From 55b0e138ec04b23017c6a1ea4efe422816c547ef Mon Sep 17 00:00:00 2001 From: past-due <30942300+past-due@users.noreply.github.com> Date: Tue, 15 Oct 2024 10:35:58 -0400 Subject: [PATCH] Fix: Compress base water textures PNG textures take precedence (to support mods), so to ensure that the high quality water textures are actually loaded when the high terrain mode is enabled, compress the base water textures. --- data/CMakeLists.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/data/CMakeLists.txt b/data/CMakeLists.txt index cd12c5d3ffa..0e139179b25 100644 --- a/data/CMakeLists.txt +++ b/data/CMakeLists.txt @@ -188,6 +188,8 @@ if(WZ_ENABLE_BASIS_UNIVERSAL AND NOT WZ_CI_DISABLE_BASIS_COMPRESS_TEXTURES) # Normal Terrain file(GLOB TEXPAGES_TERRAIN + "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-80-water-1.png" + "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-81-water-2.png" "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-82-yellow-sand-arizona.png" "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-83-red-earth-arizona.png" "${CMAKE_CURRENT_SOURCE_DIR}/base/texpages/page-84-tiles-arizona.png"