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EfficientBaseRepair.csproj
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EfficientBaseRepair.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4069FB6B-DC75-4192-8208-1BF2C0EF7227}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>EfficientBaseRepair</RootNamespace>
<AssemblyName>EfficientBaseRepair</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>.\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(PATH_7D2D)\Mods\0_TFP_Harmony\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(PATH_7D2D)\7DaysToDie_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="LogLibrary">
<HintPath>$(PATH_7D2D)\7DaysToDie_Data\Managed\LogLibrary.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<HintPath>$(PATH_7D2D)\7DaysToDie_Data\Managed\System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>$(PATH_7D2D)\7DaysToDie_Data\Managed\System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>$(PATH_7D2D)\7DaysToDie_Data\Managed\System.Xml.Linq.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(PATH_7D2D)\7DaysToDie_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(PATH_7D2D)\7DaysToDie_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(PATH_7D2D)\7DaysToDie_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Harmony\EfficientBaseRepair.cs" />
<Compile Include="Harmony\BlockEfficientBaseRepair.cs" />
<Compile Include="Harmony\TileEntityEfficientBaseRepair.cs" />
<Compile Include="Harmony\XUiC_EfficientBaseRepair.cs" />
<Compile Include="Harmony\XUiC_EfficientBaseRepairStats.cs" />
<Compile Include="Harmony\XUiC_EfficientBaseRepairMaterials.cs" />
<Compile Include="Harmony\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Content Include="Config\blocks.xml" />
<Content Include="ModInfo.xml" />
<Content Include="Readme.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>false</Deterministic>
</PropertyGroup>
<Import Project="$(SolutionDir)\Tools\Directory.Build.targets" Condition="Exists('$(SolutionDir)\Tools\Directory.Build.targets')" />
</Project>