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index 856c17d8af..813cd59dbe 100644
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+++ b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Sand_A.asset
@@ -29,3 +29,14 @@ MonoBehaviour:
- {fileID: 8300000, guid: f46bf6da4c69f354ea98ad5754eabd97, type: 3}
- {fileID: 8300000, guid: 6ffffcb76591869429c028d9ca627e5e, type: 3}
- {fileID: 8300000, guid: 1180216b6dd787b4fbb232fbf0d388b9, type: 3}
+ Caption:
+ Visualise: 0
+ SoundText:
+ m_TableReference:
+ m_TableCollectionName:
+ m_TableEntryReference:
+ m_KeyId: 0
+ m_Key:
+ m_FallbackState: 0
+ m_WaitForCompletion: 1
+ Duration: 1
diff --git a/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Sand_B.asset b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Sand_B.asset
index e25ad27f22..db706feb7a 100644
--- a/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Sand_B.asset
+++ b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Sand_B.asset
@@ -36,3 +36,14 @@ MonoBehaviour:
- {fileID: 8300000, guid: a1bd2fdc9873e7f4e9bd3b0fe730f0fa, type: 3}
- {fileID: 8300000, guid: 89a063162ec0f064a81397c3192140b8, type: 3}
- {fileID: 8300000, guid: 65b8763d9bd257244800ae763bd95fb4, type: 3}
+ Caption:
+ Visualise: 0
+ SoundText:
+ m_TableReference:
+ m_TableCollectionName:
+ m_TableEntryReference:
+ m_KeyId: 0
+ m_Key:
+ m_FallbackState: 0
+ m_WaitForCompletion: 1
+ Duration: 1
diff --git a/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Soil_A.asset b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Soil_A.asset
index 07d2a21a6a..dbeef394b1 100644
--- a/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Soil_A.asset
+++ b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Soil_A.asset
@@ -43,3 +43,14 @@ MonoBehaviour:
- {fileID: 8300000, guid: 4bf5da42a1fc24a4580a6ff3e4fa70f0, type: 3}
- {fileID: 8300000, guid: a1f7619f9aded4a4d93bd329e09e45a2, type: 3}
- {fileID: 8300000, guid: 3c663be68d928a44eb3b16ce81b2e4a5, type: 3}
+ Caption:
+ Visualise: 0
+ SoundText:
+ m_TableReference:
+ m_TableCollectionName:
+ m_TableEntryReference:
+ m_KeyId: 0
+ m_Key:
+ m_FallbackState: 0
+ m_WaitForCompletion: 1
+ Duration: 1
diff --git a/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Soil_B.asset b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Soil_B.asset
index 2dbdac6565..7eac6f7065 100644
--- a/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Soil_B.asset
+++ b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Soil_B.asset
@@ -29,3 +29,14 @@ MonoBehaviour:
- {fileID: 8300000, guid: e51d9830248780448a0433673c4372b9, type: 3}
- {fileID: 8300000, guid: a53434d92f6708b48be8321cec13975c, type: 3}
- {fileID: 8300000, guid: c63a93a4c56b8464ea093e8b9411dc94, type: 3}
+ Caption:
+ Visualise: 0
+ SoundText:
+ m_TableReference:
+ m_TableCollectionName:
+ m_TableEntryReference:
+ m_KeyId: 0
+ m_Key:
+ m_FallbackState: 0
+ m_WaitForCompletion: 1
+ Duration: 1
diff --git a/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Stone_A.asset b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Stone_A.asset
index 6e851f54d2..00288e3838 100644
--- a/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Stone_A.asset
+++ b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Stone_A.asset
@@ -36,3 +36,14 @@ MonoBehaviour:
- {fileID: 8300000, guid: efac7650e32f7de46a6f6542ad20c0ac, type: 3}
- {fileID: 8300000, guid: c0fbb1d347da98b4daa580d2e4414745, type: 3}
- {fileID: 8300000, guid: c56f569cbc8d5634e9ac2d7e74a6d419, type: 3}
+ Caption:
+ Visualise: 0
+ SoundText:
+ m_TableReference:
+ m_TableCollectionName:
+ m_TableEntryReference:
+ m_KeyId: 0
+ m_Key:
+ m_FallbackState: 0
+ m_WaitForCompletion: 1
+ Duration: 1
diff --git a/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Stone_B.asset b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Stone_B.asset
index 2afa99c4fa..b74d501ec1 100644
--- a/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Stone_B.asset
+++ b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Footsteps_Stone_B.asset
@@ -46,3 +46,14 @@ MonoBehaviour:
- {fileID: 8300000, guid: 560d4f29d9a51f4499db04272845a0a8, type: 3}
- {fileID: 8300000, guid: 1d2622eb34106874eb8ceb1b48de27cc, type: 3}
- {fileID: 8300000, guid: 1439bc1ec795f684c909663dbd26c6fa, type: 3}
+ Caption:
+ Visualise: 0
+ SoundText:
+ m_TableReference:
+ m_TableCollectionName:
+ m_TableEntryReference:
+ m_KeyId: 0
+ m_Key:
+ m_FallbackState: 0
+ m_WaitForCompletion: 1
+ Duration: 1
diff --git a/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Torch.asset b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Torch.asset
index 4f59e11495..c8a0f3f24c 100644
--- a/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Torch.asset
+++ b/UOP1_Project/Assets/ScriptableObjects/Audio/AudioCues/SFX/SFX_Torch.asset
@@ -17,3 +17,14 @@ MonoBehaviour:
- sequenceMode: 2
audioClips:
- {fileID: 8300000, guid: f49cdea4e85b04641945385e5107c1c1, type: 3}
+ Caption:
+ Visualise: 0
+ SoundText:
+ m_TableReference:
+ m_TableCollectionName:
+ m_TableEntryReference:
+ m_KeyId: 0
+ m_Key:
+ m_FallbackState: 0
+ m_WaitForCompletion: 1
+ Duration: 1
diff --git a/UOP1_Project/Assets/ScriptableObjects/Captioning.meta b/UOP1_Project/Assets/ScriptableObjects/Captioning.meta
new file mode 100644
index 0000000000..aa8eed326f
--- /dev/null
+++ b/UOP1_Project/Assets/ScriptableObjects/Captioning.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 027e04a76dc4aea45a8044adc4f5e01f
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/ScriptableObjects/Captioning/CaptionEmitterFactory.asset b/UOP1_Project/Assets/ScriptableObjects/Captioning/CaptionEmitterFactory.asset
new file mode 100644
index 0000000000..54f2e68a0b
--- /dev/null
+++ b/UOP1_Project/Assets/ScriptableObjects/Captioning/CaptionEmitterFactory.asset
@@ -0,0 +1,15 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 64b4204fe039815468f479d347cbfddf, type: 3}
+ m_Name: CaptionEmitterFactory
+ m_EditorClassIdentifier:
+ prefab: {fileID: 9189385818154971046, guid: 544279658fa0bb945a4c07d654ea6f4c, type: 3}
diff --git a/UOP1_Project/Assets/ScriptableObjects/Captioning/CaptionEmitterFactory.asset.meta b/UOP1_Project/Assets/ScriptableObjects/Captioning/CaptionEmitterFactory.asset.meta
new file mode 100644
index 0000000000..494261eda2
--- /dev/null
+++ b/UOP1_Project/Assets/ScriptableObjects/Captioning/CaptionEmitterFactory.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b8afea2e327afa449a279042da9505b7
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/ScriptableObjects/Captioning/CaptionEmitterPool.asset b/UOP1_Project/Assets/ScriptableObjects/Captioning/CaptionEmitterPool.asset
new file mode 100644
index 0000000000..4c7e7dea31
--- /dev/null
+++ b/UOP1_Project/Assets/ScriptableObjects/Captioning/CaptionEmitterPool.asset
@@ -0,0 +1,15 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 8602bafd38d7b3d4cb30f25090df81cf, type: 3}
+ m_Name: CaptionEmitterPool
+ m_EditorClassIdentifier:
+ _factory: {fileID: 11400000, guid: b8afea2e327afa449a279042da9505b7, type: 2}
diff --git a/UOP1_Project/Assets/ScriptableObjects/Captioning/CaptionEmitterPool.asset.meta b/UOP1_Project/Assets/ScriptableObjects/Captioning/CaptionEmitterPool.asset.meta
new file mode 100644
index 0000000000..3f82af431d
--- /dev/null
+++ b/UOP1_Project/Assets/ScriptableObjects/Captioning/CaptionEmitterPool.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: db3212ef0dc655a439b72b3b1c02b172
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
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diff --git a/UOP1_Project/Assets/Scripts/Audio/AudioData/AudioCueSO.cs b/UOP1_Project/Assets/Scripts/Audio/AudioData/AudioCueSO.cs
index 6284e42f4b..600b7a664f 100644
--- a/UOP1_Project/Assets/Scripts/Audio/AudioData/AudioCueSO.cs
+++ b/UOP1_Project/Assets/Scripts/Audio/AudioData/AudioCueSO.cs
@@ -1,5 +1,7 @@
-using System;
+using Assets.Scripts.Audio;
+using System;
using UnityEngine;
+using UnityEngine.Localization;
///
/// A collection of audio clips that are played in parallel, and support randomisation.
@@ -10,10 +12,10 @@ public class AudioCueSO : ScriptableObject
public bool looping = false;
[SerializeField] private AudioClipsGroup[] _audioClipGroups = default;
- public AudioClip[] GetClips()
+ public VisualisableAudioClip[] GetClips()
{
int numberOfClips = _audioClipGroups.Length;
- AudioClip[] resultingClips = new AudioClip[numberOfClips];
+ VisualisableAudioClip[] resultingClips = new VisualisableAudioClip[numberOfClips];
for (int i = 0; i < numberOfClips; i++)
{
@@ -33,6 +35,7 @@ public class AudioClipsGroup
{
public SequenceMode sequenceMode = SequenceMode.RandomNoImmediateRepeat;
public AudioClip[] audioClips;
+ public Caption Caption = default;
private int _nextClipToPlay = -1;
private int _lastClipPlayed = -1;
@@ -41,11 +44,11 @@ public class AudioClipsGroup
/// Chooses the next clip in the sequence, either following the order or randomly.
///
/// A reference to an AudioClip
- public AudioClip GetNextClip()
+ public VisualisableAudioClip GetNextClip()
{
// Fast out if there is only one clip to play
if (audioClips.Length == 1)
- return audioClips[0];
+ return new VisualisableAudioClip(audioClips[0], Caption);
if (_nextClipToPlay == -1)
{
@@ -76,7 +79,7 @@ public AudioClip GetNextClip()
_lastClipPlayed = _nextClipToPlay;
- return audioClips[_nextClipToPlay];
+ return new VisualisableAudioClip(audioClips[_nextClipToPlay], Caption);
}
public enum SequenceMode
@@ -86,3 +89,11 @@ public enum SequenceMode
Sequential,
}
}
+
+[Serializable]
+public class Caption
+{
+ public bool Visualise = false;
+ public LocalizedString SoundText;
+ public float Duration = 1f;
+}
diff --git a/UOP1_Project/Assets/Scripts/Audio/AudioManager.cs b/UOP1_Project/Assets/Scripts/Audio/AudioManager.cs
index 539eec8565..60d6d294bc 100644
--- a/UOP1_Project/Assets/Scripts/Audio/AudioManager.cs
+++ b/UOP1_Project/Assets/Scripts/Audio/AudioManager.cs
@@ -4,6 +4,7 @@
using UnityEngine;
using UnityEngine.Audio;
using System;
+using Assets.Scripts.Audio;
public class AudioManager : MonoBehaviour
{
@@ -143,7 +144,7 @@ private AudioCueKey PlayMusicTrack(AudioCueSO audioCue, AudioConfigurationSO aud
if (_musicSoundEmitter != null && _musicSoundEmitter.IsPlaying())
{
- AudioClip songToPlay = audioCue.GetClips()[0];
+ AudioClip songToPlay = audioCue.GetClips()[0].Clip;
if (_musicSoundEmitter.GetClip() == songToPlay)
return AudioCueKey.Invalid;
@@ -152,7 +153,7 @@ private AudioCueKey PlayMusicTrack(AudioCueSO audioCue, AudioConfigurationSO aud
}
_musicSoundEmitter = _pool.Request();
- _musicSoundEmitter.FadeMusicIn(audioCue.GetClips()[0], audioConfiguration, 1f, startTime);
+ _musicSoundEmitter.FadeMusicIn(audioCue.GetClips()[0].Clip, audioConfiguration, 1f, startTime);
_musicSoundEmitter.OnSoundFinishedPlaying += StopMusicEmitter;
return AudioCueKey.Invalid; //No need to return a valid key for music
@@ -183,7 +184,7 @@ public void TimelineInterruptsMusic()
///
public AudioCueKey PlayAudioCue(AudioCueSO audioCue, AudioConfigurationSO settings, Vector3 position = default)
{
- AudioClip[] clipsToPlay = audioCue.GetClips();
+ VisualisableAudioClip[] clipsToPlay = audioCue.GetClips();
SoundEmitter[] soundEmitterArray = new SoundEmitter[clipsToPlay.Length];
int nOfClips = clipsToPlay.Length;
@@ -192,9 +193,12 @@ public AudioCueKey PlayAudioCue(AudioCueSO audioCue, AudioConfigurationSO settin
soundEmitterArray[i] = _pool.Request();
if (soundEmitterArray[i] != null)
{
- soundEmitterArray[i].PlayAudioClip(clipsToPlay[i], settings, audioCue.looping, position);
+ soundEmitterArray[i].PlayAudioClip(clipsToPlay[i].Clip, settings, audioCue.looping, position);
+
if (!audioCue.looping)
+ {
soundEmitterArray[i].OnSoundFinishedPlaying += OnSoundEmitterFinishedPlaying;
+ }
}
}
diff --git a/UOP1_Project/Assets/Scripts/Audio/VisualisableAudioClip.cs b/UOP1_Project/Assets/Scripts/Audio/VisualisableAudioClip.cs
new file mode 100644
index 0000000000..1117196cd7
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Audio/VisualisableAudioClip.cs
@@ -0,0 +1,16 @@
+using UnityEngine;
+
+namespace Assets.Scripts.Audio
+{
+ public class VisualisableAudioClip
+ {
+ public AudioClip Clip;
+ public Caption Caption;
+
+ public VisualisableAudioClip(AudioClip clip, Caption caption)
+ {
+ Clip = clip;
+ Caption = caption;
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Audio/VisualisableAudioClip.cs.meta b/UOP1_Project/Assets/Scripts/Audio/VisualisableAudioClip.cs.meta
new file mode 100644
index 0000000000..6d35fbc38f
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Audio/VisualisableAudioClip.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 221a0bcbbd9b75942a057cc48e4c5067
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/UOP1_Project/Assets/Scripts/Camera/BillboardEffect.cs b/UOP1_Project/Assets/Scripts/Camera/BillboardEffect.cs
new file mode 100644
index 0000000000..e3805f7609
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Camera/BillboardEffect.cs
@@ -0,0 +1,19 @@
+using UnityEngine;
+
+namespace Assets.Scripts.Camera
+{
+ public class BillboardEffect : MonoBehaviour
+ {
+ private Transform cam;
+
+ private void Start()
+ {
+ cam = GameObject.Find("Main Camera").transform;
+ }
+
+ void LateUpdate()
+ {
+ transform.LookAt(transform.position + cam.forward);
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Camera/BillboardEffect.cs.meta b/UOP1_Project/Assets/Scripts/Camera/BillboardEffect.cs.meta
new file mode 100644
index 0000000000..35a96815ef
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Camera/BillboardEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 213402e454e6ca0418187e1fd37c87d5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/UOP1_Project/Assets/Scripts/Captioning.meta b/UOP1_Project/Assets/Scripts/Captioning.meta
new file mode 100644
index 0000000000..71960350cc
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: cb0b29a5915351842973b2a76d317c5e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters.meta b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters.meta
new file mode 100644
index 0000000000..d7e7208c74
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7ed6f03f28a292b428336c22df9db6e8
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitter.cs b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitter.cs
new file mode 100644
index 0000000000..64a6244901
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitter.cs
@@ -0,0 +1,31 @@
+using Assets.Scripts.Captioning.OffscreenIndicators;
+using TMPro;
+using UnityEngine;
+
+namespace Assets.Scripts.Captioning.CaptionEmitters
+{
+ public class CaptionEmitter : MonoBehaviour
+ {
+ [SerializeField] private TargetIndicator _offscreeenTargetIndicator;
+ public void Display(Caption caption, Vector3 position = default)
+ {
+ transform.position = position;
+ var captionTextComponent = GetComponentInChildren();
+
+ if (!string.IsNullOrEmpty(caption.SoundText.TableReference))
+ {
+ captionTextComponent.text = caption.SoundText.GetLocalizedString();
+ }
+ }
+
+ public void ActivateOffscreenIndicator(bool active)
+ {
+ _offscreeenTargetIndicator.gameObject.SetActive(active);
+ }
+
+ public TargetIndicator GetOffscreentTargetIndicator()
+ {
+ return _offscreeenTargetIndicator;
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitter.cs.meta b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitter.cs.meta
new file mode 100644
index 0000000000..2f878dcc4b
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitter.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 65d684353f07ccf409beaa53fa24df9e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitterFactorySO.cs b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitterFactorySO.cs
new file mode 100644
index 0000000000..2bf779f1ce
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitterFactorySO.cs
@@ -0,0 +1,16 @@
+using UnityEngine;
+using UOP1.Factory;
+
+namespace Assets.Scripts.Captioning.CaptionEmitters
+{
+ [CreateAssetMenu(fileName = "NewCaptionEmitterFactory", menuName = "Factory/CaptionEmitter Factory")]
+ public class CaptionEmitterFactorySO : FactorySO
+ {
+ public CaptionEmitter prefab = default;
+
+ public override CaptionEmitter Create()
+ {
+ return Instantiate(prefab);
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitterFactorySO.cs.meta b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitterFactorySO.cs.meta
new file mode 100644
index 0000000000..674b517e83
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitterFactorySO.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 64b4204fe039815468f479d347cbfddf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitterPoolSO.cs b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitterPoolSO.cs
new file mode 100644
index 0000000000..c87cdc9fe1
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitterPoolSO.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+using UOP1.Factory;
+using UOP1.Pool;
+
+namespace Assets.Scripts.Captioning.CaptionEmitters
+{
+ [CreateAssetMenu(fileName = "NewCaptionEmitterPool", menuName = "Pool/CaptionEmitter Pool")]
+ public class CaptionEmitterPoolSO : ComponentPoolSO
+ {
+ [SerializeField]
+ private CaptionEmitterFactorySO _factory;
+
+ public override IFactory Factory
+ {
+ get
+ {
+ return _factory;
+ }
+ set
+ {
+ _factory = value as CaptionEmitterFactorySO;
+ }
+ }
+ }
+
+}
diff --git a/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitterPoolSO.cs.meta b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitterPoolSO.cs.meta
new file mode 100644
index 0000000000..70fcf7571f
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning/CaptionEmitters/CaptionEmitterPoolSO.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8602bafd38d7b3d4cb30f25090df81cf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Captioning/ClosedCaptioningManger.cs b/UOP1_Project/Assets/Scripts/Captioning/ClosedCaptioningManger.cs
new file mode 100644
index 0000000000..453b57ed30
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning/ClosedCaptioningManger.cs
@@ -0,0 +1,111 @@
+using Assets.Scripts.Captioning.CaptionEmitters;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Assets.Scripts.Audio
+{
+ public class ClosedCaptioningManger : MonoBehaviour
+ {
+ [Header("SoundEmitters pool")]
+ [SerializeField] private CaptionEmitterFactorySO _factory = default;
+ [SerializeField] private CaptionEmitterPoolSO _pool = default;
+ [SerializeField] private int _initialSize = 10;
+
+ [Header("Listening on channels")]
+ [Tooltip("The ClosedCaptioningManger listens to this event, fired by objects in any scene, to display text for the SFXs")]
+ [SerializeField] private AudioCueEventChannelSO _SFXEventChannel = default;
+ [Tooltip("The ClosedCaptioningManger listens to this event, fired by settings menu or SettingsSystem initializator, to turn on/off captioning")]
+ [SerializeField] private BoolEventChannelSO _changeCaptioningEventChannel = default;
+
+ [Header("Captions display settings")]
+ [Tooltip("Settings object")]
+ [SerializeField] private SettingsSO _currentSettings = default;
+ [Tooltip("Space between captions if many available for same source")]
+ [SerializeField] private float _spaceBetweenCaptions = 0.5f;
+
+ private bool _isCaptioningEnabled => _currentSettings.IsCaptioningEnabled;
+ private List captionEmmiters = new List();
+ private UnityEngine.Camera MainCamera;
+
+ private void Awake()
+ {
+ _pool.Prewarm(_initialSize);
+ _pool.SetParent(this.transform);
+ }
+
+ private void OnEnable()
+ {
+ _SFXEventChannel.OnAudioCuePlayRequested += DisplayCaption;
+ }
+
+ private void OnDestroy()
+ {
+ _SFXEventChannel.OnAudioCuePlayRequested -= DisplayCaption;
+ }
+
+ private void Update()
+ {
+ if (_isCaptioningEnabled && captionEmmiters.Count > 0)
+ {
+ for (int i = 0; i < captionEmmiters.Count; i++)
+ {
+ captionEmmiters[i].GetOffscreentTargetIndicator().UpdateTargetIndicator();
+ }
+ }
+ }
+
+ public AudioCueKey DisplayCaption(AudioCueSO audioCue, AudioConfigurationSO settings, Vector3 position = default)
+ {
+ if (_isCaptioningEnabled)
+ {
+ VisualisableAudioClip[] clipsToPlay = audioCue.GetClips();
+ CaptionEmitter[] captionEmitterArray = new CaptionEmitter[clipsToPlay.Length];
+
+ int nOfClips = clipsToPlay.Length;
+ for (int i = 0; i < nOfClips; i++)
+ {
+ var currentAudioCaption = clipsToPlay[i].Caption;
+ if (currentAudioCaption.Visualise && !audioCue.looping)
+ {
+ captionEmitterArray[i] = _pool.Request();
+ if (captionEmitterArray[i] != null)
+ {
+ position.y += i* _spaceBetweenCaptions;
+ captionEmitterArray[i].Display(currentAudioCaption, position);
+ AddCaptionToOffscreenIndicatorWatchList(captionEmitterArray[i]);
+
+ StartCoroutine(CleanEmitter(captionEmitterArray[i], currentAudioCaption.Duration));
+ }
+ }
+ }
+ }
+
+ return default;
+ }
+
+ private IEnumerator CleanEmitter(CaptionEmitter captionEmitter, float duration)
+ {
+ yield return new WaitForSeconds(duration);
+
+ RemoveCaptionFromOffscreenIndicatorWatchList(captionEmitter);
+ _pool.Return(captionEmitter);
+ }
+
+ private void AddCaptionToOffscreenIndicatorWatchList(CaptionEmitter target)
+ {
+ if (MainCamera == null)
+ {
+ MainCamera = GameObject.Find("Main Camera").GetComponent();
+ }
+
+ target.GetOffscreentTargetIndicator().InitialiseTargetIndicator(target.gameObject, MainCamera);
+ captionEmmiters.Add(target);
+ }
+
+ private void RemoveCaptionFromOffscreenIndicatorWatchList(CaptionEmitter target)
+ {
+ captionEmmiters.Remove(target);
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Captioning/ClosedCaptioningManger.cs.meta b/UOP1_Project/Assets/Scripts/Captioning/ClosedCaptioningManger.cs.meta
new file mode 100644
index 0000000000..7dc3bca09b
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning/ClosedCaptioningManger.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8c31ba6886f25db4ebf5bd2ab7c14e24
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Captioning/OffscreenIndicators.meta b/UOP1_Project/Assets/Scripts/Captioning/OffscreenIndicators.meta
new file mode 100644
index 0000000000..e8800fecb7
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning/OffscreenIndicators.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1325842dedb27e047a7de0e8ab0b3ca0
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Captioning/OffscreenIndicators/TargetIndicator.cs b/UOP1_Project/Assets/Scripts/Captioning/OffscreenIndicators/TargetIndicator.cs
new file mode 100644
index 0000000000..f2fda15f66
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning/OffscreenIndicators/TargetIndicator.cs
@@ -0,0 +1,144 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Assets.Scripts.Captioning.OffscreenIndicators
+{
+
+ public class TargetIndicator : MonoBehaviour
+ {
+ public Image OffScreenTargetIndicator;
+ public float OutOfSightOffset = 20f;
+ [SerializeField] private Canvas canvas;
+
+ private float outOfSightOffest { get { return OutOfSightOffset /* canvasRect.localScale.x*/; } }
+
+ private GameObject target;
+ private UnityEngine.Camera mainCamera;
+ private RectTransform canvasRect;
+
+ private RectTransform rectTransform;
+
+ private void Awake()
+ {
+ rectTransform = GetComponent();
+ }
+
+ public void InitialiseTargetIndicator(GameObject target, UnityEngine.Camera mainCamera)
+ {
+ this.target = target;
+ this.mainCamera = mainCamera;
+ canvasRect = canvas.GetComponent();
+ }
+
+ public void UpdateTargetIndicator()
+ {
+ SetIndicatorPosition();
+ }
+
+ protected void SetIndicatorPosition()
+ {
+ //Get the position of the target in relation to the screenSpace
+ Vector3 indicatorPosition = mainCamera.WorldToScreenPoint(target.transform.position);
+
+ //In case the target is both in front of the camera and within the bounds of its frustrum
+ if (indicatorPosition.z >= 0f & indicatorPosition.x <= canvasRect.rect.width * canvasRect.localScale.x
+ & indicatorPosition.y <= canvasRect.rect.height * canvasRect.localScale.x & indicatorPosition.x >= 0f & indicatorPosition.y >= 0f)
+ {
+ //Set z to zero since it's not needed and only causes issues (too far away from Camera to be shown!)
+ indicatorPosition.z = 0f;
+
+ //Target is in sight, change indicator parts around accordingly
+ targetOutOfSight(false, indicatorPosition);
+ }
+
+ //In case the target is in front of the ship, but out of sight
+ else if (indicatorPosition.z >= 0f)
+ {
+ //Set indicatorposition and set targetIndicator to outOfSight form.
+ indicatorPosition = OutOfRangeindicatorPositionB(indicatorPosition);
+ targetOutOfSight(true, indicatorPosition);
+ }
+ else
+ {
+ //Invert indicatorPosition! Otherwise the indicator's positioning will invert if the target is on the backside of the camera!
+ indicatorPosition *= -1f;
+
+ //Set indicatorposition and set targetIndicator to outOfSight form.
+ indicatorPosition = OutOfRangeindicatorPositionB(indicatorPosition);
+ targetOutOfSight(true, indicatorPosition);
+ }
+
+ //Set the position of the indicator
+ rectTransform.position = indicatorPosition;
+ }
+
+ private Vector3 OutOfRangeindicatorPositionB(Vector3 indicatorPosition)
+ {
+ //Set indicatorPosition.z to 0f; We don't need that and it'll actually cause issues if it's outside the camera range (which easily happens in my case)
+ indicatorPosition.z = 0f;
+
+ //Calculate Center of Canvas and subtract from the indicator position to have indicatorCoordinates from the Canvas Center instead the bottom left!
+ Vector3 canvasCenter = new Vector3(canvasRect.rect.width / 2f, canvasRect.rect.height / 2f, 0f) * canvasRect.localScale.x;
+ indicatorPosition -= canvasCenter;
+
+ //Calculate if Vector to target intersects (first) with y border of canvas rect or if Vector intersects (first) with x border:
+ //This is required to see which border needs to be set to the max value and at which border the indicator needs to be moved (up & down or left & right)
+ float divX = (canvasRect.rect.width / 2f - outOfSightOffest) / Mathf.Abs(indicatorPosition.x);
+ float divY = (canvasRect.rect.height / 2f - outOfSightOffest) / Mathf.Abs(indicatorPosition.y);
+
+ //In case it intersects with x border first, put the x-one to the border and adjust the y-one accordingly (Trigonometry)
+ if (divX < divY)
+ {
+ float angle = Vector3.SignedAngle(Vector3.right, indicatorPosition, Vector3.forward);
+ indicatorPosition.x = Mathf.Sign(indicatorPosition.x) * (canvasRect.rect.width * 0.5f - outOfSightOffest) * canvasRect.localScale.x;
+ indicatorPosition.y = Mathf.Tan(Mathf.Deg2Rad * angle) * indicatorPosition.x;
+ }
+
+ //In case it intersects with y border first, put the y-one to the border and adjust the x-one accordingly (Trigonometry)
+ else
+ {
+ float angle = Vector3.SignedAngle(Vector3.up, indicatorPosition, Vector3.forward);
+
+ indicatorPosition.y = Mathf.Sign(indicatorPosition.y) * (canvasRect.rect.height / 2f - outOfSightOffest) * canvasRect.localScale.y;
+ indicatorPosition.x = -Mathf.Tan(Mathf.Deg2Rad * angle) * indicatorPosition.y;
+ }
+
+ //Change the indicator Position back to the actual rectTransform coordinate system and return indicatorPosition
+ indicatorPosition += canvasCenter;
+ return indicatorPosition;
+ }
+
+ private void targetOutOfSight(bool oos, Vector3 indicatorPosition)
+ {
+ //In Case the indicator is OutOfSight
+ if (oos)
+ {
+ //Activate and Deactivate some stuff
+ if (OffScreenTargetIndicator.gameObject.activeSelf == false)
+ OffScreenTargetIndicator.gameObject.SetActive(true);
+
+ //Set the rotation of the OutOfSight direction indicator
+ OffScreenTargetIndicator.rectTransform.rotation = Quaternion.Euler(rotationOutOfSightTargetindicator(indicatorPosition));
+ }
+
+ //In case that the indicator is InSight, turn on the inSight stuff and turn off the OOS stuff.
+ else
+ {
+ if (OffScreenTargetIndicator.gameObject.activeSelf == true)
+ OffScreenTargetIndicator.gameObject.SetActive(false);
+ }
+ }
+
+ private Vector3 rotationOutOfSightTargetindicator(Vector3 indicatorPosition)
+ {
+ //Calculate the canvasCenter
+ Vector3 canvasCenter = new Vector3(canvasRect.rect.width / 2f, canvasRect.rect.height / 2f, 0f) * canvasRect.localScale.x;
+
+ //Calculate the signedAngle between the position of the indicator and the Direction up.
+ float angle = Vector3.SignedAngle(Vector3.up, indicatorPosition - canvasCenter, Vector3.forward);
+
+ //return the angle as a rotation Vector
+ return new Vector3(0f, 0f, angle);
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Captioning/OffscreenIndicators/TargetIndicator.cs.meta b/UOP1_Project/Assets/Scripts/Captioning/OffscreenIndicators/TargetIndicator.cs.meta
new file mode 100644
index 0000000000..f1bf88ac81
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Captioning/OffscreenIndicators/TargetIndicator.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 35e7e3b8b04c8ab4287d38ef551625bd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/SaveSystem/Save.cs b/UOP1_Project/Assets/Scripts/SaveSystem/Save.cs
index 0ebdd4ac7f..5ca609707a 100644
--- a/UOP1_Project/Assets/Scripts/SaveSystem/Save.cs
+++ b/UOP1_Project/Assets/Scripts/SaveSystem/Save.cs
@@ -26,6 +26,7 @@ public class Save
public float _shadowDistance = default;
public bool _isFullscreen = default;
public Locale _currentLocale = default;
+ public bool _isCaptioningEnabled = default;
public void SaveSettings(SettingsSO settings)
{
@@ -37,6 +38,7 @@ public void SaveSettings(SettingsSO settings)
_shadowDistance = settings.ShadowDistance;
_isFullscreen = settings.IsFullscreen;
_currentLocale = settings.CurrentLocale;
+ _isCaptioningEnabled = settings.IsCaptioningEnabled;
}
public string ToJson()
{
diff --git a/UOP1_Project/Assets/Scripts/Systems/Settings/SettingsSO.cs b/UOP1_Project/Assets/Scripts/Systems/Settings/SettingsSO.cs
index e81eedcb1d..91e9fe2a6d 100644
--- a/UOP1_Project/Assets/Scripts/Systems/Settings/SettingsSO.cs
+++ b/UOP1_Project/Assets/Scripts/Systems/Settings/SettingsSO.cs
@@ -12,14 +12,16 @@ public class SettingsSO : ScriptableObject
[SerializeField] float _shadowDistance = default;
[SerializeField] bool _isFullscreen = default;
[SerializeField] Locale _currentLocale = default;
+ [SerializeField] bool _isCaptioningEnabled = default;
public float MasterVolume => _masterVolume;
public float MusicVolume => _musicVolume;
public float SfxVolume => _sfxVolume;
public int ResolutionsIndex => _resolutionsIndex;
public int AntiAliasingIndex => _antiAliasingIndex;
public float ShadowDistance => _shadowDistance;
- public bool IsFullscreen => _isFullscreen;
+ public bool IsFullscreen => _isFullscreen;
public Locale CurrentLocale => _currentLocale;
+ public bool IsCaptioningEnabled => _isCaptioningEnabled;
public void SaveAudioSettings(float newMusicVolume, float newSfxVolume, float newMasterVolume)
{
_masterVolume = newMasterVolume;
@@ -33,9 +35,10 @@ public void SaveGraphicsSettings(int newResolutionsIndex, int newAntiAliasingInd
_shadowDistance = newShadowDistance;
_isFullscreen = fullscreenState;
}
- public void SaveLanguageSettings(Locale local)
+ public void SaveLanguageSettings(Locale local, bool isCaptioningEnabled)
{
_currentLocale = local;
+ _isCaptioningEnabled = isCaptioningEnabled;
}
public SettingsSO() { }
public void LoadSavedSettings(Save savedFile)
@@ -48,5 +51,6 @@ public void LoadSavedSettings(Save savedFile)
_shadowDistance = savedFile._shadowDistance;
_isFullscreen = savedFile._isFullscreen;
_currentLocale = savedFile._currentLocale;
+ _isCaptioningEnabled = savedFile._isCaptioningEnabled;
}
}
diff --git a/UOP1_Project/Assets/Scripts/Systems/Settings/UISettingsGraphicsComponent.cs b/UOP1_Project/Assets/Scripts/Systems/Settings/UISettingsGraphicsComponent.cs
index a57e051a0b..5843b863c8 100644
--- a/UOP1_Project/Assets/Scripts/Systems/Settings/UISettingsGraphicsComponent.cs
+++ b/UOP1_Project/Assets/Scripts/Systems/Settings/UISettingsGraphicsComponent.cs
@@ -211,7 +211,6 @@ void SetFullscreen()
{
_fullscreenField.FillSettingField_Localized(2, 0, "Off");
}
-
}
bool GetCurrentFullscreenState()
{
diff --git a/UOP1_Project/Assets/Scripts/Systems/Settings/UISettingsLanguageComponent.cs b/UOP1_Project/Assets/Scripts/Systems/Settings/UISettingsLanguageComponent.cs
index d67b409a75..d33fcf2324 100644
--- a/UOP1_Project/Assets/Scripts/Systems/Settings/UISettingsLanguageComponent.cs
+++ b/UOP1_Project/Assets/Scripts/Systems/Settings/UISettingsLanguageComponent.cs
@@ -17,13 +17,18 @@ public class UISettingsLanguageComponent : MonoBehaviour
AsyncOperationHandle m_InitializeOperation;
List languageList = new List();
- public event UnityAction _save = delegate { };
+ public event UnityAction _save = delegate { };
private int _currentSelectedOption = 0;
private int _savedSelectedOption = default;
+ [SerializeField] private UISettingItemFiller _captioningField = default;
+ private bool _isCaptioningEnabled = default;
+ private bool _savedIsCaptioningEnabled = default;
+
[SerializeField] private UIGenericButton _saveButton;
[SerializeField] private UIGenericButton _resetButton;
+
void OnEnable()
{
m_InitializeOperation = LocalizationSettings.SelectedLocaleAsync;
@@ -37,8 +42,12 @@ void OnEnable()
}
_saveButton.Clicked += SaveSettings;
_resetButton.Clicked += ResetSettings;
+
_languageField._nextOption += NextOption;
_languageField._previousOption += PreviousOption;
+
+ _captioningField._nextOption += NextIsCaptioningEnabledState;
+ _captioningField._previousOption += PreviousIsCaptioningEnabledState;
}
private void OnDisable()
{
@@ -51,6 +60,14 @@ private void OnDisable()
LocalizationSettings.SelectedLocaleChanged -= LocalizationSettings_SelectedLocaleChanged;
}
+ public void Setup(bool isCaptioningEnabled)
+ {
+ _isCaptioningEnabled = isCaptioningEnabled;
+ _savedIsCaptioningEnabled = _isCaptioningEnabled;
+
+ SetCaptioning();
+ }
+
void InitializeCompleted(AsyncOperationHandle obj)
{
m_InitializeOperation.Completed -= InitializeCompleted;
@@ -109,12 +126,44 @@ public void SaveSettings()
{
Locale _currentLocale = LocalizationSettings.AvailableLocales.Locales[_currentSelectedOption];
_savedSelectedOption = _currentSelectedOption;
- _save.Invoke(_currentLocale);
+ _savedIsCaptioningEnabled = _isCaptioningEnabled;
+ _save.Invoke(_currentLocale, _isCaptioningEnabled);
}
public void ResetSettings()
{
_currentSelectedOption = _savedSelectedOption;
OnSelectionChanged();
+
+ _isCaptioningEnabled = _savedIsCaptioningEnabled;
+ OnCaptioningChange();
}
+ #region IsCaptioningEnabled
+ void NextIsCaptioningEnabledState()
+ {
+ _isCaptioningEnabled = true;
+ OnCaptioningChange();
+ }
+ void PreviousIsCaptioningEnabledState()
+ {
+ _isCaptioningEnabled = false;
+ OnCaptioningChange();
+ }
+ void OnCaptioningChange()
+ {
+ SetCaptioning();
+ }
+
+ private void SetCaptioning()
+ {
+ if (_isCaptioningEnabled)
+ {
+ _captioningField.FillSettingField_Localized(2, 1, "On");
+ }
+ else
+ {
+ _captioningField.FillSettingField_Localized(2, 0, "Off");
+ }
+ }
+ #endregion
}
diff --git a/UOP1_Project/Assets/Scripts/UI/Settings/UISettingFieldsFiller.cs b/UOP1_Project/Assets/Scripts/UI/Settings/UISettingFieldsFiller.cs
index 83fd36a1ab..637730e97e 100644
--- a/UOP1_Project/Assets/Scripts/UI/Settings/UISettingFieldsFiller.cs
+++ b/UOP1_Project/Assets/Scripts/UI/Settings/UISettingFieldsFiller.cs
@@ -51,6 +51,9 @@ public void SetField(SettingField field, UISettingItemFiller uiField)
else
selectedOption = "Off";
break;
+ case SettingFieldType.Captioning:
+ paginationCount = 2;
+ break;
case SettingFieldType.ShadowDistance:
break;
diff --git a/UOP1_Project/Assets/Scripts/UI/Settings/UISettingsController.cs b/UOP1_Project/Assets/Scripts/UI/Settings/UISettingsController.cs
index 9896370816..f90705b91b 100644
--- a/UOP1_Project/Assets/Scripts/UI/Settings/UISettingsController.cs
+++ b/UOP1_Project/Assets/Scripts/UI/Settings/UISettingsController.cs
@@ -17,6 +17,7 @@ public enum SettingFieldType
AntiAliasing,
ShadowQuality,
Volume_Master,
+ Captioning
}
[System.Serializable]
@@ -52,6 +53,7 @@ public class UISettingsController : MonoBehaviour
[SerializeField] private InputReader _inputReader = default;
[SerializeField] private VoidEventChannelSO SaveSettingsEvent = default;
public UnityAction Closed;
+
private void OnEnable()
{
_languageComponent._save += SaveLaguageSettings;
@@ -89,7 +91,8 @@ void OpenSetting(SettingsType settingType)
switch (settingType)
{
case SettingsType.Language:
- _currentSettings.SaveLanguageSettings(_currentSettings.CurrentLocale);
+ _currentSettings.SaveLanguageSettings(_currentSettings.CurrentLocale, _currentSettings.IsCaptioningEnabled);
+ _languageComponent.Setup(_currentSettings.IsCaptioningEnabled);
break;
case SettingsType.Graphics:
_graphicsComponent.Setup();
@@ -109,7 +112,6 @@ void OpenSetting(SettingsType settingType)
}
void SwitchTab(float orientation)
{
-
if (orientation != 0)
{
bool isLeft = orientation < 0;
@@ -131,9 +133,9 @@ void SwitchTab(float orientation)
OpenSetting(_settingTabsList[initialIndex]);
}
}
- public void SaveLaguageSettings(Locale local)
+ public void SaveLaguageSettings(Locale local, bool isCaptioningEnabled)
{
- _currentSettings.SaveLanguageSettings(local);
+ _currentSettings.SaveLanguageSettings(local, isCaptioningEnabled);
SaveSettingsEvent.RaiseEvent();
}
public void SaveGraphicsSettings(int newResolutionsIndex, int newAntiAliasingIndex, float newShadowDistance, bool fullscreenState)