diff --git a/docs/learn/bitesize/bitesize-usecases.md b/docs/learn/bitesize/bitesize-usecases.md index 66228e890..a349c36d7 100644 --- a/docs/learn/bitesize/bitesize-usecases.md +++ b/docs/learn/bitesize/bitesize-usecases.md @@ -31,7 +31,7 @@ The ProximityChecks scene shows you how to detect the local user and enable or d ## The RPCs scene -The RPCs scene semonstrates the following Remote Procedure Call (RPC) processes: +The RPCs scene demonstrates the following Remote Procedure Call (RPC) processes: * Use RPCs to send information from clients to the server. * Perform server-side manipulation of the data sent. * Use connection approval to determine the spawn position of the player. @@ -40,4 +40,4 @@ The RPCs scene semonstrates the following Remote Procedure Call (RPC) processes: - Get help and ask questions on [Multiplayer Discussions](https://discussions.unity.com/lists/multiplayer). - Join the community of Multiplayer creators on the [Multiplayer Networking Discord](https://discord.gg/unity-multiplayer-network). -- [Request a feature or report a bug](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/issues/new/choose). \ No newline at end of file +- [Request a feature or report a bug](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/issues/new/choose).