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No tracking in Development build #187

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1runeberg opened this issue May 18, 2021 · 5 comments
Open

No tracking in Development build #187

1runeberg opened this issue May 18, 2021 · 5 comments

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@1runeberg
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Hi @1runeberg -

I removed the haptic feedback, and the game no longer crashes.
But the strange is that I can't track the position of my hand(No tracking), but I can use the Valve index button (I use Left Thumbstick) to move my character(is work).

Also, everything is fine in Debug build.
Only Development and shipping build have this problem.

Here is Development build.
https://drive.google.com/file/d/14uBGLlxb-VpKPbadR5qKYiwR7BVhryaJ/view?usp=sharing

Originally posted by @wayne-wwwTW in #185 (comment)

@1runeberg
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1runeberg commented May 18, 2021

Hi @wayne-wwwTW - Inputs look good and tracking appear to be working, at least from what I can see in the SteamVR side.

You should check in your project:

(1) Make sure the Pawn or Character you are spawning in your "Default Game Level" is the correct VR Pawn/Character. In your build, it is loading up this level: Level_02_VR_Error which is different from the first build you sent.
(2) Make sure the motion controllers' Motion Source is set to the correct Motion Source (Left/Right)
(3) Make sure that your hand meshes are attached to the Motion controller components
(4) Try disabling collisions in your hand meshes
(5) Try disabling other VR Platform Plugins (e.g. Oculus, WMR)
(6) Try disabling other third-party vr plugins (e.g. VR Expansion plugin)

@1runeberg
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Hi @wayne-wwwTW - how did you go with this?

@wayne-wwwTW
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wayne-wwwTW commented May 27, 2021 via email

@1runeberg
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ok take care, will keep this issue open then for ya.

@1runeberg
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Hi @wayne-wwwTW - hope everything's better there now - any updates on this?

Cheers,
Rune

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