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No tracking in Development build #187
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Hi @wayne-wwwTW - Inputs look good and tracking appear to be working, at least from what I can see in the SteamVR side. You should check in your project: (1) Make sure the Pawn or Character you are spawning in your "Default Game Level" is the correct VR Pawn/Character. In your build, it is loading up this level: Level_02_VR_Error which is different from the first build you sent. |
Hi @wayne-wwwTW - how did you go with this? |
Hi Rune Berg - Sorry I'm forgot to reply you.
Thank you for your assistance this time, because of COVID-19, I cannot go
back to the studio for testing for the time being.
If I have new progress, I will reply to you as soon as possible!
Thank you
Rune Berg ***@***.***> 於 2021年5月27日 週四 下午12:05寫道:
… Hi @wayne-wwwTW <https://github.com/wayne-wwwTW> - how did you go with
this?
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ok take care, will keep this issue open then for ya. |
Hi @wayne-wwwTW - hope everything's better there now - any updates on this? Cheers, |
Hi @1runeberg -
I removed the haptic feedback, and the game no longer crashes.
But the strange is that I can't track the position of my hand(No tracking), but I can use the Valve index button (I use Left Thumbstick) to move my character(is work).
Also, everything is fine in Debug build.
Only Development and shipping build have this problem.
Here is Development build.
https://drive.google.com/file/d/14uBGLlxb-VpKPbadR5qKYiwR7BVhryaJ/view?usp=sharing
Originally posted by @wayne-wwwTW in #185 (comment)
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