From 6e8bf17016fe83ae46dd356e6d3ffb3212a6f196 Mon Sep 17 00:00:00 2001
From: KJeff01 <kjeff1997@gmail.com>
Date: Thu, 31 Aug 2023 13:07:41 -0500
Subject: [PATCH] Fix damage formula against structures and features

Since level defaulted to 1 it meant structures/features here would set actualDamage to 94% as the base damage value.
---
 src/combat.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/combat.cpp b/src/combat.cpp
index 193cd0e0eb3..b39fc544589 100644
--- a/src/combat.cpp
+++ b/src/combat.cpp
@@ -402,7 +402,7 @@ int objArmour(const BASE_OBJECT *psObj, WEAPON_CLASS weaponClass)
  */
 int32_t objDamage(BASE_OBJECT *psObj, unsigned damage, unsigned originalhp, WEAPON_CLASS weaponClass, WEAPON_SUBCLASS weaponSubClass, bool isDamagePerSecond, int minDamage, bool empRadiusHit)
 {
-	int level = 1;
+	int level = 0;
 	int armour = objArmour(psObj, weaponClass);
 	const int lastHit = psObj->timeLastHit;
 
@@ -499,7 +499,7 @@ int32_t objDamage(BASE_OBJECT *psObj, unsigned damage, unsigned originalhp, WEAP
 unsigned int objGuessFutureDamage(WEAPON_STATS *psStats, unsigned int player, BASE_OBJECT *psTarget)
 {
 	unsigned int damage;
-	int actualDamage, armour, level = 1;
+	int actualDamage, armour, level = 0;
 
 	if (psTarget == nullptr)
 	{