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There is a bug in the Shader Property name for _Reflect_Emission in the following Reflect Shader: [email protected]/Runtime/Player/Shaders/Standard/StandardTransparent.shader
On line 50, the Emission property name is:
_Emission
However, it is referenced by the Inspector Panel GUI editor and other areas of the codebase as:
_Reflect_Emission
This would also make the shader property consistent with the StandardOpaque.shader.
Can you please make this minor change to fix the built-in RP support for Standard shaders.
The text was updated successfully, but these errors were encountered:
There is a bug in the Shader Property name for _Reflect_Emission in the following Reflect Shader:
[email protected]/Runtime/Player/Shaders/Standard/StandardTransparent.shader
On line 50, the Emission property name is:
_Emission
However, it is referenced by the Inspector Panel GUI editor and other areas of the codebase as:
_Reflect_Emission
This would also make the shader property consistent with the StandardOpaque.shader.
Can you please make this minor change to fix the built-in RP support for Standard shaders.
The text was updated successfully, but these errors were encountered: