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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody",
"class": "BaseCharacter",
"language": "GDScript",
"path": "res://characters/baseCharacter/baseCharacter.gd"
}, {
"base": "Reference",
"class": "Hook",
"language": "GDScript",
"path": "res://characters/functionalities/Hook.gd"
}, {
"base": "Node",
"class": "LevelSync",
"language": "GDScript",
"path": "res://logic/Online/LevelSync.gd"
}, {
"base": "Reference",
"class": "OnlineSyncs",
"language": "GDScript",
"path": "res://logic/LevelsManager/OnlineSyncs.gd"
}, {
"base": "BaseCharacter",
"class": "PlayerCharacter",
"language": "GDScript",
"path": "res://characters/player/PlayerCharacter.gd"
}, {
"base": "HBoxContainer",
"class": "PlayerHostJoin",
"language": "GDScript",
"path": "res://scenes/LAN/jugadores.gd"
}, {
"base": "Spatial",
"class": "PlayerPov",
"language": "GDScript",
"path": "res://characters/player/PlayerPov.gd"
}, {
"base": "TPCharacter",
"class": "SlaveCharacter",
"language": "GDScript",
"path": "res://characters/3PCharacter/slave/slaveCharacter.gd"
}, {
"base": "PlayerHostJoin",
"class": "StatsInGamePlayerInfo",
"language": "GDScript",
"path": "res://scenes/OnlineStats/StatsInGamePlayerInfo.gd"
}, {
"base": "BaseCharacter",
"class": "TPCharacter",
"language": "GDScript",
"path": "res://characters/3PCharacter/3PCharacter.gd"
}, {
"base": "TPCharacter",
"class": "puppetCharacter",
"language": "GDScript",
"path": "res://characters/3PCharacter/puppetCharacter/puppetCharacter.gd"
} ]
_global_script_class_icons={
"BaseCharacter": "",
"Hook": "",
"LevelSync": "",
"OnlineSyncs": "",
"PlayerCharacter": "",
"PlayerHostJoin": "",
"PlayerPov": "",
"SlaveCharacter": "",
"StatsInGamePlayerInfo": "",
"TPCharacter": "",
"puppetCharacter": ""
}
[application]
config/name="Prototipo"
run/main_scene="res://scenes/mainMenu/MainMenu.tscn"
config/icon="res://icon.png"
[autoload]
Repository="*res://logic/Structures/Repository.tscn"
OnlineModule="*res://logic/Online/OnlineModule.tscn"
WorldProperties="*res://Game/WorldProperties.gd"
LevelsManager="*res://logic/LevelsManager/LevelsManager.gd"
[debug]
settings/stdout/verbose_stdout=true
[display]
window/size/width=1080
window/size/height=720
[input]
foward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
shot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
hook={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"pressed":false,"doubleclick":false,"script":null)
]
}
retractHook={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
extendHook={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
reload={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
stadistics={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[logging]
file_logging/enable_file_logging=true
[memory]
limits/multithreaded_server/rid_pool_prealloc=120
[physics]
common/physics_fps=120
common/enable_pause_aware_picking=true
[rendering]
threads/thread_model=2
environment/default_environment="res://default_env.tres"