diff --git a/pkg/dpkg/README b/pkg/dpkg/README index 570af047573..3e35763e0c5 100644 --- a/pkg/dpkg/README +++ b/pkg/dpkg/README @@ -1,21 +1,11 @@ -To make Debian packages of the main game, do the following from the root of the -source tree: +To build Debian packages of the main game, use CPack. -ln -s pkg/dpkg debian -dpkg-buildpackage -b -uc +Standard CPack configuration options can be used to configure a single .deb, split .debs by components, etc. -The second step might need additional packages to be installed, it should tell -you which. - -After that you'll have three packages, warzone2100, warzone2100-data and -warzone2100-music in the parent folder. The music package is not necessary to -play. Install them as root with "dpkg -i warzone*.deb". +See: https://cmake.org/cmake/help/latest/cpack_gen/deb.html +-------- For the videos, download the sequences.wz you want from http://wz2100.net/download, put it into pkg/dpkg/video, then run "dpkg-buildpackage -uc -b" from that folder. - - -NOTE: These packages will override your repository's Warzone packages, if you -install these, you'll have to update manually. diff --git a/pkg/dpkg/README.Debian b/pkg/dpkg/README.Debian deleted file mode 100644 index 5814df8f383..00000000000 --- a/pkg/dpkg/README.Debian +++ /dev/null @@ -1,5 +0,0 @@ -This package was created by the scripts included in the Warzone 2100 source. -Those are currently based on r11051 of -svn://svn.debian.org/svn/pkg-games/packages/trunk/warzone2100, but changed to -have a higher version number as to not being overwritten by repository packages -(epoch 9), among other things. diff --git a/pkg/dpkg/changelog b/pkg/dpkg/changelog deleted file mode 100644 index dc3196bd33f..00000000000 --- a/pkg/dpkg/changelog +++ /dev/null @@ -1,437 +0,0 @@ -warzone2100 (10:2100master-1) unstable; urgency=low - - * update version number - * update email address - * update packaging - - -- Warzone 2100 Project Mon, 05 Mar 2012 13:01:58 +0100 - -warzone2100 (10:3.0~0master) unstable; urgency=low - - * Updated packaging. - - -- Warzone 2100 Project Tue, 03 May 2011 13:21:50 +0200 - -warzone2100 (9:3.0~0trunk) unstable; urgency=low - - * SVN snapshot of trunk (3.0). - * Updated packaging. - - -- Warzone 2100 Project Tue, 10 Aug 2010 18:01:55 +0200 - -warzone2100 (2.1.1-0) unstable; urgency=low - - * General: - * Fix: Double endian swapping bug that caused loading of save games to go - wrong on big endian systems, e.g. PowerPC (ticket:96, ticket:127, - ticket:177) - - -- Giel van Schijndel Sun, 11 Jan 2009 22:25:25 +0100 - -warzone2100 (2.1.0-0) unstable; urgency=low - - * GUI: - * Fix: Bug that caused the number of assigned units to a structure to be - displayed wrongly (ticket:90) - - -- Giel van Schijndel Sun, 21 Dec 2008 19:31:04 +0100 - -warzone2100 (2.1.0~rc2-0) unstable; urgency=low - - * General: - * Change: Updated Italian (100%), Portugues (99.96%) and Russian (46%) - translations - * Fix: Crash when translations for player colour names where larger than - the string buffer allocated for them (12 bytes) (r6283) - * AI: - * Fix: Allow a droid to pick a new target while auto-repairing. - (ticket:35, bug #12217) - * Multiplayer: - * Fix: More out-of-sync issues fixed (r6285) - - -- Giel van Schijndel Sun, 30 Nov 2008 15:53:41 +0100 - -warzone2100 (2.1.0~rc1-0) unstable; urgency=low - - * General: - * Fix: Don't validate the weapons of a structure using the maximum amount - of weapons on a droid (DROID_MAXWEAPS, bug #12400) - * Fix: Crash as a result of uninitialised C++ library, caused by linking - as C instead of C++ (ticket:65) - * Fix: Crash when passing an invalid file as log file with the - "--debugfile" parameter (ticket:136) - * Change: Don't terminate on a bad/corrupted save game, instead reload the - main menu. - * AI: - * Fix: Prevent the AI from attempting to add command or transporter droids - to a group as that's impossible with these droid types (r5678, r6194) - * Sound: - * New: Add the original sound track - * New: Dump out available devices available for OpenAL on startup when - LOG_SOUND is enabled (r6196, r6197). - * Workaround: Force software "accelerated" OpenAL for Windows XP users to - prevent audio "clogging" issues (ticket:115) - * GUI: - * Fix: When new games are created in the lobby make sure to remove the "NO - GAMES ARE AVAILABLE" message (bug #12399). - * Fix: Prevent the "return" key from being mistaken for enabling chat mode - if it has just been pressed to save a game (r6132, r6191) - * Fix: Prevent flickering of the backdrop image while loading (ticket:87) - * Gameplay: - * Change: Disable multi turret support - * Fix: Fix the laser satellite such that it does hit droids correctly - * Fix: Team alliances from skirmish/multiplayer games are "copied" over to - campaign games. (ticket:103) - * Scripts: - * Fix: Read some scripts using with the correct case for their filenames - (bug #12011, r5539) - * Change: Dump the script call stack to LOG_ERROR on errors. - * Maps: - * Change: Be more lenient with broken maps, since we do not have a map - editor that we can fix: If the next feature in the map overlaps another, - remove the already placed feature in favour of the new one. (bug #12121, - r5782, r6195) - * Multiplayer: - * Fix: When a player drops out do not grant control to the AI. - (ticket:105) - * Buildsystem: - * Change: Verify the versions of pkg-config, xgettext and msgfmt in the - configure script instead of autogen.sh - * Exceptionhandler: - * Fix: Prevent a potential symlink attack by using a temporary filename - (of the form "/tmp/warzone2100.gdmp-XXXXXX") that's guaranteed not to - exist yet - * Fix: Prevent a potential crash in the Windows exception handler (r6146, - r6147) - * Change: Make sure that the backtraces are slightly more useful when GDB - isn't available but the GNU C library is (r5678, r6194) - - -- Giel van Schijndel Sat, 09 Nov 2008 16:48:06 +0100 - -warzone2100 (2.1.0~beta5-0) unstable; urgency=low - - * General: - * Change: Reordered main menus. Skirmish is now under Single Player. - * Fix: Various source compilation fixes. - * Campaign: - * Fix: Researching Gas Turbine Generator no longer reduces the output of - power generators (bug #12262) - * Mods: - * New: New Team War (NTW) by Delphino added - * Multiplayer (non-skirmish only): - * New: Added visual feedback for when there are no games available in the - lobby. - * Fix: Smoking healthy droids gone. - * Fix: Cyborg transports should now unload correctly. (bug #12116) - * Buildsystem: - * Fix: The OS X build system now works properly on both Tiger and Leopard. - * New: Bison is no longer an external dependency when building on OS X as - it is automatically downloaded if the system version of Bison is - incompatible with the build system. - * Pathfinding and savegames: - * Change: We now use zones for path-finding again. This means savegames - from beta4 are no longer useable. Your beta4 savegames can be used with - 2.2, however. - - -- Giel van Schijndel Sun, 28 Sep 2008 13:23:55 +0200 - -warzone2100 (2.1.0~beta4-0) unstable; urgency=low - - * General: - * New: An error will be shown if an invalid command line option is used. - * New: "Map Preview" button added to the multiplayer/skirmish lobby, including ability to preview starting positions (patch #1040). - * New: A 'Ready' button that all players must press in order to start a multiplayer game. - * Change: Game speed is limited to 0.3-1.5 range in non-debug mode. - * Change: Oil pumping and power generator hum sounds are quieter. - * Fix: Building limits apply correctly (bug #11293). - * Fix: Game won't crash when commander units are used. - * Fix: The sky does not disappear anymore when a tooltip is shown (bug #11216). - * Fix: Translation-related bug in the structure limits screen fixed (bug #11345). - * Fix: Placing a beacon on map will not result in memory corruption and a crash anymore (bug #10955, #11373, and #11005). - * Fix: Invalid group orders during multiplayer games are ignored (bug #11358). - * Fix: Smoking structures (bug #11348). - * Fix: AIs are now always run on Host's machine during multiplayer games. - * Fix: Derricks do not disappear or blink anymore (bug #11357). - * Fix: Save games will load properly when trying to load them when a game is already in progress (bug #11467). - * Fix: Bad textures after third load of saved game (bug #11641) - * Fix: VTOLs do not move over water (bug #11638) - * Fix: Multiple Nexus Link crashes (bugs #11500, #11501, and #11444) - * Fix: Assert if upgrading building while second building tab open (bugs #9336 and #11446) - * Fix: Assert when smoke effects drift off the map (bug #11586) - * Fix: Trucks going in circles (bug #11341) - * Fix: Render super-cyborgs using the bucket list, to avoid jittery HP bars. - * Fix: Bug that would make sliders inactive in multiplayer when not hosting a game. - * Fix: Textures missing on first beta away mission (bug #11733) - * Fix: Lots of other things that we may have forgotten about. This beta really does contain a lot of bug fixes. - * Gameplay: - * New: Support for coloured mouse cursors (ingame only, not in menus), controlled by configuration option "ColouredCursor". Turned off by default. (patch #956) - * New: Human player console messages are rendered using brighter color. Friend-foe colors are can be turned on using Shift+Tab key combination. - * New: Prevent structure 'painting' exploit by making unfinished structures return power with time and disappear when all power was given back (patch #1030). - * New: Units gain speed increase with experience (patch #906). - * New: A sound is played and a notification is shown on the console when placing a beacon on the map. F12 key can be used to jump to the beacon location. - * Change: Effect of skirmish modifier slider increased by 20%. - * Change: 'ENTER' key is now the default key for bringing up the chat dialog instead of 'T' (key configuration must be reset in the 'Key Mappings' dialog). - * Change: Removed lowest power level, added a higher power level. - * Change: VTOL movement rules simplified. No cliff height limitations anymore. - * Fix: Dull mini-map player colors were replaced by brighter colors. - * Fix: Rocket Autoloader research does not appear before lancer is researched and has "HEAT Rocket Warhead" as a prerequisite, instead of "HEAP Mini-Rockets" (bug #11312). - * Fix: When cheating is on AIs get power boost on client's machines too. - * Balancing (Multiplayer Only): - * Change: Tank Killer now fires four projectiles instead of two, total firepower is unaffected. - * Change: AA Projectiles fly faster which increases accuracy. - * Change: Hitpoints of Hardpoints, Fortresses and Walls slightly increased. Hitpoints of other structures doubled. - * Change: All cyborgs are produced faster by 10-15%. - * Change: Mini-pod's accuracy decreased by 10%. - * Change: Mini-Rocket Artillery short range accuracy increased by 10%, long range accuracy decreased by 15%. - * Change: Super Heavy-Gunner, Super HPV Cyborg, Super Auto-Cannon Cyborg and Tank-Killer Cyborg have more firepower. - * Change: Cost of Super Rail-Gunner, Super HPV Cyborg slightly decreased. Cost of Super Pulse Laser Cyborg, Super Heavy-Gunner and Super Auto-Cannon Cyborg halved to match their firepower. - * Change: Super Scourge Cyborg's cost increased by 10%. - * Change: Super HPV Cyborg has longer range, Super Auto-Cannon Cyborg's range slightly decreased. - * Change: Super Cyborg's build time slightly decreased. - * Change: Flamers Rate of Fire decreased, damage increased. The resulting damage in the game is not affected. - * Change: Inferno weapon fires two jets instead of one. - * Change: All flamers are 5% less effective against tracked units. - * Change: Rate of Fire of Hyper Velocity Cannon decreased, damage increased. The resulting damage in the game is not affected. - * Change: Bunker Buster's damage increased by 30% to make it competitive against flamers. - * Change: Anti-tank weapons are 15% more effective against hardpoints. - * Change: Anti-tank weapons effectiveness increased from 110% to 133% against Half-tracked units, decreased from 133% to 110% against Tracked units. - * Change: Cost of all bodies (except for 'Viper' body) decreased to reflect body's real value. Later bodies have more value that earlier bodies to justify research cost and time. - * Change: Tank-Killer hardpoint cost decreased from 300 to 275. - * Change: Range of Mini-Rocket Artillery increased from 7.5 tiles to 8.5 tiles. - * Change: Bunker Buster rocket is available earlier and has "Synaptic Link Data Analysis Mk3" and "HEAP Mini-Rockets" as prerequisites instead of Lancer and "HEAT Rocket Warhead Mk3". - * Aivolution AI: - * New: Different taunts. - * New: To find out what AI players are using Aivolution AI type "are you aiv?" in the game. - * Fix: Using "go " command makes Aivolution send its units to the proper player now. - * Fix: Division by zero error fixed. - * Fix: Won't ask allies for help when already defeated. - * Fix: Assert when trying to find out player name based on incorrect player number. - * Fix: All dialogs between allied AIs are visible to all allies. - * Fix: A beacon is always placed on map before initializing a command. - * Fix: Several Aivolution AIs sending chat messages at the same time will not result in an infinite loop anymore. - * Fix: Undefended enemy derricks will now be properly attacked with defenses by trucks. - * Mods: - * Change: We no longer use zones for path-finding. If they are present in the map file, they will be ignored. Gateways are only used by AI. - - -- Dennis Schridde Sat, 19 Jul 2008 21:00:00 +0200 - -warzone2100 (2.1.0~beta2-0) unstable; urgency=low - - * Bump upstream version number: releasing 2.1 beta 1 - * General: - * New: Preview of italian (35% complete), french (25%) and russian (9%) translations - * Fix: Crash (integer divide by zero) when starting a multiplayer game after playing a single player game - * Fix: A memory corruption in structure limits could cause destroy button to disappear (among other things) - * Fix: Crash during saving in multiplayer/skirmish mode, when Aivolution AI is enabled (bug #11084) - * Fix: Special characters would be printed as '?' (bug #10913) - * Fix: Warzone could lock up, trying to pick a droid (bug #11250) - * Graphics: - * New: Replaced old menu backdrops with new, high-res ones - * Change: Reduce the number of atmospheric particles generated and lower the CPU usage - * Fix: Briefings were not displayed at high resolutions (bug #11121) - * Fix: Fonts were not displayed with QuesoGLC 0.7.0 (patch #961) - * Fix: Fireworks looked crappy (patch #994) - * AI: - * Fix: Restarting a map caused "unable to load experience" messages (bug #11085) - * Fix: Upgrade power generator with powModule instead of resModule (bug #11122) - * Fix: AI opponents would use the medium yellow body all the time (bug #11097) - * Balancing (Multiplayer): - * Change: Let weapons with high ROF but low damage deal damage too (bug #11191) - * Change: Fortress balacing adapted - - -- Dennis Schridde Sun, 16 Mar 2008 00:00:00 +0100 - -warzone2100 (2.1.0~beta1-0) unstable; urgency=low - - * Bump upstream version number: releasing 2.1 beta 1 - * General: - * New: Video options menu to allow for things such as resolution to be - changed without needing to manually edit the config file. - * New: 'Locked Teams' alliance mode: human players and AIs can play in a - team against other teams. - * New: Allies now have shared vision in 'Teamplay' and 'Locked Teams' modes. - * New: Height-map mini-map mode (Default key combination to cycle through - mini-map modes: Ctrl+Tab). - * New: Multi-Turret support for units and structures. - * New: 'Circle' command for VTOLs - upon activation will make VTOLs fly in - circles and engage approaching enemies. - * New: A more realistic miss/hit evaluation system - allows to dodge - projectiles. - * New: Top, bottom, left, right, front and rear armor types for units. - * New: Improved scripting language documentation. - * New: UTF-8 and font rendering support added (aids in i18n). This depends - on QuesoGLC. - * Fix: Skirmish difficulty slider now applies settings to the right players. - * Change: Migrate all networking code to a new and improved net-primitives - API. - * Campaign Mode: - * Fix: accuracy, damage and ROF upgrades, which were mistakenly applied to - Mini-Pods and Mini-Rocket Artillery, are now correctly applied - Lancer, Bunker Buster, Tank Killer and Ripple Rockets. - * Unit AI: - * New: Multi-criteria target selection routine to automatically choose the - best suitable target. - * New: Units and structures will constantly look for a better target taking - into consideration targets of the friendly units nearby - won't lock - on one target forever anymore. - * Skirmish/Multiplayer AI: - * New: Enabled basic level of Human-AI cooperation, for more information - visit: http://wz2100.net/wiki/gameplay:cooperative_ai - * New: AI units now return to defend its own base when it's in trouble. - * Improved: AI is faster at producing units, upgrading structures and oil - capturing. - * Several other improvements. - * Fix: AI doesn't get free units when playing in 'Advanced Bases' mode - anymore. - * Fix: AI won't preferably attack humans anymore. - * Buildsystem: - * New: Gettext support (0.16.1 included) - * New: Intel C++ Compiler (ICC) supported (10.0 is known to work, - FIXME: non-debug compiles only atm :FIXME) - * Change: No optional dependencies anymore (Ogg now required) - * Change: Use pkg-config (0.9 should work) instead of autoconf scripts for - SDL, PNG and Ogg/Vorbis (Faster) - * Balancing (Multiplayer): - * Light Cannon: - * weapon damage raised from 25 to 37 - * weapon chance hit increased from 20 to 25 - * weapon radius damage increased from 5 to 7 - * Heavy Gunner Cyborg: - * weapon damage raised from 30 to 37 - * Cyborg Engineer: - * construction component cost decreased from 17 to 10 - * construction time for construction component decreased from 85 to 65 - (used to be the same as truck's) - * hitpoints of construction component decreased from 50 to 40 (used to be - the same as truck's) - * Cyborg Mechanic: (all 3 repair components used to have almost same values, - which is now history) - * repair component cost reduced from 50 to 35 - * repair component build time decreased from 250 to 100 - * Heavy Repair: - * heavy repair component cost increased from 50 to 70 - * heavy repair component build time increased from 250 to 300 - * EMP Cannon: - * increased reload time from 5 to 8 seconds - * units will now get disabled in the splash radius of 2x2 tiles, with - probability of 50% - * Laser Satellite weapon: - * blast radius: increased from 2 tiles to 4.5 tiles - * blast radius damage: increased from 1000 to 2800 - * reload time: increased from 5 mins to 8 mins - * chance to hit in the blast radius: reduced from 99% to 90% - - -- Giel van Schijndel Sun, 17 Feb 2008 01:19:48 +0100 - -warzone2100 (2.1.0~0.svn3670-0) unstable; urgency=low - - * Bump upstream version number for the development branch - - This version is _not_ an official release, just a development snapshot. - - -- Giel van Schijndel Sun, 03 Feb 2008 21:24:31 +0100 - -warzone2100 (2.1.0~0.svn3379-0) unstable; urgency=low - - * Bump upstream version number for the development branch - - This version is _not_ an official release, just a development snapshot. - * Depend on libglc-dev while building - - -- Giel van Schijndel Wed, 02 Jan 2008 00:13:13 +0100 - -warzone2100 (2.1.0~0.svn2922-0) unstable; urgency=low - - * Bump upstream version number for the development branch - - This version is _not_ an official release, just a development snapshot. - * Don't strip output binaries anymore - * Depend on libpopt-dev while building - - -- Giel van Schijndel Sat, 01 Dec 2007 13:47:17 +0100 - -warzone2100 (2.0.9-0) unstable; urgency=low - - * Bump upstream version number - * Fix: Sound works with libvorbis 1.2.0 (no more hangups) (bug #10153) - - -- Dennis Schridde Mon, 03 Dec 2007 15:30:00 +0100 - -warzone2100 (2.0.8-0) unstable; urgency=low - - * Bump upstream version number - * New: Possibility to use the zero-key ('0') to assign groups as well - (patch #828) - * Change: Slightly faster terrain rendering (+ 5-10%) (patch #830, patch - #833) - * Change: Protocol-selection removed from "Host Game", since the only - option was "Internet" - * Fix: Reduce the dark borders around the terrain tiles (patch #845) - * Fix: Slight visual improvement: Reduced flickering of ground and water - tiles (patch #841) - * Fix: Crash when loading sounds without filenames (patch #855, bugs #9927 - and #10142) - * Fix: Crash on game exit (bug #9927) - * Fix: Don't add/remove droids to/from groups upon selecting/deselecting - them (patch #829) - * Fix: Crash where rearming VTOL would try to set a dead target (r2651) - - -- Giel van Schijndel Sat, 01 Dec 2007 13:30:49 +0100 - -warzone2100 (2.0.8-rc1-0) unstable; urgency=low - - * Bump upstream version number - - -- Dennis Schridde Sat, 29 Sep 2007 00:00:00 +0100 - -warzone2100 (2.0.7-0svn1) unstable; urgency=low - - * Bump upstream version number - - -- Giel van Schijndel Fri, 22 Jun 2007 18:54:53 +0100 - -warzone2100 (2.0.6-0svn2) unstable; urgency=low - - * Move icons and desktop from /debian/ into /icons/. - - -- Dennis Schridde Fri, 8 Jun 2007 00:51:55 +0200 - -warzone2100 (2.0.6-0svn1) unstable; urgency=low - - * Commented out dh_installdocs in order to prevent warzone2100 and - warzone2100-data to contain the same doc files, the docs gets - installed anyway. - * Added --enable-data to the configure script parameters in order - to make the data package contain any game data. - - -- Joakim Soderlund Thu, 5 Apr 2007 18:43:38 +0200 - -warzone2100 (2.0.5-0svn1) unstable; urgency=low - - * Bump upstream version number again. - * Update packaging from "warzone" to less generic "warzone2100". - (Thanks upstream guys) - - -- Angus Lees Sun, 17 Sep 2006 14:01:03 +0100 - -warzone (2.0.3-0svn1) unstable; urgency=low - - * Fix upstream version number.. - * Use dh_desktop - - Bump debhelper build-dep version accordingly. - * Add icon to menu file too - - Requires build-dep on netpbm for conversion to xpm. - - -- Angus Lees Fri, 14 Jul 2006 21:38:26 +0100 - -warzone (0.2.2+0svn-2) unstable; urgency=low - - * remove alut-dev from Build-Depends: not needed - * make warzone-data depend on Source-Version - * desktop entry added (using scaled icon from win32) - - -- Pavel Rojtberg Thu, 13 Jul 2006 15:52:49 +0200 - -warzone (0.2.2+0svn-1) unstable; urgency=low - - * Initial release. - - -- Angus Lees Mon, 27 Mar 2006 21:31:19 +0100 - diff --git a/pkg/dpkg/compat b/pkg/dpkg/compat deleted file mode 100644 index 7f8f011eb73..00000000000 --- a/pkg/dpkg/compat +++ /dev/null @@ -1 +0,0 @@ -7 diff --git a/pkg/dpkg/control b/pkg/dpkg/control deleted file mode 100644 index b212daa9b8f..00000000000 --- a/pkg/dpkg/control +++ /dev/null @@ -1,63 +0,0 @@ -Source: warzone2100 -Section: games -Priority: optional -Maintainer: Warzone 2100 Project -Build-Depends: debhelper (>= 7), - bison, - flex (>= 2.5.35~) | flex (<< 2.5.34~), flex (>= 2.5.33~), - libopenal-dev, - libqt4-dev, - libvorbis-dev, - libtheora-dev, - libphysfs-dev, - libpng12-dev, - dpkg-dev (>= 1.13.19), - pkg-config, - asciidoc, - xmlto, - zip, - unzip -Standards-Version: 3.8.4 -Homepage: http://www.wz2100.net/ - -Package: warzone2100 -Architecture: any -Depends: ${shlibs:Depends}, - ${misc:Depends}, - warzone2100-data (= ${source:Version}) -Recommends: warzone2100-music, warzone2100-video -Description: Post-nuclear 3D real-time strategy game - In Warzone 2100 you command the forces of “The Project” in a battle to - rebuild the world after mankind has almost been destroyed by nuclear - missiles. - . - The game offers campaign, tutorial, multi-player and single-player skirmish - modes. - . - An extensive tech tree with over 400 different technologies, combined with - the unit design system, allows for a wide variety of possible units and - tactics. - . - Warzone 2100 was created by Pumpkin Studios, published by Eidos Interactive - and is currently developed by the Warzone 2100 Project. - -Package: warzone2100-data -Architecture: all -Depends: ${misc:Depends} -Recommends: warzone2100 -Description: Post-nuclear 3D real-time strategy game - data files - This package contains data and translations for the warzone2100 game. - . - It contains the campaign and multiplayer data, several mods (including - a more advanced AI, different terrain textures, new maps and scavengers). - -Package: warzone2100-music -Architecture: all -Depends: ${misc:Depends} -Recommends: warzone2100 -Description: Post-nuclear 3D real-time strategy game - music - This package contains official music for the warzone2100 game. - . - It contains the background music for the menu and during the game, - which varies between abstract, atmospheric and post-apocalyptic beats, - a perfect soundscape for a heated battle with the enemy. diff --git a/pkg/dpkg/copyright b/pkg/dpkg/copyright deleted file mode 100644 index fa9ddd6143e..00000000000 --- a/pkg/dpkg/copyright +++ /dev/null @@ -1,15 +0,0 @@ -This package was debianized by Angus Lees on -Mon, 27 Mar 2006 21:31:19 +0100. - -Copyright Holder: originally Pumpkin Studios - Now developed by the Warzone 2100 Project, http://wz2100.net. - -License: - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2, or (at your option) -any later version. - -On Debian systems, the complete text of the GNU General Public License -can be found in the file `/usr/share/common-licenses/GPL'. diff --git a/pkg/dpkg/dirs b/pkg/dpkg/dirs deleted file mode 100644 index 33359b87699..00000000000 --- a/pkg/dpkg/dirs +++ /dev/null @@ -1 +0,0 @@ -usr/games diff --git a/pkg/dpkg/editchangelog b/pkg/dpkg/editchangelog deleted file mode 100755 index e7955fd539b..00000000000 --- a/pkg/dpkg/editchangelog +++ /dev/null @@ -1 +0,0 @@ -DEBEMAIL=warzone2100-project@lists.sourceforge.net DEBFULLNAME="Warzone 2100 Project" dch -c changelog "$@" diff --git a/pkg/dpkg/menu b/pkg/dpkg/menu deleted file mode 100644 index 4985d0ba902..00000000000 --- a/pkg/dpkg/menu +++ /dev/null @@ -1,7 +0,0 @@ -?package(warzone2100):\ - needs="X11"\ - section="Games/Strategy"\ - title="Warzone 2100"\ - longtitle="Post-nuclear 3D real-time strategy game"\ - icon="/usr/share/icons/warzone2100.png"\ - command="/usr/games/warzone2100" diff --git a/pkg/dpkg/rules b/pkg/dpkg/rules deleted file mode 100755 index 3f0c129ef1e..00000000000 --- a/pkg/dpkg/rules +++ /dev/null @@ -1,134 +0,0 @@ -#!/usr/bin/make -f - -#export DH_VERBOSE=1 - -DEB_HOST_GNU_TYPE ?= $(shell dpkg-architecture -qDEB_HOST_GNU_TYPE) -DEB_BUILD_GNU_TYPE ?= $(shell dpkg-architecture -qDEB_BUILD_GNU_TYPE) - -ifneq ($(DEB_HOST_GNU_TYPE),$(DEB_BUILD_GNU_TYPE)) - CROSS = --build $(DEB_BUILD_GNU_TYPE) --host $(DEB_HOST_GNU_TYPE) -else - CROSS = --build $(DEB_BUILD_GNU_TYPE) -endif - -CFLAGS = -Wall -g -LDFLAGS = -Wl,-z,defs - -ifneq (,$(findstring noopt,$(DEB_BUILD_OPTIONS))) - CFLAGS += -O0 -else - CFLAGS += -O2 -endif - -ifneq (,$(filter parallel=%,$(DEB_BUILD_OPTIONS))) - NUMJOBS = $(patsubst parallel=%,%,$(filter parallel=%,$(DEB_BUILD_OPTIONS))) - MAKEFLAGS += -j$(NUMJOBS) -endif - - -# Configure the package -# ------------------------------------- -configure: config.status -config.status: - dh_testdir - [ -d backup ] || ( mkdir backup && cp -f po/*.po backup ) -# sed -i -e 's_automake[^/" ]*_automake-1.10_g' autogen.sh -# sed -i -e 's_aclocal[^/" ]*_aclocal-1.10_g' autogen.sh -# ./autogen.sh - ./configure \ - CFLAGS="$(CFLAGS)" \ - LDFLAGS="$(LDFLAGS)" \ - $(CROSS) \ - --prefix=/usr \ - --bindir=\$${prefix}/games \ - --datadir=\$${prefix}/share/games \ - --mandir=\$${prefix}/share/man \ - --with-icondir=\$${prefix}/share/icons \ - --with-applicationdir=\$${prefix}/share/applications \ - --with-distributor="Warzone 2100 Project" \ - --disable-debug -# ------------------------------------- - - -# Compile the source -# ------------------------------------- -build: build-stamp - -build-stamp: config.status - dh_testdir - $(MAKE) - touch $@ -# ------------------------------------- - - -# Clean source directory -# ------------------------------------- -clean: clean-really - -clean-really: - dh_testdir - dh_testroot - dh_clean - rm -f build-stamp - [ ! -f Makefile ] || $(MAKE) distclean - -mv -f backup/*.po po/ -# find -iname Makefile.in -print0 | xargs -0 rm -f -# rm -rf depcomp aclocal.m4 configure config.guess \ -# backup install-sh config.sub missing config.h.in po/warzone2100.pot -# sed -i -e 's_automake[^/" ]*_automake_g' autogen.sh -# sed -i -e 's_aclocal[^/" ]*_aclocal_g' autogen.sh -# ------------------------------------- - - -# Install all files -# ------------------------------------- -install: build - dh_testdir - dh_testroot - dh_prep - $(MAKE) install DESTDIR=$(CURDIR)/debian/tmp -# ------------------------------------- - - -# Build architecture-independent files -# ------------------------------------- -binary-indep: build install - dh_testdir -i - dh_testroot -i - dh_installdirs -i - dh_install -i --sourcedir=debian/tmp --list-missing - dh_installchangelogs -i ChangeLog - dh_installdocs -i - dh_compress -i - dh_fixperms -i - dh_installdeb -i - dh_gencontrol -i - dh_md5sums -i - dh_builddeb -i -# ------------------------------------- - - -# Build architecture-dependent files -# ------------------------------------- -binary-arch: build install - dh_testdir -a - dh_testroot -a - dh_installdirs -a - dh_install -a --sourcedir=debian/tmp --list-missing - dh_installchangelogs -a ChangeLog - dh_installdocs -a - dh_installmenu -a - dh_icons -a - dh_installman -a doc/warzone2100.6 - dh_compress -a - dh_fixperms -a - dh_installdeb -a - dh_shlibdeps -a - dh_gencontrol -a - dh_md5sums -a - dh_builddeb -a -# ------------------------------------- - - -binary: binary-indep binary-arch -.PHONY: configure build clean clean-really binary-indep binary-arch binary install diff --git a/pkg/dpkg/warzone2100-data.dirs b/pkg/dpkg/warzone2100-data.dirs deleted file mode 100644 index 5bad92b95d7..00000000000 --- a/pkg/dpkg/warzone2100-data.dirs +++ /dev/null @@ -1 +0,0 @@ -usr/share/games diff --git a/pkg/dpkg/warzone2100-data.install b/pkg/dpkg/warzone2100-data.install deleted file mode 100644 index 78fbc7f96f6..00000000000 --- a/pkg/dpkg/warzone2100-data.install +++ /dev/null @@ -1,2 +0,0 @@ -usr/share/locale -usr/share/games/warzone2100/*.wz diff --git a/pkg/dpkg/warzone2100-music.dirs b/pkg/dpkg/warzone2100-music.dirs deleted file mode 100644 index 1b579e29b6d..00000000000 --- a/pkg/dpkg/warzone2100-music.dirs +++ /dev/null @@ -1 +0,0 @@ -usr/share/games/warzone2100/music diff --git a/pkg/dpkg/warzone2100-music.install b/pkg/dpkg/warzone2100-music.install deleted file mode 100644 index 1b579e29b6d..00000000000 --- a/pkg/dpkg/warzone2100-music.install +++ /dev/null @@ -1 +0,0 @@ -usr/share/games/warzone2100/music diff --git a/pkg/dpkg/warzone2100.dirs b/pkg/dpkg/warzone2100.dirs deleted file mode 100644 index 33359b87699..00000000000 --- a/pkg/dpkg/warzone2100.dirs +++ /dev/null @@ -1 +0,0 @@ -usr/games diff --git a/pkg/dpkg/warzone2100.install b/pkg/dpkg/warzone2100.install deleted file mode 100644 index 57e844b3af5..00000000000 --- a/pkg/dpkg/warzone2100.install +++ /dev/null @@ -1,4 +0,0 @@ -usr/games -usr/share/applications -usr/share/icons -usr/share/doc diff --git a/pkg/rpm/warzone2100.spec b/pkg/rpm/warzone2100.spec deleted file mode 100644 index 2e71738e7ec..00000000000 --- a/pkg/rpm/warzone2100.spec +++ /dev/null @@ -1,58 +0,0 @@ -Name: warzone2100 -Version: 2.3_beta8 -Release: 1%{?dist} -Summary: Innovative 3D real-time strategy -%define distributor wz2100.net - -Group: Amusements/Games -License: GPLv2+ and CC-BY-SA -URL: http://wz2100.net/ -Source0: http://download.gna.org/warzone/releases/2.2/%{name}-%{version}.tar.gz -BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n) - -BuildRequires: physfs-devel openal-devel bison flex zip -BuildRequires: libjpeg-devel libpng-devel libogg-devel libvorbis-devel -BuildRequires: popt-devel gettext -BuildRequires: automake >= 1.8 -BuildRequires: desktop-file-utils - -%description -Warzone 2100 was one of the first 3D RTS games ever. It was released commercially -by Pumpkin Studies in 1999, and released in 2004 under the GPL. Development was -continued by the Warzone 2100 Resurrection project to produce this improved version. - -%prep -%setup -q - -%build -echo wc_uri=tags/%{version} > autorevision.conf -%configure --disable-rpath --disable-debug --with-distributor=%{distributor} -make %{_smp_mflags} - -%install -rm -rf $RPM_BUILD_ROOT -make install DESTDIR=$RPM_BUILD_ROOT -rm -rf $RPM_BUILD_ROOT%{_defaultdocdir} -desktop-file-install --vendor=%{distributor} \ - --dir=$RPM_BUILD_ROOT%{_datadir}/applications/ \ - $RPM_BUILD_ROOT%{_datadir}/applications/%{name}.desktop -rm $RPM_BUILD_ROOT%{_datadir}/applications/%{name}.desktop -%find_lang %{name} - -%clean -rm -rf $RPM_BUILD_ROOT - -%files -f %{name}.lang -%defattr(-,root,root,-) -%{_bindir}/warzone2100 -%{_datadir}/icons/warzone* -%{_datadir}/applications/%{distributor}-%{name}.desktop -%{_datadir}/warzone2100 -%doc AUTHORS ChangeLog COPYING COPYING.NONGPL COPYING.README - -%changelog -* Mon May 11 2009 Per Inge Mathisen -- 2.2_rc1 version - -* Sat Mar 07 2009 Per Inge Mathisen -- First version - spec file for the most part shamelessly copied from the Fedora project