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Bank15_faces_playbooks.asm
2910 lines (2545 loc) · 179 KB
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Bank15_faces_playbooks.asm
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.BASE $A000
PLAYER_FACE_SCRIPT_BAD_PTR = $A624
_F{_PLAYER_FACE_SCRIPT_POINTERS ; DONE
;BANK 15 0x1C010
.WORD PLAYER_FACE_SCRIPT_1 ; 0x00 PLAYER FACE # 1
.WORD PLAYER_FACE_SCRIPT_2 ; 0x01 PLAYER FACE # 2
.WORD PLAYER_FACE_SCRIPT_3 ; 0x02 PLAYER FACE # 3 *** jim kelly face not used
.WORD PLAYER_FACE_SCRIPT_4 ; 0x03 PLAYER FACE # 4
.WORD PLAYER_FACE_SCRIPT_5 ; 0x04 PLAYER FACE # 5
.WORD PLAYER_FACE_SCRIPT_6 ; 0x05 PLAYER FACE # 6
.WORD PLAYER_FACE_SCRIPT_7 ; 0x06 PLAYER FACE # 7
.WORD PLAYER_FACE_SCRIPT_8 ; 0x07 PLAYER FACE # 8
.WORD PLAYER_FACE_SCRIPT_9 ; 0x08 PLAYER FACE # 9
.WORD PLAYER_FACE_SCRIPT_10 ; 0x09 PLAYER FACE # 10
.WORD PLAYER_FACE_SCRIPT_11 ; 0x0A PLAYER FACE # 11
.WORD PLAYER_FACE_SCRIPT_12 ; 0x0B PLAYER FACE # 12
.WORD PLAYER_FACE_SCRIPT_13 ; 0x0C PLAYER FACE # 13
.WORD PLAYER_FACE_SCRIPT_14 ; 0x0D PLAYER FACE # 14
.WORD PLAYER_FACE_SCRIPT_15 ; 0x0E PLAYER FACE # 15
.WORD PLAYER_FACE_SCRIPT_16 ; 0x0F PLAYER FACE # 16
.WORD PLAYER_FACE_SCRIPT_17 ; 0x10 PLAYER FACE # 17
.WORD PLAYER_FACE_SCRIPT_18 ; 0x11 PLAYER FACE # 18
.WORD PLAYER_FACE_SCRIPT_19 ; 0x12 PLAYER FACE # 19
.WORD PLAYER_FACE_SCRIPT_20 ; 0x13 PLAYER FACE # 20
.WORD PLAYER_FACE_SCRIPT_21 ; 0x14 PLAYER FACE # 21
.WORD PLAYER_FACE_SCRIPT_22 ; 0x15 PLAYER FACE # 22
.WORD PLAYER_FACE_SCRIPT_23 ; 0x16 PLAYER FACE # 23
.WORD PLAYER_FACE_SCRIPT_24 ; 0x17 PLAYER FACE # 24
.WORD PLAYER_FACE_SCRIPT_25 ; 0x18 PLAYER FACE # 25
.WORD PLAYER_FACE_SCRIPT_26 ; 0x19 PLAYER FACE # 26
.WORD PLAYER_FACE_SCRIPT_27 ; 0x1A PLAYER FACE # 27
.WORD PLAYER_FACE_SCRIPT_28 ; 0x1B PLAYER FACE # 28
.WORD PLAYER_FACE_SCRIPT_29 ; 0x1C PLAYER FACE # 29
.WORD PLAYER_FACE_SCRIPT_30 ; 0x1D PLAYER FACE # 30
.WORD PLAYER_FACE_SCRIPT_31 ; 0x1E PLAYER FACE # 31
.WORD PLAYER_FACE_SCRIPT_32 ; 0x1F PLAYER FACE # 32
.WORD PLAYER_FACE_SCRIPT_33 ; 0x20 PLAYER FACE # 33
.WORD PLAYER_FACE_SCRIPT_34 ; 0x21 PLAYER FACE # 34
.WORD PLAYER_FACE_SCRIPT_35 ; 0x22 PLAYER FACE # 35
.WORD PLAYER_FACE_SCRIPT_36 ; 0x23 PLAYER FACE # 36
.WORD PLAYER_FACE_SCRIPT_37 ; 0x24 PLAYER FACE # 37
.WORD PLAYER_FACE_SCRIPT_38 ; 0x25 PLAYER FACE # 38
.WORD PLAYER_FACE_SCRIPT_39 ; 0x26 PLAYER FACE # 39
.WORD PLAYER_FACE_SCRIPT_40 ; 0x27 PLAYER FACE # 40
.WORD PLAYER_FACE_SCRIPT_41 ; 0x28 PLAYER FACE # 41
.WORD PLAYER_FACE_SCRIPT_42 ; 0x29 PLAYER FACE # 42
.WORD PLAYER_FACE_SCRIPT_43 ; 0x2A PLAYER FACE # 43
.WORD PLAYER_FACE_SCRIPT_44 ; 0x2B PLAYER FACE # 44
.WORD PLAYER_FACE_SCRIPT_45 ; 0x2C PLAYER FACE # 45
.WORD PLAYER_FACE_SCRIPT_46 ; 0x2D PLAYER FACE # 46 *** unused duplicate of marino
.WORD PLAYER_FACE_SCRIPT_47 ; 0x2E PLAYER FACE # 47
.WORD PLAYER_FACE_SCRIPT_48 ; 0x2F PLAYER FACE # 48
.WORD PLAYER_FACE_SCRIPT_49 ; 0x30 PLAYER FACE # 49
.WORD PLAYER_FACE_SCRIPT_50 ; 0x31 PLAYER FACE # 50
.WORD PLAYER_FACE_SCRIPT_51 ; 0x32 PLAYER FACE # 51
.WORD PLAYER_FACE_SCRIPT_52 ; 0x33 PLAYER FACE # 52
.WORD PLAYER_FACE_SCRIPT_53 ; 0x34 PLAYER FACE # 53
.WORD PLAYER_FACE_SCRIPT_54 ; 0x35 PLAYER FACE # 54
.WORD PLAYER_FACE_SCRIPT_55 ; 0x36 PLAYER FACE # 55
.WORD PLAYER_FACE_SCRIPT_56 ; 0x37 PLAYER FACE # 56
.WORD PLAYER_FACE_SCRIPT_57 ; 0x38 PLAYER FACE # 57
.WORD PLAYER_FACE_SCRIPT_58 ; 0x39 PLAYER FACE # 58
.WORD PLAYER_FACE_SCRIPT_59 ; 0x3A PLAYER FACE # 59
.WORD PLAYER_FACE_SCRIPT_60 ; 0x3B PLAYER FACE # 60
.WORD PLAYER_FACE_SCRIPT_61 ; 0x3C PLAYER FACE # 61 *** duplicate pointer to next face not used
.WORD PLAYER_FACE_SCRIPT_61 ; 0x3D PLAYER FACE # 62
.WORD PLAYER_FACE_SCRIPT_62 ; 0x3E PLAYER FACE # 62 *** unused face
.WORD PLAYER_FACE_SCRIPT_63 ; 0x3F PLAYER FACE # 63
.WORD PLAYER_FACE_SCRIPT_64 ; 0x40 PLAYER FACE # 64
.WORD PLAYER_FACE_SCRIPT_65 ; 0x41 PLAYER FACE # 65
.WORD PLAYER_FACE_SCRIPT_66 ; 0x42 PLAYER FACE # 66
.WORD PLAYER_FACE_SCRIPT_67 ; 0x43 PLAYER FACE # 67
.WORD PLAYER_FACE_SCRIPT_68 ; 0x44 PLAYER FACE # 68
.WORD PLAYER_FACE_SCRIPT_69 ; 0x45 PLAYER FACE # 69
.WORD PLAYER_FACE_SCRIPT_70 ; 0x46 PLAYER FACE # 70
.WORD PLAYER_FACE_SCRIPT_71 ; 0x47 PLAYER FACE # 71
.WORD PLAYER_FACE_SCRIPT_72 ; 0x48 PLAYER FACE # 72
.WORD PLAYER_FACE_SCRIPT_73 ; 0x49 PLAYER FACE # 73
.WORD PLAYER_FACE_SCRIPT_74 ; 0x4A PLAYER FACE # 74
.WORD PLAYER_FACE_SCRIPT_75 ; 0x4B PLAYER FACE # 75
.WORD PLAYER_FACE_SCRIPT_76 ; 0x4C PLAYER FACE # 76
.WORD PLAYER_FACE_SCRIPT_77 ; 0x4D PLAYER FACE # 77 *** duplicate pointer not used
.WORD PLAYER_FACE_SCRIPT_77 ; 0x4E PLAYER FACE # 77
.WORD PLAYER_FACE_SCRIPT_78 ; 0x4F PLAYER FACE # 78
.WORD PLAYER_FACE_SCRIPT_79 ; 0x50 PLAYER FACE # 79
.WORD PLAYER_FACE_SCRIPT_80 ; 0x51 PLAYER FACE # 80
.WORD PLAYER_FACE_SCRIPT_81 ; 0x52 PLAYER FACE # 81
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x53 PLAYER FACE # 82
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x54 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x55 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x56 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x57 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x58 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x59 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x5A PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x5B PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x5C PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x5D PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x5E PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x5F PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x60 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x61 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x62 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x63 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x64 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x65 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x66 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x67 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x68 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x69 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x6A PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x6B PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x6C PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x6D PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x6E PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x6F PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x70 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x71 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x72 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x73 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x74 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x75 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x76 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x77 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x78 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x79 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x7A PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x7B PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x7C PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x7D PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x7E PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x7F PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_BAD_PTR ; 0x80 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_82 ; 0x81 PLAYER FACE # 83
.WORD PLAYER_FACE_SCRIPT_83 ; 0x82 PLAYER FACE # 84
.WORD PLAYER_FACE_SCRIPT_84 ; 0x83 PLAYER FACE # 85
.WORD PLAYER_FACE_SCRIPT_85 ; 0x84 PLAYER FACE # 86
.WORD PLAYER_FACE_SCRIPT_86 ; 0x85 PLAYER FACE # 87
.WORD PLAYER_FACE_SCRIPT_87 ; 0x86 PLAYER FACE # 88
.WORD PLAYER_FACE_SCRIPT_88 ; 0x87 PLAYER FACE # 89
.WORD PLAYER_FACE_SCRIPT_89 ; 0x88 PLAYER FACE # 90
.WORD PLAYER_FACE_SCRIPT_90 ; 0x89 PLAYER FACE # 91
.WORD PLAYER_FACE_SCRIPT_91 ; 0x8A PLAYER FACE # 92
.WORD PLAYER_FACE_SCRIPT_92 ; 0x8B PLAYER FACE # 93
.WORD PLAYER_FACE_SCRIPT_93 ; 0x8C PLAYER FACE # 94
.WORD PLAYER_FACE_SCRIPT_94 ; 0x8D PLAYER FACE # 95
.WORD PLAYER_FACE_SCRIPT_95 ; 0x8E PLAYER FACE # 96
.WORD PLAYER_FACE_SCRIPT_96 ; 0x8F PLAYER FACE # 97
.WORD PLAYER_FACE_SCRIPT_97 ; 0x90 PLAYER FACE # 98
.WORD PLAYER_FACE_SCRIPT_98 ; 0x91 PLAYER FACE # 99
.WORD PLAYER_FACE_SCRIPT_99 ; 0x92 PLAYER FACE # 100
.WORD PLAYER_FACE_SCRIPT_100 ; 0x93 PLAYER FACE # 101
.WORD PLAYER_FACE_SCRIPT_101 ; 0x94 PLAYER FACE # 102
.WORD PLAYER_FACE_SCRIPT_102 ; 0x95 PLAYER FACE # 103
.WORD PLAYER_FACE_SCRIPT_103 ; 0x96 PLAYER FACE # 104
.WORD PLAYER_FACE_SCRIPT_104 ; 0x97 PLAYER FACE # 105
.WORD PLAYER_FACE_SCRIPT_105 ; 0x98 PLAYER FACE # 106
.WORD PLAYER_FACE_SCRIPT_106 ; 0x99 PLAYER FACE # 107
.WORD PLAYER_FACE_SCRIPT_107 ; 0x9A PLAYER FACE # 108
.WORD PLAYER_FACE_SCRIPT_108 ; 0x9B PLAYER FACE # 109
.WORD PLAYER_FACE_SCRIPT_109 ; 0x9C PLAYER FACE # 110
.WORD PLAYER_FACE_SCRIPT_110 ; 0x9D PLAYER FACE # 111
.WORD PLAYER_FACE_SCRIPT_111 ; 0x9E PLAYER FACE # 112
.WORD PLAYER_FACE_SCRIPT_112 ; 0x9F PLAYER FACE # 113
.WORD PLAYER_FACE_SCRIPT_113 ; 0xA0 PLAYER FACE # 114
.WORD PLAYER_FACE_SCRIPT_55 ; 0xA1 PLAYER FACE
.WORD PLAYER_FACE_SCRIPT_50 ; 0xA2 PLAYER FACE
.WORD PLAYER_FACE_SCRIPT_114 ; 0xA3 PLAYER FACE # 117
.WORD PLAYER_FACE_SCRIPT_115 ; 0xA4 PLAYER FACE # 118
.WORD PLAYER_FACE_SCRIPT_116 ; 0xA5 PLAYER FACE # 119
.WORD PLAYER_FACE_SCRIPT_117 ; 0xA6 PLAYER FACE # 120
.WORD PLAYER_FACE_SCRIPT_57 ; 0xA7 PLAYER FACE # 121
.WORD PLAYER_FACE_SCRIPT_118 ; 0xA8 PLAYER FACE # 122
.WORD PLAYER_FACE_SCRIPT_8 ; 0xA9 PLAYER FACE # 123
.WORD PLAYER_FACE_SCRIPT_31 ; 0xAA PLAYER FACE # 124
.WORD PLAYER_FACE_SCRIPT_47 ; 0xAB PLAYER FACE # 125
.WORD PLAYER_FACE_SCRIPT_119 ; 0xAC PLAYER FACE # 126
.WORD PLAYER_FACE_SCRIPT_69 ; 0xAD PLAYER FACE # 127
.WORD PLAYER_FACE_SCRIPT_54 ; 0xAE PLAYER FACE # 128
.WORD PLAYER_FACE_SCRIPT_120 ; 0xAF PLAYER FACE # 129
.WORD PLAYER_FACE_SCRIPT_121 ; 0xB0 PLAYER FACE # 130
.WORD PLAYER_FACE_SCRIPT_122 ; 0xB1 PLAYER FACE # 131
.WORD PLAYER_FACE_SCRIPT_123 ; 0xB2 PLAYER FACE # 132
.WORD PLAYER_FACE_SCRIPT_74 ; 0xB3 PLAYER FACE # 133
.WORD PLAYER_FACE_SCRIPT_124 ; 0xB4 PLAYER FACE # 134
.WORD PLAYER_FACE_SCRIPT_125 ; 0xB5 PLAYER FACE # 135
.WORD PLAYER_FACE_SCRIPT_126 ; 0xB6 PLAYER FACE # 136
.WORD PLAYER_FACE_SCRIPT_127 ; 0xB7 PLAYER FACE # 137
.WORD PLAYER_FACE_SCRIPT_128 ; 0xB8 PLAYER FACE # 138
.WORD PLAYER_FACE_SCRIPT_44 ; 0xB9 PLAYER FACE # 139
.WORD PLAYER_FACE_SCRIPT_129 ; 0xBA PLAYER FACE # 140
.WORD PLAYER_FACE_SCRIPT_130 ; 0xBB PLAYER FACE # 141
.WORD PLAYER_FACE_SCRIPT_131 ; 0xBC PLAYER FACE # 142
.WORD PLAYER_FACE_SCRIPT_132 ; 0xBD PLAYER FACE # 143
.WORD PLAYER_FACE_SCRIPT_133 ; 0xBE PLAYER FACE # 144
.WORD PLAYER_FACE_SCRIPT_134 ; 0xBF PLAYER FACE # 145
.WORD PLAYER_FACE_SCRIPT_135 ; 0xC0 PLAYER FACE # 146
.WORD PLAYER_FACE_SCRIPT_136 ; 0xC1 PLAYER FACE # 147
.WORD PLAYER_FACE_SCRIPT_137 ; 0xC2 PLAYER FACE # 148
.WORD PLAYER_FACE_SCRIPT_138 ; 0xC3 PLAYER FACE # 149
.WORD PLAYER_FACE_SCRIPT_139 ; 0xC4 PLAYER FACE # 150
.WORD PLAYER_FACE_SCRIPT_140 ; 0xC5 PLAYER FACE # 151
.WORD PLAYER_FACE_SCRIPT_141 ; 0xC6 PLAYER FACE # 152
.WORD PLAYER_FACE_SCRIPT_142 ; 0xC7 PLAYER FACE # 153
.WORD PLAYER_FACE_SCRIPT_143 ; 0xC8 PLAYER FACE # 154
.WORD PLAYER_FACE_SCRIPT_144 ; 0xC9 PLAYER FACE # 155
.WORD PLAYER_FACE_SCRIPT_145 ; 0xCA PLAYER FACE # 156
.WORD PLAYER_FACE_SCRIPT_146 ; 0xCB PLAYER FACE # 157
.WORD PLAYER_FACE_SCRIPT_147 ; 0xCC PLAYER FACE # 158
.WORD PLAYER_FACE_SCRIPT_148 ; 0xCD PLAYER FACE # 159
.WORD PLAYER_FACE_SCRIPT_149 ; 0xCE PLAYER FACE # 160
.WORD PLAYER_FACE_SCRIPT_150 ; 0xCF PLAYER FACE # 161
.WORD PLAYER_FACE_SCRIPT_151 ; 0xD0 PLAYER FACE # 162
.WORD PLAYER_FACE_SCRIPT_152 ; 0xD1 PLAYER FACE # 163
.WORD PLAYER_FACE_SCRIPT_153 ; 0xD2 PLAYER FACE # 164
.WORD PLAYER_FACE_SCRIPT_154 ; 0xD3 PLAYER FACE # 165
.WORD PLAYER_FACE_SCRIPT_155 ; 0xD4 PLAYER FACE # 166
_F}_PLAYER_FACE_SCRIPT_POINTERS
_F{_PLAYER_HAIR_POINTERS ; *** NOT USED
; UNUSED DIRECTLY
.WORD $A9E1 ; 0x01 PLAYER HAIR # 01
.WORD $A9E1 ; 0x02 PLAYER HAIR # 01
.WORD $A9E1 ; 0x03 PLAYER HAIR # 01
.WORD $A9E1 ; 0x04 PLAYER HAIR # 01
.WORD $A9E1 ; 0x05 PLAYER HAIR # 01
.WORD $A9E1 ; 0x06 PLAYER HAIR # 01
.WORD $A9E1 ; 0x07 PLAYER HAIR # 01
.WORD $A9E1 ; 0x08 PLAYER HAIR # 01
.WORD $A9E1 ; 0x09 PLAYER HAIR # 01
.WORD $A9E1 ; 0x0A PLAYER HAIR # 01
.WORD $A9E1 ; 0x0B PLAYER HAIR # 01
.WORD $A9E1 ; 0x0C PLAYER HAIR # 01
.WORD $A9E4 ; 0x0D PLAYER HAIR # 02
.WORD $A9E7 ; 0x0E PLAYER HAIR # 03
.WORD $A9EA ; 0x0F PLAYER HAIR # 04
.WORD $A9ED ; 0x10 PLAYER HAIR # 05
.WORD $A9F0 ; 0x11 PLAYER HAIR # 06
.WORD $A9F3 ; 0x12 PLAYER HAIR # 07
.WORD $A9F6 ; 0x13 PLAYER HAIR # 08
.WORD $A9F9 ; 0x14 PLAYER HAIR # 09
.WORD $A9FC ; 0x15 PLAYER HAIR # 10
.WORD $A9FF ; 0x16 PLAYER HAIR # 11
.WORD $AA02 ; 0x17 PLAYER HAIR # 12
.WORD $AA05 ; 0x18 PLAYER HAIR # 13
.WORD $AA08 ; 0x19 PLAYER HAIR # 14
.WORD $AA0B ; 0x1A PLAYER HAIR # 15
.WORD $AA0E ; 0x1B PLAYER HAIR # 16
.WORD $AA11 ; 0x1C PLAYER HAIR # 17
.WORD $AA14 ; 0x1D PLAYER HAIR # 18
.WORD $AA17 ; 0x1E PLAYER HAIR # 19
.WORD $AA1A ; 0x1F PLAYER HAIR # 20
.WORD $AA1D ; 0x20 PLAYER HAIR # 21
.WORD $AA20 ; 0x21 PLAYER HAIR # 22
.WORD $AA23 ; 0x22 PLAYER HAIR # 23
.WORD $AA26 ; 0x23 PLAYER HAIR # 24
.WORD $AA29 ; 0x24 PLAYER HAIR # 25
.WORD $AA2C ; 0x24 PLAYER HAIR # 26
.WORD $AA2F ; 0x24 PLAYER HAIR # 27
.WORD $AA32 ; 0x24 PLAYER HAIR # 28
.WORD $AA35 ; 0x24 PLAYER HAIR # 29
.WORD $AA38 ; 0x24 PLAYER HAIR # 30
.WORD $AA3B ; 0x24 PLAYER HAIR # 31
.WORD $AA3E ; 0x24 PLAYER HAIR # 32
_F}_PLAYER_HAIR_POINTERS
_F{_PLAYER_FACE_SCRIPTS ; DONE
PLAYER_FACE_SCRIPT_1: ; 0x00 PLAYER FACE # 1
.DB >HAIR_TILE_DATA_1 + $20, <HAIR_TILE_DATA_1 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_1 + $20, <PLAYER_EYES_DATA_1 ; DRAW EYES
.DB >PLAYER_EARS_DATA_1 + $20, <PLAYER_EARS_DATA_1 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_1 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_1 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_1 + $20, <PLAYER_NECK_DATA_1 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_1, <PLAYER_FOREHEAD_DATA_1 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_2: ; 0x01 PLAYER FACE # 2
.DB >HAIR_TILE_DATA_33 + $20, <HAIR_TILE_DATA_33 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_6 + $20, <PLAYER_EYES_DATA_6 ; DRAW EYES
.DB >PLAYER_EARS_DATA_7 + $20, <PLAYER_EARS_DATA_7 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_8 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_8 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_3: ; 0x02 PLAYER FACE # 3
.DB >HAIR_TILE_DATA_3 + $20, <HAIR_TILE_DATA_3 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_4 + $20, <PLAYER_EYES_DATA_4 ; DRAW EYES
.DB >PLAYER_EARS_DATA_5 + $20, <PLAYER_EARS_DATA_5 ; DRAW EARS
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_4 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_4 ; DRAW NOSE AND MOUTH
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NECK_DATA_3 + $20, <PLAYER_NECK_DATA_3 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_4: ; 0x03 PLAYER FACE # 4
.DB >HAIR_TILE_DATA_5 + $20, <HAIR_TILE_DATA_5 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_6 + $20, <PLAYER_EYES_DATA_6 ; DRAW EYES
.DB >PLAYER_NOSE_AND_MOUTH_DATA_5 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_5 ; DRAW EARS
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NOSE AND MOUTH
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_5: ; 0x04 PLAYER FACE # 5
.DB $82 ; MOVE DOWN 2 ROWS
.DB >HAIR_TILE_DATA_6 + $20, <HAIR_TILE_DATA_6 ; DRAW HAIR
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EYES_DATA_2 + $20, <PLAYER_EYES_DATA_2 ; DRAW EYES
.DB >PLAYER_NOSE_AND_MOUTH_DATA_25 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_25 ; DRAW EARS
.DB >PLAYER_NECK_DATA_5 + $20, <PLAYER_NECK_DATA_5 ; DRAW NOSE AND MOUTH
.DB >PLAYER_FOREHEAD_DATA_4, <PLAYER_FOREHEAD_DATA_4 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_6: ; 0x05 PLAYER FACE # 6
.DB >HAIR_TILE_DATA_7 + $20, <HAIR_TILE_DATA_7 ; DRAW HAIR
.DB $82 ; MOVE DOWN 2 ROWS
.DB >PLAYER_EYES_DATA_8 + $20, <PLAYER_EYES_DATA_8 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_7 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_7 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_7 + $20, <PLAYER_NECK_DATA_7 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_7: ; 0x06 PLAYER FACE # 7
.DB >HAIR_TILE_DATA_8 + $20, <HAIR_TILE_DATA_8 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_8 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_8 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_6 + $20, <PLAYER_NECK_DATA_6 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_8: ; 0x07 PLAYER FACE # 8
.DB >HAIR_TILE_DATA_9 + $20, <HAIR_TILE_DATA_9 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_8 + $20, <PLAYER_EYES_DATA_8 ; DRAW EYES
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_9 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_9 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_9: ; 0x08 PLAYER FACE # 9
.DB >HAIR_TILE_DATA_8 + $20, <HAIR_TILE_DATA_8 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_8 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_8 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_9 + $20, <PLAYER_NECK_DATA_9 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_1, <PLAYER_FOREHEAD_DATA_1 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_10: ; 0x09 PLAYER FACE # 10
.DB >HAIR_TILE_DATA_6 + $20, <HAIR_TILE_DATA_6 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_8 + $20, <PLAYER_EYES_DATA_8 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_3 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_3 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_9 + $20, <PLAYER_NECK_DATA_9 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_11: ; 0x0A PLAYER FACE # 11
.DB >HAIR_TILE_DATA_10 + $20, <HAIR_TILE_DATA_10 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_5 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_5 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_6 + $20, <PLAYER_NECK_DATA_6 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_12: ; 0x0B PLAYER FACE # 12
.DB >HAIR_TILE_DATA_11 + $20, <HAIR_TILE_DATA_11 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_10 + $20, <PLAYER_EYES_DATA_10 ; DRAW EYES
.DB >PLAYER_EARS_DATA_7 + $20, <PLAYER_EARS_DATA_7 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_9 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_9 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_10 + $20, <PLAYER_NECK_DATA_10 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_13: ; 0x0C PLAYER FACE # 13
.DB >HAIR_TILE_DATA_13 + $20, <HAIR_TILE_DATA_13 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_NOSE_AND_MOUTH_DATA_8 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_8 ; DRAW EARS
.DB >PLAYER_NECK_DATA_10 + $20, <PLAYER_NECK_DATA_10 ; DRAW NOSE AND MOUTH
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_14: ; 0x0D PLAYER FACE # 14
.DB >HAIR_TILE_DATA_17 + $20, <HAIR_TILE_DATA_17 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_8 + $20, <PLAYER_EYES_DATA_8 ; DRAW EYES
.DB >PLAYER_EARS_DATA_11 + $20, <PLAYER_EARS_DATA_11 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_9 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_9 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_15: ; 0x0E PLAYER FACE # 15
.DB >HAIR_TILE_DATA_18 + $20, <HAIR_TILE_DATA_18 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_12 + $20, <PLAYER_EYES_DATA_12 ; DRAW EYES
.DB >PLAYER_EARS_DATA_5 + $20, <PLAYER_EARS_DATA_5 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_3 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_3 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_9 + $20, <PLAYER_NECK_DATA_9 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_16: ; 0x0F PLAYER FACE # 16
.DB >HAIR_TILE_DATA_20 + $20, <HAIR_TILE_DATA_20 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_6 + $20, <PLAYER_EYES_DATA_6 ; DRAW EYES
.DB $82 ; MOVE DOWN 2 ROWS
.DB >PLAYER_EARS_DATA_9 + $20, <PLAYER_EARS_DATA_9 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB $9E ; MOVE UP 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_4 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_4 ; DRAW NECK
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NECK_DATA_3 + $20, <PLAYER_NECK_DATA_3 ; DRAW HAIR
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_17: ; 0x10 PLAYER FACE # 17
.DB >HAIR_TILE_DATA_21 + $20, <HAIR_TILE_DATA_21 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB $9E ; MOVE UP 0 ROWS
.DB >PLAYER_EARS_DATA_12 + $20, <PLAYER_EARS_DATA_12 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_12 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_12 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_18: ; 0x11 PLAYER FACE # 18
.DB >HAIR_TILE_DATA_22 + $20, <HAIR_TILE_DATA_22 ; DRAW HAIR
.DB $82 ; MOVE DOWN 2 ROWS
.DB >PLAYER_EYES_DATA_5 + $20, <PLAYER_EYES_DATA_5 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_13 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_13 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_19: ; 0x13 PLAYER FACE # 20
.DB $9F ; MOVE UP 1 ROWS
.DB >HAIR_TILE_DATA_1 + $20, <HAIR_TILE_DATA_1 ; DRAW HAIR
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_14 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_14 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_9 + $20, <PLAYER_NECK_DATA_9 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_20: ; 0x14 PLAYER FACE # 21
.DB >HAIR_TILE_DATA_1 + $20, <HAIR_TILE_DATA_1 ; DRAW HAIR
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_15 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_15 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_6 + $20, <PLAYER_NECK_DATA_6 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_21: ; 0x15 PLAYER FACE # 22
.DB >HAIR_TILE_DATA_23 + $20, <HAIR_TILE_DATA_23 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_6 + $20, <PLAYER_EYES_DATA_6 ; DRAW EYES
.DB >PLAYER_EARS_DATA_5 + $20, <PLAYER_EARS_DATA_5 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_11 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_11 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_6 + $20, <PLAYER_NECK_DATA_6 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_22: ; 0x16 PLAYER FACE # 23
.DB >HAIR_TILE_DATA_24 + $20, <HAIR_TILE_DATA_24 ; DRAW HAIR
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_EYES_DATA_5 + $20, <PLAYER_EYES_DATA_5 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_5 + $20, <PLAYER_EARS_DATA_5 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_13 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_13 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_5 + $20, <PLAYER_NECK_DATA_5 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_23: ; 0x17 PLAYER FACE # 23
.DB >HAIR_TILE_DATA_25 + $20, <HAIR_TILE_DATA_25 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_13 + $20, <PLAYER_EYES_DATA_13 ; DRAW EYES
.DB >PLAYER_EARS_DATA_5 + $20, <PLAYER_EARS_DATA_5 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_3 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_3 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_6 + $20, <PLAYER_NECK_DATA_6 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_24: ; 0x18 PLAYER FACE # 24
.DB >HAIR_TILE_DATA_26 + $20, <HAIR_TILE_DATA_26 ; DRAW HAIR
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_EYES_DATA_8 + $20, <PLAYER_EYES_DATA_8 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_11 + $20, <PLAYER_EARS_DATA_11 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_3 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_3 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_6 + $20, <PLAYER_NECK_DATA_6 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_25: ; 0x19 PLAYER FACE # 25
.DB >HAIR_TILE_DATA_6 + $20, <HAIR_TILE_DATA_6 ; DRAW HAIR
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EYES_DATA_3 + $20, <PLAYER_EYES_DATA_3 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_14 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_14 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_12 + $20, <PLAYER_NECK_DATA_12 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_26: ; 0x1A PLAYER FACE # 26
.DB >HAIR_TILE_DATA_27 + $20, <HAIR_TILE_DATA_27 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_8 + $20, <PLAYER_EYES_DATA_8 ; DRAW EYES
.DB >PLAYER_EARS_DATA_9 + $20, <PLAYER_EARS_DATA_9 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_9 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_9 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_12 + $20, <PLAYER_NECK_DATA_12 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_27: ; 0x1B PLAYER FACE # 27
.DB >HAIR_TILE_DATA_16 + $20, <HAIR_TILE_DATA_16 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_8 + $20, <PLAYER_EYES_DATA_8 ; DRAW EYES
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_14 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_14 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_13 + $20, <PLAYER_NECK_DATA_13 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_28: ; 0x1C PLAYER FACE # 28
.DB >HAIR_TILE_DATA_20 + $20, <HAIR_TILE_DATA_20 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_3 + $20, <PLAYER_EYES_DATA_3 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_8 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_8 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_15 + $20, <PLAYER_NECK_DATA_15 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_29: ; 0x1D PLAYER FACE # 29
.DB >HAIR_TILE_DATA_27 + $20, <HAIR_TILE_DATA_27 ; DRAW HAIR
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_EYES_DATA_13 + $20, <PLAYER_EYES_DATA_13 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_1 + $20, <PLAYER_EARS_DATA_1 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_20 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_20 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_16 + $20, <PLAYER_NECK_DATA_16 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_30: ; 0x1E PLAYER FACE # 30
.DB >HAIR_TILE_DATA_1 + $20, <HAIR_TILE_DATA_1 ; DRAW HAIR
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW NOSE AND MOUTH
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_4 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_4 ; DRAW NECK
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NECK_DATA_3 + $20, <PLAYER_NECK_DATA_3
.DB >PLAYER_FOREHEAD_DATA_1, <PLAYER_FOREHEAD_DATA_1 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_31: ; 0x20 PLAYER FACE # 31
.DB >HAIR_TILE_DATA_1 + $20, <HAIR_TILE_DATA_1 ; DRAW HAIR
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EYES_DATA_10 + $20, <PLAYER_EYES_DATA_10 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_8 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_8 ; DRAW NOSE AND MOUTH
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NECK_DATA_6 + $20, <PLAYER_NECK_DATA_6 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_32: ; 0x21 PLAYER FACE # 34
.DB >HAIR_TILE_DATA_30 + $20, <HAIR_TILE_DATA_30 ; DRAW HAIR
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EYES_DATA_12 + $20, <PLAYER_EYES_DATA_12 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_15 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_15 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_6 + $20, <PLAYER_NECK_DATA_6 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_33: ; 0x22 PLAYER FACE # 35
.DB >HAIR_TILE_DATA_22 + $20, <HAIR_TILE_DATA_22 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_13 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_13 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_34: ; 0x23 PLAYER FACE # 36
.DB >HAIR_TILE_DATA_4 + $20, <HAIR_TILE_DATA_4 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_10 + $20, <PLAYER_EYES_DATA_10 ; DRAW EYES
.DB >PLAYER_EARS_DATA_3 + $20, <PLAYER_EARS_DATA_3 ; DRAW EARS
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_3 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_3 ; DRAW NOSE AND MOUTH
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_35: ; 0x24 PLAYER FACE # 37
.DB >HAIR_TILE_DATA_31 + $20, <HAIR_TILE_DATA_31 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_10 + $20, <PLAYER_EYES_DATA_10 ; DRAW EYES
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_13 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_13 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_36: ; 0x25 PLAYER FACE # 38
.DB >HAIR_TILE_DATA_51 + $20, <HAIR_TILE_DATA_51 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_10 + $20, <PLAYER_EYES_DATA_10 ; DRAW EYES
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_19 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_19 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_13 + $20, <PLAYER_NECK_DATA_13 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_37: ; 0x26 PLAYER FACE # 39
.DB >HAIR_TILE_DATA_36 + $20, <HAIR_TILE_DATA_36 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB $82 ; MOVE DOWN 2 ROWS
.DB >PLAYER_EARS_DATA_9 + $20, <PLAYER_EARS_DATA_9 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_1 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_1 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_16 + $20, <PLAYER_NECK_DATA_16 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_38: ; 0x27 PLAYER FACE # 40
.DB >HAIR_TILE_DATA_2 + $20, <HAIR_TILE_DATA_2 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_8 + $20, <PLAYER_EYES_DATA_8 ; DRAW EYES
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EARS_DATA_2 + $20, <PLAYER_EARS_DATA_2 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_19 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_19 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_39: ; 0x28 PLAYER FACE # 41
.DB >HAIR_TILE_DATA_2 + $20, <HAIR_TILE_DATA_2 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_10 + $20, <PLAYER_EYES_DATA_10 ; DRAW EYES
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EARS_DATA_2 + $20, <PLAYER_EARS_DATA_2 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_3 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_3 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_1, <PLAYER_FOREHEAD_DATA_1 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_40: ; 0x29 PLAYER FACE # 42
.DB >HAIR_TILE_DATA_48 + $20, <HAIR_TILE_DATA_48 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_3 + $20, <PLAYER_EYES_DATA_3 ; DRAW EYES
.DB $82 ; MOVE DOWN 2 ROWS
.DB >PLAYER_EARS_DATA_9 + $20, <PLAYER_EARS_DATA_9 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_14 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_14 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_41: ; 0x2A PLAYER FACE # 43
.DB >HAIR_TILE_DATA_2 + $20, <HAIR_TILE_DATA_2 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_15 + $20, <PLAYER_EYES_DATA_15 ; DRAW EYES
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EARS_DATA_2 + $20, <PLAYER_EARS_DATA_2 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_15 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_15 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_1, <PLAYER_FOREHEAD_DATA_1 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_42: ; 0x2B PLAYER FACE # 44
.DB >HAIR_TILE_DATA_4 + $20, <HAIR_TILE_DATA_4 ; DRAW HAIR
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EYES_DATA_3 + $20, <PLAYER_EYES_DATA_3 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_3 + $20, <PLAYER_EARS_DATA_3 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_3 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_3 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_43: ; 0x2C PLAYER FACE # 45
.DB >HAIR_TILE_DATA_35 + $20, <HAIR_TILE_DATA_35 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_EARS_DATA_13 + $20, <PLAYER_EARS_DATA_13 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_14 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_14 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_4 + $20, <PLAYER_NECK_DATA_4 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_44: ; 0x2D PLAYER FACE # 46
.DB >HAIR_TILE_DATA_28 + $20, <HAIR_TILE_DATA_28 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_3 + $20, <PLAYER_EYES_DATA_3 ; DRAW EYES
.DB >PLAYER_EARS_DATA_1 + $20, <PLAYER_EARS_DATA_1 ; DRAW EARS
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_15 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_15 ; DRAW NOSE AND MOUTH
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NECK_DATA_4 + $20, <PLAYER_NECK_DATA_4 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_45: ; 0x2E PLAYER FACE # 47
.DB >HAIR_TILE_DATA_39 + $20, <HAIR_TILE_DATA_39 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_4 + $20, <PLAYER_EYES_DATA_4 ; DRAW EYES
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_EARS_DATA_9 + $20, <PLAYER_EARS_DATA_9 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_13 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_13 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_5 + $20, <PLAYER_NECK_DATA_5 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_46: ; 0x2F PLAYER FACE # 48
.DB >HAIR_TILE_DATA_8 + $20, <HAIR_TILE_DATA_8 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_8 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_8 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_6 + $20, <PLAYER_NECK_DATA_6 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_47: ; 0x30 PLAYER FACE # 49
.DB >HAIR_TILE_DATA_2 + $20, <HAIR_TILE_DATA_2 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_EARS_DATA_7 + $20, <PLAYER_EARS_DATA_7 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_8 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_8 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_1, <PLAYER_FOREHEAD_DATA_1 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_48: ; 0x31 PLAYER FACE # 50
.DB >HAIR_TILE_DATA_37 + $20, <HAIR_TILE_DATA_37 ; DRAW HAIR
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EYES_DATA_3 + $20, <PLAYER_EYES_DATA_3 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_8 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_8 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_4 + $20, <PLAYER_NECK_DATA_4 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_49: ; 0x32 PLAYER FACE # 51
.DB >HAIR_TILE_DATA_1 + $20, <HAIR_TILE_DATA_1 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_8 + $20, <PLAYER_EYES_DATA_8 ; DRAW EYES
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_22 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_22 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_3 + $20, <PLAYER_NECK_DATA_3 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_1, <PLAYER_FOREHEAD_DATA_1 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_50: ; 0x33 PLAYER FACE # 52
.DB >HAIR_TILE_DATA_1 + $20, <HAIR_TILE_DATA_1 ; DRAW HAIR
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_EYES_DATA_5 + $20, <PLAYER_EYES_DATA_5 ; DRAW EYES
.DB >PLAYER_EARS_DATA_6 + $20, <PLAYER_EARS_DATA_6 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_1 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_1 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_6 + $20, <PLAYER_NECK_DATA_6 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_51: ; 0x34 PLAYER FACE # 53
.DB >HAIR_TILE_DATA_37 + $20, <HAIR_TILE_DATA_37 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_8 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_8 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_4 + $20, <PLAYER_NECK_DATA_4 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_52: ; 0x35 PLAYER FACE # 54
.DB >HAIR_TILE_DATA_29 + $20, <HAIR_TILE_DATA_29 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_EARS_DATA_7 + $20, <PLAYER_EARS_DATA_7 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_8 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_8 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_53: ; 0x36 PLAYER FACE # 55
.DB >HAIR_TILE_DATA_38 + $20, <HAIR_TILE_DATA_38 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_3 + $20, <PLAYER_EYES_DATA_3 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_14 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_14 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_6 + $20, <PLAYER_NECK_DATA_6 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_54: ; 0x37 PLAYER FACE # 56
.DB >HAIR_TILE_DATA_28 + $20, <HAIR_TILE_DATA_28 ; DRAW HAIR
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_EYES_DATA_5 + $20, <PLAYER_EYES_DATA_5 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_21 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_21 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_15 + $20, <PLAYER_NECK_DATA_15 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_55: ; 0x38 PLAYER FACE # 57
.DB $81 ; MOVE DOWN 1 ROWS
.DB >HAIR_TILE_DATA_34 + $20, <HAIR_TILE_DATA_34 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_5 + $20, <PLAYER_EYES_DATA_5 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_13 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_13 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_5 + $20, <PLAYER_NECK_DATA_5 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_6, <PLAYER_FOREHEAD_DATA_6 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_56: ; 0x39 PLAYER FACE # 58
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EYES_DATA_4 + $20, <PLAYER_EYES_DATA_4 ; DRAW HAIR
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EYES
.DB >PLAYER_NOSE_AND_MOUTH_DATA_14 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_14 ; DRAW EARS
.DB >PLAYER_NECK_DATA_5 + $20, <PLAYER_NECK_DATA_5 ; DRAW NOSE AND MOUTH
.DB >PLAYER_FOREHEAD_DATA_6, <PLAYER_FOREHEAD_DATA_6 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_57: ; 0x3A PLAYER FACE # 59
.DB $83 ; MOVE DOWN 3 ROWS
.DB >HAIR_TILE_DATA_2 + $20, <HAIR_TILE_DATA_2 ; DRAW HAIR
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_EYES_DATA_13 + $20, <PLAYER_EYES_DATA_13 ; DRAW EYES
.DB >PLAYER_EARS_DATA_9 + $20, <PLAYER_EARS_DATA_9 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_20 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_20 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_16 + $20, <PLAYER_NECK_DATA_16 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_8, <PLAYER_FOREHEAD_DATA_8 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_58: ; 0x3B PLAYER FACE # 60
.DB >HAIR_TILE_DATA_48 + $20, <HAIR_TILE_DATA_48 ; DRAW HAIR
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_EYES_DATA_5 + $20, <PLAYER_EYES_DATA_5 ; DRAW EYES
.DB $82 ; MOVE DOWN 2 ROWS
.DB >PLAYER_EARS_DATA_9 + $20, <PLAYER_EARS_DATA_9 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_25 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_25 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_3 + $20, <PLAYER_NECK_DATA_3 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_59: ; 0x3C PLAYER FACE # 61
.DB $81 ; MOVE DOWN 1 ROWS
.DB >HAIR_TILE_DATA_17 + $20, <HAIR_TILE_DATA_17 ; DRAW HAIR
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EYES_DATA_3 + $20, <PLAYER_EYES_DATA_3 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_14 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_14 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_4 + $20, <PLAYER_NECK_DATA_4 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_60: ; 0x3D PLAYER FACE # 62
.DB $82 ; MOVE DOWN 2 ROWS
.DB >HAIR_TILE_DATA_4 + $20, <HAIR_TILE_DATA_4 ; DRAW HAIR
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB $82 ; MOVE DOWN 2 ROWS
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_9 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_9 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_14 + $20, <PLAYER_NECK_DATA_14 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_61: ; 0x3E PLAYER FACE # 63
.DB $9F ; MOVE UP 1 ROWS
.DB >HAIR_TILE_DATA_44 + $20, <HAIR_TILE_DATA_44 ; DRAW HAIR
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EYES_DATA_13 + $20, <PLAYER_EYES_DATA_13 ; DRAW EYES
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_22 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_22 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_4 + $20, <PLAYER_NECK_DATA_4 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_6, <PLAYER_FOREHEAD_DATA_6 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_62: ; 0x3F PLAYER FACE # 64
.DB >HAIR_TILE_DATA_46 + $20, <HAIR_TILE_DATA_46 ; DRAW HAIR
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EYES_DATA_6 + $20, <PLAYER_EYES_DATA_6 ; DRAW EYES
.DB $82 ; MOVE DOWN 2 ROWS
.DB >PLAYER_EARS_DATA_14 + $20, <PLAYER_EARS_DATA_14 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_25 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_25 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_9 + $20, <PLAYER_NECK_DATA_9 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_6, <PLAYER_FOREHEAD_DATA_6 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_63: ; 0x40 PLAYER FACE # 65
.DB >HAIR_TILE_DATA_46 + $20, <HAIR_TILE_DATA_46 ; DRAW HAIR
.DB $9E ; MOVE UP 0 ROWS
.DB >PLAYER_EYES_DATA_3 + $20, <PLAYER_EYES_DATA_3 ; DRAW EYES
.DB $82 ; MOVE DOWN 2 ROWS
.DB >PLAYER_EARS_DATA_14 + $20, <PLAYER_EARS_DATA_14 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_15 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_15 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_9 + $20, <PLAYER_NECK_DATA_9 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_6, <PLAYER_FOREHEAD_DATA_6 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_64: ; 0x41 PLAYER FACE # 66
.DB >HAIR_TILE_DATA_36 + $20, <HAIR_TILE_DATA_36 ; DRAW HAIR
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EYES_DATA_10 + $20, <PLAYER_EYES_DATA_10 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_3 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_3 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_9 + $20, <PLAYER_NECK_DATA_9 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_65: ; 0x42 PLAYER FACE # 67
.DB >HAIR_TILE_DATA_25 + $20, <HAIR_TILE_DATA_25 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_6 + $20, <PLAYER_EYES_DATA_6 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_25 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_25 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_6 + $20, <PLAYER_NECK_DATA_6 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_66: ; 0x43 PLAYER FACE # 68
.DB >HAIR_TILE_DATA_36 + $20, <HAIR_TILE_DATA_36 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_8 + $20, <PLAYER_EYES_DATA_8 ; DRAW EYES
.DB >PLAYER_EARS_DATA_8 + $20, <PLAYER_EARS_DATA_8 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_19 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_19 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_2 + $20, <PLAYER_NECK_DATA_2 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_67: ; 0x44 PLAYER FACE # 69
.DB >HAIR_TILE_DATA_50 + $20, <HAIR_TILE_DATA_50 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_6 + $20, <PLAYER_EYES_DATA_6 ; DRAW EYES
.DB $82 ; MOVE DOWN 2 ROWS
.DB >PLAYER_EARS_DATA_9 + $20, <PLAYER_EARS_DATA_9 ; DRAW EARS
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_15 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_15 ; DRAW NOSE AND MOUTH
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NECK_DATA_4 + $20, <PLAYER_NECK_DATA_4 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_68: ; 0x45 PLAYER FACE # 70
.DB $9F ; MOVE UP 1 ROWS
.DB >HAIR_TILE_DATA_39 + $20, <HAIR_TILE_DATA_39 ; DRAW HAIR
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EYES_DATA_10 + $20, <PLAYER_EYES_DATA_10 ; DRAW EYES
.DB >PLAYER_EARS_DATA_7 + $20, <PLAYER_EARS_DATA_7 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_14 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_14 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_10 + $20, <PLAYER_NECK_DATA_10 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_69: ; 0x46 PLAYER FACE # 71
.DB >HAIR_TILE_DATA_1 + $20, <HAIR_TILE_DATA_1 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_13 + $20, <PLAYER_EYES_DATA_13 ; DRAW EYES
.DB >PLAYER_EARS_DATA_9 + $20, <PLAYER_EARS_DATA_9 ; DRAW EARS
.DB $81 ; MOVE DOWN 1 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_6 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_6 ; DRAW NOSE AND MOUTH
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NECK_DATA_8 + $20, <PLAYER_NECK_DATA_8 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_4, <PLAYER_FOREHEAD_DATA_4 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_70: ; 0x47 PLAYER FACE # 72
.DB >HAIR_TILE_DATA_32 + $20, <HAIR_TILE_DATA_32 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_1 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_1 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_1 + $20, <PLAYER_NECK_DATA_1 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_1, <PLAYER_FOREHEAD_DATA_1 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_71: ; 0x48 PLAYER FACE # 73
.DB >HAIR_TILE_DATA_39 + $20, <HAIR_TILE_DATA_39 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_10 + $20, <PLAYER_EYES_DATA_10 ; DRAW EYES
.DB >PLAYER_EARS_DATA_7 + $20, <PLAYER_EARS_DATA_7 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_9 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_9 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_10 + $20, <PLAYER_NECK_DATA_10 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_72: ; 0x49 PLAYER FACE # 74
.DB >HAIR_TILE_DATA_40 + $20, <HAIR_TILE_DATA_40 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB $82 ; MOVE DOWN 2 ROWS
.DB >PLAYER_EARS_DATA_9 + $20, <PLAYER_EARS_DATA_9 ; DRAW EARS
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_13 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_13 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_16 + $20, <PLAYER_NECK_DATA_16 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_73: ; 0x4A PLAYER FACE # 75
.DB >HAIR_TILE_DATA_16 + $20, <HAIR_TILE_DATA_16 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_8 + $20, <PLAYER_EYES_DATA_8 ; DRAW EYES
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_2 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_2 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_13 + $20, <PLAYER_NECK_DATA_13 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_74: ; 0x4B PLAYER FACE # 76
.DB >HAIR_TILE_DATA_51 + $20, <HAIR_TILE_DATA_51 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_10 + $20, <PLAYER_EYES_DATA_10 ; DRAW EYES
.DB >PLAYER_EARS_DATA_11 + $20, <PLAYER_EARS_DATA_11 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_9 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_9 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_13 + $20, <PLAYER_NECK_DATA_13 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_75: ; 0x4C PLAYER FACE # 77
.DB >HAIR_TILE_DATA_50 + $20, <HAIR_TILE_DATA_50 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_6 + $20, <PLAYER_EYES_DATA_6 ; DRAW EYES
.DB >PLAYER_EARS_DATA_5 + $20, <PLAYER_EARS_DATA_5 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_25 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_25 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_4 + $20, <PLAYER_NECK_DATA_4 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_76: ; 0x4D PLAYER FACE # 78
.DB $81 ; MOVE DOWN 1 ROWS
.DB >HAIR_TILE_DATA_28 + $20, <HAIR_TILE_DATA_28 ; DRAW HAIR
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_8 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_8 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_4 + $20, <PLAYER_NECK_DATA_4 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_77: ; 0x4E PLAYER FACE # 79
.DB >HAIR_TILE_DATA_23 + $20, <HAIR_TILE_DATA_23 ; DRAW HAIR
.DB >PLAYER_EYES_DATA_6 + $20, <PLAYER_EYES_DATA_6 ; DRAW EYES
.DB >PLAYER_EARS_DATA_5 + $20, <PLAYER_EARS_DATA_5 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_14 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_14 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_9 + $20, <PLAYER_NECK_DATA_9 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_2, <PLAYER_FOREHEAD_DATA_2 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_78: ; 0x4F PLAYER FACE # 80
.DB $9F ; MOVE UP 1 ROWS
.DB >HAIR_TILE_DATA_43 + $20, <HAIR_TILE_DATA_43 ; DRAW HAIR
.DB $9F ; MOVE UP 1 ROWS
.DB >PLAYER_EYES_DATA_7 + $20, <PLAYER_EYES_DATA_7 ; DRAW EYES
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EARS_DATA_4 + $20, <PLAYER_EARS_DATA_4 ; DRAW EARS
.DB >PLAYER_NOSE_AND_MOUTH_DATA_14 + $20, <PLAYER_NOSE_AND_MOUTH_DATA_14 ; DRAW NOSE AND MOUTH
.DB >PLAYER_NECK_DATA_9 + $20, <PLAYER_NECK_DATA_9 ; DRAW NECK
.DB >PLAYER_FOREHEAD_DATA_3, <PLAYER_FOREHEAD_DATA_3 ; DRAW FOREHEAD AND SET COLORS AND FINISH
PLAYER_FACE_SCRIPT_79: ; 0x50 PLAYER FACE # 81
.DB $81 ; MOVE DOWN 1 ROWS
.DB >HAIR_TILE_DATA_43 + $20, <HAIR_TILE_DATA_43 ; DRAW HAIR
.DB $80 ; MOVE DOWN 0 ROWS
.DB >PLAYER_EYES_DATA_3 + $20, <PLAYER_EYES_DATA_3 ; DRAW EYES
.DB $82 ; MOVE DOWN 2 ROWS
.DB >PLAYER_EARS_DATA_14 + $20, <PLAYER_EARS_DATA_14 ; DRAW EARS