = hParentPool;
- m_MemoryTypeIndex = newMemoryTypeIndex;
- m_Id = id;
- m_hMemory = newMemory;
-
- switch(algorithm)
- {
- case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:
- m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Linear)(hAllocator);
- break;
- case VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT:
- m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Buddy)(hAllocator);
- break;
- default:
- VMA_ASSERT(0);
- // Fall-through.
- case 0:
- m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Generic)(hAllocator);
- }
- m_pMetadata->Init(newSize);
-}
-
-void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator)
-{
- // This is the most important assert in the entire library.
- // Hitting it means you have some memory leak - unreleased VmaAllocation objects.
- VMA_ASSERT(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!");
-
- VMA_ASSERT(m_hMemory != VK_NULL_HANDLE);
- allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_pMetadata->GetSize(), m_hMemory);
- m_hMemory = VK_NULL_HANDLE;
-
- vma_delete(allocator, m_pMetadata);
- m_pMetadata = VMA_NULL;
-}
-
-bool VmaDeviceMemoryBlock::Validate() const
-{
- VMA_VALIDATE((m_hMemory != VK_NULL_HANDLE) &&
- (m_pMetadata->GetSize() != 0));
-
- return m_pMetadata->Validate();
-}
-
-VkResult VmaDeviceMemoryBlock::CheckCorruption(VmaAllocator hAllocator)
-{
- void* pData = nullptr;
- VkResult res = Map(hAllocator, 1, &pData);
- if(res != VK_SUCCESS)
- {
- return res;
- }
-
- res = m_pMetadata->CheckCorruption(pData);
-
- Unmap(hAllocator, 1);
-
- return res;
-}
-
-VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void** ppData)
-{
- if(count == 0)
- {
- return VK_SUCCESS;
- }
-
- VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
- if(m_MapCount != 0)
- {
- m_MapCount += count;
- VMA_ASSERT(m_pMappedData != VMA_NULL);
- if(ppData != VMA_NULL)
- {
- *ppData = m_pMappedData;
- }
- return VK_SUCCESS;
- }
- else
- {
- VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
- hAllocator->m_hDevice,
- m_hMemory,
- 0, // offset
- VK_WHOLE_SIZE,
- 0, // flags
- &m_pMappedData);
- if(result == VK_SUCCESS)
- {
- if(ppData != VMA_NULL)
- {
- *ppData = m_pMappedData;
- }
- m_MapCount = count;
- }
- return result;
- }
-}
-
-void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count)
-{
- if(count == 0)
- {
- return;
- }
-
- VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
- if(m_MapCount >= count)
- {
- m_MapCount -= count;
- if(m_MapCount == 0)
- {
- m_pMappedData = VMA_NULL;
- (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);
- }
- }
- else
- {
- VMA_ASSERT(0 && "VkDeviceMemory block is being unmapped while it was not previously mapped.");
- }
-}
-
-VkResult VmaDeviceMemoryBlock::WriteMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)
-{
- VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);
- VMA_ASSERT(allocOffset >= VMA_DEBUG_MARGIN);
-
- void* pData;
- VkResult res = Map(hAllocator, 1, &pData);
- if(res != VK_SUCCESS)
- {
- return res;
- }
-
- VmaWriteMagicValue(pData, allocOffset - VMA_DEBUG_MARGIN);
- VmaWriteMagicValue(pData, allocOffset + allocSize);
-
- Unmap(hAllocator, 1);
-
- return VK_SUCCESS;
-}
-
-VkResult VmaDeviceMemoryBlock::ValidateMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)
-{
- VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);
- VMA_ASSERT(allocOffset >= VMA_DEBUG_MARGIN);
-
- void* pData;
- VkResult res = Map(hAllocator, 1, &pData);
- if(res != VK_SUCCESS)
- {
- return res;
- }
-
- if(!VmaValidateMagicValue(pData, allocOffset - VMA_DEBUG_MARGIN))
- {
- VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE FREED ALLOCATION!");
- }
- else if(!VmaValidateMagicValue(pData, allocOffset + allocSize))
- {
- VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER FREED ALLOCATION!");
- }
-
- Unmap(hAllocator, 1);
-
- return VK_SUCCESS;
-}
-
-VkResult VmaDeviceMemoryBlock::BindBufferMemory(
- const VmaAllocator hAllocator,
- const VmaAllocation hAllocation,
- VkDeviceSize allocationLocalOffset,
- VkBuffer hBuffer,
- const void* pNext)
-{
- VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
- hAllocation->GetBlock() == this);
- VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() &&
- "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?");
- const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset;
- // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
- VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
- return hAllocator->BindVulkanBuffer(m_hMemory, memoryOffset, hBuffer, pNext);
-}
-
-VkResult VmaDeviceMemoryBlock::BindImageMemory(
- const VmaAllocator hAllocator,
- const VmaAllocation hAllocation,
- VkDeviceSize allocationLocalOffset,
- VkImage hImage,
- const void* pNext)
-{
- VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
- hAllocation->GetBlock() == this);
- VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() &&
- "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?");
- const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset;
- // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
- VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
- return hAllocator->BindVulkanImage(m_hMemory, memoryOffset, hImage, pNext);
-}
-
-static void InitStatInfo(VmaStatInfo& outInfo)
-{
- memset(&outInfo, 0, sizeof(outInfo));
- outInfo.allocationSizeMin = UINT64_MAX;
- outInfo.unusedRangeSizeMin = UINT64_MAX;
-}
-
-// Adds statistics srcInfo into inoutInfo, like: inoutInfo += srcInfo.
-static void VmaAddStatInfo(VmaStatInfo& inoutInfo, const VmaStatInfo& srcInfo)
-{
- inoutInfo.blockCount += srcInfo.blockCount;
- inoutInfo.allocationCount += srcInfo.allocationCount;
- inoutInfo.unusedRangeCount += srcInfo.unusedRangeCount;
- inoutInfo.usedBytes += srcInfo.usedBytes;
- inoutInfo.unusedBytes += srcInfo.unusedBytes;
- inoutInfo.allocationSizeMin = VMA_MIN(inoutInfo.allocationSizeMin, srcInfo.allocationSizeMin);
- inoutInfo.allocationSizeMax = VMA_MAX(inoutInfo.allocationSizeMax, srcInfo.allocationSizeMax);
- inoutInfo.unusedRangeSizeMin = VMA_MIN(inoutInfo.unusedRangeSizeMin, srcInfo.unusedRangeSizeMin);
- inoutInfo.unusedRangeSizeMax = VMA_MAX(inoutInfo.unusedRangeSizeMax, srcInfo.unusedRangeSizeMax);
-}
-
-static void VmaPostprocessCalcStatInfo(VmaStatInfo& inoutInfo)
-{
- inoutInfo.allocationSizeAvg = (inoutInfo.allocationCount > 0) ?
- VmaRoundDiv(inoutInfo.usedBytes, inoutInfo.allocationCount) : 0;
- inoutInfo.unusedRangeSizeAvg = (inoutInfo.unusedRangeCount > 0) ?
- VmaRoundDiv(inoutInfo.unusedBytes, inoutInfo.unusedRangeCount) : 0;
-}
-
-VmaPool_T::VmaPool_T(
- VmaAllocator hAllocator,
- const VmaPoolCreateInfo& createInfo,
- VkDeviceSize preferredBlockSize) :
- m_BlockVector(
- hAllocator,
- this, // hParentPool
- createInfo.memoryTypeIndex,
- createInfo.blockSize != 0 ? createInfo.blockSize : preferredBlockSize,
- createInfo.minBlockCount,
- createInfo.maxBlockCount,
- (createInfo.flags & VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(),
- createInfo.frameInUseCount,
- createInfo.blockSize != 0, // explicitBlockSize
- createInfo.flags & VMA_POOL_CREATE_ALGORITHM_MASK,
- createInfo.priority), // algorithm
- m_Id(0),
- m_Name(VMA_NULL)
-{
-}
-
-VmaPool_T::~VmaPool_T()
-{
- VMA_ASSERT(m_PrevPool == VMA_NULL && m_NextPool == VMA_NULL);
-}
-
-void VmaPool_T::SetName(const char* pName)
-{
- const VkAllocationCallbacks* allocs = m_BlockVector.GetAllocator()->GetAllocationCallbacks();
- VmaFreeString(allocs, m_Name);
-
- if(pName != VMA_NULL)
- {
- m_Name = VmaCreateStringCopy(allocs, pName);
- }
- else
- {
- m_Name = VMA_NULL;
- }
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-VmaBlockVector::VmaBlockVector(
- VmaAllocator hAllocator,
- VmaPool hParentPool,
- uint32_t memoryTypeIndex,
- VkDeviceSize preferredBlockSize,
- size_t minBlockCount,
- size_t maxBlockCount,
- VkDeviceSize bufferImageGranularity,
- uint32_t frameInUseCount,
- bool explicitBlockSize,
- uint32_t algorithm,
- float priority) :
- m_hAllocator(hAllocator),
- m_hParentPool(hParentPool),
- m_MemoryTypeIndex(memoryTypeIndex),
- m_PreferredBlockSize(preferredBlockSize),
- m_MinBlockCount(minBlockCount),
- m_MaxBlockCount(maxBlockCount),
- m_BufferImageGranularity(bufferImageGranularity),
- m_FrameInUseCount(frameInUseCount),
- m_ExplicitBlockSize(explicitBlockSize),
- m_Algorithm(algorithm),
- m_Priority(priority),
- m_HasEmptyBlock(false),
- m_Blocks(VmaStlAllocator(hAllocator->GetAllocationCallbacks())),
- m_NextBlockId(0)
-{
-}
-
-VmaBlockVector::~VmaBlockVector()
-{
- for(size_t i = m_Blocks.size(); i--; )
- {
- m_Blocks[i]->Destroy(m_hAllocator);
- vma_delete(m_hAllocator, m_Blocks[i]);
- }
-}
-
-VkResult VmaBlockVector::CreateMinBlocks()
-{
- for(size_t i = 0; i < m_MinBlockCount; ++i)
- {
- VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL);
- if(res != VK_SUCCESS)
- {
- return res;
- }
- }
- return VK_SUCCESS;
-}
-
-void VmaBlockVector::GetPoolStats(VmaPoolStats* pStats)
-{
- VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- const size_t blockCount = m_Blocks.size();
-
- pStats->size = 0;
- pStats->unusedSize = 0;
- pStats->allocationCount = 0;
- pStats->unusedRangeCount = 0;
- pStats->unusedRangeSizeMax = 0;
- pStats->blockCount = blockCount;
-
- for(uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
- {
- const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pBlock);
- VMA_HEAVY_ASSERT(pBlock->Validate());
- pBlock->m_pMetadata->AddPoolStats(*pStats);
- }
-}
-
-bool VmaBlockVector::IsEmpty()
-{
- VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
- return m_Blocks.empty();
-}
-
-bool VmaBlockVector::IsCorruptionDetectionEnabled() const
-{
- const uint32_t requiredMemFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
- return (VMA_DEBUG_DETECT_CORRUPTION != 0) &&
- (VMA_DEBUG_MARGIN > 0) &&
- (m_Algorithm == 0 || m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) &&
- (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags;
-}
-
-static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32;
-
-VkResult VmaBlockVector::Allocate(
- uint32_t currentFrameIndex,
- VkDeviceSize size,
- VkDeviceSize alignment,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- size_t allocationCount,
- VmaAllocation* pAllocations)
-{
- size_t allocIndex;
- VkResult res = VK_SUCCESS;
-
- if(IsCorruptionDetectionEnabled())
- {
- size = VmaAlignUp(size, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE));
- alignment = VmaAlignUp(alignment, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE));
- }
-
- {
- VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
- for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
- {
- res = AllocatePage(
- currentFrameIndex,
- size,
- alignment,
- createInfo,
- suballocType,
- pAllocations + allocIndex);
- if(res != VK_SUCCESS)
- {
- break;
- }
- }
- }
-
- if(res != VK_SUCCESS)
- {
- // Free all already created allocations.
- const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);
- while(allocIndex--)
- {
- VmaAllocation_T* const alloc = pAllocations[allocIndex];
- const VkDeviceSize allocSize = alloc->GetSize();
- Free(alloc);
- m_hAllocator->m_Budget.RemoveAllocation(heapIndex, allocSize);
- }
- memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
- }
-
- return res;
-}
-
-VkResult VmaBlockVector::AllocatePage(
- uint32_t currentFrameIndex,
- VkDeviceSize size,
- VkDeviceSize alignment,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- VmaAllocation* pAllocation)
-{
- const bool isUpperAddress = (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;
- bool canMakeOtherLost = (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) != 0;
- const bool mapped = (createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
- const bool isUserDataString = (createInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;
-
- VkDeviceSize freeMemory;
- {
- const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);
- VmaBudget heapBudget = {};
- m_hAllocator->GetBudget(&heapBudget, heapIndex, 1);
- freeMemory = (heapBudget.usage < heapBudget.budget) ? (heapBudget.budget - heapBudget.usage) : 0;
- }
-
- const bool canFallbackToDedicated = !IsCustomPool();
- const bool canCreateNewBlock =
- ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) &&
- (m_Blocks.size() < m_MaxBlockCount) &&
- (freeMemory >= size || !canFallbackToDedicated);
- uint32_t strategy = createInfo.flags & VMA_ALLOCATION_CREATE_STRATEGY_MASK;
-
- // If linearAlgorithm is used, canMakeOtherLost is available only when used as ring buffer.
- // Which in turn is available only when maxBlockCount = 1.
- if(m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT && m_MaxBlockCount > 1)
- {
- canMakeOtherLost = false;
- }
-
- // Upper address can only be used with linear allocator and within single memory block.
- if(isUpperAddress &&
- (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT || m_MaxBlockCount > 1))
- {
- return VK_ERROR_FEATURE_NOT_PRESENT;
- }
-
- // Validate strategy.
- switch(strategy)
- {
- case 0:
- strategy = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT;
- break;
- case VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT:
- case VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT:
- case VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT:
- break;
- default:
- return VK_ERROR_FEATURE_NOT_PRESENT;
- }
-
- // Early reject: requested allocation size is larger that maximum block size for this block vector.
- if(size + 2 * VMA_DEBUG_MARGIN > m_PreferredBlockSize)
- {
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
-
- /*
- Under certain condition, this whole section can be skipped for optimization, so
- we move on directly to trying to allocate with canMakeOtherLost. That's the case
- e.g. for custom pools with linear algorithm.
- */
- if(!canMakeOtherLost || canCreateNewBlock)
- {
- // 1. Search existing allocations. Try to allocate without making other allocations lost.
- VmaAllocationCreateFlags allocFlagsCopy = createInfo.flags;
- allocFlagsCopy &= ~VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
-
- if(m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
- {
- // Use only last block.
- if(!m_Blocks.empty())
- {
- VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks.back();
- VMA_ASSERT(pCurrBlock);
- VkResult res = AllocateFromBlock(
- pCurrBlock,
- currentFrameIndex,
- size,
- alignment,
- allocFlagsCopy,
- createInfo.pUserData,
- suballocType,
- strategy,
- pAllocation);
- if(res == VK_SUCCESS)
- {
- VMA_DEBUG_LOG(" Returned from last block #%u", pCurrBlock->GetId());
- return VK_SUCCESS;
- }
- }
- }
- else
- {
- if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT)
- {
- // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
- for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
- {
- VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pCurrBlock);
- VkResult res = AllocateFromBlock(
- pCurrBlock,
- currentFrameIndex,
- size,
- alignment,
- allocFlagsCopy,
- createInfo.pUserData,
- suballocType,
- strategy,
- pAllocation);
- if(res == VK_SUCCESS)
- {
- VMA_DEBUG_LOG(" Returned from existing block #%u", pCurrBlock->GetId());
- return VK_SUCCESS;
- }
- }
- }
- else // WORST_FIT, FIRST_FIT
- {
- // Backward order in m_Blocks - prefer blocks with largest amount of free space.
- for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
- {
- VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pCurrBlock);
- VkResult res = AllocateFromBlock(
- pCurrBlock,
- currentFrameIndex,
- size,
- alignment,
- allocFlagsCopy,
- createInfo.pUserData,
- suballocType,
- strategy,
- pAllocation);
- if(res == VK_SUCCESS)
- {
- VMA_DEBUG_LOG(" Returned from existing block #%u", pCurrBlock->GetId());
- return VK_SUCCESS;
- }
- }
- }
- }
-
- // 2. Try to create new block.
- if(canCreateNewBlock)
- {
- // Calculate optimal size for new block.
- VkDeviceSize newBlockSize = m_PreferredBlockSize;
- uint32_t newBlockSizeShift = 0;
- const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3;
-
- if(!m_ExplicitBlockSize)
- {
- // Allocate 1/8, 1/4, 1/2 as first blocks.
- const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize();
- for(uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i)
- {
- const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
- if(smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2)
- {
- newBlockSize = smallerNewBlockSize;
- ++newBlockSizeShift;
- }
- else
- {
- break;
- }
- }
- }
-
- size_t newBlockIndex = 0;
- VkResult res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ?
- CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY;
- // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize.
- if(!m_ExplicitBlockSize)
- {
- while(res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX)
- {
- const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
- if(smallerNewBlockSize >= size)
- {
- newBlockSize = smallerNewBlockSize;
- ++newBlockSizeShift;
- res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ?
- CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- else
- {
- break;
- }
- }
- }
-
- if(res == VK_SUCCESS)
- {
- VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex];
- VMA_ASSERT(pBlock->m_pMetadata->GetSize() >= size);
-
- res = AllocateFromBlock(
- pBlock,
- currentFrameIndex,
- size,
- alignment,
- allocFlagsCopy,
- createInfo.pUserData,
- suballocType,
- strategy,
- pAllocation);
- if(res == VK_SUCCESS)
- {
- VMA_DEBUG_LOG(" Created new block #%u Size=%llu", pBlock->GetId(), newBlockSize);
- return VK_SUCCESS;
- }
- else
- {
- // Allocation from new block failed, possibly due to VMA_DEBUG_MARGIN or alignment.
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- }
- }
- }
-
- // 3. Try to allocate from existing blocks with making other allocations lost.
- if(canMakeOtherLost)
- {
- uint32_t tryIndex = 0;
- for(; tryIndex < VMA_ALLOCATION_TRY_COUNT; ++tryIndex)
- {
- VmaDeviceMemoryBlock* pBestRequestBlock = VMA_NULL;
- VmaAllocationRequest bestRequest = {};
- VkDeviceSize bestRequestCost = VK_WHOLE_SIZE;
-
- // 1. Search existing allocations.
- if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT)
- {
- // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
- for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
- {
- VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pCurrBlock);
- VmaAllocationRequest currRequest = {};
- if(pCurrBlock->m_pMetadata->CreateAllocationRequest(
- currentFrameIndex,
- m_FrameInUseCount,
- m_BufferImageGranularity,
- size,
- alignment,
- (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0,
- suballocType,
- canMakeOtherLost,
- strategy,
- &currRequest))
- {
- const VkDeviceSize currRequestCost = currRequest.CalcCost();
- if(pBestRequestBlock == VMA_NULL ||
- currRequestCost < bestRequestCost)
- {
- pBestRequestBlock = pCurrBlock;
- bestRequest = currRequest;
- bestRequestCost = currRequestCost;
-
- if(bestRequestCost == 0)
- {
- break;
- }
- }
- }
- }
- }
- else // WORST_FIT, FIRST_FIT
- {
- // Backward order in m_Blocks - prefer blocks with largest amount of free space.
- for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
- {
- VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pCurrBlock);
- VmaAllocationRequest currRequest = {};
- if(pCurrBlock->m_pMetadata->CreateAllocationRequest(
- currentFrameIndex,
- m_FrameInUseCount,
- m_BufferImageGranularity,
- size,
- alignment,
- (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0,
- suballocType,
- canMakeOtherLost,
- strategy,
- &currRequest))
- {
- const VkDeviceSize currRequestCost = currRequest.CalcCost();
- if(pBestRequestBlock == VMA_NULL ||
- currRequestCost < bestRequestCost ||
- strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT)
- {
- pBestRequestBlock = pCurrBlock;
- bestRequest = currRequest;
- bestRequestCost = currRequestCost;
-
- if(bestRequestCost == 0 ||
- strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT)
- {
- break;
- }
- }
- }
- }
- }
-
- if(pBestRequestBlock != VMA_NULL)
- {
- if(mapped)
- {
- VkResult res = pBestRequestBlock->Map(m_hAllocator, 1, VMA_NULL);
- if(res != VK_SUCCESS)
- {
- return res;
- }
- }
-
- if(pBestRequestBlock->m_pMetadata->MakeRequestedAllocationsLost(
- currentFrameIndex,
- m_FrameInUseCount,
- &bestRequest))
- {
- // Allocate from this pBlock.
- *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(currentFrameIndex, isUserDataString);
- pBestRequestBlock->m_pMetadata->Alloc(bestRequest, suballocType, size, *pAllocation);
- UpdateHasEmptyBlock();
- (*pAllocation)->InitBlockAllocation(
- pBestRequestBlock,
- bestRequest.offset,
- alignment,
- size,
- m_MemoryTypeIndex,
- suballocType,
- mapped,
- (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
- VMA_HEAVY_ASSERT(pBestRequestBlock->Validate());
- VMA_DEBUG_LOG(" Returned from existing block");
- (*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);
- m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), size);
- if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
- {
- m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
- }
- if(IsCorruptionDetectionEnabled())
- {
- VkResult res = pBestRequestBlock->WriteMagicValueAroundAllocation(m_hAllocator, bestRequest.offset, size);
- VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
- }
- return VK_SUCCESS;
- }
- // else: Some allocations must have been touched while we are here. Next try.
- }
- else
- {
- // Could not find place in any of the blocks - break outer loop.
- break;
- }
- }
- /* Maximum number of tries exceeded - a very unlike event when many other
- threads are simultaneously touching allocations making it impossible to make
- lost at the same time as we try to allocate. */
- if(tryIndex == VMA_ALLOCATION_TRY_COUNT)
- {
- return VK_ERROR_TOO_MANY_OBJECTS;
- }
- }
-
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-}
-
-void VmaBlockVector::Free(
- const VmaAllocation hAllocation)
-{
- VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL;
-
- bool budgetExceeded = false;
- {
- const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);
- VmaBudget heapBudget = {};
- m_hAllocator->GetBudget(&heapBudget, heapIndex, 1);
- budgetExceeded = heapBudget.usage >= heapBudget.budget;
- }
-
- // Scope for lock.
- {
- VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
-
- if(IsCorruptionDetectionEnabled())
- {
- VkResult res = pBlock->ValidateMagicValueAroundAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize());
- VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value.");
- }
-
- if(hAllocation->IsPersistentMap())
- {
- pBlock->Unmap(m_hAllocator, 1);
- }
-
- pBlock->m_pMetadata->Free(hAllocation);
- VMA_HEAVY_ASSERT(pBlock->Validate());
-
- VMA_DEBUG_LOG(" Freed from MemoryTypeIndex=%u", m_MemoryTypeIndex);
-
- const bool canDeleteBlock = m_Blocks.size() > m_MinBlockCount;
- // pBlock became empty after this deallocation.
- if(pBlock->m_pMetadata->IsEmpty())
- {
- // Already has empty block. We don't want to have two, so delete this one.
- if((m_HasEmptyBlock || budgetExceeded) && canDeleteBlock)
- {
- pBlockToDelete = pBlock;
- Remove(pBlock);
- }
- // else: We now have an empty block - leave it.
- }
- // pBlock didn't become empty, but we have another empty block - find and free that one.
- // (This is optional, heuristics.)
- else if(m_HasEmptyBlock && canDeleteBlock)
- {
- VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back();
- if(pLastBlock->m_pMetadata->IsEmpty())
- {
- pBlockToDelete = pLastBlock;
- m_Blocks.pop_back();
- }
- }
-
- UpdateHasEmptyBlock();
- IncrementallySortBlocks();
- }
-
- // Destruction of a free block. Deferred until this point, outside of mutex
- // lock, for performance reason.
- if(pBlockToDelete != VMA_NULL)
- {
- VMA_DEBUG_LOG(" Deleted empty block");
- pBlockToDelete->Destroy(m_hAllocator);
- vma_delete(m_hAllocator, pBlockToDelete);
- }
-}
-
-VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const
-{
- VkDeviceSize result = 0;
- for(size_t i = m_Blocks.size(); i--; )
- {
- result = VMA_MAX(result, m_Blocks[i]->m_pMetadata->GetSize());
- if(result >= m_PreferredBlockSize)
- {
- break;
- }
- }
- return result;
-}
-
-void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock)
-{
- for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
- {
- if(m_Blocks[blockIndex] == pBlock)
- {
- VmaVectorRemove(m_Blocks, blockIndex);
- return;
- }
- }
- VMA_ASSERT(0);
-}
-
-void VmaBlockVector::IncrementallySortBlocks()
-{
- if(m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
- {
- // Bubble sort only until first swap.
- for(size_t i = 1; i < m_Blocks.size(); ++i)
- {
- if(m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize())
- {
- VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]);
- return;
- }
- }
- }
-}
-
-VkResult VmaBlockVector::AllocateFromBlock(
- VmaDeviceMemoryBlock* pBlock,
- uint32_t currentFrameIndex,
- VkDeviceSize size,
- VkDeviceSize alignment,
- VmaAllocationCreateFlags allocFlags,
- void* pUserData,
- VmaSuballocationType suballocType,
- uint32_t strategy,
- VmaAllocation* pAllocation)
-{
- VMA_ASSERT((allocFlags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) == 0);
- const bool isUpperAddress = (allocFlags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;
- const bool mapped = (allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
- const bool isUserDataString = (allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;
-
- VmaAllocationRequest currRequest = {};
- if(pBlock->m_pMetadata->CreateAllocationRequest(
- currentFrameIndex,
- m_FrameInUseCount,
- m_BufferImageGranularity,
- size,
- alignment,
- isUpperAddress,
- suballocType,
- false, // canMakeOtherLost
- strategy,
- &currRequest))
- {
- // Allocate from pCurrBlock.
- VMA_ASSERT(currRequest.itemsToMakeLostCount == 0);
-
- if(mapped)
- {
- VkResult res = pBlock->Map(m_hAllocator, 1, VMA_NULL);
- if(res != VK_SUCCESS)
- {
- return res;
- }
- }
-
- *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(currentFrameIndex, isUserDataString);
- pBlock->m_pMetadata->Alloc(currRequest, suballocType, size, *pAllocation);
- UpdateHasEmptyBlock();
- (*pAllocation)->InitBlockAllocation(
- pBlock,
- currRequest.offset,
- alignment,
- size,
- m_MemoryTypeIndex,
- suballocType,
- mapped,
- (allocFlags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
- VMA_HEAVY_ASSERT(pBlock->Validate());
- (*pAllocation)->SetUserData(m_hAllocator, pUserData);
- m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), size);
- if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
- {
- m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
- }
- if(IsCorruptionDetectionEnabled())
- {
- VkResult res = pBlock->WriteMagicValueAroundAllocation(m_hAllocator, currRequest.offset, size);
- VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
- }
- return VK_SUCCESS;
- }
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
-}
-
-VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)
-{
- VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
- allocInfo.memoryTypeIndex = m_MemoryTypeIndex;
- allocInfo.allocationSize = blockSize;
-
-#if VMA_BUFFER_DEVICE_ADDRESS
- // Every standalone block can potentially contain a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT - always enable the feature.
- VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR };
- if(m_hAllocator->m_UseKhrBufferDeviceAddress)
- {
- allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
- VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo);
- }
-#endif // #if VMA_BUFFER_DEVICE_ADDRESS
-
-#if VMA_MEMORY_PRIORITY
- VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT };
- if(m_hAllocator->m_UseExtMemoryPriority)
- {
- priorityInfo.priority = m_Priority;
- VmaPnextChainPushFront(&allocInfo, &priorityInfo);
- }
-#endif // #if VMA_MEMORY_PRIORITY
-
- VkDeviceMemory mem = VK_NULL_HANDLE;
- VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem);
- if(res < 0)
- {
- return res;
- }
-
- // New VkDeviceMemory successfully created.
-
- // Create new Allocation for it.
- VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator);
- pBlock->Init(
- m_hAllocator,
- m_hParentPool,
- m_MemoryTypeIndex,
- mem,
- allocInfo.allocationSize,
- m_NextBlockId++,
- m_Algorithm);
-
- m_Blocks.push_back(pBlock);
- if(pNewBlockIndex != VMA_NULL)
- {
- *pNewBlockIndex = m_Blocks.size() - 1;
- }
-
- return VK_SUCCESS;
-}
-
-void VmaBlockVector::ApplyDefragmentationMovesCpu(
- class VmaBlockVectorDefragmentationContext* pDefragCtx,
- const VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves)
-{
- const size_t blockCount = m_Blocks.size();
- const bool isNonCoherent = m_hAllocator->IsMemoryTypeNonCoherent(m_MemoryTypeIndex);
-
- enum BLOCK_FLAG
- {
- BLOCK_FLAG_USED = 0x00000001,
- BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION = 0x00000002,
- };
-
- struct BlockInfo
- {
- uint32_t flags;
- void* pMappedData;
- };
- VmaVector< BlockInfo, VmaStlAllocator >
- blockInfo(blockCount, BlockInfo(), VmaStlAllocator(m_hAllocator->GetAllocationCallbacks()));
- memset(blockInfo.data(), 0, blockCount * sizeof(BlockInfo));
-
- // Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED.
- const size_t moveCount = moves.size();
- for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
- {
- const VmaDefragmentationMove& move = moves[moveIndex];
- blockInfo[move.srcBlockIndex].flags |= BLOCK_FLAG_USED;
- blockInfo[move.dstBlockIndex].flags |= BLOCK_FLAG_USED;
- }
-
- VMA_ASSERT(pDefragCtx->res == VK_SUCCESS);
-
- // Go over all blocks. Get mapped pointer or map if necessary.
- for(size_t blockIndex = 0; pDefragCtx->res == VK_SUCCESS && blockIndex < blockCount; ++blockIndex)
- {
- BlockInfo& currBlockInfo = blockInfo[blockIndex];
- VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
- if((currBlockInfo.flags & BLOCK_FLAG_USED) != 0)
- {
- currBlockInfo.pMappedData = pBlock->GetMappedData();
- // It is not originally mapped - map it.
- if(currBlockInfo.pMappedData == VMA_NULL)
- {
- pDefragCtx->res = pBlock->Map(m_hAllocator, 1, &currBlockInfo.pMappedData);
- if(pDefragCtx->res == VK_SUCCESS)
- {
- currBlockInfo.flags |= BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION;
- }
- }
- }
- }
-
- // Go over all moves. Do actual data transfer.
- if(pDefragCtx->res == VK_SUCCESS)
- {
- const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
- VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
-
- for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
- {
- const VmaDefragmentationMove& move = moves[moveIndex];
-
- const BlockInfo& srcBlockInfo = blockInfo[move.srcBlockIndex];
- const BlockInfo& dstBlockInfo = blockInfo[move.dstBlockIndex];
-
- VMA_ASSERT(srcBlockInfo.pMappedData && dstBlockInfo.pMappedData);
-
- // Invalidate source.
- if(isNonCoherent)
- {
- VmaDeviceMemoryBlock* const pSrcBlock = m_Blocks[move.srcBlockIndex];
- memRange.memory = pSrcBlock->GetDeviceMemory();
- memRange.offset = VmaAlignDown(move.srcOffset, nonCoherentAtomSize);
- memRange.size = VMA_MIN(
- VmaAlignUp(move.size + (move.srcOffset - memRange.offset), nonCoherentAtomSize),
- pSrcBlock->m_pMetadata->GetSize() - memRange.offset);
- (*m_hAllocator->GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hAllocator->m_hDevice, 1, &memRange);
- }
-
- // THE PLACE WHERE ACTUAL DATA COPY HAPPENS.
- memmove(
- reinterpret_cast(dstBlockInfo.pMappedData) + move.dstOffset,
- reinterpret_cast(srcBlockInfo.pMappedData) + move.srcOffset,
- static_cast(move.size));
-
- if(IsCorruptionDetectionEnabled())
- {
- VmaWriteMagicValue(dstBlockInfo.pMappedData, move.dstOffset - VMA_DEBUG_MARGIN);
- VmaWriteMagicValue(dstBlockInfo.pMappedData, move.dstOffset + move.size);
- }
-
- // Flush destination.
- if(isNonCoherent)
- {
- VmaDeviceMemoryBlock* const pDstBlock = m_Blocks[move.dstBlockIndex];
- memRange.memory = pDstBlock->GetDeviceMemory();
- memRange.offset = VmaAlignDown(move.dstOffset, nonCoherentAtomSize);
- memRange.size = VMA_MIN(
- VmaAlignUp(move.size + (move.dstOffset - memRange.offset), nonCoherentAtomSize),
- pDstBlock->m_pMetadata->GetSize() - memRange.offset);
- (*m_hAllocator->GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hAllocator->m_hDevice, 1, &memRange);
- }
- }
- }
-
- // Go over all blocks in reverse order. Unmap those that were mapped just for defragmentation.
- // Regardless of pCtx->res == VK_SUCCESS.
- for(size_t blockIndex = blockCount; blockIndex--; )
- {
- const BlockInfo& currBlockInfo = blockInfo[blockIndex];
- if((currBlockInfo.flags & BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION) != 0)
- {
- VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
- pBlock->Unmap(m_hAllocator, 1);
- }
- }
-}
-
-void VmaBlockVector::ApplyDefragmentationMovesGpu(
- class VmaBlockVectorDefragmentationContext* pDefragCtx,
- VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves,
- VkCommandBuffer commandBuffer)
-{
- const size_t blockCount = m_Blocks.size();
-
- pDefragCtx->blockContexts.resize(blockCount);
- memset(pDefragCtx->blockContexts.data(), 0, blockCount * sizeof(VmaBlockDefragmentationContext));
-
- // Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED.
- const size_t moveCount = moves.size();
- for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
- {
- const VmaDefragmentationMove& move = moves[moveIndex];
-
- //if(move.type == VMA_ALLOCATION_TYPE_UNKNOWN)
- {
- // Old school move still require us to map the whole block
- pDefragCtx->blockContexts[move.srcBlockIndex].flags |= VmaBlockDefragmentationContext::BLOCK_FLAG_USED;
- pDefragCtx->blockContexts[move.dstBlockIndex].flags |= VmaBlockDefragmentationContext::BLOCK_FLAG_USED;
- }
- }
-
- VMA_ASSERT(pDefragCtx->res == VK_SUCCESS);
-
- // Go over all blocks. Create and bind buffer for whole block if necessary.
- {
- VkBufferCreateInfo bufCreateInfo;
- VmaFillGpuDefragmentationBufferCreateInfo(bufCreateInfo);
-
- for(size_t blockIndex = 0; pDefragCtx->res == VK_SUCCESS && blockIndex < blockCount; ++blockIndex)
- {
- VmaBlockDefragmentationContext& currBlockCtx = pDefragCtx->blockContexts[blockIndex];
- VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
- if((currBlockCtx.flags & VmaBlockDefragmentationContext::BLOCK_FLAG_USED) != 0)
- {
- bufCreateInfo.size = pBlock->m_pMetadata->GetSize();
- pDefragCtx->res = (*m_hAllocator->GetVulkanFunctions().vkCreateBuffer)(
- m_hAllocator->m_hDevice, &bufCreateInfo, m_hAllocator->GetAllocationCallbacks(), &currBlockCtx.hBuffer);
- if(pDefragCtx->res == VK_SUCCESS)
- {
- pDefragCtx->res = (*m_hAllocator->GetVulkanFunctions().vkBindBufferMemory)(
- m_hAllocator->m_hDevice, currBlockCtx.hBuffer, pBlock->GetDeviceMemory(), 0);
- }
- }
- }
- }
-
- // Go over all moves. Post data transfer commands to command buffer.
- if(pDefragCtx->res == VK_SUCCESS)
- {
- for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
- {
- const VmaDefragmentationMove& move = moves[moveIndex];
-
- const VmaBlockDefragmentationContext& srcBlockCtx = pDefragCtx->blockContexts[move.srcBlockIndex];
- const VmaBlockDefragmentationContext& dstBlockCtx = pDefragCtx->blockContexts[move.dstBlockIndex];
-
- VMA_ASSERT(srcBlockCtx.hBuffer && dstBlockCtx.hBuffer);
-
- VkBufferCopy region = {
- move.srcOffset,
- move.dstOffset,
- move.size };
- (*m_hAllocator->GetVulkanFunctions().vkCmdCopyBuffer)(
- commandBuffer, srcBlockCtx.hBuffer, dstBlockCtx.hBuffer, 1, ®ion);
- }
- }
-
- // Save buffers to defrag context for later destruction.
- if(pDefragCtx->res == VK_SUCCESS && moveCount > 0)
- {
- pDefragCtx->res = VK_NOT_READY;
- }
-}
-
-void VmaBlockVector::FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats)
-{
- for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
- {
- VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
- if(pBlock->m_pMetadata->IsEmpty())
- {
- if(m_Blocks.size() > m_MinBlockCount)
- {
- if(pDefragmentationStats != VMA_NULL)
- {
- ++pDefragmentationStats->deviceMemoryBlocksFreed;
- pDefragmentationStats->bytesFreed += pBlock->m_pMetadata->GetSize();
- }
-
- VmaVectorRemove(m_Blocks, blockIndex);
- pBlock->Destroy(m_hAllocator);
- vma_delete(m_hAllocator, pBlock);
- }
- else
- {
- break;
- }
- }
- }
- UpdateHasEmptyBlock();
-}
-
-void VmaBlockVector::UpdateHasEmptyBlock()
-{
- m_HasEmptyBlock = false;
- for(size_t index = 0, count = m_Blocks.size(); index < count; ++index)
- {
- VmaDeviceMemoryBlock* const pBlock = m_Blocks[index];
- if(pBlock->m_pMetadata->IsEmpty())
- {
- m_HasEmptyBlock = true;
- break;
- }
- }
-}
-
-#if VMA_STATS_STRING_ENABLED
-
-void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)
-{
- VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- json.BeginObject();
-
- if(IsCustomPool())
- {
- const char* poolName = m_hParentPool->GetName();
- if(poolName != VMA_NULL && poolName[0] != '\0')
- {
- json.WriteString("Name");
- json.WriteString(poolName);
- }
-
- json.WriteString("MemoryTypeIndex");
- json.WriteNumber(m_MemoryTypeIndex);
-
- json.WriteString("BlockSize");
- json.WriteNumber(m_PreferredBlockSize);
-
- json.WriteString("BlockCount");
- json.BeginObject(true);
- if(m_MinBlockCount > 0)
- {
- json.WriteString("Min");
- json.WriteNumber((uint64_t)m_MinBlockCount);
- }
- if(m_MaxBlockCount < SIZE_MAX)
- {
- json.WriteString("Max");
- json.WriteNumber((uint64_t)m_MaxBlockCount);
- }
- json.WriteString("Cur");
- json.WriteNumber((uint64_t)m_Blocks.size());
- json.EndObject();
-
- if(m_FrameInUseCount > 0)
- {
- json.WriteString("FrameInUseCount");
- json.WriteNumber(m_FrameInUseCount);
- }
-
- if(m_Algorithm != 0)
- {
- json.WriteString("Algorithm");
- json.WriteString(VmaAlgorithmToStr(m_Algorithm));
- }
- }
- else
- {
- json.WriteString("PreferredBlockSize");
- json.WriteNumber(m_PreferredBlockSize);
- }
-
- json.WriteString("Blocks");
- json.BeginObject();
- for(size_t i = 0; i < m_Blocks.size(); ++i)
- {
- json.BeginString();
- json.ContinueString(m_Blocks[i]->GetId());
- json.EndString();
-
- m_Blocks[i]->m_pMetadata->PrintDetailedMap(json);
- }
- json.EndObject();
-
- json.EndObject();
-}
-
-#endif // #if VMA_STATS_STRING_ENABLED
-
-void VmaBlockVector::Defragment(
- class VmaBlockVectorDefragmentationContext* pCtx,
- VmaDefragmentationStats* pStats, VmaDefragmentationFlags flags,
- VkDeviceSize& maxCpuBytesToMove, uint32_t& maxCpuAllocationsToMove,
- VkDeviceSize& maxGpuBytesToMove, uint32_t& maxGpuAllocationsToMove,
- VkCommandBuffer commandBuffer)
-{
- pCtx->res = VK_SUCCESS;
-
- const VkMemoryPropertyFlags memPropFlags =
- m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags;
- const bool isHostVisible = (memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0;
-
- const bool canDefragmentOnCpu = maxCpuBytesToMove > 0 && maxCpuAllocationsToMove > 0 &&
- isHostVisible;
- const bool canDefragmentOnGpu = maxGpuBytesToMove > 0 && maxGpuAllocationsToMove > 0 &&
- !IsCorruptionDetectionEnabled() &&
- ((1u << m_MemoryTypeIndex) & m_hAllocator->GetGpuDefragmentationMemoryTypeBits()) != 0;
-
- // There are options to defragment this memory type.
- if(canDefragmentOnCpu || canDefragmentOnGpu)
- {
- bool defragmentOnGpu;
- // There is only one option to defragment this memory type.
- if(canDefragmentOnGpu != canDefragmentOnCpu)
- {
- defragmentOnGpu = canDefragmentOnGpu;
- }
- // Both options are available: Heuristics to choose the best one.
- else
- {
- defragmentOnGpu = (memPropFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0 ||
- m_hAllocator->IsIntegratedGpu();
- }
-
- bool overlappingMoveSupported = !defragmentOnGpu;
-
- if(m_hAllocator->m_UseMutex)
- {
- if(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL)
- {
- if(!m_Mutex.TryLockWrite())
- {
- pCtx->res = VK_ERROR_INITIALIZATION_FAILED;
- return;
- }
- }
- else
- {
- m_Mutex.LockWrite();
- pCtx->mutexLocked = true;
- }
- }
-
- pCtx->Begin(overlappingMoveSupported, flags);
-
- // Defragment.
-
- const VkDeviceSize maxBytesToMove = defragmentOnGpu ? maxGpuBytesToMove : maxCpuBytesToMove;
- const uint32_t maxAllocationsToMove = defragmentOnGpu ? maxGpuAllocationsToMove : maxCpuAllocationsToMove;
- pCtx->res = pCtx->GetAlgorithm()->Defragment(pCtx->defragmentationMoves, maxBytesToMove, maxAllocationsToMove, flags);
-
- // Accumulate statistics.
- if(pStats != VMA_NULL)
- {
- const VkDeviceSize bytesMoved = pCtx->GetAlgorithm()->GetBytesMoved();
- const uint32_t allocationsMoved = pCtx->GetAlgorithm()->GetAllocationsMoved();
- pStats->bytesMoved += bytesMoved;
- pStats->allocationsMoved += allocationsMoved;
- VMA_ASSERT(bytesMoved <= maxBytesToMove);
- VMA_ASSERT(allocationsMoved <= maxAllocationsToMove);
- if(defragmentOnGpu)
- {
- maxGpuBytesToMove -= bytesMoved;
- maxGpuAllocationsToMove -= allocationsMoved;
- }
- else
- {
- maxCpuBytesToMove -= bytesMoved;
- maxCpuAllocationsToMove -= allocationsMoved;
- }
- }
-
- if(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL)
- {
- if(m_hAllocator->m_UseMutex)
- m_Mutex.UnlockWrite();
-
- if(pCtx->res >= VK_SUCCESS && !pCtx->defragmentationMoves.empty())
- pCtx->res = VK_NOT_READY;
-
- return;
- }
-
- if(pCtx->res >= VK_SUCCESS)
- {
- if(defragmentOnGpu)
- {
- ApplyDefragmentationMovesGpu(pCtx, pCtx->defragmentationMoves, commandBuffer);
- }
- else
- {
- ApplyDefragmentationMovesCpu(pCtx, pCtx->defragmentationMoves);
- }
- }
- }
-}
-
-void VmaBlockVector::DefragmentationEnd(
- class VmaBlockVectorDefragmentationContext* pCtx,
- uint32_t flags,
- VmaDefragmentationStats* pStats)
-{
- if(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL && m_hAllocator->m_UseMutex)
- {
- VMA_ASSERT(pCtx->mutexLocked == false);
-
- // Incremental defragmentation doesn't hold the lock, so when we enter here we don't actually have any
- // lock protecting us. Since we mutate state here, we have to take the lock out now
- m_Mutex.LockWrite();
- pCtx->mutexLocked = true;
- }
-
- // If the mutex isn't locked we didn't do any work and there is nothing to delete.
- if(pCtx->mutexLocked || !m_hAllocator->m_UseMutex)
- {
- // Destroy buffers.
- for(size_t blockIndex = pCtx->blockContexts.size(); blockIndex--;)
- {
- VmaBlockDefragmentationContext &blockCtx = pCtx->blockContexts[blockIndex];
- if(blockCtx.hBuffer)
- {
- (*m_hAllocator->GetVulkanFunctions().vkDestroyBuffer)(m_hAllocator->m_hDevice, blockCtx.hBuffer, m_hAllocator->GetAllocationCallbacks());
- }
- }
-
- if(pCtx->res >= VK_SUCCESS)
- {
- FreeEmptyBlocks(pStats);
- }
- }
-
- if(pCtx->mutexLocked)
- {
- VMA_ASSERT(m_hAllocator->m_UseMutex);
- m_Mutex.UnlockWrite();
- }
-}
-
-uint32_t VmaBlockVector::ProcessDefragmentations(
- class VmaBlockVectorDefragmentationContext *pCtx,
- VmaDefragmentationPassMoveInfo* pMove, uint32_t maxMoves)
-{
- VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- const uint32_t moveCount = VMA_MIN(uint32_t(pCtx->defragmentationMoves.size()) - pCtx->defragmentationMovesProcessed, maxMoves);
-
- for(uint32_t i = 0; i < moveCount; ++ i)
- {
- VmaDefragmentationMove& move = pCtx->defragmentationMoves[pCtx->defragmentationMovesProcessed + i];
-
- pMove->allocation = move.hAllocation;
- pMove->memory = move.pDstBlock->GetDeviceMemory();
- pMove->offset = move.dstOffset;
-
- ++ pMove;
- }
-
- pCtx->defragmentationMovesProcessed += moveCount;
-
- return moveCount;
-}
-
-void VmaBlockVector::CommitDefragmentations(
- class VmaBlockVectorDefragmentationContext *pCtx,
- VmaDefragmentationStats* pStats)
-{
- VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- for(uint32_t i = pCtx->defragmentationMovesCommitted; i < pCtx->defragmentationMovesProcessed; ++ i)
- {
- const VmaDefragmentationMove &move = pCtx->defragmentationMoves[i];
-
- move.pSrcBlock->m_pMetadata->FreeAtOffset(move.srcOffset);
- move.hAllocation->ChangeBlockAllocation(m_hAllocator, move.pDstBlock, move.dstOffset);
- }
-
- pCtx->defragmentationMovesCommitted = pCtx->defragmentationMovesProcessed;
- FreeEmptyBlocks(pStats);
-}
-
-size_t VmaBlockVector::CalcAllocationCount() const
-{
- size_t result = 0;
- for(size_t i = 0; i < m_Blocks.size(); ++i)
- {
- result += m_Blocks[i]->m_pMetadata->GetAllocationCount();
- }
- return result;
-}
-
-bool VmaBlockVector::IsBufferImageGranularityConflictPossible() const
-{
- if(m_BufferImageGranularity == 1)
- {
- return false;
- }
- VmaSuballocationType lastSuballocType = VMA_SUBALLOCATION_TYPE_FREE;
- for(size_t i = 0, count = m_Blocks.size(); i < count; ++i)
- {
- VmaDeviceMemoryBlock* const pBlock = m_Blocks[i];
- VMA_ASSERT(m_Algorithm == 0);
- VmaBlockMetadata_Generic* const pMetadata = (VmaBlockMetadata_Generic*)pBlock->m_pMetadata;
- if(pMetadata->IsBufferImageGranularityConflictPossible(m_BufferImageGranularity, lastSuballocType))
- {
- return true;
- }
- }
- return false;
-}
-
-void VmaBlockVector::MakePoolAllocationsLost(
- uint32_t currentFrameIndex,
- size_t* pLostAllocationCount)
-{
- VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
- size_t lostAllocationCount = 0;
- for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
- {
- VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pBlock);
- lostAllocationCount += pBlock->m_pMetadata->MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount);
- }
- if(pLostAllocationCount != VMA_NULL)
- {
- *pLostAllocationCount = lostAllocationCount;
- }
-}
-
-VkResult VmaBlockVector::CheckCorruption()
-{
- if(!IsCorruptionDetectionEnabled())
- {
- return VK_ERROR_FEATURE_NOT_PRESENT;
- }
-
- VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
- for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
- {
- VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pBlock);
- VkResult res = pBlock->CheckCorruption(m_hAllocator);
- if(res != VK_SUCCESS)
- {
- return res;
- }
- }
- return VK_SUCCESS;
-}
-
-void VmaBlockVector::AddStats(VmaStats* pStats)
-{
- const uint32_t memTypeIndex = m_MemoryTypeIndex;
- const uint32_t memHeapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(memTypeIndex);
-
- VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
-
- for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
- {
- const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
- VMA_ASSERT(pBlock);
- VMA_HEAVY_ASSERT(pBlock->Validate());
- VmaStatInfo allocationStatInfo;
- pBlock->m_pMetadata->CalcAllocationStatInfo(allocationStatInfo);
- VmaAddStatInfo(pStats->total, allocationStatInfo);
- VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
- VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaDefragmentationAlgorithm_Generic members definition
-
-VmaDefragmentationAlgorithm_Generic::VmaDefragmentationAlgorithm_Generic(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex,
- bool overlappingMoveSupported) :
- VmaDefragmentationAlgorithm(hAllocator, pBlockVector, currentFrameIndex),
- m_AllocationCount(0),
- m_AllAllocations(false),
- m_BytesMoved(0),
- m_AllocationsMoved(0),
- m_Blocks(VmaStlAllocator(hAllocator->GetAllocationCallbacks()))
-{
- // Create block info for each block.
- const size_t blockCount = m_pBlockVector->m_Blocks.size();
- for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
- {
- BlockInfo* pBlockInfo = vma_new(m_hAllocator, BlockInfo)(m_hAllocator->GetAllocationCallbacks());
- pBlockInfo->m_OriginalBlockIndex = blockIndex;
- pBlockInfo->m_pBlock = m_pBlockVector->m_Blocks[blockIndex];
- m_Blocks.push_back(pBlockInfo);
- }
-
- // Sort them by m_pBlock pointer value.
- VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockPointerLess());
-}
-
-VmaDefragmentationAlgorithm_Generic::~VmaDefragmentationAlgorithm_Generic()
-{
- for(size_t i = m_Blocks.size(); i--; )
- {
- vma_delete(m_hAllocator, m_Blocks[i]);
- }
-}
-
-void VmaDefragmentationAlgorithm_Generic::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)
-{
- // Now as we are inside VmaBlockVector::m_Mutex, we can make final check if this allocation was not lost.
- if(hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
- {
- VmaDeviceMemoryBlock* pBlock = hAlloc->GetBlock();
- BlockInfoVector::iterator it = VmaBinaryFindFirstNotLess(m_Blocks.begin(), m_Blocks.end(), pBlock, BlockPointerLess());
- if(it != m_Blocks.end() && (*it)->m_pBlock == pBlock)
- {
- AllocationInfo allocInfo = AllocationInfo(hAlloc, pChanged);
- (*it)->m_Allocations.push_back(allocInfo);
- }
- else
- {
- VMA_ASSERT(0);
- }
-
- ++m_AllocationCount;
- }
-}
-
-VkResult VmaDefragmentationAlgorithm_Generic::DefragmentRound(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove,
- bool freeOldAllocations)
-{
- if(m_Blocks.empty())
- {
- return VK_SUCCESS;
- }
-
- // This is a choice based on research.
- // Option 1:
- uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT;
- // Option 2:
- //uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT;
- // Option 3:
- //uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT;
-
- size_t srcBlockMinIndex = 0;
- // When FAST_ALGORITHM, move allocations from only last out of blocks that contain non-movable allocations.
- /*
- if(m_AlgorithmFlags & VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT)
- {
- const size_t blocksWithNonMovableCount = CalcBlocksWithNonMovableCount();
- if(blocksWithNonMovableCount > 0)
- {
- srcBlockMinIndex = blocksWithNonMovableCount - 1;
- }
- }
- */
-
- size_t srcBlockIndex = m_Blocks.size() - 1;
- size_t srcAllocIndex = SIZE_MAX;
- for(;;)
- {
- // 1. Find next allocation to move.
- // 1.1. Start from last to first m_Blocks - they are sorted from most "destination" to most "source".
- // 1.2. Then start from last to first m_Allocations.
- while(srcAllocIndex >= m_Blocks[srcBlockIndex]->m_Allocations.size())
- {
- if(m_Blocks[srcBlockIndex]->m_Allocations.empty())
- {
- // Finished: no more allocations to process.
- if(srcBlockIndex == srcBlockMinIndex)
- {
- return VK_SUCCESS;
- }
- else
- {
- --srcBlockIndex;
- srcAllocIndex = SIZE_MAX;
- }
- }
- else
- {
- srcAllocIndex = m_Blocks[srcBlockIndex]->m_Allocations.size() - 1;
- }
- }
-
- BlockInfo* pSrcBlockInfo = m_Blocks[srcBlockIndex];
- AllocationInfo& allocInfo = pSrcBlockInfo->m_Allocations[srcAllocIndex];
-
- const VkDeviceSize size = allocInfo.m_hAllocation->GetSize();
- const VkDeviceSize srcOffset = allocInfo.m_hAllocation->GetOffset();
- const VkDeviceSize alignment = allocInfo.m_hAllocation->GetAlignment();
- const VmaSuballocationType suballocType = allocInfo.m_hAllocation->GetSuballocationType();
-
- // 2. Try to find new place for this allocation in preceding or current block.
- for(size_t dstBlockIndex = 0; dstBlockIndex <= srcBlockIndex; ++dstBlockIndex)
- {
- BlockInfo* pDstBlockInfo = m_Blocks[dstBlockIndex];
- VmaAllocationRequest dstAllocRequest;
- if(pDstBlockInfo->m_pBlock->m_pMetadata->CreateAllocationRequest(
- m_CurrentFrameIndex,
- m_pBlockVector->GetFrameInUseCount(),
- m_pBlockVector->GetBufferImageGranularity(),
- size,
- alignment,
- false, // upperAddress
- suballocType,
- false, // canMakeOtherLost
- strategy,
- &dstAllocRequest) &&
- MoveMakesSense(
- dstBlockIndex, dstAllocRequest.offset, srcBlockIndex, srcOffset))
- {
- VMA_ASSERT(dstAllocRequest.itemsToMakeLostCount == 0);
-
- // Reached limit on number of allocations or bytes to move.
- if((m_AllocationsMoved + 1 > maxAllocationsToMove) ||
- (m_BytesMoved + size > maxBytesToMove))
- {
- return VK_SUCCESS;
- }
-
- VmaDefragmentationMove move = {};
- move.srcBlockIndex = pSrcBlockInfo->m_OriginalBlockIndex;
- move.dstBlockIndex = pDstBlockInfo->m_OriginalBlockIndex;
- move.srcOffset = srcOffset;
- move.dstOffset = dstAllocRequest.offset;
- move.size = size;
- move.hAllocation = allocInfo.m_hAllocation;
- move.pSrcBlock = pSrcBlockInfo->m_pBlock;
- move.pDstBlock = pDstBlockInfo->m_pBlock;
-
- moves.push_back(move);
-
- pDstBlockInfo->m_pBlock->m_pMetadata->Alloc(
- dstAllocRequest,
- suballocType,
- size,
- allocInfo.m_hAllocation);
-
- if(freeOldAllocations)
- {
- pSrcBlockInfo->m_pBlock->m_pMetadata->FreeAtOffset(srcOffset);
- allocInfo.m_hAllocation->ChangeBlockAllocation(m_hAllocator, pDstBlockInfo->m_pBlock, dstAllocRequest.offset);
- }
-
- if(allocInfo.m_pChanged != VMA_NULL)
- {
- *allocInfo.m_pChanged = VK_TRUE;
- }
-
- ++m_AllocationsMoved;
- m_BytesMoved += size;
-
- VmaVectorRemove(pSrcBlockInfo->m_Allocations, srcAllocIndex);
-
- break;
- }
- }
-
- // If not processed, this allocInfo remains in pBlockInfo->m_Allocations for next round.
-
- if(srcAllocIndex > 0)
- {
- --srcAllocIndex;
- }
- else
- {
- if(srcBlockIndex > 0)
- {
- --srcBlockIndex;
- srcAllocIndex = SIZE_MAX;
- }
- else
- {
- return VK_SUCCESS;
- }
- }
- }
-}
-
-size_t VmaDefragmentationAlgorithm_Generic::CalcBlocksWithNonMovableCount() const
-{
- size_t result = 0;
- for(size_t i = 0; i < m_Blocks.size(); ++i)
- {
- if(m_Blocks[i]->m_HasNonMovableAllocations)
- {
- ++result;
- }
- }
- return result;
-}
-
-VkResult VmaDefragmentationAlgorithm_Generic::Defragment(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove,
- VmaDefragmentationFlags flags)
-{
- if(!m_AllAllocations && m_AllocationCount == 0)
- {
- return VK_SUCCESS;
- }
-
- const size_t blockCount = m_Blocks.size();
- for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
- {
- BlockInfo* pBlockInfo = m_Blocks[blockIndex];
-
- if(m_AllAllocations)
- {
- VmaBlockMetadata_Generic* pMetadata = (VmaBlockMetadata_Generic*)pBlockInfo->m_pBlock->m_pMetadata;
- for(VmaSuballocationList::const_iterator it = pMetadata->m_Suballocations.begin();
- it != pMetadata->m_Suballocations.end();
- ++it)
- {
- if(it->type != VMA_SUBALLOCATION_TYPE_FREE)
- {
- AllocationInfo allocInfo = AllocationInfo(it->hAllocation, VMA_NULL);
- pBlockInfo->m_Allocations.push_back(allocInfo);
- }
- }
- }
-
- pBlockInfo->CalcHasNonMovableAllocations();
-
- // This is a choice based on research.
- // Option 1:
- pBlockInfo->SortAllocationsByOffsetDescending();
- // Option 2:
- //pBlockInfo->SortAllocationsBySizeDescending();
- }
-
- // Sort m_Blocks this time by the main criterium, from most "destination" to most "source" blocks.
- VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockInfoCompareMoveDestination());
-
- // This is a choice based on research.
- const uint32_t roundCount = 2;
-
- // Execute defragmentation rounds (the main part).
- VkResult result = VK_SUCCESS;
- for(uint32_t round = 0; (round < roundCount) && (result == VK_SUCCESS); ++round)
- {
- result = DefragmentRound(moves, maxBytesToMove, maxAllocationsToMove, !(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL));
- }
-
- return result;
-}
-
-bool VmaDefragmentationAlgorithm_Generic::MoveMakesSense(
- size_t dstBlockIndex, VkDeviceSize dstOffset,
- size_t srcBlockIndex, VkDeviceSize srcOffset)
-{
- if(dstBlockIndex < srcBlockIndex)
- {
- return true;
- }
- if(dstBlockIndex > srcBlockIndex)
- {
- return false;
- }
- if(dstOffset < srcOffset)
- {
- return true;
- }
- return false;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaDefragmentationAlgorithm_Fast
-
-VmaDefragmentationAlgorithm_Fast::VmaDefragmentationAlgorithm_Fast(
- VmaAllocator hAllocator,
- VmaBlockVector* pBlockVector,
- uint32_t currentFrameIndex,
- bool overlappingMoveSupported) :
- VmaDefragmentationAlgorithm(hAllocator, pBlockVector, currentFrameIndex),
- m_OverlappingMoveSupported(overlappingMoveSupported),
- m_AllocationCount(0),
- m_AllAllocations(false),
- m_BytesMoved(0),
- m_AllocationsMoved(0),
- m_BlockInfos(VmaStlAllocator(hAllocator->GetAllocationCallbacks()))
-{
- VMA_ASSERT(VMA_DEBUG_MARGIN == 0);
-
-}
-
-VmaDefragmentationAlgorithm_Fast::~VmaDefragmentationAlgorithm_Fast()
-{
-}
-
-VkResult VmaDefragmentationAlgorithm_Fast::Defragment(
- VmaVector< VmaDefragmentationMove, VmaStlAllocator >& moves,
- VkDeviceSize maxBytesToMove,
- uint32_t maxAllocationsToMove,
- VmaDefragmentationFlags flags)
-{
- VMA_ASSERT(m_AllAllocations || m_pBlockVector->CalcAllocationCount() == m_AllocationCount);
-
- const size_t blockCount = m_pBlockVector->GetBlockCount();
- if(blockCount == 0 || maxBytesToMove == 0 || maxAllocationsToMove == 0)
- {
- return VK_SUCCESS;
- }
-
- PreprocessMetadata();
-
- // Sort blocks in order from most destination.
-
- m_BlockInfos.resize(blockCount);
- for(size_t i = 0; i < blockCount; ++i)
- {
- m_BlockInfos[i].origBlockIndex = i;
- }
-
- VMA_SORT(m_BlockInfos.begin(), m_BlockInfos.end(), [this](const BlockInfo& lhs, const BlockInfo& rhs) -> bool {
- return m_pBlockVector->GetBlock(lhs.origBlockIndex)->m_pMetadata->GetSumFreeSize() <
- m_pBlockVector->GetBlock(rhs.origBlockIndex)->m_pMetadata->GetSumFreeSize();
- });
-
- // THE MAIN ALGORITHM
-
- FreeSpaceDatabase freeSpaceDb;
-
- size_t dstBlockInfoIndex = 0;
- size_t dstOrigBlockIndex = m_BlockInfos[dstBlockInfoIndex].origBlockIndex;
- VmaDeviceMemoryBlock* pDstBlock = m_pBlockVector->GetBlock(dstOrigBlockIndex);
- VmaBlockMetadata_Generic* pDstMetadata = (VmaBlockMetadata_Generic*)pDstBlock->m_pMetadata;
- VkDeviceSize dstBlockSize = pDstMetadata->GetSize();
- VkDeviceSize dstOffset = 0;
-
- bool end = false;
- for(size_t srcBlockInfoIndex = 0; !end && srcBlockInfoIndex < blockCount; ++srcBlockInfoIndex)
- {
- const size_t srcOrigBlockIndex = m_BlockInfos[srcBlockInfoIndex].origBlockIndex;
- VmaDeviceMemoryBlock* const pSrcBlock = m_pBlockVector->GetBlock(srcOrigBlockIndex);
- VmaBlockMetadata_Generic* const pSrcMetadata = (VmaBlockMetadata_Generic*)pSrcBlock->m_pMetadata;
- for(VmaSuballocationList::iterator srcSuballocIt = pSrcMetadata->m_Suballocations.begin();
- !end && srcSuballocIt != pSrcMetadata->m_Suballocations.end(); )
- {
- VmaAllocation_T* const pAlloc = srcSuballocIt->hAllocation;
- const VkDeviceSize srcAllocAlignment = pAlloc->GetAlignment();
- const VkDeviceSize srcAllocSize = srcSuballocIt->size;
- if(m_AllocationsMoved == maxAllocationsToMove ||
- m_BytesMoved + srcAllocSize > maxBytesToMove)
- {
- end = true;
- break;
- }
- const VkDeviceSize srcAllocOffset = srcSuballocIt->offset;
-
- VmaDefragmentationMove move = {};
- // Try to place it in one of free spaces from the database.
- size_t freeSpaceInfoIndex;
- VkDeviceSize dstAllocOffset;
- if(freeSpaceDb.Fetch(srcAllocAlignment, srcAllocSize,
- freeSpaceInfoIndex, dstAllocOffset))
- {
- size_t freeSpaceOrigBlockIndex = m_BlockInfos[freeSpaceInfoIndex].origBlockIndex;
- VmaDeviceMemoryBlock* pFreeSpaceBlock = m_pBlockVector->GetBlock(freeSpaceOrigBlockIndex);
- VmaBlockMetadata_Generic* pFreeSpaceMetadata = (VmaBlockMetadata_Generic*)pFreeSpaceBlock->m_pMetadata;
-
- // Same block
- if(freeSpaceInfoIndex == srcBlockInfoIndex)
- {
- VMA_ASSERT(dstAllocOffset <= srcAllocOffset);
-
- // MOVE OPTION 1: Move the allocation inside the same block by decreasing offset.
-
- VmaSuballocation suballoc = *srcSuballocIt;
- suballoc.offset = dstAllocOffset;
- suballoc.hAllocation->ChangeOffset(dstAllocOffset);
- m_BytesMoved += srcAllocSize;
- ++m_AllocationsMoved;
-
- VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt;
- ++nextSuballocIt;
- pSrcMetadata->m_Suballocations.erase(srcSuballocIt);
- srcSuballocIt = nextSuballocIt;
-
- InsertSuballoc(pFreeSpaceMetadata, suballoc);
-
- move.srcBlockIndex = srcOrigBlockIndex;
- move.dstBlockIndex = freeSpaceOrigBlockIndex;
- move.srcOffset = srcAllocOffset;
- move.dstOffset = dstAllocOffset;
- move.size = srcAllocSize;
-
- moves.push_back(move);
- }
- // Different block
- else
- {
- // MOVE OPTION 2: Move the allocation to a different block.
-
- VMA_ASSERT(freeSpaceInfoIndex < srcBlockInfoIndex);
-
- VmaSuballocation suballoc = *srcSuballocIt;
- suballoc.offset = dstAllocOffset;
- suballoc.hAllocation->ChangeBlockAllocation(m_hAllocator, pFreeSpaceBlock, dstAllocOffset);
- m_BytesMoved += srcAllocSize;
- ++m_AllocationsMoved;
-
- VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt;
- ++nextSuballocIt;
- pSrcMetadata->m_Suballocations.erase(srcSuballocIt);
- srcSuballocIt = nextSuballocIt;
-
- InsertSuballoc(pFreeSpaceMetadata, suballoc);
-
- move.srcBlockIndex = srcOrigBlockIndex;
- move.dstBlockIndex = freeSpaceOrigBlockIndex;
- move.srcOffset = srcAllocOffset;
- move.dstOffset = dstAllocOffset;
- move.size = srcAllocSize;
-
- moves.push_back(move);
- }
- }
- else
- {
- dstAllocOffset = VmaAlignUp(dstOffset, srcAllocAlignment);
-
- // If the allocation doesn't fit before the end of dstBlock, forward to next block.
- while(dstBlockInfoIndex < srcBlockInfoIndex &&
- dstAllocOffset + srcAllocSize > dstBlockSize)
- {
- // But before that, register remaining free space at the end of dst block.
- freeSpaceDb.Register(dstBlockInfoIndex, dstOffset, dstBlockSize - dstOffset);
-
- ++dstBlockInfoIndex;
- dstOrigBlockIndex = m_BlockInfos[dstBlockInfoIndex].origBlockIndex;
- pDstBlock = m_pBlockVector->GetBlock(dstOrigBlockIndex);
- pDstMetadata = (VmaBlockMetadata_Generic*)pDstBlock->m_pMetadata;
- dstBlockSize = pDstMetadata->GetSize();
- dstOffset = 0;
- dstAllocOffset = 0;
- }
-
- // Same block
- if(dstBlockInfoIndex == srcBlockInfoIndex)
- {
- VMA_ASSERT(dstAllocOffset <= srcAllocOffset);
-
- const bool overlap = dstAllocOffset + srcAllocSize > srcAllocOffset;
-
- bool skipOver = overlap;
- if(overlap && m_OverlappingMoveSupported && dstAllocOffset < srcAllocOffset)
- {
- // If destination and source place overlap, skip if it would move it
- // by only < 1/64 of its size.
- skipOver = (srcAllocOffset - dstAllocOffset) * 64 < srcAllocSize;
- }
-
- if(skipOver)
- {
- freeSpaceDb.Register(dstBlockInfoIndex, dstOffset, srcAllocOffset - dstOffset);
-
- dstOffset = srcAllocOffset + srcAllocSize;
- ++srcSuballocIt;
- }
- // MOVE OPTION 1: Move the allocation inside the same block by decreasing offset.
- else
- {
- srcSuballocIt->offset = dstAllocOffset;
- srcSuballocIt->hAllocation->ChangeOffset(dstAllocOffset);
- dstOffset = dstAllocOffset + srcAllocSize;
- m_BytesMoved += srcAllocSize;
- ++m_AllocationsMoved;
- ++srcSuballocIt;
-
- move.srcBlockIndex = srcOrigBlockIndex;
- move.dstBlockIndex = dstOrigBlockIndex;
- move.srcOffset = srcAllocOffset;
- move.dstOffset = dstAllocOffset;
- move.size = srcAllocSize;
-
- moves.push_back(move);
- }
- }
- // Different block
- else
- {
- // MOVE OPTION 2: Move the allocation to a different block.
-
- VMA_ASSERT(dstBlockInfoIndex < srcBlockInfoIndex);
- VMA_ASSERT(dstAllocOffset + srcAllocSize <= dstBlockSize);
-
- VmaSuballocation suballoc = *srcSuballocIt;
- suballoc.offset = dstAllocOffset;
- suballoc.hAllocation->ChangeBlockAllocation(m_hAllocator, pDstBlock, dstAllocOffset);
- dstOffset = dstAllocOffset + srcAllocSize;
- m_BytesMoved += srcAllocSize;
- ++m_AllocationsMoved;
-
- VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt;
- ++nextSuballocIt;
- pSrcMetadata->m_Suballocations.erase(srcSuballocIt);
- srcSuballocIt = nextSuballocIt;
-
- pDstMetadata->m_Suballocations.push_back(suballoc);
-
- move.srcBlockIndex = srcOrigBlockIndex;
- move.dstBlockIndex = dstOrigBlockIndex;
- move.srcOffset = srcAllocOffset;
- move.dstOffset = dstAllocOffset;
- move.size = srcAllocSize;
-
- moves.push_back(move);
- }
- }
- }
- }
-
- m_BlockInfos.clear();
-
- PostprocessMetadata();
-
- return VK_SUCCESS;
-}
-
-void VmaDefragmentationAlgorithm_Fast::PreprocessMetadata()
-{
- const size_t blockCount = m_pBlockVector->GetBlockCount();
- for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
- {
- VmaBlockMetadata_Generic* const pMetadata =
- (VmaBlockMetadata_Generic*)m_pBlockVector->GetBlock(blockIndex)->m_pMetadata;
- pMetadata->m_FreeCount = 0;
- pMetadata->m_SumFreeSize = pMetadata->GetSize();
- pMetadata->m_FreeSuballocationsBySize.clear();
- for(VmaSuballocationList::iterator it = pMetadata->m_Suballocations.begin();
- it != pMetadata->m_Suballocations.end(); )
- {
- if(it->type == VMA_SUBALLOCATION_TYPE_FREE)
- {
- VmaSuballocationList::iterator nextIt = it;
- ++nextIt;
- pMetadata->m_Suballocations.erase(it);
- it = nextIt;
- }
- else
- {
- ++it;
- }
- }
- }
-}
-
-void VmaDefragmentationAlgorithm_Fast::PostprocessMetadata()
-{
- const size_t blockCount = m_pBlockVector->GetBlockCount();
- for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
- {
- VmaBlockMetadata_Generic* const pMetadata =
- (VmaBlockMetadata_Generic*)m_pBlockVector->GetBlock(blockIndex)->m_pMetadata;
- const VkDeviceSize blockSize = pMetadata->GetSize();
-
- // No allocations in this block - entire area is free.
- if(pMetadata->m_Suballocations.empty())
- {
- pMetadata->m_FreeCount = 1;
- //pMetadata->m_SumFreeSize is already set to blockSize.
- VmaSuballocation suballoc = {
- 0, // offset
- blockSize, // size
- VMA_NULL, // hAllocation
- VMA_SUBALLOCATION_TYPE_FREE };
- pMetadata->m_Suballocations.push_back(suballoc);
- pMetadata->RegisterFreeSuballocation(pMetadata->m_Suballocations.begin());
- }
- // There are some allocations in this block.
- else
- {
- VkDeviceSize offset = 0;
- VmaSuballocationList::iterator it;
- for(it = pMetadata->m_Suballocations.begin();
- it != pMetadata->m_Suballocations.end();
- ++it)
- {
- VMA_ASSERT(it->type != VMA_SUBALLOCATION_TYPE_FREE);
- VMA_ASSERT(it->offset >= offset);
-
- // Need to insert preceding free space.
- if(it->offset > offset)
- {
- ++pMetadata->m_FreeCount;
- const VkDeviceSize freeSize = it->offset - offset;
- VmaSuballocation suballoc = {
- offset, // offset
- freeSize, // size
- VMA_NULL, // hAllocation
- VMA_SUBALLOCATION_TYPE_FREE };
- VmaSuballocationList::iterator precedingFreeIt = pMetadata->m_Suballocations.insert(it, suballoc);
- if(freeSize >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- pMetadata->m_FreeSuballocationsBySize.push_back(precedingFreeIt);
- }
- }
-
- pMetadata->m_SumFreeSize -= it->size;
- offset = it->offset + it->size;
- }
-
- // Need to insert trailing free space.
- if(offset < blockSize)
- {
- ++pMetadata->m_FreeCount;
- const VkDeviceSize freeSize = blockSize - offset;
- VmaSuballocation suballoc = {
- offset, // offset
- freeSize, // size
- VMA_NULL, // hAllocation
- VMA_SUBALLOCATION_TYPE_FREE };
- VMA_ASSERT(it == pMetadata->m_Suballocations.end());
- VmaSuballocationList::iterator trailingFreeIt = pMetadata->m_Suballocations.insert(it, suballoc);
- if(freeSize > VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
- {
- pMetadata->m_FreeSuballocationsBySize.push_back(trailingFreeIt);
- }
- }
-
- VMA_SORT(
- pMetadata->m_FreeSuballocationsBySize.begin(),
- pMetadata->m_FreeSuballocationsBySize.end(),
- VmaSuballocationItemSizeLess());
- }
-
- VMA_HEAVY_ASSERT(pMetadata->Validate());
- }
-}
-
-void VmaDefragmentationAlgorithm_Fast::InsertSuballoc(VmaBlockMetadata_Generic* pMetadata, const VmaSuballocation& suballoc)
-{
- // TODO: Optimize somehow. Remember iterator instead of searching for it linearly.
- VmaSuballocationList::iterator it = pMetadata->m_Suballocations.begin();
- while(it != pMetadata->m_Suballocations.end())
- {
- if(it->offset < suballoc.offset)
- {
- ++it;
- }
- }
- pMetadata->m_Suballocations.insert(it, suballoc);
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaBlockVectorDefragmentationContext
-
-VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext(
- VmaAllocator hAllocator,
- VmaPool hCustomPool,
- VmaBlockVector* pBlockVector,
- uint32_t currFrameIndex) :
- res(VK_SUCCESS),
- mutexLocked(false),
- blockContexts(VmaStlAllocator(hAllocator->GetAllocationCallbacks())),
- defragmentationMoves(VmaStlAllocator(hAllocator->GetAllocationCallbacks())),
- defragmentationMovesProcessed(0),
- defragmentationMovesCommitted(0),
- hasDefragmentationPlan(0),
- m_hAllocator(hAllocator),
- m_hCustomPool(hCustomPool),
- m_pBlockVector(pBlockVector),
- m_CurrFrameIndex(currFrameIndex),
- m_pAlgorithm(VMA_NULL),
- m_Allocations(VmaStlAllocator(hAllocator->GetAllocationCallbacks())),
- m_AllAllocations(false)
-{
-}
-
-VmaBlockVectorDefragmentationContext::~VmaBlockVectorDefragmentationContext()
-{
- vma_delete(m_hAllocator, m_pAlgorithm);
-}
-
-void VmaBlockVectorDefragmentationContext::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)
-{
- AllocInfo info = { hAlloc, pChanged };
- m_Allocations.push_back(info);
-}
-
-void VmaBlockVectorDefragmentationContext::Begin(bool overlappingMoveSupported, VmaDefragmentationFlags flags)
-{
- const bool allAllocations = m_AllAllocations ||
- m_Allocations.size() == m_pBlockVector->CalcAllocationCount();
-
- /********************************
- HERE IS THE CHOICE OF DEFRAGMENTATION ALGORITHM.
- ********************************/
-
- /*
- Fast algorithm is supported only when certain criteria are met:
- - VMA_DEBUG_MARGIN is 0.
- - All allocations in this block vector are moveable.
- - There is no possibility of image/buffer granularity conflict.
- - The defragmentation is not incremental
- */
- if(VMA_DEBUG_MARGIN == 0 &&
- allAllocations &&
- !m_pBlockVector->IsBufferImageGranularityConflictPossible() &&
- !(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL))
- {
- m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm_Fast)(
- m_hAllocator, m_pBlockVector, m_CurrFrameIndex, overlappingMoveSupported);
- }
- else
- {
- m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm_Generic)(
- m_hAllocator, m_pBlockVector, m_CurrFrameIndex, overlappingMoveSupported);
- }
-
- if(allAllocations)
- {
- m_pAlgorithm->AddAll();
- }
- else
- {
- for(size_t i = 0, count = m_Allocations.size(); i < count; ++i)
- {
- m_pAlgorithm->AddAllocation(m_Allocations[i].hAlloc, m_Allocations[i].pChanged);
- }
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaDefragmentationContext
-
-VmaDefragmentationContext_T::VmaDefragmentationContext_T(
- VmaAllocator hAllocator,
- uint32_t currFrameIndex,
- uint32_t flags,
- VmaDefragmentationStats* pStats) :
- m_hAllocator(hAllocator),
- m_CurrFrameIndex(currFrameIndex),
- m_Flags(flags),
- m_pStats(pStats),
- m_CustomPoolContexts(VmaStlAllocator(hAllocator->GetAllocationCallbacks()))
-{
- memset(m_DefaultPoolContexts, 0, sizeof(m_DefaultPoolContexts));
-}
-
-VmaDefragmentationContext_T::~VmaDefragmentationContext_T()
-{
- for(size_t i = m_CustomPoolContexts.size(); i--; )
- {
- VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_CustomPoolContexts[i];
- pBlockVectorCtx->GetBlockVector()->DefragmentationEnd(pBlockVectorCtx, m_Flags, m_pStats);
- vma_delete(m_hAllocator, pBlockVectorCtx);
- }
- for(size_t i = m_hAllocator->m_MemProps.memoryTypeCount; i--; )
- {
- VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_DefaultPoolContexts[i];
- if(pBlockVectorCtx)
- {
- pBlockVectorCtx->GetBlockVector()->DefragmentationEnd(pBlockVectorCtx, m_Flags, m_pStats);
- vma_delete(m_hAllocator, pBlockVectorCtx);
- }
- }
-}
-
-void VmaDefragmentationContext_T::AddPools(uint32_t poolCount, const VmaPool* pPools)
-{
- for(uint32_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)
- {
- VmaPool pool = pPools[poolIndex];
- VMA_ASSERT(pool);
- // Pools with algorithm other than default are not defragmented.
- if(pool->m_BlockVector.GetAlgorithm() == 0)
- {
- VmaBlockVectorDefragmentationContext* pBlockVectorDefragCtx = VMA_NULL;
-
- for(size_t i = m_CustomPoolContexts.size(); i--; )
- {
- if(m_CustomPoolContexts[i]->GetCustomPool() == pool)
- {
- pBlockVectorDefragCtx = m_CustomPoolContexts[i];
- break;
- }
- }
-
- if(!pBlockVectorDefragCtx)
- {
- pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(
- m_hAllocator,
- pool,
- &pool->m_BlockVector,
- m_CurrFrameIndex);
- m_CustomPoolContexts.push_back(pBlockVectorDefragCtx);
- }
-
- pBlockVectorDefragCtx->AddAll();
- }
- }
-}
-
-void VmaDefragmentationContext_T::AddAllocations(
- uint32_t allocationCount,
- const VmaAllocation* pAllocations,
- VkBool32* pAllocationsChanged)
-{
- // Dispatch pAllocations among defragmentators. Create them when necessary.
- for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
- {
- const VmaAllocation hAlloc = pAllocations[allocIndex];
- VMA_ASSERT(hAlloc);
- // DedicatedAlloc cannot be defragmented.
- if((hAlloc->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK) &&
- // Lost allocation cannot be defragmented.
- (hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST))
- {
- VmaBlockVectorDefragmentationContext* pBlockVectorDefragCtx = VMA_NULL;
-
- const VmaPool hAllocPool = hAlloc->GetBlock()->GetParentPool();
- // This allocation belongs to custom pool.
- if(hAllocPool != VK_NULL_HANDLE)
- {
- // Pools with algorithm other than default are not defragmented.
- if(hAllocPool->m_BlockVector.GetAlgorithm() == 0)
- {
- for(size_t i = m_CustomPoolContexts.size(); i--; )
- {
- if(m_CustomPoolContexts[i]->GetCustomPool() == hAllocPool)
- {
- pBlockVectorDefragCtx = m_CustomPoolContexts[i];
- break;
- }
- }
- if(!pBlockVectorDefragCtx)
- {
- pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(
- m_hAllocator,
- hAllocPool,
- &hAllocPool->m_BlockVector,
- m_CurrFrameIndex);
- m_CustomPoolContexts.push_back(pBlockVectorDefragCtx);
- }
- }
- }
- // This allocation belongs to default pool.
- else
- {
- const uint32_t memTypeIndex = hAlloc->GetMemoryTypeIndex();
- pBlockVectorDefragCtx = m_DefaultPoolContexts[memTypeIndex];
- if(!pBlockVectorDefragCtx)
- {
- pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(
- m_hAllocator,
- VMA_NULL, // hCustomPool
- m_hAllocator->m_pBlockVectors[memTypeIndex],
- m_CurrFrameIndex);
- m_DefaultPoolContexts[memTypeIndex] = pBlockVectorDefragCtx;
- }
- }
-
- if(pBlockVectorDefragCtx)
- {
- VkBool32* const pChanged = (pAllocationsChanged != VMA_NULL) ?
- &pAllocationsChanged[allocIndex] : VMA_NULL;
- pBlockVectorDefragCtx->AddAllocation(hAlloc, pChanged);
- }
- }
- }
-}
-
-VkResult VmaDefragmentationContext_T::Defragment(
- VkDeviceSize maxCpuBytesToMove, uint32_t maxCpuAllocationsToMove,
- VkDeviceSize maxGpuBytesToMove, uint32_t maxGpuAllocationsToMove,
- VkCommandBuffer commandBuffer, VmaDefragmentationStats* pStats, VmaDefragmentationFlags flags)
-{
- if(pStats)
- {
- memset(pStats, 0, sizeof(VmaDefragmentationStats));
- }
-
- if(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL)
- {
- // For incremental defragmetnations, we just earmark how much we can move
- // The real meat is in the defragmentation steps
- m_MaxCpuBytesToMove = maxCpuBytesToMove;
- m_MaxCpuAllocationsToMove = maxCpuAllocationsToMove;
-
- m_MaxGpuBytesToMove = maxGpuBytesToMove;
- m_MaxGpuAllocationsToMove = maxGpuAllocationsToMove;
-
- if(m_MaxCpuBytesToMove == 0 && m_MaxCpuAllocationsToMove == 0 &&
- m_MaxGpuBytesToMove == 0 && m_MaxGpuAllocationsToMove == 0)
- return VK_SUCCESS;
-
- return VK_NOT_READY;
- }
-
- if(commandBuffer == VK_NULL_HANDLE)
- {
- maxGpuBytesToMove = 0;
- maxGpuAllocationsToMove = 0;
- }
-
- VkResult res = VK_SUCCESS;
-
- // Process default pools.
- for(uint32_t memTypeIndex = 0;
- memTypeIndex < m_hAllocator->GetMemoryTypeCount() && res >= VK_SUCCESS;
- ++memTypeIndex)
- {
- VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_DefaultPoolContexts[memTypeIndex];
- if(pBlockVectorCtx)
- {
- VMA_ASSERT(pBlockVectorCtx->GetBlockVector());
- pBlockVectorCtx->GetBlockVector()->Defragment(
- pBlockVectorCtx,
- pStats, flags,
- maxCpuBytesToMove, maxCpuAllocationsToMove,
- maxGpuBytesToMove, maxGpuAllocationsToMove,
- commandBuffer);
- if(pBlockVectorCtx->res != VK_SUCCESS)
- {
- res = pBlockVectorCtx->res;
- }
- }
- }
-
- // Process custom pools.
- for(size_t customCtxIndex = 0, customCtxCount = m_CustomPoolContexts.size();
- customCtxIndex < customCtxCount && res >= VK_SUCCESS;
- ++customCtxIndex)
- {
- VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_CustomPoolContexts[customCtxIndex];
- VMA_ASSERT(pBlockVectorCtx && pBlockVectorCtx->GetBlockVector());
- pBlockVectorCtx->GetBlockVector()->Defragment(
- pBlockVectorCtx,
- pStats, flags,
- maxCpuBytesToMove, maxCpuAllocationsToMove,
- maxGpuBytesToMove, maxGpuAllocationsToMove,
- commandBuffer);
- if(pBlockVectorCtx->res != VK_SUCCESS)
- {
- res = pBlockVectorCtx->res;
- }
- }
-
- return res;
-}
-
-VkResult VmaDefragmentationContext_T::DefragmentPassBegin(VmaDefragmentationPassInfo* pInfo)
-{
- VmaDefragmentationPassMoveInfo* pCurrentMove = pInfo->pMoves;
- uint32_t movesLeft = pInfo->moveCount;
-
- // Process default pools.
- for(uint32_t memTypeIndex = 0;
- memTypeIndex < m_hAllocator->GetMemoryTypeCount();
- ++memTypeIndex)
- {
- VmaBlockVectorDefragmentationContext *pBlockVectorCtx = m_DefaultPoolContexts[memTypeIndex];
- if(pBlockVectorCtx)
- {
- VMA_ASSERT(pBlockVectorCtx->GetBlockVector());
-
- if(!pBlockVectorCtx->hasDefragmentationPlan)
- {
- pBlockVectorCtx->GetBlockVector()->Defragment(
- pBlockVectorCtx,
- m_pStats, m_Flags,
- m_MaxCpuBytesToMove, m_MaxCpuAllocationsToMove,
- m_MaxGpuBytesToMove, m_MaxGpuAllocationsToMove,
- VK_NULL_HANDLE);
-
- if(pBlockVectorCtx->res < VK_SUCCESS)
- continue;
-
- pBlockVectorCtx->hasDefragmentationPlan = true;
- }
-
- const uint32_t processed = pBlockVectorCtx->GetBlockVector()->ProcessDefragmentations(
- pBlockVectorCtx,
- pCurrentMove, movesLeft);
-
- movesLeft -= processed;
- pCurrentMove += processed;
- }
- }
-
- // Process custom pools.
- for(size_t customCtxIndex = 0, customCtxCount = m_CustomPoolContexts.size();
- customCtxIndex < customCtxCount;
- ++customCtxIndex)
- {
- VmaBlockVectorDefragmentationContext *pBlockVectorCtx = m_CustomPoolContexts[customCtxIndex];
- VMA_ASSERT(pBlockVectorCtx && pBlockVectorCtx->GetBlockVector());
-
- if(!pBlockVectorCtx->hasDefragmentationPlan)
- {
- pBlockVectorCtx->GetBlockVector()->Defragment(
- pBlockVectorCtx,
- m_pStats, m_Flags,
- m_MaxCpuBytesToMove, m_MaxCpuAllocationsToMove,
- m_MaxGpuBytesToMove, m_MaxGpuAllocationsToMove,
- VK_NULL_HANDLE);
-
- if(pBlockVectorCtx->res < VK_SUCCESS)
- continue;
-
- pBlockVectorCtx->hasDefragmentationPlan = true;
- }
-
- const uint32_t processed = pBlockVectorCtx->GetBlockVector()->ProcessDefragmentations(
- pBlockVectorCtx,
- pCurrentMove, movesLeft);
-
- movesLeft -= processed;
- pCurrentMove += processed;
- }
-
- pInfo->moveCount = pInfo->moveCount - movesLeft;
-
- return VK_SUCCESS;
-}
-VkResult VmaDefragmentationContext_T::DefragmentPassEnd()
-{
- VkResult res = VK_SUCCESS;
-
- // Process default pools.
- for(uint32_t memTypeIndex = 0;
- memTypeIndex < m_hAllocator->GetMemoryTypeCount();
- ++memTypeIndex)
- {
- VmaBlockVectorDefragmentationContext *pBlockVectorCtx = m_DefaultPoolContexts[memTypeIndex];
- if(pBlockVectorCtx)
- {
- VMA_ASSERT(pBlockVectorCtx->GetBlockVector());
-
- if(!pBlockVectorCtx->hasDefragmentationPlan)
- {
- res = VK_NOT_READY;
- continue;
- }
-
- pBlockVectorCtx->GetBlockVector()->CommitDefragmentations(
- pBlockVectorCtx, m_pStats);
-
- if(pBlockVectorCtx->defragmentationMoves.size() != pBlockVectorCtx->defragmentationMovesCommitted)
- res = VK_NOT_READY;
- }
- }
-
- // Process custom pools.
- for(size_t customCtxIndex = 0, customCtxCount = m_CustomPoolContexts.size();
- customCtxIndex < customCtxCount;
- ++customCtxIndex)
- {
- VmaBlockVectorDefragmentationContext *pBlockVectorCtx = m_CustomPoolContexts[customCtxIndex];
- VMA_ASSERT(pBlockVectorCtx && pBlockVectorCtx->GetBlockVector());
-
- if(!pBlockVectorCtx->hasDefragmentationPlan)
- {
- res = VK_NOT_READY;
- continue;
- }
-
- pBlockVectorCtx->GetBlockVector()->CommitDefragmentations(
- pBlockVectorCtx, m_pStats);
-
- if(pBlockVectorCtx->defragmentationMoves.size() != pBlockVectorCtx->defragmentationMovesCommitted)
- res = VK_NOT_READY;
- }
-
- return res;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaRecorder
-
-#if VMA_RECORDING_ENABLED
-
-VmaRecorder::VmaRecorder() :
- m_UseMutex(true),
- m_Flags(0),
- m_File(VMA_NULL),
- m_RecordingStartTime(std::chrono::high_resolution_clock::now())
-{
-}
-
-VkResult VmaRecorder::Init(const VmaRecordSettings& settings, bool useMutex)
-{
- m_UseMutex = useMutex;
- m_Flags = settings.flags;
-
-#if defined(_WIN32)
- // Open file for writing.
- errno_t err = fopen_s(&m_File, settings.pFilePath, "wb");
-
- if(err != 0)
- {
- return VK_ERROR_INITIALIZATION_FAILED;
- }
-#else
- // Open file for writing.
- m_File = fopen(settings.pFilePath, "wb");
-
- if(m_File == 0)
- {
- return VK_ERROR_INITIALIZATION_FAILED;
- }
-#endif
-
- // Write header.
- fprintf(m_File, "%s\n", "Vulkan Memory Allocator,Calls recording");
- fprintf(m_File, "%s\n", "1,8");
-
- return VK_SUCCESS;
-}
-
-VmaRecorder::~VmaRecorder()
-{
- if(m_File != VMA_NULL)
- {
- fclose(m_File);
- }
-}
-
-void VmaRecorder::RecordCreateAllocator(uint32_t frameIndex)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaCreateAllocator\n", callParams.threadId, callParams.time, frameIndex);
- Flush();
-}
-
-void VmaRecorder::RecordDestroyAllocator(uint32_t frameIndex)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaDestroyAllocator\n", callParams.threadId, callParams.time, frameIndex);
- Flush();
-}
-
-void VmaRecorder::RecordCreatePool(uint32_t frameIndex, const VmaPoolCreateInfo& createInfo, VmaPool pool)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaCreatePool,%u,%u,%llu,%llu,%llu,%u,%p\n", callParams.threadId, callParams.time, frameIndex,
- createInfo.memoryTypeIndex,
- createInfo.flags,
- createInfo.blockSize,
- (uint64_t)createInfo.minBlockCount,
- (uint64_t)createInfo.maxBlockCount,
- createInfo.frameInUseCount,
- pool);
- Flush();
-}
-
-void VmaRecorder::RecordDestroyPool(uint32_t frameIndex, VmaPool pool)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaDestroyPool,%p\n", callParams.threadId, callParams.time, frameIndex,
- pool);
- Flush();
-}
-
-void VmaRecorder::RecordAllocateMemory(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- const VmaAllocationCreateInfo& createInfo,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(createInfo.flags, createInfo.pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemory,%llu,%llu,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- vkMemReq.size,
- vkMemReq.alignment,
- vkMemReq.memoryTypeBits,
- createInfo.flags,
- createInfo.usage,
- createInfo.requiredFlags,
- createInfo.preferredFlags,
- createInfo.memoryTypeBits,
- createInfo.pool,
- allocation,
- userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordAllocateMemoryPages(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- const VmaAllocationCreateInfo& createInfo,
- uint64_t allocationCount,
- const VmaAllocation* pAllocations)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(createInfo.flags, createInfo.pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryPages,%llu,%llu,%u,%u,%u,%u,%u,%u,%p,", callParams.threadId, callParams.time, frameIndex,
- vkMemReq.size,
- vkMemReq.alignment,
- vkMemReq.memoryTypeBits,
- createInfo.flags,
- createInfo.usage,
- createInfo.requiredFlags,
- createInfo.preferredFlags,
- createInfo.memoryTypeBits,
- createInfo.pool);
- PrintPointerList(allocationCount, pAllocations);
- fprintf(m_File, ",%s\n", userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordAllocateMemoryForBuffer(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- const VmaAllocationCreateInfo& createInfo,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(createInfo.flags, createInfo.pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryForBuffer,%llu,%llu,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- vkMemReq.size,
- vkMemReq.alignment,
- vkMemReq.memoryTypeBits,
- requiresDedicatedAllocation ? 1 : 0,
- prefersDedicatedAllocation ? 1 : 0,
- createInfo.flags,
- createInfo.usage,
- createInfo.requiredFlags,
- createInfo.preferredFlags,
- createInfo.memoryTypeBits,
- createInfo.pool,
- allocation,
- userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordAllocateMemoryForImage(uint32_t frameIndex,
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- const VmaAllocationCreateInfo& createInfo,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(createInfo.flags, createInfo.pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryForImage,%llu,%llu,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- vkMemReq.size,
- vkMemReq.alignment,
- vkMemReq.memoryTypeBits,
- requiresDedicatedAllocation ? 1 : 0,
- prefersDedicatedAllocation ? 1 : 0,
- createInfo.flags,
- createInfo.usage,
- createInfo.requiredFlags,
- createInfo.preferredFlags,
- createInfo.memoryTypeBits,
- createInfo.pool,
- allocation,
- userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordFreeMemory(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaFreeMemory,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordFreeMemoryPages(uint32_t frameIndex,
- uint64_t allocationCount,
- const VmaAllocation* pAllocations)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaFreeMemoryPages,", callParams.threadId, callParams.time, frameIndex);
- PrintPointerList(allocationCount, pAllocations);
- fprintf(m_File, "\n");
- Flush();
-}
-
-void VmaRecorder::RecordSetAllocationUserData(uint32_t frameIndex,
- VmaAllocation allocation,
- const void* pUserData)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(
- allocation->IsUserDataString() ? VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT : 0,
- pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaSetAllocationUserData,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- allocation,
- userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordCreateLostAllocation(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaCreateLostAllocation,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordMapMemory(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaMapMemory,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordUnmapMemory(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaUnmapMemory,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordFlushAllocation(uint32_t frameIndex,
- VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaFlushAllocation,%p,%llu,%llu\n", callParams.threadId, callParams.time, frameIndex,
- allocation,
- offset,
- size);
- Flush();
-}
-
-void VmaRecorder::RecordInvalidateAllocation(uint32_t frameIndex,
- VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaInvalidateAllocation,%p,%llu,%llu\n", callParams.threadId, callParams.time, frameIndex,
- allocation,
- offset,
- size);
- Flush();
-}
-
-void VmaRecorder::RecordCreateBuffer(uint32_t frameIndex,
- const VkBufferCreateInfo& bufCreateInfo,
- const VmaAllocationCreateInfo& allocCreateInfo,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(allocCreateInfo.flags, allocCreateInfo.pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaCreateBuffer,%u,%llu,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- bufCreateInfo.flags,
- bufCreateInfo.size,
- bufCreateInfo.usage,
- bufCreateInfo.sharingMode,
- allocCreateInfo.flags,
- allocCreateInfo.usage,
- allocCreateInfo.requiredFlags,
- allocCreateInfo.preferredFlags,
- allocCreateInfo.memoryTypeBits,
- allocCreateInfo.pool,
- allocation,
- userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordCreateImage(uint32_t frameIndex,
- const VkImageCreateInfo& imageCreateInfo,
- const VmaAllocationCreateInfo& allocCreateInfo,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- UserDataString userDataStr(allocCreateInfo.flags, allocCreateInfo.pUserData);
- fprintf(m_File, "%u,%.3f,%u,vmaCreateImage,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- imageCreateInfo.flags,
- imageCreateInfo.imageType,
- imageCreateInfo.format,
- imageCreateInfo.extent.width,
- imageCreateInfo.extent.height,
- imageCreateInfo.extent.depth,
- imageCreateInfo.mipLevels,
- imageCreateInfo.arrayLayers,
- imageCreateInfo.samples,
- imageCreateInfo.tiling,
- imageCreateInfo.usage,
- imageCreateInfo.sharingMode,
- imageCreateInfo.initialLayout,
- allocCreateInfo.flags,
- allocCreateInfo.usage,
- allocCreateInfo.requiredFlags,
- allocCreateInfo.preferredFlags,
- allocCreateInfo.memoryTypeBits,
- allocCreateInfo.pool,
- allocation,
- userDataStr.GetString());
- Flush();
-}
-
-void VmaRecorder::RecordDestroyBuffer(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaDestroyBuffer,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordDestroyImage(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaDestroyImage,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordTouchAllocation(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaTouchAllocation,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordGetAllocationInfo(uint32_t frameIndex,
- VmaAllocation allocation)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaGetAllocationInfo,%p\n", callParams.threadId, callParams.time, frameIndex,
- allocation);
- Flush();
-}
-
-void VmaRecorder::RecordMakePoolAllocationsLost(uint32_t frameIndex,
- VmaPool pool)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaMakePoolAllocationsLost,%p\n", callParams.threadId, callParams.time, frameIndex,
- pool);
- Flush();
-}
-
-void VmaRecorder::RecordDefragmentationBegin(uint32_t frameIndex,
- const VmaDefragmentationInfo2& info,
- VmaDefragmentationContext ctx)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaDefragmentationBegin,%u,", callParams.threadId, callParams.time, frameIndex,
- info.flags);
- PrintPointerList(info.allocationCount, info.pAllocations);
- fprintf(m_File, ",");
- PrintPointerList(info.poolCount, info.pPools);
- fprintf(m_File, ",%llu,%u,%llu,%u,%p,%p\n",
- info.maxCpuBytesToMove,
- info.maxCpuAllocationsToMove,
- info.maxGpuBytesToMove,
- info.maxGpuAllocationsToMove,
- info.commandBuffer,
- ctx);
- Flush();
-}
-
-void VmaRecorder::RecordDefragmentationEnd(uint32_t frameIndex,
- VmaDefragmentationContext ctx)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaDefragmentationEnd,%p\n", callParams.threadId, callParams.time, frameIndex,
- ctx);
- Flush();
-}
-
-void VmaRecorder::RecordSetPoolName(uint32_t frameIndex,
- VmaPool pool,
- const char* name)
-{
- CallParams callParams;
- GetBasicParams(callParams);
-
- VmaMutexLock lock(m_FileMutex, m_UseMutex);
- fprintf(m_File, "%u,%.3f,%u,vmaSetPoolName,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
- pool, name != VMA_NULL ? name : "");
- Flush();
-}
-
-VmaRecorder::UserDataString::UserDataString(VmaAllocationCreateFlags allocFlags, const void* pUserData)
-{
- if(pUserData != VMA_NULL)
- {
- if((allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0)
- {
- m_Str = (const char*)pUserData;
- }
- else
- {
- // If VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is not specified, convert the string's memory address to a string and store it.
- snprintf(m_PtrStr, 17, "%p", pUserData);
- m_Str = m_PtrStr;
- }
- }
- else
- {
- m_Str = "";
- }
-}
-
-void VmaRecorder::WriteConfiguration(
- const VkPhysicalDeviceProperties& devProps,
- const VkPhysicalDeviceMemoryProperties& memProps,
- uint32_t vulkanApiVersion,
- bool dedicatedAllocationExtensionEnabled,
- bool bindMemory2ExtensionEnabled,
- bool memoryBudgetExtensionEnabled,
- bool deviceCoherentMemoryExtensionEnabled)
-{
- fprintf(m_File, "Config,Begin\n");
-
- fprintf(m_File, "VulkanApiVersion,%u,%u\n", VK_VERSION_MAJOR(vulkanApiVersion), VK_VERSION_MINOR(vulkanApiVersion));
-
- fprintf(m_File, "PhysicalDevice,apiVersion,%u\n", devProps.apiVersion);
- fprintf(m_File, "PhysicalDevice,driverVersion,%u\n", devProps.driverVersion);
- fprintf(m_File, "PhysicalDevice,vendorID,%u\n", devProps.vendorID);
- fprintf(m_File, "PhysicalDevice,deviceID,%u\n", devProps.deviceID);
- fprintf(m_File, "PhysicalDevice,deviceType,%u\n", devProps.deviceType);
- fprintf(m_File, "PhysicalDevice,deviceName,%s\n", devProps.deviceName);
-
- fprintf(m_File, "PhysicalDeviceLimits,maxMemoryAllocationCount,%u\n", devProps.limits.maxMemoryAllocationCount);
- fprintf(m_File, "PhysicalDeviceLimits,bufferImageGranularity,%llu\n", devProps.limits.bufferImageGranularity);
- fprintf(m_File, "PhysicalDeviceLimits,nonCoherentAtomSize,%llu\n", devProps.limits.nonCoherentAtomSize);
-
- fprintf(m_File, "PhysicalDeviceMemory,HeapCount,%u\n", memProps.memoryHeapCount);
- for(uint32_t i = 0; i < memProps.memoryHeapCount; ++i)
- {
- fprintf(m_File, "PhysicalDeviceMemory,Heap,%u,size,%llu\n", i, memProps.memoryHeaps[i].size);
- fprintf(m_File, "PhysicalDeviceMemory,Heap,%u,flags,%u\n", i, memProps.memoryHeaps[i].flags);
- }
- fprintf(m_File, "PhysicalDeviceMemory,TypeCount,%u\n", memProps.memoryTypeCount);
- for(uint32_t i = 0; i < memProps.memoryTypeCount; ++i)
- {
- fprintf(m_File, "PhysicalDeviceMemory,Type,%u,heapIndex,%u\n", i, memProps.memoryTypes[i].heapIndex);
- fprintf(m_File, "PhysicalDeviceMemory,Type,%u,propertyFlags,%u\n", i, memProps.memoryTypes[i].propertyFlags);
- }
-
- fprintf(m_File, "Extension,VK_KHR_dedicated_allocation,%u\n", dedicatedAllocationExtensionEnabled ? 1 : 0);
- fprintf(m_File, "Extension,VK_KHR_bind_memory2,%u\n", bindMemory2ExtensionEnabled ? 1 : 0);
- fprintf(m_File, "Extension,VK_EXT_memory_budget,%u\n", memoryBudgetExtensionEnabled ? 1 : 0);
- fprintf(m_File, "Extension,VK_AMD_device_coherent_memory,%u\n", deviceCoherentMemoryExtensionEnabled ? 1 : 0);
-
- fprintf(m_File, "Macro,VMA_DEBUG_ALWAYS_DEDICATED_MEMORY,%u\n", VMA_DEBUG_ALWAYS_DEDICATED_MEMORY ? 1 : 0);
- fprintf(m_File, "Macro,VMA_DEBUG_ALIGNMENT,%llu\n", (VkDeviceSize)VMA_DEBUG_ALIGNMENT);
- fprintf(m_File, "Macro,VMA_DEBUG_MARGIN,%llu\n", (VkDeviceSize)VMA_DEBUG_MARGIN);
- fprintf(m_File, "Macro,VMA_DEBUG_INITIALIZE_ALLOCATIONS,%u\n", VMA_DEBUG_INITIALIZE_ALLOCATIONS ? 1 : 0);
- fprintf(m_File, "Macro,VMA_DEBUG_DETECT_CORRUPTION,%u\n", VMA_DEBUG_DETECT_CORRUPTION ? 1 : 0);
- fprintf(m_File, "Macro,VMA_DEBUG_GLOBAL_MUTEX,%u\n", VMA_DEBUG_GLOBAL_MUTEX ? 1 : 0);
- fprintf(m_File, "Macro,VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY,%llu\n", (VkDeviceSize)VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY);
- fprintf(m_File, "Macro,VMA_SMALL_HEAP_MAX_SIZE,%llu\n", (VkDeviceSize)VMA_SMALL_HEAP_MAX_SIZE);
- fprintf(m_File, "Macro,VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE,%llu\n", (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);
-
- fprintf(m_File, "Config,End\n");
-}
-
-void VmaRecorder::GetBasicParams(CallParams& outParams)
-{
- #if defined(_WIN32)
- outParams.threadId = GetCurrentThreadId();
- #else
- // Use C++11 features to get thread id and convert it to uint32_t.
- // There is room for optimization since sstream is quite slow.
- // Is there a better way to convert std::this_thread::get_id() to uint32_t?
- std::thread::id thread_id = std::this_thread::get_id();
- std::stringstream thread_id_to_string_converter;
- thread_id_to_string_converter << thread_id;
- std::string thread_id_as_string = thread_id_to_string_converter.str();
- outParams.threadId = static_cast(std::stoi(thread_id_as_string.c_str()));
- #endif
-
- auto current_time = std::chrono::high_resolution_clock::now();
-
- outParams.time = std::chrono::duration(current_time - m_RecordingStartTime).count();
-}
-
-void VmaRecorder::PrintPointerList(uint64_t count, const VmaAllocation* pItems)
-{
- if(count)
- {
- fprintf(m_File, "%p", pItems[0]);
- for(uint64_t i = 1; i < count; ++i)
- {
- fprintf(m_File, " %p", pItems[i]);
- }
- }
-}
-
-void VmaRecorder::Flush()
-{
- if((m_Flags & VMA_RECORD_FLUSH_AFTER_CALL_BIT) != 0)
- {
- fflush(m_File);
- }
-}
-
-#endif // #if VMA_RECORDING_ENABLED
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaAllocationObjectAllocator
-
-VmaAllocationObjectAllocator::VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks) :
- m_Allocator(pAllocationCallbacks, 1024)
-{
-}
-
-template VmaAllocation VmaAllocationObjectAllocator::Allocate(Types... args)
-{
- VmaMutexLock mutexLock(m_Mutex);
- return m_Allocator.Alloc(std::forward(args)...);
-}
-
-void VmaAllocationObjectAllocator::Free(VmaAllocation hAlloc)
-{
- VmaMutexLock mutexLock(m_Mutex);
- m_Allocator.Free(hAlloc);
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// VmaAllocator_T
-
-VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
- m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0),
- m_VulkanApiVersion(pCreateInfo->vulkanApiVersion != 0 ? pCreateInfo->vulkanApiVersion : VK_API_VERSION_1_0),
- m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0),
- m_UseKhrBindMemory2((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0),
- m_UseExtMemoryBudget((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0),
- m_UseAmdDeviceCoherentMemory((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT) != 0),
- m_UseKhrBufferDeviceAddress((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT) != 0),
- m_UseExtMemoryPriority((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT) != 0),
- m_hDevice(pCreateInfo->device),
- m_hInstance(pCreateInfo->instance),
- m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),
- m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ?
- *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks),
- m_AllocationObjectAllocator(&m_AllocationCallbacks),
- m_HeapSizeLimitMask(0),
- m_DeviceMemoryCount(0),
- m_PreferredLargeHeapBlockSize(0),
- m_PhysicalDevice(pCreateInfo->physicalDevice),
- m_CurrentFrameIndex(0),
- m_GpuDefragmentationMemoryTypeBits(UINT32_MAX),
- m_NextPoolId(0),
- m_GlobalMemoryTypeBits(UINT32_MAX)
-#if VMA_RECORDING_ENABLED
- ,m_pRecorder(VMA_NULL)
-#endif
-{
- if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
- {
- m_UseKhrDedicatedAllocation = false;
- m_UseKhrBindMemory2 = false;
- }
-
- if(VMA_DEBUG_DETECT_CORRUPTION)
- {
- // Needs to be multiply of uint32_t size because we are going to write VMA_CORRUPTION_DETECTION_MAGIC_VALUE to it.
- VMA_ASSERT(VMA_DEBUG_MARGIN % sizeof(uint32_t) == 0);
- }
-
- VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device && pCreateInfo->instance);
-
- if(m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0))
- {
-#if !(VMA_DEDICATED_ALLOCATION)
- if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0)
- {
- VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT set but required extensions are disabled by preprocessor macros.");
- }
-#endif
-#if !(VMA_BIND_MEMORY2)
- if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0)
- {
- VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT set but required extension is disabled by preprocessor macros.");
- }
-#endif
- }
-#if !(VMA_MEMORY_BUDGET)
- if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0)
- {
- VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT set but required extension is disabled by preprocessor macros.");
- }
-#endif
-#if !(VMA_BUFFER_DEVICE_ADDRESS)
- if(m_UseKhrBufferDeviceAddress)
- {
- VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT is set but required extension or Vulkan 1.2 is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
- }
-#endif
-#if VMA_VULKAN_VERSION < 1002000
- if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 2, 0))
- {
- VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros.");
- }
-#endif
-#if VMA_VULKAN_VERSION < 1001000
- if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
- {
- VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros.");
- }
-#endif
-#if !(VMA_MEMORY_PRIORITY)
- if(m_UseExtMemoryPriority)
- {
- VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
- }
-#endif
-
- memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));
- memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));
- memset(&m_MemProps, 0, sizeof(m_MemProps));
-
- memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors));
- memset(&m_VulkanFunctions, 0, sizeof(m_VulkanFunctions));
-
- if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL)
- {
- m_DeviceMemoryCallbacks.pUserData = pCreateInfo->pDeviceMemoryCallbacks->pUserData;
- m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate;
- m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree;
- }
-
- ImportVulkanFunctions(pCreateInfo->pVulkanFunctions);
-
- (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties);
- (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps);
-
- VMA_ASSERT(VmaIsPow2(VMA_DEBUG_ALIGNMENT));
- VMA_ASSERT(VmaIsPow2(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY));
- VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.bufferImageGranularity));
- VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.nonCoherentAtomSize));
-
- m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ?
- pCreateInfo->preferredLargeHeapBlockSize : static_cast(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);
-
- m_GlobalMemoryTypeBits = CalculateGlobalMemoryTypeBits();
-
- if(pCreateInfo->pHeapSizeLimit != VMA_NULL)
- {
- for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)
- {
- const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex];
- if(limit != VK_WHOLE_SIZE)
- {
- m_HeapSizeLimitMask |= 1u << heapIndex;
- if(limit < m_MemProps.memoryHeaps[heapIndex].size)
- {
- m_MemProps.memoryHeaps[heapIndex].size = limit;
- }
- }
- }
- }
-
- for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
- {
- const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex);
-
- m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)(
- this,
- VK_NULL_HANDLE, // hParentPool
- memTypeIndex,
- preferredBlockSize,
- 0,
- SIZE_MAX,
- GetBufferImageGranularity(),
- pCreateInfo->frameInUseCount,
- false, // explicitBlockSize
- false, // linearAlgorithm
- 0.5f); // priority (0.5 is the default per Vulkan spec)
- // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here,
- // becase minBlockCount is 0.
- }
-}
-
-VkResult VmaAllocator_T::Init(const VmaAllocatorCreateInfo* pCreateInfo)
-{
- VkResult res = VK_SUCCESS;
-
- if(pCreateInfo->pRecordSettings != VMA_NULL &&
- !VmaStrIsEmpty(pCreateInfo->pRecordSettings->pFilePath))
- {
-#if VMA_RECORDING_ENABLED
- m_pRecorder = vma_new(this, VmaRecorder)();
- res = m_pRecorder->Init(*pCreateInfo->pRecordSettings, m_UseMutex);
- if(res != VK_SUCCESS)
- {
- return res;
- }
- m_pRecorder->WriteConfiguration(
- m_PhysicalDeviceProperties,
- m_MemProps,
- m_VulkanApiVersion,
- m_UseKhrDedicatedAllocation,
- m_UseKhrBindMemory2,
- m_UseExtMemoryBudget,
- m_UseAmdDeviceCoherentMemory);
- m_pRecorder->RecordCreateAllocator(GetCurrentFrameIndex());
-#else
- VMA_ASSERT(0 && "VmaAllocatorCreateInfo::pRecordSettings used, but not supported due to VMA_RECORDING_ENABLED not defined to 1.");
- return VK_ERROR_FEATURE_NOT_PRESENT;
-#endif
- }
-
-#if VMA_MEMORY_BUDGET
- if(m_UseExtMemoryBudget)
- {
- UpdateVulkanBudget();
- }
-#endif // #if VMA_MEMORY_BUDGET
-
- return res;
-}
-
-VmaAllocator_T::~VmaAllocator_T()
-{
-#if VMA_RECORDING_ENABLED
- if(m_pRecorder != VMA_NULL)
- {
- m_pRecorder->RecordDestroyAllocator(GetCurrentFrameIndex());
- vma_delete(this, m_pRecorder);
- }
-#endif
-
- VMA_ASSERT(m_Pools.IsEmpty());
-
- for(size_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; )
- {
- if(!m_DedicatedAllocations[memTypeIndex].IsEmpty())
- {
- VMA_ASSERT(0 && "Unfreed dedicated allocations found.");
- }
-
- vma_delete(this, m_pBlockVectors[memTypeIndex]);
- }
-}
-
-void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions)
-{
-#if VMA_STATIC_VULKAN_FUNCTIONS == 1
- ImportVulkanFunctions_Static();
-#endif
-
- if(pVulkanFunctions != VMA_NULL)
- {
- ImportVulkanFunctions_Custom(pVulkanFunctions);
- }
-
-#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
- ImportVulkanFunctions_Dynamic();
-#endif
-
- ValidateVulkanFunctions();
-}
-
-#if VMA_STATIC_VULKAN_FUNCTIONS == 1
-
-void VmaAllocator_T::ImportVulkanFunctions_Static()
-{
- // Vulkan 1.0
- m_VulkanFunctions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)vkGetPhysicalDeviceProperties;
- m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)vkGetPhysicalDeviceMemoryProperties;
- m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;
- m_VulkanFunctions.vkFreeMemory = (PFN_vkFreeMemory)vkFreeMemory;
- m_VulkanFunctions.vkMapMemory = (PFN_vkMapMemory)vkMapMemory;
- m_VulkanFunctions.vkUnmapMemory = (PFN_vkUnmapMemory)vkUnmapMemory;
- m_VulkanFunctions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)vkFlushMappedMemoryRanges;
- m_VulkanFunctions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)vkInvalidateMappedMemoryRanges;
- m_VulkanFunctions.vkBindBufferMemory = (PFN_vkBindBufferMemory)vkBindBufferMemory;
- m_VulkanFunctions.vkBindImageMemory = (PFN_vkBindImageMemory)vkBindImageMemory;
- m_VulkanFunctions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)vkGetBufferMemoryRequirements;
- m_VulkanFunctions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)vkGetImageMemoryRequirements;
- m_VulkanFunctions.vkCreateBuffer = (PFN_vkCreateBuffer)vkCreateBuffer;
- m_VulkanFunctions.vkDestroyBuffer = (PFN_vkDestroyBuffer)vkDestroyBuffer;
- m_VulkanFunctions.vkCreateImage = (PFN_vkCreateImage)vkCreateImage;
- m_VulkanFunctions.vkDestroyImage = (PFN_vkDestroyImage)vkDestroyImage;
- m_VulkanFunctions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)vkCmdCopyBuffer;
-
- // Vulkan 1.1
-#if VMA_VULKAN_VERSION >= 1001000
- if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
- {
- m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR = (PFN_vkGetBufferMemoryRequirements2)vkGetBufferMemoryRequirements2;
- m_VulkanFunctions.vkGetImageMemoryRequirements2KHR = (PFN_vkGetImageMemoryRequirements2)vkGetImageMemoryRequirements2;
- m_VulkanFunctions.vkBindBufferMemory2KHR = (PFN_vkBindBufferMemory2)vkBindBufferMemory2;
- m_VulkanFunctions.vkBindImageMemory2KHR = (PFN_vkBindImageMemory2)vkBindImageMemory2;
- m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = (PFN_vkGetPhysicalDeviceMemoryProperties2)vkGetPhysicalDeviceMemoryProperties2;
- }
-#endif
-}
-
-#endif // #if VMA_STATIC_VULKAN_FUNCTIONS == 1
-
-void VmaAllocator_T::ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions)
-{
- VMA_ASSERT(pVulkanFunctions != VMA_NULL);
-
-#define VMA_COPY_IF_NOT_NULL(funcName) \
- if(pVulkanFunctions->funcName != VMA_NULL) m_VulkanFunctions.funcName = pVulkanFunctions->funcName;
-
- VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties);
- VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties);
- VMA_COPY_IF_NOT_NULL(vkAllocateMemory);
- VMA_COPY_IF_NOT_NULL(vkFreeMemory);
- VMA_COPY_IF_NOT_NULL(vkMapMemory);
- VMA_COPY_IF_NOT_NULL(vkUnmapMemory);
- VMA_COPY_IF_NOT_NULL(vkFlushMappedMemoryRanges);
- VMA_COPY_IF_NOT_NULL(vkInvalidateMappedMemoryRanges);
- VMA_COPY_IF_NOT_NULL(vkBindBufferMemory);
- VMA_COPY_IF_NOT_NULL(vkBindImageMemory);
- VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements);
- VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements);
- VMA_COPY_IF_NOT_NULL(vkCreateBuffer);
- VMA_COPY_IF_NOT_NULL(vkDestroyBuffer);
- VMA_COPY_IF_NOT_NULL(vkCreateImage);
- VMA_COPY_IF_NOT_NULL(vkDestroyImage);
- VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer);
-
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
- VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR);
- VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR);
-#endif
-
-#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
- VMA_COPY_IF_NOT_NULL(vkBindBufferMemory2KHR);
- VMA_COPY_IF_NOT_NULL(vkBindImageMemory2KHR);
-#endif
-
-#if VMA_MEMORY_BUDGET
- VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties2KHR);
-#endif
-
-#undef VMA_COPY_IF_NOT_NULL
-}
-
-#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
-
-void VmaAllocator_T::ImportVulkanFunctions_Dynamic()
-{
-#define VMA_FETCH_INSTANCE_FUNC(memberName, functionPointerType, functionNameString) \
- if(m_VulkanFunctions.memberName == VMA_NULL) \
- m_VulkanFunctions.memberName = \
- (functionPointerType)vkGetInstanceProcAddr(m_hInstance, functionNameString);
-#define VMA_FETCH_DEVICE_FUNC(memberName, functionPointerType, functionNameString) \
- if(m_VulkanFunctions.memberName == VMA_NULL) \
- m_VulkanFunctions.memberName = \
- (functionPointerType)vkGetDeviceProcAddr(m_hDevice, functionNameString);
-
- VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceProperties, PFN_vkGetPhysicalDeviceProperties, "vkGetPhysicalDeviceProperties");
- VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties, PFN_vkGetPhysicalDeviceMemoryProperties, "vkGetPhysicalDeviceMemoryProperties");
- VMA_FETCH_DEVICE_FUNC(vkAllocateMemory, PFN_vkAllocateMemory, "vkAllocateMemory");
- VMA_FETCH_DEVICE_FUNC(vkFreeMemory, PFN_vkFreeMemory, "vkFreeMemory");
- VMA_FETCH_DEVICE_FUNC(vkMapMemory, PFN_vkMapMemory, "vkMapMemory");
- VMA_FETCH_DEVICE_FUNC(vkUnmapMemory, PFN_vkUnmapMemory, "vkUnmapMemory");
- VMA_FETCH_DEVICE_FUNC(vkFlushMappedMemoryRanges, PFN_vkFlushMappedMemoryRanges, "vkFlushMappedMemoryRanges");
- VMA_FETCH_DEVICE_FUNC(vkInvalidateMappedMemoryRanges, PFN_vkInvalidateMappedMemoryRanges, "vkInvalidateMappedMemoryRanges");
- VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory, PFN_vkBindBufferMemory, "vkBindBufferMemory");
- VMA_FETCH_DEVICE_FUNC(vkBindImageMemory, PFN_vkBindImageMemory, "vkBindImageMemory");
- VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements, PFN_vkGetBufferMemoryRequirements, "vkGetBufferMemoryRequirements");
- VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements, PFN_vkGetImageMemoryRequirements, "vkGetImageMemoryRequirements");
- VMA_FETCH_DEVICE_FUNC(vkCreateBuffer, PFN_vkCreateBuffer, "vkCreateBuffer");
- VMA_FETCH_DEVICE_FUNC(vkDestroyBuffer, PFN_vkDestroyBuffer, "vkDestroyBuffer");
- VMA_FETCH_DEVICE_FUNC(vkCreateImage, PFN_vkCreateImage, "vkCreateImage");
- VMA_FETCH_DEVICE_FUNC(vkDestroyImage, PFN_vkDestroyImage, "vkDestroyImage");
- VMA_FETCH_DEVICE_FUNC(vkCmdCopyBuffer, PFN_vkCmdCopyBuffer, "vkCmdCopyBuffer");
-
-#if VMA_VULKAN_VERSION >= 1001000
- if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
- {
- VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2, "vkGetBufferMemoryRequirements2");
- VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2, "vkGetImageMemoryRequirements2");
- VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2, "vkBindBufferMemory2");
- VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2, "vkBindImageMemory2");
- VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2, "vkGetPhysicalDeviceMemoryProperties2");
- }
-#endif
-
-#if VMA_DEDICATED_ALLOCATION
- if(m_UseKhrDedicatedAllocation)
- {
- VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2KHR, "vkGetBufferMemoryRequirements2KHR");
- VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2KHR, "vkGetImageMemoryRequirements2KHR");
- }
-#endif
-
-#if VMA_BIND_MEMORY2
- if(m_UseKhrBindMemory2)
- {
- VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2KHR, "vkBindBufferMemory2KHR");
- VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2KHR, "vkBindImageMemory2KHR");
- }
-#endif // #if VMA_BIND_MEMORY2
-
-#if VMA_MEMORY_BUDGET
- if(m_UseExtMemoryBudget)
- {
- VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2KHR");
- }
-#endif // #if VMA_MEMORY_BUDGET
-
-#undef VMA_FETCH_DEVICE_FUNC
-#undef VMA_FETCH_INSTANCE_FUNC
-}
-
-#endif // #if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
-
-void VmaAllocator_T::ValidateVulkanFunctions()
-{
- VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkFlushMappedMemoryRanges != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkInvalidateMappedMemoryRanges != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkCmdCopyBuffer != VMA_NULL);
-
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
- if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrDedicatedAllocation)
- {
- VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL);
- }
-#endif
-
-#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
- if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrBindMemory2)
- {
- VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL);
- VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL);
- }
-#endif
-
-#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000
- if(m_UseExtMemoryBudget || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
- {
- VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR != VMA_NULL);
- }
-#endif
-}
-
-VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex)
-{
- const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
- const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
- const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE;
- return VmaAlignUp(isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize, (VkDeviceSize)32);
-}
-
-VkResult VmaAllocator_T::AllocateMemoryOfType(
- VkDeviceSize size,
- VkDeviceSize alignment,
- bool dedicatedAllocation,
- VkBuffer dedicatedBuffer,
- VkBufferUsageFlags dedicatedBufferUsage,
- VkImage dedicatedImage,
- const VmaAllocationCreateInfo& createInfo,
- uint32_t memTypeIndex,
- VmaSuballocationType suballocType,
- size_t allocationCount,
- VmaAllocation* pAllocations)
-{
- VMA_ASSERT(pAllocations != VMA_NULL);
- VMA_DEBUG_LOG(" AllocateMemory: MemoryTypeIndex=%u, AllocationCount=%zu, Size=%llu", memTypeIndex, allocationCount, size);
-
- VmaAllocationCreateInfo finalCreateInfo = createInfo;
-
- // If memory type is not HOST_VISIBLE, disable MAPPED.
- if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
- (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
- {
- finalCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;
- }
- // If memory is lazily allocated, it should be always dedicated.
- if(finalCreateInfo.usage == VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED)
- {
- finalCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
- }
-
- VmaBlockVector* const blockVector = m_pBlockVectors[memTypeIndex];
- VMA_ASSERT(blockVector);
-
- const VkDeviceSize preferredBlockSize = blockVector->GetPreferredBlockSize();
- bool preferDedicatedMemory =
- VMA_DEBUG_ALWAYS_DEDICATED_MEMORY ||
- dedicatedAllocation ||
- // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size.
- size > preferredBlockSize / 2;
-
- if(preferDedicatedMemory &&
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 &&
- finalCreateInfo.pool == VK_NULL_HANDLE)
- {
- finalCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
- }
-
- if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)
- {
- if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
- {
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- else
- {
- return AllocateDedicatedMemory(
- size,
- suballocType,
- memTypeIndex,
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0,
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
- finalCreateInfo.pUserData,
- finalCreateInfo.priority,
- dedicatedBuffer,
- dedicatedBufferUsage,
- dedicatedImage,
- allocationCount,
- pAllocations);
- }
- }
- else
- {
- VkResult res = blockVector->Allocate(
- m_CurrentFrameIndex.load(),
- size,
- alignment,
- finalCreateInfo,
- suballocType,
- allocationCount,
- pAllocations);
- if(res == VK_SUCCESS)
- {
- return res;
- }
-
- // 5. Try dedicated memory.
- if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
- {
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
-
- // Protection against creating each allocation as dedicated when we reach or exceed heap size/budget,
- // which can quickly deplete maxMemoryAllocationCount: Don't try dedicated allocations when above
- // 3/4 of the maximum allocation count.
- if(m_DeviceMemoryCount.load() > m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount * 3 / 4)
- {
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
-
- res = AllocateDedicatedMemory(
- size,
- suballocType,
- memTypeIndex,
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0,
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
- (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
- finalCreateInfo.pUserData,
- finalCreateInfo.priority,
- dedicatedBuffer,
- dedicatedBufferUsage,
- dedicatedImage,
- allocationCount,
- pAllocations);
- if(res == VK_SUCCESS)
- {
- // Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here.
- VMA_DEBUG_LOG(" Allocated as DedicatedMemory");
- return VK_SUCCESS;
- }
- else
- {
- // Everything failed: Return error code.
- VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
- return res;
- }
- }
-}
-
-VkResult VmaAllocator_T::AllocateDedicatedMemory(
- VkDeviceSize size,
- VmaSuballocationType suballocType,
- uint32_t memTypeIndex,
- bool withinBudget,
- bool map,
- bool isUserDataString,
- void* pUserData,
- float priority,
- VkBuffer dedicatedBuffer,
- VkBufferUsageFlags dedicatedBufferUsage,
- VkImage dedicatedImage,
- size_t allocationCount,
- VmaAllocation* pAllocations)
-{
- VMA_ASSERT(allocationCount > 0 && pAllocations);
-
- if(withinBudget)
- {
- const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
- VmaBudget heapBudget = {};
- GetBudget(&heapBudget, heapIndex, 1);
- if(heapBudget.usage + size * allocationCount > heapBudget.budget)
- {
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- }
-
- VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
- allocInfo.memoryTypeIndex = memTypeIndex;
- allocInfo.allocationSize = size;
-
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
- VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR };
- if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
- {
- if(dedicatedBuffer != VK_NULL_HANDLE)
- {
- VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE);
- dedicatedAllocInfo.buffer = dedicatedBuffer;
- VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo);
- }
- else if(dedicatedImage != VK_NULL_HANDLE)
- {
- dedicatedAllocInfo.image = dedicatedImage;
- VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo);
- }
- }
-#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
-
-#if VMA_BUFFER_DEVICE_ADDRESS
- VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR };
- if(m_UseKhrBufferDeviceAddress)
- {
- bool canContainBufferWithDeviceAddress = true;
- if(dedicatedBuffer != VK_NULL_HANDLE)
- {
- canContainBufferWithDeviceAddress = dedicatedBufferUsage == UINT32_MAX || // Usage flags unknown
- (dedicatedBufferUsage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT) != 0;
- }
- else if(dedicatedImage != VK_NULL_HANDLE)
- {
- canContainBufferWithDeviceAddress = false;
- }
- if(canContainBufferWithDeviceAddress)
- {
- allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
- VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo);
- }
- }
-#endif // #if VMA_BUFFER_DEVICE_ADDRESS
-
-#if VMA_MEMORY_PRIORITY
- VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT };
- if(m_UseExtMemoryPriority)
- {
- priorityInfo.priority = priority;
- VmaPnextChainPushFront(&allocInfo, &priorityInfo);
- }
-#endif // #if VMA_MEMORY_PRIORITY
-
- size_t allocIndex;
- VkResult res = VK_SUCCESS;
- for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
- {
- res = AllocateDedicatedMemoryPage(
- size,
- suballocType,
- memTypeIndex,
- allocInfo,
- map,
- isUserDataString,
- pUserData,
- pAllocations + allocIndex);
- if(res != VK_SUCCESS)
- {
- break;
- }
- }
-
- if(res == VK_SUCCESS)
- {
- // Register them in m_DedicatedAllocations.
- {
- VmaMutexLockWrite lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
- DedicatedAllocationLinkedList& dedicatedAllocations = m_DedicatedAllocations[memTypeIndex];
- for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
- {
- dedicatedAllocations.PushBack(pAllocations[allocIndex]);
- }
- }
-
- VMA_DEBUG_LOG(" Allocated DedicatedMemory Count=%zu, MemoryTypeIndex=#%u", allocationCount, memTypeIndex);
- }
- else
- {
- // Free all already created allocations.
- while(allocIndex--)
- {
- VmaAllocation currAlloc = pAllocations[allocIndex];
- VkDeviceMemory hMemory = currAlloc->GetMemory();
-
- /*
- There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory
- before vkFreeMemory.
-
- if(currAlloc->GetMappedData() != VMA_NULL)
- {
- (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);
- }
- */
-
- FreeVulkanMemory(memTypeIndex, currAlloc->GetSize(), hMemory);
- m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), currAlloc->GetSize());
- currAlloc->SetUserData(this, VMA_NULL);
- m_AllocationObjectAllocator.Free(currAlloc);
- }
-
- memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
- }
-
- return res;
-}
-
-VkResult VmaAllocator_T::AllocateDedicatedMemoryPage(
- VkDeviceSize size,
- VmaSuballocationType suballocType,
- uint32_t memTypeIndex,
- const VkMemoryAllocateInfo& allocInfo,
- bool map,
- bool isUserDataString,
- void* pUserData,
- VmaAllocation* pAllocation)
-{
- VkDeviceMemory hMemory = VK_NULL_HANDLE;
- VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory);
- if(res < 0)
- {
- VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
- return res;
- }
-
- void* pMappedData = VMA_NULL;
- if(map)
- {
- res = (*m_VulkanFunctions.vkMapMemory)(
- m_hDevice,
- hMemory,
- 0,
- VK_WHOLE_SIZE,
- 0,
- &pMappedData);
- if(res < 0)
- {
- VMA_DEBUG_LOG(" vkMapMemory FAILED");
- FreeVulkanMemory(memTypeIndex, size, hMemory);
- return res;
- }
- }
-
- *pAllocation = m_AllocationObjectAllocator.Allocate(m_CurrentFrameIndex.load(), isUserDataString);
- (*pAllocation)->InitDedicatedAllocation(memTypeIndex, hMemory, suballocType, pMappedData, size);
- (*pAllocation)->SetUserData(this, pUserData);
- m_Budget.AddAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), size);
- if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
- {
- FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
- }
-
- return VK_SUCCESS;
-}
-
-void VmaAllocator_T::GetBufferMemoryRequirements(
- VkBuffer hBuffer,
- VkMemoryRequirements& memReq,
- bool& requiresDedicatedAllocation,
- bool& prefersDedicatedAllocation) const
-{
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
- if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
- {
- VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR };
- memReqInfo.buffer = hBuffer;
-
- VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
-
- VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
- VmaPnextChainPushFront(&memReq2, &memDedicatedReq);
-
- (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
-
- memReq = memReq2.memoryRequirements;
- requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);
- prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE);
- }
- else
-#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
- {
- (*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq);
- requiresDedicatedAllocation = false;
- prefersDedicatedAllocation = false;
- }
-}
-
-void VmaAllocator_T::GetImageMemoryRequirements(
- VkImage hImage,
- VkMemoryRequirements& memReq,
- bool& requiresDedicatedAllocation,
- bool& prefersDedicatedAllocation) const
-{
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
- if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
- {
- VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR };
- memReqInfo.image = hImage;
-
- VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
-
- VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
- VmaPnextChainPushFront(&memReq2, &memDedicatedReq);
-
- (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
-
- memReq = memReq2.memoryRequirements;
- requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);
- prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE);
- }
- else
-#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
- {
- (*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq);
- requiresDedicatedAllocation = false;
- prefersDedicatedAllocation = false;
- }
-}
-
-VkResult VmaAllocator_T::AllocateMemory(
- const VkMemoryRequirements& vkMemReq,
- bool requiresDedicatedAllocation,
- bool prefersDedicatedAllocation,
- VkBuffer dedicatedBuffer,
- VkBufferUsageFlags dedicatedBufferUsage,
- VkImage dedicatedImage,
- const VmaAllocationCreateInfo& createInfo,
- VmaSuballocationType suballocType,
- size_t allocationCount,
- VmaAllocation* pAllocations)
-{
- memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
-
- VMA_ASSERT(VmaIsPow2(vkMemReq.alignment));
-
- if(vkMemReq.size == 0)
- {
- return VK_ERROR_VALIDATION_FAILED_EXT;
- }
- if((createInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&
- (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
- {
- VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- if((createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
- (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0)
- {
- VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_MAPPED_BIT together with VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT is invalid.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- if(requiresDedicatedAllocation)
- {
- if((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
- {
- VMA_ASSERT(0 && "VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT specified while dedicated allocation is required.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- if(createInfo.pool != VK_NULL_HANDLE)
- {
- VMA_ASSERT(0 && "Pool specified while dedicated allocation is required.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- }
- if((createInfo.pool != VK_NULL_HANDLE) &&
- ((createInfo.flags & (VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT)) != 0))
- {
- VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT when pool != null is invalid.");
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
-
- if(createInfo.pool != VK_NULL_HANDLE)
- {
- const VkDeviceSize alignmentForPool = VMA_MAX(
- vkMemReq.alignment,
- GetMemoryTypeMinAlignment(createInfo.pool->m_BlockVector.GetMemoryTypeIndex()));
-
- VmaAllocationCreateInfo createInfoForPool = createInfo;
- // If memory type is not HOST_VISIBLE, disable MAPPED.
- if((createInfoForPool.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
- (m_MemProps.memoryTypes[createInfo.pool->m_BlockVector.GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
- {
- createInfoForPool.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;
- }
-
- return createInfo.pool->m_BlockVector.Allocate(
- m_CurrentFrameIndex.load(),
- vkMemReq.size,
- alignmentForPool,
- createInfoForPool,
- suballocType,
- allocationCount,
- pAllocations);
- }
- else
- {
- // Bit mask of memory Vulkan types acceptable for this allocation.
- uint32_t memoryTypeBits = vkMemReq.memoryTypeBits;
- uint32_t memTypeIndex = UINT32_MAX;
- VkResult res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
- if(res == VK_SUCCESS)
- {
- VkDeviceSize alignmentForMemType = VMA_MAX(
- vkMemReq.alignment,
- GetMemoryTypeMinAlignment(memTypeIndex));
-
- res = AllocateMemoryOfType(
- vkMemReq.size,
- alignmentForMemType,
- requiresDedicatedAllocation || prefersDedicatedAllocation,
- dedicatedBuffer,
- dedicatedBufferUsage,
- dedicatedImage,
- createInfo,
- memTypeIndex,
- suballocType,
- allocationCount,
- pAllocations);
- // Succeeded on first try.
- if(res == VK_SUCCESS)
- {
- return res;
- }
- // Allocation from this memory type failed. Try other compatible memory types.
- else
- {
- for(;;)
- {
- // Remove old memTypeIndex from list of possibilities.
- memoryTypeBits &= ~(1u << memTypeIndex);
- // Find alternative memTypeIndex.
- res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
- if(res == VK_SUCCESS)
- {
- alignmentForMemType = VMA_MAX(
- vkMemReq.alignment,
- GetMemoryTypeMinAlignment(memTypeIndex));
-
- res = AllocateMemoryOfType(
- vkMemReq.size,
- alignmentForMemType,
- requiresDedicatedAllocation || prefersDedicatedAllocation,
- dedicatedBuffer,
- dedicatedBufferUsage,
- dedicatedImage,
- createInfo,
- memTypeIndex,
- suballocType,
- allocationCount,
- pAllocations);
- // Allocation from this alternative memory type succeeded.
- if(res == VK_SUCCESS)
- {
- return res;
- }
- // else: Allocation from this memory type failed. Try next one - next loop iteration.
- }
- // No other matching memory type index could be found.
- else
- {
- // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once.
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- }
- }
- }
- // Can't find any single memory type maching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT.
- else
- return res;
- }
-}
-
-void VmaAllocator_T::FreeMemory(
- size_t allocationCount,
- const VmaAllocation* pAllocations)
-{
- VMA_ASSERT(pAllocations);
-
- for(size_t allocIndex = allocationCount; allocIndex--; )
- {
- VmaAllocation allocation = pAllocations[allocIndex];
-
- if(allocation != VK_NULL_HANDLE)
- {
- if(TouchAllocation(allocation))
- {
- if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
- {
- FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED);
- }
-
- switch(allocation->GetType())
- {
- case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
- {
- VmaBlockVector* pBlockVector = VMA_NULL;
- VmaPool hPool = allocation->GetBlock()->GetParentPool();
- if(hPool != VK_NULL_HANDLE)
- {
- pBlockVector = &hPool->m_BlockVector;
- }
- else
- {
- const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
- pBlockVector = m_pBlockVectors[memTypeIndex];
- }
- pBlockVector->Free(allocation);
- }
- break;
- case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- FreeDedicatedMemory(allocation);
- break;
- default:
- VMA_ASSERT(0);
- }
- }
-
- // Do this regardless of whether the allocation is lost. Lost allocations still account to Budget.AllocationBytes.
- m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(allocation->GetMemoryTypeIndex()), allocation->GetSize());
- allocation->SetUserData(this, VMA_NULL);
- m_AllocationObjectAllocator.Free(allocation);
- }
- }
-}
-
-void VmaAllocator_T::CalculateStats(VmaStats* pStats)
-{
- // Initialize.
- InitStatInfo(pStats->total);
- for(size_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i)
- InitStatInfo(pStats->memoryType[i]);
- for(size_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
- InitStatInfo(pStats->memoryHeap[i]);
-
- // Process default pools.
- for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
- {
- VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
- VMA_ASSERT(pBlockVector);
- pBlockVector->AddStats(pStats);
- }
-
- // Process custom pools.
- {
- VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
- for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
- {
- pool->m_BlockVector.AddStats(pStats);
- }
- }
-
- // Process dedicated allocations.
- for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
- {
- const uint32_t memHeapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
- VmaMutexLockRead dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
- DedicatedAllocationLinkedList& dedicatedAllocList = m_DedicatedAllocations[memTypeIndex];
- for(VmaAllocation alloc = dedicatedAllocList.Front();
- alloc != VMA_NULL; alloc = dedicatedAllocList.GetNext(alloc))
- {
- VmaStatInfo allocationStatInfo;
- alloc->DedicatedAllocCalcStatsInfo(allocationStatInfo);
- VmaAddStatInfo(pStats->total, allocationStatInfo);
- VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
- VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
- }
- }
-
- // Postprocess.
- VmaPostprocessCalcStatInfo(pStats->total);
- for(size_t i = 0; i < GetMemoryTypeCount(); ++i)
- VmaPostprocessCalcStatInfo(pStats->memoryType[i]);
- for(size_t i = 0; i < GetMemoryHeapCount(); ++i)
- VmaPostprocessCalcStatInfo(pStats->memoryHeap[i]);
-}
-
-void VmaAllocator_T::GetBudget(VmaBudget* outBudget, uint32_t firstHeap, uint32_t heapCount)
-{
-#if VMA_MEMORY_BUDGET
- if(m_UseExtMemoryBudget)
- {
- if(m_Budget.m_OperationsSinceBudgetFetch < 30)
- {
- VmaMutexLockRead lockRead(m_Budget.m_BudgetMutex, m_UseMutex);
- for(uint32_t i = 0; i < heapCount; ++i, ++outBudget)
- {
- const uint32_t heapIndex = firstHeap + i;
-
- outBudget->blockBytes = m_Budget.m_BlockBytes[heapIndex];
- outBudget->allocationBytes = m_Budget.m_AllocationBytes[heapIndex];
-
- if(m_Budget.m_VulkanUsage[heapIndex] + outBudget->blockBytes > m_Budget.m_BlockBytesAtBudgetFetch[heapIndex])
- {
- outBudget->usage = m_Budget.m_VulkanUsage[heapIndex] +
- outBudget->blockBytes - m_Budget.m_BlockBytesAtBudgetFetch[heapIndex];
- }
- else
- {
- outBudget->usage = 0;
- }
-
- // Have to take MIN with heap size because explicit HeapSizeLimit is included in it.
- outBudget->budget = VMA_MIN(
- m_Budget.m_VulkanBudget[heapIndex], m_MemProps.memoryHeaps[heapIndex].size);
- }
- }
- else
- {
- UpdateVulkanBudget(); // Outside of mutex lock
- GetBudget(outBudget, firstHeap, heapCount); // Recursion
- }
- }
- else
-#endif
- {
- for(uint32_t i = 0; i < heapCount; ++i, ++outBudget)
- {
- const uint32_t heapIndex = firstHeap + i;
-
- outBudget->blockBytes = m_Budget.m_BlockBytes[heapIndex];
- outBudget->allocationBytes = m_Budget.m_AllocationBytes[heapIndex];
-
- outBudget->usage = outBudget->blockBytes;
- outBudget->budget = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics.
- }
- }
-}
-
-static const uint32_t VMA_VENDOR_ID_AMD = 4098;
-
-VkResult VmaAllocator_T::DefragmentationBegin(
- const VmaDefragmentationInfo2& info,
- VmaDefragmentationStats* pStats,
- VmaDefragmentationContext* pContext)
-{
- if(info.pAllocationsChanged != VMA_NULL)
- {
- memset(info.pAllocationsChanged, 0, info.allocationCount * sizeof(VkBool32));
- }
-
- *pContext = vma_new(this, VmaDefragmentationContext_T)(
- this, m_CurrentFrameIndex.load(), info.flags, pStats);
-
- (*pContext)->AddPools(info.poolCount, info.pPools);
- (*pContext)->AddAllocations(
- info.allocationCount, info.pAllocations, info.pAllocationsChanged);
-
- VkResult res = (*pContext)->Defragment(
- info.maxCpuBytesToMove, info.maxCpuAllocationsToMove,
- info.maxGpuBytesToMove, info.maxGpuAllocationsToMove,
- info.commandBuffer, pStats, info.flags);
-
- if(res != VK_NOT_READY)
- {
- vma_delete(this, *pContext);
- *pContext = VMA_NULL;
- }
-
- return res;
-}
-
-VkResult VmaAllocator_T::DefragmentationEnd(
- VmaDefragmentationContext context)
-{
- vma_delete(this, context);
- return VK_SUCCESS;
-}
-
-VkResult VmaAllocator_T::DefragmentationPassBegin(
- VmaDefragmentationPassInfo* pInfo,
- VmaDefragmentationContext context)
-{
- return context->DefragmentPassBegin(pInfo);
-}
-VkResult VmaAllocator_T::DefragmentationPassEnd(
- VmaDefragmentationContext context)
-{
- return context->DefragmentPassEnd();
-
-}
-
-void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo)
-{
- if(hAllocation->CanBecomeLost())
- {
- /*
- Warning: This is a carefully designed algorithm.
- Do not modify unless you really know what you're doing :)
- */
- const uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
- uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
- for(;;)
- {
- if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
- {
- pAllocationInfo->memoryType = UINT32_MAX;
- pAllocationInfo->deviceMemory = VK_NULL_HANDLE;
- pAllocationInfo->offset = 0;
- pAllocationInfo->size = hAllocation->GetSize();
- pAllocationInfo->pMappedData = VMA_NULL;
- pAllocationInfo->pUserData = hAllocation->GetUserData();
- return;
- }
- else if(localLastUseFrameIndex == localCurrFrameIndex)
- {
- pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
- pAllocationInfo->deviceMemory = hAllocation->GetMemory();
- pAllocationInfo->offset = hAllocation->GetOffset();
- pAllocationInfo->size = hAllocation->GetSize();
- pAllocationInfo->pMappedData = VMA_NULL;
- pAllocationInfo->pUserData = hAllocation->GetUserData();
- return;
- }
- else // Last use time earlier than current time.
- {
- if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
- {
- localLastUseFrameIndex = localCurrFrameIndex;
- }
- }
- }
- }
- else
- {
-#if VMA_STATS_STRING_ENABLED
- uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
- uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
- for(;;)
- {
- VMA_ASSERT(localLastUseFrameIndex != VMA_FRAME_INDEX_LOST);
- if(localLastUseFrameIndex == localCurrFrameIndex)
- {
- break;
- }
- else // Last use time earlier than current time.
- {
- if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
- {
- localLastUseFrameIndex = localCurrFrameIndex;
- }
- }
- }
-#endif
-
- pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
- pAllocationInfo->deviceMemory = hAllocation->GetMemory();
- pAllocationInfo->offset = hAllocation->GetOffset();
- pAllocationInfo->size = hAllocation->GetSize();
- pAllocationInfo->pMappedData = hAllocation->GetMappedData();
- pAllocationInfo->pUserData = hAllocation->GetUserData();
- }
-}
-
-bool VmaAllocator_T::TouchAllocation(VmaAllocation hAllocation)
-{
- // This is a stripped-down version of VmaAllocator_T::GetAllocationInfo.
- if(hAllocation->CanBecomeLost())
- {
- uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
- uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
- for(;;)
- {
- if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
- {
- return false;
- }
- else if(localLastUseFrameIndex == localCurrFrameIndex)
- {
- return true;
- }
- else // Last use time earlier than current time.
- {
- if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
- {
- localLastUseFrameIndex = localCurrFrameIndex;
- }
- }
- }
- }
- else
- {
-#if VMA_STATS_STRING_ENABLED
- uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
- uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
- for(;;)
- {
- VMA_ASSERT(localLastUseFrameIndex != VMA_FRAME_INDEX_LOST);
- if(localLastUseFrameIndex == localCurrFrameIndex)
- {
- break;
- }
- else // Last use time earlier than current time.
- {
- if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
- {
- localLastUseFrameIndex = localCurrFrameIndex;
- }
- }
- }
-#endif
-
- return true;
- }
-}
-
-VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool)
-{
- VMA_DEBUG_LOG(" CreatePool: MemoryTypeIndex=%u, flags=%u", pCreateInfo->memoryTypeIndex, pCreateInfo->flags);
-
- VmaPoolCreateInfo newCreateInfo = *pCreateInfo;
-
- if(newCreateInfo.maxBlockCount == 0)
- {
- newCreateInfo.maxBlockCount = SIZE_MAX;
- }
- if(newCreateInfo.minBlockCount > newCreateInfo.maxBlockCount)
- {
- return VK_ERROR_INITIALIZATION_FAILED;
- }
- // Memory type index out of range or forbidden.
- if(pCreateInfo->memoryTypeIndex >= GetMemoryTypeCount() ||
- ((1u << pCreateInfo->memoryTypeIndex) & m_GlobalMemoryTypeBits) == 0)
- {
- return VK_ERROR_FEATURE_NOT_PRESENT;
- }
-
- const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex);
-
- *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo, preferredBlockSize);
-
- VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks();
- if(res != VK_SUCCESS)
- {
- vma_delete(this, *pPool);
- *pPool = VMA_NULL;
- return res;
- }
-
- // Add to m_Pools.
- {
- VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
- (*pPool)->SetId(m_NextPoolId++);
- m_Pools.PushBack(*pPool);
- }
-
- return VK_SUCCESS;
-}
-
-void VmaAllocator_T::DestroyPool(VmaPool pool)
-{
- // Remove from m_Pools.
- {
- VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
- m_Pools.Remove(pool);
- }
-
- vma_delete(this, pool);
-}
-
-void VmaAllocator_T::GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats)
-{
- pool->m_BlockVector.GetPoolStats(pPoolStats);
-}
-
-void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex)
-{
- m_CurrentFrameIndex.store(frameIndex);
-
-#if VMA_MEMORY_BUDGET
- if(m_UseExtMemoryBudget)
- {
- UpdateVulkanBudget();
- }
-#endif // #if VMA_MEMORY_BUDGET
-}
-
-void VmaAllocator_T::MakePoolAllocationsLost(
- VmaPool hPool,
- size_t* pLostAllocationCount)
-{
- hPool->m_BlockVector.MakePoolAllocationsLost(
- m_CurrentFrameIndex.load(),
- pLostAllocationCount);
-}
-
-VkResult VmaAllocator_T::CheckPoolCorruption(VmaPool hPool)
-{
- return hPool->m_BlockVector.CheckCorruption();
-}
-
-VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits)
-{
- VkResult finalRes = VK_ERROR_FEATURE_NOT_PRESENT;
-
- // Process default pools.
- for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
- {
- if(((1u << memTypeIndex) & memoryTypeBits) != 0)
- {
- VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
- VMA_ASSERT(pBlockVector);
- VkResult localRes = pBlockVector->CheckCorruption();
- switch(localRes)
- {
- case VK_ERROR_FEATURE_NOT_PRESENT:
- break;
- case VK_SUCCESS:
- finalRes = VK_SUCCESS;
- break;
- default:
- return localRes;
- }
- }
- }
-
- // Process custom pools.
- {
- VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
- for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
- {
- if(((1u << pool->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0)
- {
- VkResult localRes = pool->m_BlockVector.CheckCorruption();
- switch(localRes)
- {
- case VK_ERROR_FEATURE_NOT_PRESENT:
- break;
- case VK_SUCCESS:
- finalRes = VK_SUCCESS;
- break;
- default:
- return localRes;
- }
- }
- }
- }
-
- return finalRes;
-}
-
-void VmaAllocator_T::CreateLostAllocation(VmaAllocation* pAllocation)
-{
- *pAllocation = m_AllocationObjectAllocator.Allocate(VMA_FRAME_INDEX_LOST, false);
- (*pAllocation)->InitLost();
-}
-
-// An object that increments given atomic but decrements it back in the destructor unless Commit() is called.
-template
-struct AtomicTransactionalIncrement
-{
-public:
- typedef std::atomic AtomicT;
- ~AtomicTransactionalIncrement()
- {
- if(m_Atomic)
- --(*m_Atomic);
- }
- T Increment(AtomicT* atomic)
- {
- m_Atomic = atomic;
- return m_Atomic->fetch_add(1);
- }
- void Commit()
- {
- m_Atomic = nullptr;
- }
-
-private:
- AtomicT* m_Atomic = nullptr;
-};
-
-VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory)
-{
- AtomicTransactionalIncrement deviceMemoryCountIncrement;
- const uint64_t prevDeviceMemoryCount = deviceMemoryCountIncrement.Increment(&m_DeviceMemoryCount);
-#if VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT
- if(prevDeviceMemoryCount >= m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount)
- {
- return VK_ERROR_TOO_MANY_OBJECTS;
- }
-#endif
-
- const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex);
-
- // HeapSizeLimit is in effect for this heap.
- if((m_HeapSizeLimitMask & (1u << heapIndex)) != 0)
- {
- const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
- VkDeviceSize blockBytes = m_Budget.m_BlockBytes[heapIndex];
- for(;;)
- {
- const VkDeviceSize blockBytesAfterAllocation = blockBytes + pAllocateInfo->allocationSize;
- if(blockBytesAfterAllocation > heapSize)
- {
- return VK_ERROR_OUT_OF_DEVICE_MEMORY;
- }
- if(m_Budget.m_BlockBytes[heapIndex].compare_exchange_strong(blockBytes, blockBytesAfterAllocation))
- {
- break;
- }
- }
- }
- else
- {
- m_Budget.m_BlockBytes[heapIndex] += pAllocateInfo->allocationSize;
- }
-
- // VULKAN CALL vkAllocateMemory.
- VkResult res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
-
- if(res == VK_SUCCESS)
- {
-#if VMA_MEMORY_BUDGET
- ++m_Budget.m_OperationsSinceBudgetFetch;
-#endif
-
- // Informative callback.
- if(m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL)
- {
- (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize, m_DeviceMemoryCallbacks.pUserData);
- }
-
- deviceMemoryCountIncrement.Commit();
- }
- else
- {
- m_Budget.m_BlockBytes[heapIndex] -= pAllocateInfo->allocationSize;
- }
-
- return res;
-}
-
-void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory)
-{
- // Informative callback.
- if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL)
- {
- (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size, m_DeviceMemoryCallbacks.pUserData);
- }
-
- // VULKAN CALL vkFreeMemory.
- (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks());
-
- m_Budget.m_BlockBytes[MemoryTypeIndexToHeapIndex(memoryType)] -= size;
-
- --m_DeviceMemoryCount;
-}
-
-VkResult VmaAllocator_T::BindVulkanBuffer(
- VkDeviceMemory memory,
- VkDeviceSize memoryOffset,
- VkBuffer buffer,
- const void* pNext)
-{
- if(pNext != VMA_NULL)
- {
-#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2
- if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) &&
- m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL)
- {
- VkBindBufferMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR };
- bindBufferMemoryInfo.pNext = pNext;
- bindBufferMemoryInfo.buffer = buffer;
- bindBufferMemoryInfo.memory = memory;
- bindBufferMemoryInfo.memoryOffset = memoryOffset;
- return (*m_VulkanFunctions.vkBindBufferMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo);
- }
- else
-#endif // #if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2
- {
- return VK_ERROR_EXTENSION_NOT_PRESENT;
- }
- }
- else
- {
- return (*m_VulkanFunctions.vkBindBufferMemory)(m_hDevice, buffer, memory, memoryOffset);
- }
-}
-
-VkResult VmaAllocator_T::BindVulkanImage(
- VkDeviceMemory memory,
- VkDeviceSize memoryOffset,
- VkImage image,
- const void* pNext)
-{
- if(pNext != VMA_NULL)
- {
-#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2
- if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) &&
- m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL)
- {
- VkBindImageMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR };
- bindBufferMemoryInfo.pNext = pNext;
- bindBufferMemoryInfo.image = image;
- bindBufferMemoryInfo.memory = memory;
- bindBufferMemoryInfo.memoryOffset = memoryOffset;
- return (*m_VulkanFunctions.vkBindImageMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo);
- }
- else
-#endif // #if VMA_BIND_MEMORY2
- {
- return VK_ERROR_EXTENSION_NOT_PRESENT;
- }
- }
- else
- {
- return (*m_VulkanFunctions.vkBindImageMemory)(m_hDevice, image, memory, memoryOffset);
- }
-}
-
-VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData)
-{
- if(hAllocation->CanBecomeLost())
- {
- return VK_ERROR_MEMORY_MAP_FAILED;
- }
-
- switch(hAllocation->GetType())
- {
- case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
- {
- VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
- char *pBytes = VMA_NULL;
- VkResult res = pBlock->Map(this, 1, (void**)&pBytes);
- if(res == VK_SUCCESS)
- {
- *ppData = pBytes + (ptrdiff_t)hAllocation->GetOffset();
- hAllocation->BlockAllocMap();
- }
- return res;
- }
- case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- return hAllocation->DedicatedAllocMap(this, ppData);
- default:
- VMA_ASSERT(0);
- return VK_ERROR_MEMORY_MAP_FAILED;
- }
-}
-
-void VmaAllocator_T::Unmap(VmaAllocation hAllocation)
-{
- switch(hAllocation->GetType())
- {
- case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
- {
- VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
- hAllocation->BlockAllocUnmap();
- pBlock->Unmap(this, 1);
- }
- break;
- case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- hAllocation->DedicatedAllocUnmap(this);
- break;
- default:
- VMA_ASSERT(0);
- }
-}
-
-VkResult VmaAllocator_T::BindBufferMemory(
- VmaAllocation hAllocation,
- VkDeviceSize allocationLocalOffset,
- VkBuffer hBuffer,
- const void* pNext)
-{
- VkResult res = VK_SUCCESS;
- switch(hAllocation->GetType())
- {
- case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- res = BindVulkanBuffer(hAllocation->GetMemory(), allocationLocalOffset, hBuffer, pNext);
- break;
- case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
- {
- VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
- VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block. Is the allocation lost?");
- res = pBlock->BindBufferMemory(this, hAllocation, allocationLocalOffset, hBuffer, pNext);
- break;
- }
- default:
- VMA_ASSERT(0);
- }
- return res;
-}
-
-VkResult VmaAllocator_T::BindImageMemory(
- VmaAllocation hAllocation,
- VkDeviceSize allocationLocalOffset,
- VkImage hImage,
- const void* pNext)
-{
- VkResult res = VK_SUCCESS;
- switch(hAllocation->GetType())
- {
- case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
- res = BindVulkanImage(hAllocation->GetMemory(), allocationLocalOffset, hImage, pNext);
- break;
- case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
- {
- VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
- VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block. Is the allocation lost?");
- res = pBlock->BindImageMemory(this, hAllocation, allocationLocalOffset, hImage, pNext);
- break;
- }
- default:
- VMA_ASSERT(0);
- }
- return res;
-}
-
-VkResult VmaAllocator_T::FlushOrInvalidateAllocation(
- VmaAllocation hAllocation,
- VkDeviceSize offset, VkDeviceSize size,
- VMA_CACHE_OPERATION op)
-{
- VkResult res = VK_SUCCESS;
-
- VkMappedMemoryRange memRange = {};
- if(GetFlushOrInvalidateRange(hAllocation, offset, size, memRange))
- {
- switch(op)
- {
- case VMA_CACHE_FLUSH:
- res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, 1, &memRange);
- break;
- case VMA_CACHE_INVALIDATE:
- res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, 1, &memRange);
- break;
- default:
- VMA_ASSERT(0);
- }
- }
- // else: Just ignore this call.
- return res;
-}
-
-VkResult VmaAllocator_T::FlushOrInvalidateAllocations(
- uint32_t allocationCount,
- const VmaAllocation* allocations,
- const VkDeviceSize* offsets, const VkDeviceSize* sizes,
- VMA_CACHE_OPERATION op)
-{
- typedef VmaStlAllocator RangeAllocator;
- typedef VmaSmallVector