-
-
Notifications
You must be signed in to change notification settings - Fork 107
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
egl backend: FPS limitation no longer works after commit 21cc496 #244
Comments
I suspect the problem is that Chrome is no longer accelerated by VirtualGL at all. See #229 |
Also note: |
I hardcoded fps in the function eglSwapBuffers() from faker-egl.cpp and it now works with frame spoil enabled. |
I cannot reproduce any of your claims. I tested |
I tested commit 21cc496 and found before that commit with EGL backend fps could be constrained by VGL_FPS option but after that commit limitation for the rendering fps will no longer be effective. Please notice that I enabled frame spoil.
Try with chrome browser version < M106 and open webgl test link: https://webglsamples.org/aquarium/aquarium.html
Example: start chrome with vglrun:
VGL_REFRESHRATE=15 VGL_FPS=15 DISPLAY=:99 vglrun -d /dev/dri/card1 -fps 15 +sp /usr/bin/chrome --use-gl=egl --disable-seccomp-filter-sandbox https://webglsamples.org/aquarium/aquarium.html
The text was updated successfully, but these errors were encountered: