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+using System.Collections.Generic; +using UnityEngine; + +using Cinemachine; + + +public class CMCoreListener : MonoBehaviour +{ + + public CinemachineImpulseListener l1; + + public CinemachineImpulseListener l2; + + private bool isHitL1; + private bool isHitL2; + + + + private void Update() + { + Vector3 soundLocationL1 = Vector3.zero; + Quaternion rotLocL1 = Quaternion.identity; + isHitL1 = CinemachineImpulseManager.Instance.GetImpulseAt(l1.transform.position, false, + l1.m_ChannelMask, out soundLocationL1, out rotLocL1); + + Vector3 soundLocationL2 = Vector3.zero; + Quaternion rotLocL2 = Quaternion.identity; + isHitL2 = Cinemachine.CinemachineImpulseManager.Instance.GetImpulseAt(l1.transform.position, false, + l1.m_ChannelMask, out soundLocationL2, out rotLocL2); + + } + + private void OnGUI() + { + if (gameObject.transform.parent != null && gameObject.transform.parent.name == "Player 4") + { + string str = string.Format("Hit1: {0}\nHit2: {1}", isHitL1.ToString(), isHitL2.ToString()); + GUI.TextField(new Rect(0, 0, 100, 100), str); + + } + } +} diff --git a/Assets/CMCoreListener.cs.meta b/Assets/CMCoreListener.cs.meta new file mode 100644 index 000000000..426404466 --- /dev/null +++ b/Assets/CMCoreListener.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c915b402b0fc14349b2a504defcd32e9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Data/DiscoverAsset.asset b/Assets/Data/DiscoverAsset.asset index f550051e0..6fee65c1a 100644 --- a/Assets/Data/DiscoverAsset.asset +++ b/Assets/Data/DiscoverAsset.asset @@ -20,7 +20,7 @@ MonoBehaviour: EnableShowAtStartup: 1 PreferenceName: Discover Title: Welcome to the Boat Attack demo project! - Description: 'This demo makes use of the Universal Render Pipeline and is deisgned + Description: 'This demo makes use of the Universal Render Pipeline and is 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000000000..70c1d3a4e --- /dev/null +++ b/Assets/ProBuilder Data.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e568fa194e7613044af48b661cf043b1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Boat/AiController.cs b/Assets/Scripts/Boat/AiController.cs index 123c172c7..831afd1a1 100644 --- a/Assets/Scripts/Boat/AiController.cs +++ b/Assets/Scripts/Boat/AiController.cs @@ -129,7 +129,8 @@ private void OnDrawGizmos() { var c = Color.yellow; Gizmos.color = c; - + if (_pathPoint == null) + return; for (var i = 0; i < _pathPoint.Length - 1; i++) { if (i == _pathPoint.Length - 1) diff --git a/Assets/Scripts/Boat/Boat.cs b/Assets/Scripts/Boat/Boat.cs index 9d176378b..e5ec48c57 100644 --- a/Assets/Scripts/Boat/Boat.cs +++ b/Assets/Scripts/Boat/Boat.cs @@ -93,6 +93,8 @@ private void LateUpdate() private void FixedUpdate() { + if (WaypointGroup.Instance == null) + return; if (!RaceManager.RaceStarted) { // race not started, make sure to keep boat fairly aligned. @@ -113,6 +115,8 @@ private void FixedUpdate() private void UpdateLaps() { + if (WaypointGroup.Instance == null) + return; LapPercentage = WaypointGroup.Instance.GetPercentageAroundTrack(transform.position); var lowPercentage = _lastCheckpoint?.normalizedDistance ?? 0f; var highPercentage = _nextCheckpoint?.normalizedDistance ?? 1f; diff --git a/Assets/Scripts/Boat/BoatAudioCollision.cs b/Assets/Scripts/Boat/BoatAudioCollision.cs new file mode 100644 index 000000000..5940a2572 --- /dev/null +++ b/Assets/Scripts/Boat/BoatAudioCollision.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(AudioSource))] +public class BoatAudioCollision : MonoBehaviour +{ + public AudioClip[] audioClips; + + public float variability = .5f; + + private AudioSource audioSource; + + private void Start() + { + audioSource = gameObject.GetComponent(); + } + + void OnCollisionEnter(Collision col) + { + if(col.gameObject.layer == gameObject.layer) + { + int c = Random.Range(0, audioClips.Length-1); + AudioClip clip = audioClips[c]; + audioSource.clip = clip; + audioSource.pitch = 1 + Random.Range(-variability, variability); + audioSource.Play(); + } + } + +} diff --git a/Assets/Scripts/Boat/BoatAudioCollision.cs.meta b/Assets/Scripts/Boat/BoatAudioCollision.cs.meta new file mode 100644 index 000000000..8d608184c --- /dev/null +++ b/Assets/Scripts/Boat/BoatAudioCollision.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 627e3b520aaa746738d844a971a1e0ca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Camera/CinemachineImpulseDebugListener.cs b/Assets/Scripts/Camera/CinemachineImpulseDebugListener.cs new file mode 100644 index 000000000..0f9d53317 --- /dev/null +++ b/Assets/Scripts/Camera/CinemachineImpulseDebugListener.cs @@ -0,0 +1,47 @@ + +using UnityEngine; +namespace Cinemachine +{ + /// + /// An extension for Cinemachine Virtual Camera which listens for CinemachineImpulse + /// signals on the specified channels, and outputs debug information to console when received + /// + [SaveDuringPlay] + [AddComponentMenu("")] // Hide in menu +#if UNITY_2018_3_OR_NEWER + [ExecuteAlways] +#else +[ExecuteInEditMode] +#endif + public class CinemachineImpulseDebugListener : CinemachineExtension + { + /// + /// Impulse events on channels not included in the mask will be ignored. + /// + [Tooltip("Impulse events on channels not included in the mask will be ignored.")] + [CinemachineImpulseChannelProperty] + public int m_ChannelMask = 1; + + /// + /// Enable this to perform distance calculation in 2D (ignore Z). + /// + [Tooltip("Enable this to perform distance calculation in 2D (ignore Z)")] + public bool m_Use2DDistance = false; + + protected override void PostPipelineStageCallback( + CinemachineVirtualCameraBase vcam, + CinemachineCore.Stage stage, ref CameraState state, float deltaTime) + { + if (stage == CinemachineCore.Stage.Aim) + { + Vector3 impulsePos = Vector3.zero; + Quaternion impulseRot = Quaternion.identity; + if (CinemachineImpulseManager.Instance.GetImpulseAt( + state.FinalPosition, m_Use2DDistance, m_ChannelMask, out impulsePos, out impulseRot)) + { + Debug.Log("CinemachineImpulseDebugListener on: "+gameObject.name+" got impulse"+Quaternion.Angle(impulseRot,Quaternion.identity).ToString("F5")+" "+impulsePos.magnitude.ToString("F5")); + } + } + } + } +} diff --git a/Assets/Scripts/Camera/CinemachineImpulseDebugListener.cs.meta b/Assets/Scripts/Camera/CinemachineImpulseDebugListener.cs.meta new file mode 100644 index 000000000..e91447abf --- /dev/null +++ b/Assets/Scripts/Camera/CinemachineImpulseDebugListener.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 468d3d479b5c478bb2031185d84018d1 +timeCreated: 1580614497 \ No newline at end of file diff --git a/Assets/Scripts/Camera/EngineCameraState.cs b/Assets/Scripts/Camera/EngineCameraState.cs new file mode 100644 index 000000000..5018c7cf7 --- /dev/null +++ b/Assets/Scripts/Camera/EngineCameraState.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using BoatAttack; +using UnityEngine; + + +namespace Boat +{ + public class EngineCameraState : MonoBehaviour + { + public Engine engine; + public Animator anim; +// private int slowHash = Animator.StringToHash("Main.Slow"); +// private int fastHash = Animator.StringToHash("Main.Fast"); + + + void Update() + { + anim.SetFloat("EngineSpeed", engine.VelocityMag); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Camera/EngineCameraState.cs.meta b/Assets/Scripts/Camera/EngineCameraState.cs.meta new file mode 100644 index 000000000..4e697a330 --- /dev/null +++ b/Assets/Scripts/Camera/EngineCameraState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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""7f367731-0900-42d0-869c-070335cfc410"", + ""path"": ""/tab"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard"", + ""action"": ""Fire"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] } @@ -540,6 +559,7 @@ public @InputControls() m_BoatControls_Steering = m_BoatControls.FindAction("Steering", throwIfNotFound: true); m_BoatControls_Reset = m_BoatControls.FindAction("Reset", throwIfNotFound: true); m_BoatControls_Freeze = m_BoatControls.FindAction("Freeze", throwIfNotFound: true); + m_BoatControls_Fire = m_BoatControls.FindAction("Fire", throwIfNotFound: true); } public void Dispose() @@ -594,6 +614,7 @@ public void Disable() private readonly InputAction m_BoatControls_Steering; private readonly InputAction m_BoatControls_Reset; private readonly InputAction m_BoatControls_Freeze; + private readonly InputAction m_BoatControls_Fire; public struct BoatControlsActions { private @InputControls m_Wrapper; @@ -603,6 +624,7 @@ public struct BoatControlsActions public InputAction @Steering => m_Wrapper.m_BoatControls_Steering; public InputAction @Reset => m_Wrapper.m_BoatControls_Reset; public InputAction @Freeze => m_Wrapper.m_BoatControls_Freeze; + public InputAction @Fire => m_Wrapper.m_BoatControls_Fire; public InputActionMap Get() { return m_Wrapper.m_BoatControls; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } @@ -627,6 +649,9 @@ public void SetCallbacks(IBoatControlsActions instance) @Freeze.started -= m_Wrapper.m_BoatControlsActionsCallbackInterface.OnFreeze; @Freeze.performed -= m_Wrapper.m_BoatControlsActionsCallbackInterface.OnFreeze; @Freeze.canceled -= m_Wrapper.m_BoatControlsActionsCallbackInterface.OnFreeze; + @Fire.started -= m_Wrapper.m_BoatControlsActionsCallbackInterface.OnFire; + @Fire.performed -= m_Wrapper.m_BoatControlsActionsCallbackInterface.OnFire; + @Fire.canceled -= m_Wrapper.m_BoatControlsActionsCallbackInterface.OnFire; } m_Wrapper.m_BoatControlsActionsCallbackInterface = instance; if (instance != null) @@ -646,6 +671,9 @@ public void SetCallbacks(IBoatControlsActions instance) @Freeze.started += instance.OnFreeze; @Freeze.performed += instance.OnFreeze; @Freeze.canceled += instance.OnFreeze; + @Fire.started += instance.OnFire; + @Fire.performed += instance.OnFire; + @Fire.canceled += instance.OnFire; } } } @@ -684,5 +712,6 @@ public interface IBoatControlsActions void OnSteering(InputAction.CallbackContext context); void OnReset(InputAction.CallbackContext context); void OnFreeze(InputAction.CallbackContext context); + void OnFire(InputAction.CallbackContext context); } } diff --git a/Assets/scenes/demo_Island.unity b/Assets/scenes/demo_Island.unity index 99d26252c..9c1673f18 100644 --- a/Assets/scenes/demo_Island.unity +++ b/Assets/scenes/demo_Island.unity @@ -1856,32 +1856,32 @@ PrefabInstance: - target: {fileID: 1478924042743889166, guid: e70416e3bc35d4004a9981d0ac102ba5, type: 3} propertyPath: 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a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 27440c4b1..d37990db0 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -51,7 +51,7 @@ PlayerSettings: m_StereoRenderingPath: 1 m_ActiveColorSpace: 1 m_MTRendering: 1 - m_StackTraceTypes: 010000000100000001000000000000000100000001000000 + m_StackTraceTypes: 020000000100000001000000000000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 4d3ac5005..a8d672579 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2019.3.0f5 -m_EditorVersionWithRevision: 2019.3.0f5 (44796c9d3c2c) +m_EditorVersion: 2019.3.3f1 +m_EditorVersionWithRevision: 2019.3.3f1 (7ceaae5f7503)