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Are you using any gamescope patches or a forked version of gamescope?
The issue occurs on upstream gamescope without any modifications
Current Behavior
Using gamescope with minecraft and the wayland backend (wrapper command = gamescope -f -W 2560 -H 1440 -w 2560 -h 1440 --force-grab-cursor -r 170 --force-windows-fullscreen --) explicit sync and tearing do not seem to be enabled. I experience explicit sync flickers which I do not experience without gamescope, and tearing is also not active on my monitor, as checked with hyprctl monitors.
Running the game without gamescope fixes the issues however I then get cursor grab issues.
Steps To Reproduce
Launch game with gamescope on wayland backend
Make sure tearing is enabled for gamescope like so in hyprland config: windowrulev2 = immediate, class: ^(gamescope)$
Check tearing enabled in `hyprctl monitors and see its disabled
Observe explicit sync flickers which have not been present for months since Hyprland and other compositors now support it.
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
Using gamescope with minecraft and the wayland backend (wrapper command =
gamescope -f -W 2560 -H 1440 -w 2560 -h 1440 --force-grab-cursor -r 170 --force-windows-fullscreen --
) explicit sync and tearing do not seem to be enabled. I experience explicit sync flickers which I do not experience without gamescope, and tearing is also not active on my monitor, as checked withhyprctl monitors
.Running the game without gamescope fixes the issues however I then get cursor grab issues.
Steps To Reproduce
windowrulev2 = immediate, class: ^(gamescope)$
Hardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else
No response
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