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Bank3_formation_metatile_data.asm
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Bank3_formation_metatile_data.asm
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.BASE $A000
_F{_OFFENSIVE_FORMATION_POINTERS
KICKOFF_FORMATION_POINTERS: ; 0X00 KICKOFF
.INCBIN "TSB.nes", $4010, $16
PUNT_FORMATION_POINTERS: ; 0X01 PUNT
.INCBIN "TSB.nes", $4026, $16
FG_FORMATION_POINTERS: ; 0X02 FG
.INCBIN "TSB.nes", $403C, $16
XP_FORMATION_POINTERS: ; 0X03 XP
.INCBIN "TSB.nes", $4052, $16
PRO_T_1_FORMATION_POINTERS: ; 0X04 PRO T
.INCBIN "TSB.nes", $4068, $16
SLOT_FORMATION_POINTERS: ; 0X05 SLOT
.INCBIN "TSB.nes", $407E, $16
ONSETBACK_1_FORMATION_POINTERS: ; 0X06 ONSETBACK
.INCBIN "TSB.nes", $4094, $16
TWO_TE_FORMATION_POINTERS: ; 0X07 2TE
.INCBIN "TSB.nes", $40AA, $16
MOTION_DOWN_FORMATION_POINTERS: ; 0X08 MOTION DOWN
.INCBIN "TSB.nes", $40C0, $16
SHIFTING_ONEBACK_FORMATION_POINTERS: ; 0X09 SHIFT ONEBACK
.INCBIN "TSB.nes", $40D6, $16
ONEBACK_1_FORMATION_POINTERS: ; 0X0A ONEBACK
.INCBIN "TSB.nes", $40EC, $16
OFFSET_I_FORMATION_POINTERS: ; 0X0B OFFSET I
.INCBIN "TSB.nes", $4102, $16
RUN_AND_SHOOT_FORMATION_POINTERS: ; 0X0C R&S
.INCBIN "TSB.nes", $4118, $16
RUN_AND_SHOOT_3_WING_FORMATION_POINTERS: ; 0X0D R&S 3-WING
.INCBIN "TSB.nes", $412E, $16
SHOTGUN_1_FORMATION_POINTERS: ; 0X0E SHOTGUN A
.INCBIN "TSB.nes", $4144, $16
SHOTGUN_2_FORMATION_POINTERS: ; 0X0F SHOTGUN B
.INCBIN "TSB.nes", $415A, $16
SHOTGUN_3_WING_FORMATION_POINTERS: ; 0X10 SHOTGUN 3 WING
.INCBIN "TSB.nes", $4170, $16
SHOTGUN_3_FORMATION_POINTERS: ; 0X11 SHOTGUN C
.INCBIN "TSB.nes", $4186, $16
REDGUN_FORMATION_POINTERS: ; 0X12 REDGUN
.INCBIN "TSB.nes", $419C, $16
NOBACK_FORMATION_POINTERS: ; 0X13 NO BACK
.INCBIN "TSB.nes", $41B2, $16
PRO_T_2_FORMATION_POINTERS: ; 0X14 PRO-T B
.INCBIN "TSB.nes", $41C8, $16
ONEBACK_2_FORMATION_POINTERS: ; 0X15 ONEBACK B
.INCBIN "TSB.nes", $41DE, $16
_F}_OFFENSIVE_FORMATION_POINTERS
.PAD $A400, $FF
_F{_OFFENSIVE_PLAY_POINTERS
; START 0X04410
OFFENSIVE_PLAY_POINTERS: ; OFFENSIVE_PLAY_POINTERS:
.INCBIN "TSB.nes", $4410, $7E8
_F}_OFFENSIVE_PLAY_POINTERS
.PAD $AE00, $FF
_F{_SPECIAL_OFFENSIVE_PLAY_POINTERS
; SPECIAL OFFENSIVE PLAY POINTERS
TD_CELEBRATION_OFF_PLAY_POINTERS: ; OFFENSIVE TD PLAY POINTERS
.INCBIN "TSB.nes", $4E10, $18
INTCERCEPTION_RETURN_OFF_PLAY_POINTERS: ; INTERCEPTION RETURN PLAY POINTERS
.INCBIN "TSB.nes", $4E28, $18
RECOVER_ONSIDES_OFF_PLAY_POINTERS: ; RECOVER ONSIDE KICK PLAYER POINTERS
.INCBIN "TSB.nes", $4E40, $18
RECOVER_FUMBLE_OFF_PLAY_POINTERS: ; RECOVER FUMBLE PLAYER POINTERS
.INCBIN "TSB.nes", $4E58, $18
PUNT_RETURN_OFF_PLAY_POINTERS: ; PUNT RETURN PLAY POINTERS
.INCBIN "TSB.nes", $4E70, $18
ONSIDES_RETURN_OFF_PLAY_POINTERS: ; ONSIDES KICK RECOVERED
.INCBIN "TSB.nes", $4E88, $18
UNUSED_1_OFF_PLAY_POINTERS:
.INCBIN "TSB.nes", $4EA0, $18
FUMBLE_RECOVERED_OFF_PLAY_POINTERS: ; FUMBLE RECOVERED
.INCBIN "TSB.nes", $4EB8, $18
FUMBLE_LOST_OFF_PLAY_POINTERS: ; FUMBLELOST
.INCBIN "TSB.nes", $4ED0, $18
UNUSED_2_OFF_PLAY_POINTERS:
.INCBIN "TSB.nes", $4EE8, $18
UNUSED_3_OFF_PLAY_POINTERS:
.INCBIN "TSB.nes", $4F00, $18
OFFENSIVE_PLAYERS_CRY_OFF_PLAY_POINTERS: ; DEFENSIVE TD
.INCBIN "TSB.nes", $4F18, $18
UNUSED_4_OFF_PLAY_POINTERS:
.INCBIN "TSB.nes", $4F30, $18
UNUSED_5_OFF_PLAY_POINTERS:
.INCBIN "TSB.nes", $4F48, $18
UNUSED_6_OFF_PLAY_POINTERS:
.INCBIN "TSB.nes", $4F60, $18
UNUSED_7_OFF_PLAY_POINTERS:
.INCBIN "TSB.nes", $4F78, $18
_F}_SPECIAL_OFFENSIVE_PLAY_POINTERS
PAD $B000,$FF
_F{_METATILE_DATA_POINTERS
; BANK 3 START 0x5010
METATILE_DATA_POINTERS: ; DRAW PARTIAL BACKGROUNDS
.WORD DOUBLE_DECKER_STADIUM_WITH_SCOREBOARD_METATILE_DATA ; 0X00 STADIUM PLUS SKY BACKGROUND
.WORD DOUBLE_DECKER_STADIUM_WITH_FG_POSTS_METATILE_DATA ; 0X01 FACING FG GOALPOSTS BACKGROUND
.WORD FACING_GOALPOSTS_FG_METATILE_DATA ; 0X02 STADIUM + CLOUDS BACKGROUND 2
.WORD BLIMP_HALFTIME_METATILE_DATA ; 0X03 GOALPOSTS WITH BLIMP
.WORD CHEERLEADER_WINK_HALFTIME_METATILE_DATA ; 0X04 BIG CHEERLEADER ONE ARM VERTICAL ONE AT 45 DEG
.WORD BAND_HALFTIME_METATILE_DATA ; 0X05 BAND IN UPPER 3/4 OF SCREEN
.WORD PARACHUTE_HALFTIME_METATILE_DATA ; 0X06 DOUBLE DECKER STADIUM SHOT HALF OF SCREEN IS SKY
.WORD ENTIRE_DOUBLE_DECKER_STADIUM_METATILE_DATA ; 0X07 DOUBLE DECKER STADIUM ALL STADIUM
.WORD CHEERLEADER_KISS_HALFTIME_METATILE_DATA ; 0X08 CHEERLEADER CLOSEUP TOP LEFT CORNER
.WORD PLAYER_ON_GROUND_AFTER_SACK_INTRO_METATILE_DATA ; 0X09 PLAYER LAYING ON GROUND
.WORD PLAYER_COMING_FOR_TACKLE_INTRO_METATILE_DATA ; 0X0A PLAYER COMING FOR TACKLE LEFT SIDE OF SCREEN
.WORD LINEMAN_INTRO_METATILE_DATA ; 0X0B LINEMAN HUNCHED OVER
.WORD REF_CHAIN_MARKER_METATILE_DATA ; 0X0C REF HOLDING FD CHAIN MARKER P1 SIDE
.WORD DIVISION_CHAMP_METATILE_DATA ; 0X0D DIVISION CHAMP TEAM CELEBRATING
.WORD ALL_SKY_METATILE_DATA ; 0X0E FILL AREA SINGLE COLOR
.WORD CITY_SKYLINE_TOP_INTRO_METATILE_DATA ; 0X0F CITY SKYLINE TOP
.WORD CITY_SKYLINE_AND_STADIUM_INTRO_METATILE_DATA ; 0X10 CITY SKYLINE + STADIUM
.WORD LARGE_SCOREBOARD_METATILE_DATA ; 0X11 LARGE SCOREBOARD
.WORD NFLPA_FOOTBALL_INTRO_METATILE_DATA ; 0X12 NFL PA FOOTBALL TOP HALF OF SCREEN
.WORD NFL_SHIELD_INTRO_METATILE_DATA ; 0X13 TEAM + NFL SHIELD
.WORD GOALPOSTS_TOP_P2_METATILE_DATA ; 0X14 TOP VIEW GOALPOSTS P2
.WORD GOALPOSTS_TOP_P1_METATILE_DATA ; 0X15 TOP VIEW GOALPOSTS P1
.WORD LARGE_RB_CUTTING_CUTTING_METATILE_DATA ; 0X16 LARGE RB CUTTING
.WORD KICK_ATTEMPT_SMALL_STADIUM_METATILE_DATA ; 0X17 VIEW OF FIELD FOR FG'S ONLY TINY PART OF STADIUM SHOWING
.WORD RECOVER_HOSPITAL_METATILE_DATA ; 0X18 RECOVERY HOSPITAL
.WORD CONFERENCE_CHAMP_METATILE_DATA ; 0X19 CONF CHAMPION STADIUM + PLAYERS
.WORD RUSHING_TD_METATILE_DATA ; 0X1A RUSHING TD BACKGROUND REF ONLY
.WORD QB_THROWING_CREDITS_METATILE_DATA ; 0X1B HORIZONTAL LINES QB THROWING CREDITS
.WORD QB_THROWING_IN_GAME_METATILE_DATA ; 0X1C HORIZONTAL LINES QB THROW IN GAME
.WORD STADIUM_AND_CROWD_TOP_METATILE_DATA ; 0X1D STADIUM AND CROWD TOP
.WORD PASSING_TD_FLASH_LIGHTS_METATILE_DATA ; 0X1E STADIUM FLASHING LIGHTS
.WORD TOP_STADIUM_DOUBLE_JUMP_METATILE_DATA ; 0X1F TOP OF STADIUM DOUBLE JUMP
.WORD SUPER_CHAMPION_LIFTING_COACH_METATILE_DATA ; 0x20 LIFTING COACH CHAMP
.WORD NFL_SUPER_PRO_FOOTBALL_METATILE_DATA ; 0x21 LARGE FOOTBALL TEXT BLUE LINE
.WORD STADIUM_DIVE_MISS_METATILE_DATA ; 0X22 STADIUM WITH COULLMNS, DOORS, CLOUDS
.WORD TECMO_SUPER_BOWL_LARGE_METATILE_DATA ; 0X23 TECMO SUPER BOWL LARGE LETTERS
.WORD GRASS_FOR_PUNT_FG_METATILE_DATA ; 0X24 GRASS FOR PUNT SCREEN
.WORD TECMO_PRESENTS_METATILE_DATA ; 0X25 TECMO PRESENTS
.WORD STARS_OUTLINE_METATILE_DATA ; 0X26 FLASHING STARS SCREEN OUTLINE
.WORD STADIUM_COIN_TOSS_METATILE_DATA ; 0X27 STADIUM WITH COULLMNS DOORS, CLOUDS, SCOREBOARD
.WORD NFL_SHIELD_TOP_LEFT_METATILE_DATA ; 0X28 NFL SHIELD TOP LEFT CORNER
.WORD STADIUM_BOTTOM_LARGE_CROWD_METATILE_DATA ; 0X29 BOTTOM OF STADIUM LARGE CROWD SHOT, SOME FIELD
.WORD STADIUM_COPS_CHEER_SUPERBOWL_METATILE_DATA ; 0X2A BOTTOM OF STADIUM LARGE CROWD WITH COPS AND CHEERLEADERS
.WORD STADIUM_FOR_RUSHING_TOUCHDWN_METATILE_DATA ; 0X2B BOTTOM OF STADIUM, SMALL CROWD, DOORS, LOTS OF FIELD
.WORD STADIUM_AFTER_SPIKE_RUSHING_TOUCHDWN_METATILE_DATA ; 0X2C SOMETHING WITH STADIUM SCOREBOARD LIGHTS
.WORD PLAYERS_BEFORE_GATORADE_BATH_METATILE_DATA ; 0X2D PLAYERS FOR GATORADE 1
.WORD AFC_NFC_PRO_BOWL_METATILE_DATA ; 0X2E AFC AND NFC PRO BOWL
.WORD BOTTOM_OF_STADIUM_PARACHUTE_HALFTIME_METATILE_DATA ; 0X2F BOTTOM OF STADIUM, SMALL CROWD, DOORS, ALMOST ALL OF FIELD
.WORD STADIUM_PUNT_FG_METATILE_DATA ; 0X30 STADIUM FOR PUNT SCREEN
.WORD STADIUM_FOR_MISC_METATILE_DATA ; 0X31 STADIUM SOMETHING2
.WORD WINK_CHEERLEADER_BELLY_HALFTIME_METATILE_DATA ; 0X32 CHEERLEADER BELLY
.WORD STADIUM_FOR_CHEER_PANTY_HALFTIME_METATILE_DATA ; 0X33 FLASHING STADIUM WITH COULLMNS DOORS, CLOUDS, SCOREBOARD
.WORD PODIUM_CREDITS_METATILE_DATA ; 0X34 PODIUM SCENE?
.WORD STADIUM_FOR_BLIMP_HALFTIME_METATILE_DATA ; 0X35 STADIUM WITH TECMO SUPER BOWL BLIMP
.WORD STADIUM_FOR_CATCH_SIDE_VIEW_METATILE_DATA ; 0X36 TOP OF STADIUM WITH CLOUDS(CREDITS)
.WORD SKY_FOR_LT_SACK_INTRO_METATILE_DATA ; 0X37 SKY ONLY TOP
.WORD PLAYERS_GATORADE_METATILE_DATA ; 0X38 PLAYERS FOR GATORADE 2
.WORD STADIUM_FOR_VARIOUS_PASS_SCENES_METATILE_DATA ; 0X39 STADIUM WITH COULLMNS DOORS, CLOUDS 2
.WORD STADIUM_FOR_JUMP_CATCH_OR_INT_METATILE_DATA ; 0X3A STADIUM WITH COULLMNS DOORS, CLOUDS 4
.WORD TECMO_SPORTS_NEWS_METATILE_DATA ; 0X3B TECMO SPORTS NEWS
.WORD NFL_PA_METATILE_DATA ; 0X3C NFL PA MIDDLE OF SCREEN
.WORD ROSTER_1991_LARGER_LETTERS_METATILE_DATA ; 0X3D 1991 ROSTER LARGE LETTERS
.WORD BLANK_SCREEN_METATILE_DATA ; 0X3E BLANK SCREEN
.WORD DEFAULT_HELMET_SHELL_METATILE_DATA ; 0X3F HELMET SHELL
.WORD DEFAULT_HELMET_SHELL_METATILE_DATA ; 0X40 HELMET SHELL
.WORD HELMET_SHELL_W_REFLECTION_METATILE_DATA ; 0X41 HELMET SHELL WITH REFLECTION
.WORD RAMS_HELMET_SHELL_METATILE_DATA ; 0X42 RAMS HELMET SHELL
.WORD BENGALS_HELMET_SHELL_METATILE_DATA ; 0X43 BENGALS HELMET SHELL
.WORD GENERIC_HELMET_SHELL_P1_MATCHUP_METATILE_DATA ; 0X44 BROWNS HELMET SHELL
.WORD HELMET_SHELL_W_REFLECTION_P1_MATCHUP_METATILE_DATA ; 0X45 HELMET SHELL
.WORD RAMS_HELMET_SHELL_P1_MATCHUP_METATILE_DATA ; 0X46 RAMS HELMET SHELL 2
.WORD BENGALS_HELMET_SHELL_P1_MATCHUP_METATILE_DATA ; 0X47 BENGALS HELMET SHELL 2
.WORD GENERIC_HELMET_SHELL_P2_MATCHUP_METATILE_DATA ; 0X48 HELMET SHELL BOTTOM LEFT
.WORD HELMET_SHELL_W_REFLECTION_P2_MATCHUP_METATILE_DATA ; 0X49 HELMET SHELL REFLECTION BOTTOM LEFT
.WORD RAMS_HELMET_SHELL_P2_MATCHUP_METATILE_DATA ; 0X4A HELMET SHELL RAMS BOTTOM LEFT
.WORD BENGALS_HELMET_SHELL_P2_MATCHUP_METATILE_DATA ; 0X4B HELMET SHELL BENGALS BOTTOM LEFT
; FORMAT
; $0000 CHR bank, $0800 CHR BANK,
; BANK OFFSET, BG PAL SET INDEX, HEIGHT, WIDTH, 4X4 BLOCK OFFSETS
; FF FOR CHR BANK = DON'T CHANGE
_F}_METATILE_DATA_POINTERS
_F{_METATILE_DATA
DOUBLE_DECKER_STADIUM_WITH_SCOREBOARD_METATILE_DATA: ; 0X00 DOUBLE DECKER STADIUMM WITH SCOREBOARD (BOMJACK AND CREDITS)
.DB $FF,$FF ; CHR BANKS
.DB $00,$00 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
; 4X4 TILE INDEXES LEFT TO RIGHT
.HEX 863537862C2D3537 ; MS NOTE -> Testing comment with hex directive, etc.
.HEX 868638393A1B8638
.HEX 040504191A050405
.HEX 0D0E0D0E0D0E0D0E
DOUBLE_DECKER_STADIUM_WITH_FG_POSTS_METATILE_DATA: ; 0X01 DOUBLE DECKER STADIUM WITH FG POSTS (FG ATTEMPT SCENE)
.DB $18,$26 ; CHR BANKS
.DB $00,$00 ; BANK OFFSET, BG PAL INDEX
.DB $06,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 86862E2F86868686
.HEX 86863334862A2B86
.HEX 1314861516303186
.HEX 86361B1C1D368638
.HEX DDDEDD1E1FDEDDDE
.HEX 2021202223212021
FACING_GOALPOSTS_FG_METATILE_DATA: ; 0X02 FACING FG GOALPOSTS BACKGROUND (AFTER DROPPED TIPPED BALL SCENE)
.DB $FF,$FF ; CHR BANKS
.DB $00,$00 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 2F2A2B862C2D862E
.HEX 3430313286868633
.HEX 863286863638863B
.HEX 3C3D3C3D3C3D3C3F
BLIMP_HALFTIME_METATILE_DATA: ; 0X03 GOALPOSTS WITH BLIMP
.DB $6A,$6B ; CHR BANKS
.DB $00,$01 ; BANK OFFSET, BG PAL INDEX
.DB $05,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 014A4B014A4B014A
.HEX 0101404142434401
.HEX 0101454647484901
.HEX 4B4C4D0101010101
.HEX 014E4F01014A4B01
CHEERLEADER_WINK_HALFTIME_METATILE_DATA: ; 0X04 BIG CHEERLEADER ONE ARM VERTICAL ONE AT 45 DEG
.DB $6A,$68 ; CHR BANKS
.DB $00,$02 ; BANK OFFSET, BG PAL INDEX
.DB $07,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 0101010101010101
.HEX DFDFDFDFDFDFDFDF
.HEX DFDFDFDFDFDFDFDF
.HEX DFDFDFDFDFDFDFDF
.HEX DFDFDF50DFDFDFDF
.HEX DFDFDF515253DFDF
.HEX DFDF54555657DFDF
BAND_HALFTIME_METATILE_DATA: ; 0X05 BAND IN UPPER 3/4 OF SCREEN
.DB $6C,$6E ; CHR BANKS
.DB $00,$03 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 5E5F60DF5E5F60DF
.HEX 6162636461626364
.HEX 6566676865666768
.HEX 696A6B6C696A6B6C
PARACHUTE_HALFTIME_METATILE_DATA: ; 0X06 DOUBLE DECKER STADIUM SHOT HALF OF SCREEN IS SKY
.DB $6A,$68 ; CHR BANKS
.DB $00,$05 ; BANK OFFSET, BG PAL INDEX
.DB $07,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 0175010101750101
.HEX 0101017501010172
.HEX 7273740101737401
.HEX E311E311E311E311
.HEX E1E2E1E2E1E2E1E2
.HEX E7E8E7E8E7E8E7E8
.HEX 77E077E077E077E0
ENTIRE_DOUBLE_DECKER_STADIUM_METATILE_DATA: ; 0X07 DOUBLE DECKER STADIUM (PARACHUTE AND DOUBLE JUMP SCENSE STADIUM ;
.DB $6A,$68 ; CHR BANKS
.DB $00,$05 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX E311E311E311E311
.HEX E1E2E1E2E1E2E1E2
.HEX E7E8E7E8E7E8E7E8
.HEX 77E077E077E077E0
CHEERLEADER_KISS_HALFTIME_METATILE_DATA: ; 0X08 CHEERLEADER CLOSEUP
.DB $6C,$6E ; CHR BANKS
.DB $00,$04 ; BANK OFFSET, BG PAL INDEX
.DB $04,$10 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 010101010101010178797A7B01010101
.HEX 01010101010101017C7D7E7F01010101
.HEX 01010101010101010180818201010101
.HEX 01010101010101010183848501010101
PLAYER_ON_GROUND_AFTER_SACK_INTRO_METATILE_DATA: ; 0X09 PLAYER LAYING ON GROUND
.DB $18,$44 ; CHR BANKS
.DB $00,$07 ; BANK OFFSET, BG PAL INDEX
.DB $02,$08 ; HEIGHT + WIDTH
.DB $10 ; STARTING SCREEN LOCATION
.HEX 0000A5A6A7000000
.HEX 9797A2A3A4979797
PLAYER_COMING_FOR_TACKLE_INTRO_METATILE_DATA: ; 0X0A PLAYER COMING FOR TACKLE LEFT SIDE OF SCREEN
.DB $18,$44 ; CHR BANKS
.DB $00,$08 ; BANK OFFSET, BG PAL INDEX
.DB $03,$10 ; HEIGHT + WIDTH
.DB $08 ; STARTING SCREEN LOCATION
.HEX 98998888888888888888888888888888
.HEX 9B9C000000000000000000000000009A
.HEX 9FA00000000000000000000000009D9E
LINEMAN_INTRO_METATILE_DATA: ; 0X0B LINEMAN HUNCHED OVER
.DB $18,$40 ; CHR BANKS
.DB $00,$09 ; BANK OFFSET, BG PAL INDEX
.DB $03,$08 ; HEIGHT + WIDTH
.DB $10 ; STARTING SCREEN LOCATION
.HEX 00008D8E8F000000
.HEX 0000909192000000
.HEX 9793949596979797
REF_CHAIN_MARKER_METATILE_DATA: ; 0X0C REF HOLDING FD CHAIN MARKER
.DB $2A,$26 ; CHR BANKS
.DB $00,$0A ; BANK OFFSET, BG PAL INDEX
.DB $04,$10 ; HEIGHT + WIDTH
.DB $08 ; STARTING SCREEN LOCATION
.HEX 868686898A8686860000000000000000
.HEX 868686868B8686860000000000000000
.HEX 878787878C8686868686868686868687
.HEX 88888888888888888888888888888888
DIVISION_CHAMP_METATILE_DATA: ; 0X0D DIVISION CHAMP TEAM CELEBRATING
.DB $50,$52 ; CHR BANKS
.DB $00,$0B ; BANK OFFSET, BG PAL INDEX
.DB $04,$10 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX A8A9AA00ABACADAEC7C8C9ACAD00C700
.HEX AFB0B1B2B3B4B5B6CACBCCCDCEB6CFD0
.HEX B7B8B9BABBBCBDBEB7D1D2D3D4D5D6D7
.HEX BFC0C1C2C3C4C5C600D8D9D80000DADB
ALL_SKY_METATILE_DATA: ; 0X0E FILL AREA SINGLE COLOR
.DB $FF,$FF ; CHR BANKS
.DB $00,$11 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 0101010101010101
.HEX 0101010101010101
.HEX 0101010101010101
.HEX 0101010101010101
CITY_SKYLINE_TOP_INTRO_METATILE_DATA: ; 0X0F CITY SKYLINE TOP
.DB $7C,$7E ; CHR BANKS
.DB $01,$0C ; BANK OFFSET, BG PAL INDEX
.DB $07,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX B8B8B8B8B8B8B8B8
.HEX B8B8B8B8B8B8B8B8
.HEX B8B8B8B8B8B8B8B8
.HEX A6A6A6A604050607
.HEX 08090A0B0C0D0E0F
.HEX 1011121314151617
.HEX 18191A1B1C1D1E1F
CITY_SKYLINE_AND_STADIUM_INTRO_METATILE_DATA: ; 0X10 CITY SKYLINE + STADIUM
.DB $7C,$7E ; CHR BANKS
.DB $01,$0C ; BANK OFFSET, BG PAL INDEX
.DB $07,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 38D7D8D9DADBDCDD
.HEX 28582A2B2C2D2E2F
.HEX 3031323334353637
.HEX 393A3B3C3D3E3F40
.HEX 4142434445464748
.HEX 494A4B4C4D4E4F50
.HEX 5152535455565656
LARGE_SCOREBOARD_METATILE_DATA: ; 0X11 LARGE SCOREBOARD
.DB $FF,$FF ; CHR BANKS
.DB $01,$0D ; BANK OFFSET, BG PAL INDEX
.DB $07,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX B9B9B9B9B9B9B9B9
.HEX B9B957575757B9B9
.HEX 595A5A5A5A5A5A60
.HEX 61EBEBEBEBEBEB62
.HEX 636465666768695B
.HEX 5C5D5E5F6A6B6C6D
.HEX 6E6F6E6F6E6F6E6F
NFLPA_FOOTBALL_INTRO_METATILE_DATA: ; 0X12 NFL PA FOOTBALL TOP HALF OF SCREEN
.DB $18,$24 ; CHR BANKS
.DB $01,$0E ; BANK OFFSET, BG PAL INDEX
.DB $02,$04 ; HEIGHT + WIDTH
.DB $0A ; STARTING SCREEN LOCATION
.HEX 7C7D7E7F
.HEX 80818283
NFL_SHIELD_INTRO_METATILE_DATA: ; 0X13 TEAM + NFL SHIELD
.DB $24,$26 ; CHR BANKS
.DB $01,$0E ; BANK OFFSET, BG PAL INDEX
.DB $02,$04 ; HEIGHT + WIDTH
.DB $12 ; STARTING SCREEN LOCATION
.HEX 848586D5
.HEX 87D3D4D6
GOALPOSTS_TOP_P2_METATILE_DATA: ; 0X14 TOP VIEW GOALPOSTS P2
.DB $FF,$FF ; CHR BANKS
.DB $01,$17 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 0000000000000000
.HEX 0000707102020000
.HEX 0000727302020000
.HEX 0000747502020000
GOALPOSTS_TOP_P1_METATILE_DATA: ; 0X15 TOP VIEW GOALPOSTS P1
.DB $FF,$FF ; CHR BANKS
.DB $01,$17 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 0000000000000000
.HEX 0000B8B876790000
.HEX 0000B8B8777A0000
.HEX 0000B8B8787B0000
LARGE_RB_CUTTING_CUTTING_METATILE_DATA: ; 0X16 LARGE RB CUTTING
.DB $18,$48 ; CHR BANKS
.DB $01,$10 ; BANK OFFSET, BG PAL INDEX
.DB $03,$08 ; HEIGHT + WIDTH
.DB $08 ; STARTING SCREEN LOCATION
.HEX 9C9C9D9E9C9C9C9C
.HEX 01A0A2A301010101
.HEX 9FA1A4A59F9F9F9F
KICK_ATTEMPT_SMALL_STADIUM_METATILE_DATA: ; 0X17 VIEW OF FIELD FOR FG'S ONLY TINY PART OF STADIUM SHOWING
.DB $24,$26 ; CHR BANKS
.DB $00,$00 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 2021202223212021
.HEX 2424242424242424
.HEX 2525252525252525
.HEX 2929292929292929
RECOVER_HOSPITAL_METATILE_DATA: ; 0X18 RECOVERY HOSPITAL
.DB $18,$1A ; CHR BANKS
.DB $01,$11 ; BANK OFFSET, BG PAL INDEX
.DB $07,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 9899000000000000
.HEX 9A9B000000000000
.HEX 0000000000000000
.HEX 0000000094959600
.HEX 0000008E8F909192
.HEX 000000898A8B8C8D
.HEX 938897E293939393
CONFERENCE_CHAMP_METATILE_DATA: ; 0X19 CONF CHAMPION STADIUM + PLAYERS
.DB $50,$4E ; CHR BANKS
.DB $01,$12 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 00BABCBBBCBBBCBB
.HEX 00BDBEBFC0C1C2C0
.HEX C3C4C5C6C7C8C9CA
.HEX CBCCCDCECFD0D1D2
RUSHING_TD_METATILE_DATA: ; 0X1A RUSHING TD BACKGROUND REF ONLY
.DB $18,$4A ; CHR BANKS
.DB $01,$16 ; BANK OFFSET, BG PAL INDEX
.DB $05,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 01AC01AC01B7AC01
.HEX A701ACA8A7A9AAAB
.HEX ADB6B5ADAEADADAE
.HEX AFB4B3B1B1B1AFB1
.HEX B0B0B2B0B0B0B0B0
QB_THROWING_CREDITS_METATILE_DATA: ; 0X1B HORIZONTAL LINES QB THROWING CREDITS
.DB $FF,$FF ; CHR BANKS
.DB $02,$00 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 0405060708090A0B
.HEX 0C0D0E0F10111213
.HEX 1415161718191A1B
.HEX 1C1C1D1E1F201E1F
QB_THROWING_IN_GAME_METATILE_DATA: ; 0X1B HORIZONTAL LINES QB THROWING IN GAME
.DB $FF,$FF ; CHR BANKS
.DB $02,$00 ; BANK OFFSET, BG PAL INDEX
.DB $02,$08 ; HEIGHT + WIDTH
.DB $10 ; STARTING SCREEN LOCATION
.HEX 2122232425262728
.HEX 292A2B2C2D2E2C2F
STADIUM_AND_CROWD_TOP_METATILE_DATA: ; 0X1D STADIUM AND CROWD TOP (MANY USES)
.DB $6A,$68 ; CHR BANKS
.DB $00,$05 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 0101750101017501
.HEX 7201737472017374
.HEX E311E311E311E311
.HEX E1E2E1E2E1E2E1E2
PASSING_TD_FLASH_LIGHTS_METATILE_DATA: ; 0X1E STADIUM FLASHING LIGHTS
.DB $FF,$FF ; CHR BANKS
.DB $00,$05 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 0173740101737401
.HEX E311E311E311E311
.HEX E1E2E1E2E1E2E1E2
.HEX E7E8E7E8E7E8E7E8
TOP_STADIUM_DOUBLE_JUMP_METATILE_DATA: ; 0X1F HORIZONAL LINES DOUBLE JUMP
.DB $FF,$FF ; CHR BANKS
.DB $02,$00 ; BANK OFFSET, BG PAL INDEX
.DB $03,$08 ; HEIGHT + WIDTH
.DB $08 ; STARTING SCREEN LOCATION
.HEX 0405060708090A0B
.HEX 2122232425262728
.HEX 292A2B2C2D2E2C2F
SUPER_CHAMPION_LIFTING_COACH_METATILE_DATA: ; 0x20 SUPER BOWL BG #2
.DB $24,$56 ; CHR BANKS
.DB $02,$18 ; BANK OFFSET, BG PAL INDEX
.DB $06,$08 ; HEIGHT + WIDTH
.DB $08 ; STARTING SCREEN LOCATION
.HEX 3030303000303132
.HEX 3334356036373839
.HEX 3A3B3C3D3E3F4041
.HEX 0000000000000000
.HEX 0000000000000000
.HEX 0000000000000000
NFL_SUPER_PRO_FOOTBALL_METATILE_DATA: ; 0x21 "NFL SUPER PRO FOOTBALL" TEXT REDLINE
.DB $18,$1A ; CHR BANKS
.DB $02,$0A ; BANK OFFSET, BG PAL INDEX
.DB $01,$10 ; HEIGHT + WIDTH
.DB $18 ; STARTING SCREEN LOCATION
.HEX B6ADAEAFB0B1B2A4A5A6A7A8ACACACAC
STADIUM_DIVE_MISS_METATILE_DATA: ; 0X22 STADIUM WITH COULLMNS, DOORS, CLOUDS
.DB $18,$26 ; CHR BANKS
.DB $00,$00 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 8686088686860886
.HEX 06070907070C0907
.HEX 0F100F100F100F10
.HEX 0101010101010101
TECMO_SUPER_BOWL_LARGE_METATILE_DATA: ; 0X23 TECMO SUPER BOWL LARGE LETTERS
.DB $20,$76 ; CHR BANKS
.DB $02,$20 ; BANK OFFSET, BG PAL INDEX
.DB $03,$06 ; HEIGHT + WIDTH
.DB $09 ; STARTING SCREEN LOCATION
.HEX 424344454600
.HEX 4748494A4B4C
.HEX 004D4E4F50AB
GRASS_FOR_PUNT_FG_METATILE_DATA: ; 0X24 GRASS FOR PUNT SCREEN
.DB $6A,$68 ; CHR BANKS
.DB $00,$00 ; BANK OFFSET, BG PAL INDEX
.DB $02,$08 ; HEIGHT + WIDTH
.DB $10 ; STARTING SCREEN LOCATION
.HEX 00E501010101A100
.HEX 00E501010101A100
TECMO_PRESENTS_METATILE_DATA: ; 0X25 TECMO PRESENTS
.DB $18,$76 ; CHR BANKS
.DB $02,$20 ; BANK OFFSET, BG PAL INDEX
.DB $01,$03 ; HEIGHT + WIDTH
.DB $1B ; STARTING SCREEN LOCATION
.HEX B3B4B5
STARS_OUTLINE_METATILE_DATA: ; 0X26 FLASHING STARS SCREEN OUTLINE
.DB $40,$1A ; CHR BANKS
.DB $01,$36 ; BANK OFFSET, BG PAL INDEX
.DB $07,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX E3E4E4E4E4E4E4E5
.HEX E6000000000000E7
.HEX E6000000000000E7
.HEX E6000000000000E7
.HEX E6000000000000E7
.HEX E6000000000000E7
.HEX E8E9E9E9E9E9E9EA
STADIUM_COIN_TOSS_METATILE_DATA: ; 0X27 STADIUM WITH COULLMNS DOORS, CLOUDS, SCOREBOARD
.DB $18,$26 ; CHR BANKS
.DB $00,$00 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 8635378632863537
.HEX 0607070A0B060707
.HEX 0F100F100F100F10
.HEX EEEEEEEEEEEEEEEE
NFL_SHIELD_TOP_LEFT_METATILE_DATA: ; 0X28 NFL SHIELD TOP LEFT CORNER
.DB $18,$1A ; CHR BANKS
.DB $01,$34 ; BANK OFFSET, BG PAL INDEX
.DB $02,$02 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 9899
.HEX 9A9B
STADIUM_BOTTOM_LARGE_CROWD_METATILE_DATA: ; 0X29 BOTTOM OF STADIUM LARGE CROWD SHOT, SOME FIELD (MANY USES)
.DB $6A,$68 ; CHR BANKS
.DB $00,$32 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX E7E8E7E8E7E8E7E8
.HEX 77E077E077E077E0
.HEX 7071707170717071
.HEX 6D6E6F6E6D6E6F6E
STADIUM_COPS_CHEER_SUPERBOWL_METATILE_DATA: ; 0X2A BOTTOM OF STADIUM LARGE CROWD WITH COPS AND CHEERLEADERS
.DB $1A,$5A ; CHR BANKS
.DB $02,$22 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 7475767475767475
.HEX 7A7B7C7D7E7F8081
.HEX 8587888684858684
.HEX 8C8E8F8D8B8C8D8B
STADIUM_FOR_RUSHING_TOUCHDWN_METATILE_DATA: ; 0X2B BOTTOM OF STADIUM, SMALL CROWD, DOORS, LOTS OF FIELD
.DB $18,$4A ; CHR BANKS
.DB $01,$16 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX ADAEADAEADAEADAE
.HEX AFB1AFB1AFB1AFB1
.HEX B0B0B0B0B0B0B0B0
.HEX B9B9B9B9B9B9B9B9
STADIUM_AFTER_SPIKE_RUSHING_TOUCHDWN_METATILE_DATA: ; 0X2C SOMETHING WITH STADIUM SCOREBOARD LIGHTS
.DB $FF,$FF ; CHR BANKS
.DB $00,$05 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 7273740172737401
.HEX E311E311E311E311
.HEX E1E2E1E2E1E2E1E2
.HEX E7E8E7E8E7E8E7E8
PLAYERS_BEFORE_GATORADE_BATH_METATILE_DATA: ; 0X2D PODIUM BACKGROUND?
.DB $FF,$FF ; CHR BANKS
.DB $02,$31 ; BANK OFFSET, BG PAL INDEX
.DB $03,$04 ; HEIGHT + WIDTH
.DB $0A ; STARTING SCREEN LOCATION
.HEX 61626300
.HEX 64656667
.HEX 68696A6B
AFC_NFC_PRO_BOWL_METATILE_DATA: ; 0X2E AFC AND NFC PRO BOWL
.DB $18,$74 ; CHR BANKS
.DB $02,$06 ; BANK OFFSET, BG PAL INDEX
.DB $01,$06 ; HEIGHT + WIDTH
.DB $19 ; STARTING SCREEN LOCATION
.HEX 909192009300
BOTTOM_OF_STADIUM_PARACHUTE_HALFTIME_METATILE_DATA: ; 0X2F BOTTOM OF STADIUM, SMALL CROWD, DOORS, ALMOST ALL OF FIELD
.DB $6A,$68 ; CHR BANKS
.DB $00,$05 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX ECEBEAEBECEBEAEB
.HEX E9E9E9E9E9E9E9E9
.HEX 5858585858585858
.HEX 5858585858585858
STADIUM_PUNT_FG_METATILE_DATA: ; 0X30 STADIUM SOMETHING
.DB $FF,$FF ; CHR BANKS
.DB $00,$32 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 76DC76DC76DC76DC
.HEX 3EED3EED3EED3EED
.HEX EBECEBEAEBECEBEA
.HEX E9E9E9E9E9E9E9E9
STADIUM_FOR_MISC_METATILE_DATA: ; 0X31 STADIUM SOMETHING2
.DB $FF,$FF ; CHR BANKS
.DB $00,$32 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX E7E8E7E8E7E8E7E8
.HEX 77E077E077E077E0
.HEX 7071707170717071
.HEX 6D6E6F6E6D6E6F6E
WINK_CHEERLEADER_BELLY_HALFTIME_METATILE_DATA: ; 0X32 CHEERLEADER BELLY
.DB $6A,$68 ; CHR BANKS
.DB $00,$02 ; BANK OFFSET, BG PAL INDEX
.DB $02,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 5B5B5B595A5B5B5B
.HEX 0000005C5D000000
STADIUM_FOR_CHEER_PANTY_HALFTIME_METATILE_DATA: ; 0X33 FLASHING STADIUM WITH COULLMNS DOORS, CLOUDS, SCOREBOARD
.DB $18,$26 ; CHR BANKS
.DB $00,$00 ; BANK OFFSET, BG PAL INDEX
.DB $07,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 8686088638860886
.HEX 06070907070C0907
.HEX 0F100F100F100F10
.HEX 0101010101010101
.HEX 0000000000000000
.HEX 0000000000000000
.HEX 8686868686868686
PODIUM_CREDITS_METATILE_DATA: ; 0X34 PODIUM SCENE?
.DB $FF,$FF ; CHR BANKS
.DB $02,$33 ; BANK OFFSET, BG PAL INDEX
.DB $04,$06 ; HEIGHT + WIDTH
.DB $01 ; STARTING SCREEN LOCATION
.HEX 009495969400
.HEX 009497989400
.HEX 00999A9B9C9D
.HEX 9E9FA0A1A2A3
STADIUM_FOR_BLIMP_HALFTIME_METATILE_DATA: ; 0X35 STADIUM WITH TECMO SUPER BOWL BLIMP
.DB $6A,$6B ; CHR BANKS
.DB $00,$01 ; BANK OFFSET, BG PAL INDEX
.DB $05,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 014A4B014A4B014A
.HEX 0101404142434401
.HEX 0101454647484901
.HEX 4B7374014B737401
.HEX 11E311E311E311E3
STADIUM_FOR_CATCH_SIDE_VIEW_METATILE_DATA: ; 0X36 TOP OF STADIUM WITH CLOUDS
.DB $FF,$FF ; CHR BANKS
.DB $00,$00 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 8636388686328636
.HEX 0405040504050405
.HEX 0D0E0D0E0D0E0D0E
.HEX 0101010101010101
SKY_FOR_LT_SACK_INTRO_METATILE_DATA: ; 0X37 SKY ONLY TOP
.DB $18,$44 ; CHR BANKS
.DB $00,$07 ; BANK OFFSET, BG PAL INDEX
.DB $07,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 8686868686868686
.HEX 8686868686868686
.HEX 8686868686868686
.HEX 0000000000000000
.HEX 0000000000000000
.HEX 0000000000000000
.HEX 0000000000000000
PLAYERS_GATORADE_METATILE_DATA: ; 0X38 GATORADE BATH
.DB $58,$5A ; CHR BANKS
.DB $02,$31 ; BANK OFFSET, BG PAL INDEX
.DB $03,$04 ; HEIGHT + WIDTH
.DB $0A ; STARTING SCREEN LOCATION
.HEX 61627000
.HEX 6C6D6E6F
.HEX 68717273
STADIUM_FOR_VARIOUS_PASS_SCENES_METATILE_DATA: ; 0X39 STADIUM WITH COULLMNS DOORS, CLOUDS 2
.DB $18,$26 ; CHR BANKS
.DB $00,$00 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 8632863537863286
.HEX 3286388686128686
.HEX 0405040504050405
.HEX 0D0E0D0E0D0E0D0E
STADIUM_FOR_JUMP_CATCH_OR_INT_METATILE_DATA: ; 0X3A STADIUM WITH COULLMNS DOORS, FAR AWAY CLOUDS 4
.DB $18,$26 ; CHR BANKS
.DB $00,$00 ; BANK OFFSET, BG PAL INDEX
.DB $06,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 2C2D862A2B862C2D
.HEX 8686323031388686
.HEX 0405040504050405
.HEX 0D0E0D0E0D0E0D0E
.HEX 0101010101010101
.HEX 0101010101010101
TECMO_SPORTS_NEWS_METATILE_DATA: ; 0X3B TECMO SPORTS NEWS
.DB $18,$30 ; CHR BANKS
.DB $01,$0D ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 2021000000222324
.HEX 25252525EC252525
.HEX 00DEDFE0E1262700
.HEX 0000000000000000
NFL_PA_METATILE_DATA: ; 0X3C NFL PA MIDDLE OF SCREEN
.DB $20,$24 ; CHR BANKS
.DB $01,$13 ; BANK OFFSET, BG PAL INDEX
.DB $02,$04 ; HEIGHT + WIDTH
.DB $12 ; STARTING SCREEN LOCATION
.HEX 7C7D7E7F
.HEX 80818283
ROSTER_1991_LARGER_LETTERS_METATILE_DATA: ; 0X3D 1991 ROSTER LARGE LETTERS
.DB $18,$1A ; CHR BANKS
.DB $02,$00 ; BANK OFFSET, BG PAL INDEX
.DB $04,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 00CCCDCECFD0D100
.HEX 0000000000000000
.HEX 0000000000000000
.HEX 0000000000000000
BLANK_SCREEN_METATILE_DATA: ; 0X3E BLANK SCREEN
.DB $18,$1A ; CHR BANKS
.DB $02,$00 ; BANK OFFSET, BG PAL INDEX
.DB $07,$08 ; HEIGHT + WIDTH
.DB $00 ; STARTING SCREEN LOCATION
.HEX 0000000000000000
.HEX 0000000000000000
.HEX 0000000000000000
.HEX 0000000000000000
.HEX 0000000000000000
.HEX 0000000000000000
.HEX 0000000000000000
DEFAULT_HELMET_SHELL_METATILE_DATA: ; 0X3F,0x40 GENERIC HELMET SHELL
.DB $FF,$2A ; CHR BANKS
.DB $02,$1C ; BANK OFFSET, BG PAL INDEX
.DB $02,$02 ; HEIGHT + WIDTH
.DB $09 ; STARTING SCREEN LOCATION
.HEX 5354
.HEX 5556
HELMET_SHELL_W_REFLECTION_METATILE_DATA: ; 0x41 HELMET SHELL WITH REFLECTION
.DB $FF,$2A ; CHR BANKS
.DB $02,$1D ; BANK OFFSET, BG PAL INDEX
.DB $02,$02 ; HEIGHT + WIDTH
.DB $09 ; STARTING SCREEN LOCATION
.HEX 5758
.HEX 5956
RAMS_HELMET_SHELL_METATILE_DATA: ; 0X42 RAMS HELMET SHELL
.DB $FF,$2A ; CHR BANKS
.DB $02,$1B ; BANK OFFSET, BG PAL INDEX
.DB $02,$02 ; HEIGHT + WIDTH
.DB $09 ; STARTING SCREEN LOCATION
.HEX 5A5B
.HEX 5C5D
BENGALS_HELMET_SHELL_METATILE_DATA: ; 0X43 BENGALS HELMET SHELL
.DB $FF,$2A ; CHR BANKS
.DB $02,$1C ; BANK OFFSET, BG PAL INDEX