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Releases: VisualComputing/p5.treegl

Release of p5.treegl.js-0.6.1

19 Mar 14:20
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Maintenance release removing redundant code.

Release of p5.treegl.js-0.6.0

18 Mar 14:49
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  • viewFrustum & visibility asymmetrical bounds support added.

Release of p5.treegl.js-0.5.2

14 Mar 13:09
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parseVertexShader varyings param defaults to Tree.NONE (instead of Tree.color4 | Tree.texcoords2 as before).

Release of p5.treegl.js-0.5.1

12 Mar 23:27
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Fixes beginHUD, endHUD and viewFrustum to make the library compatible to p5 v-1.6.0 which changed the resetMatrix() behavior.

Release of p5.treegl.js-0.5.0

12 Mar 13:34
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  • viewFrustum() fine tuned
  • shader matrix stuff defaults to Tree.NONE (instead of Tree.pmvMatrix as before).

Release of p5.treegl.js-0.4.0

15 Nov 16:19
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New parseVertexShader position4 varyingdefines the vertex position in eye space. Pretty handy when implementing lightning shaders .

Release of p5.treegl.js-0.3.1

23 Oct 22:23
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  1. treeLocation & treeDisplacement fixed for one p5.Vector (or array) arg.
  2. isOrtho made public.

Release of p5.treegl.js-0.3.0

25 Aug 19:49
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New Tree.MODEL space may be used all over the Tree api. New mousePicking, pointerPicking cross and bullsEye prototypes just reflect that.

Release of p5.treegl.js-0.2.2

10 Aug 13:49
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Some 3D primitives were removed.

Release of p5.treegl.js-0.2.1

11 Jul 14:05
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