Releases: VisualComputing/p5.treegl
Releases · VisualComputing/p5.treegl
Release of p5.treegl.js-0.6.1
Changelog
Maintenance release removing redundant code.
Release of p5.treegl.js-0.6.0
Changelog
viewFrustum
&visibility
asymmetrical bounds support added.
Release of p5.treegl.js-0.5.2
Changelog
parseVertexShader
varyings
param defaults to Tree.NONE
(instead of Tree.color4 | Tree.texcoords2
as before).
Release of p5.treegl.js-0.5.1
Changelog
Fixes beginHUD
, endHUD
and viewFrustum
to make the library compatible to p5 v-1.6.0 which changed the resetMatrix() behavior.
Release of p5.treegl.js-0.5.0
Changelog
viewFrustum()
fine tuned- shader matrix stuff defaults to
Tree.NONE
(instead ofTree.pmvMatrix
as before).
Release of p5.treegl.js-0.4.0
Changelog
New parseVertexShader
position4
varying
defines the vertex position in eye space. Pretty handy when implementing lightning shaders .
Release of p5.treegl.js-0.3.1
Changelog
treeLocation
&treeDisplacement
fixed for onep5.Vector
(orarray
) arg.isOrtho
made public.
Release of p5.treegl.js-0.3.0
Changelog
New Tree.MODEL
space may be used all over the Tree
api. New mousePicking
, pointerPicking
cross
and bullsEye
prototypes just reflect that.
Release of p5.treegl.js-0.2.2
Changelog
Some 3D primitives were removed.
Release of p5.treegl.js-0.2.1
Changelog
Fixes p5 instance mode.