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CS 1.6 and CS:CZ "Allow Widescreen Field of View" setting causes a lot of viewmodel clipping #3881

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CalebRCL opened this issue Dec 14, 2024 · 0 comments

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@CalebRCL
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Tons of viewmodels clip really badly with the first person camera with the widescreen FOV setting enabled. Here are two screenshots from CZ for example. Especially with some weapons like the grenade, the clipping is extreme.

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@kisak-valve kisak-valve changed the title [HL25] "Allow Widescreen Field of View" setting causes a lot of viewmodel clipping in CS 1.6 and CS:CZ CS 1.6 and CS:CZ "Allow Widescreen Field of View" setting causes a lot of viewmodel clipping Dec 15, 2024
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