diff --git a/src/action.h b/src/action.h index 3748c9aca52..a8707494cb3 100644 --- a/src/action.h +++ b/src/action.h @@ -106,7 +106,7 @@ bool actionVTOLLandingPos(DROID const *psDroid, Vector2i *p); /** How many ticks to skip before looking for a better target. */ #define TARGET_UPD_SKIP_FRAMES 1000 -#define TARGET_CHECK_NEW_SKIP_TICKS 500 +#define TARGET_CHECK_NEW_SKIP_TICKS 200 // Throttle how often we look for a new target // Notes: deltaGameTime is either 0 (if no gameTime update was processed) or GAME_TICKS_PER_UPDATE