forked from ValveSoftware/steamos-compositor
-
Notifications
You must be signed in to change notification settings - Fork 215
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Uneven scaling at native resolution on Wayland backend #1622
Comments
Is your desktop scaled? |
None of my displays are scaled and the issue persists with #1630. |
I just set up a simple package override in my NixOS configuration that adds If any other Nix users are looking for a quick workaround: programs.gamescope = {
enable = true;
package = pkgs.gamescope.overrideAttrs (_: {
NIX_CFLAGS_COMPILE = ["-fno-fast-math"];
});
}; It's safe to say that #1494 will close this. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
When running an app at native resolution, a small gap around the middle of the screen resembling a scaling artifact can be noticed. This issue appears consistently with any combination of game, compositor, nested resolution and scaling settings on both the latest release available and latest commit. It does not appear with the SDL backend.
Steps To Reproduce
No response
Hardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else
This is what it looks like on a Wayland compositor that uses nearest neighbor scaling for windows (Sway). Take a close look at the cursor image and the letter "g" in "Load game".
Things are blurry on compositors that use filtering for scaled windows such as Hyprland. This is best seen with things like Mangohud, notice how the text in the middle part looks smudged compared to the top.
This is more obvious on certain 3D objects - FXAA is turned on in the game, yet there is noticeable aliasing along the roof of this building.
The text was updated successfully, but these errors were encountered: