diff --git a/src/terrain.cpp b/src/terrain.cpp index a0daa700889..b31a90afeeb 100644 --- a/src/terrain.cpp +++ b/src/terrain.cpp @@ -2530,8 +2530,8 @@ void initTerrainShaderType() terrainShaderType = determineSupportedTerrainShader(); if (terrainShaderType == TerrainShaderType::FALLBACK) { - debug(LOG_FATAL, "Your system does not support the new terrain renderer. Please check your graphics drivers."); crashHandlingProviderCaptureException(__FUNCTION__, "NewTerrainRendererUnsupported", "", false, true); + debug(LOG_FATAL, "Your system does not support the new terrain renderer. Please check your graphics drivers."); // for now, still use the fallback renderer (in the future, this will be removed) } initializedTerrainShaderType = true;