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main.cpp
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main.cpp
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#include <UECS/UECS.hpp>
#include <UECS/IListener.hpp>
#include <iostream>
using namespace Ubpa::UECS;
using namespace std;
struct Position { float val; };
struct Velocity { float val; };
class Dumper : public IListener {
std::size_t indent{ 0 };
bool firstSystem{ true };
bool firstEntity{ true };
bool firstCmpt{ true };
const World* w;
void PrintIndent() {
for (std::size_t i = 0; i < indent; i++)
cout << " ";
}
// new line
virtual void EnterWorld(const World* w) override {
cout << "{" << endl;
indent++;
PrintIndent();
cout << "\"type\" : \"World\"," << endl;
this->w = w;
}
virtual void ExistWorld(const World* w) override {
indent--;
cout << "}";
}
virtual void EnterEntityMngr(const EntityMngr* em) override {
PrintIndent();
cout << "\"entityMngr\" : {" << endl;
indent++;
PrintIndent();
cout << "\"type\" : \"EntityMngr\"," << endl;
PrintIndent();
cout << "\"entities\" : [";
indent++;
firstEntity = true;
}
virtual void ExistEntityMngr(const EntityMngr* em) override {
cout << endl;
indent--;
PrintIndent();
cout << "]" << endl;
indent--;
PrintIndent();
cout << "}" << endl;
}
virtual void EnterEntity(Entity e) override {
if (!firstEntity)
cout << ",";
else
firstEntity = false;
cout << endl;
PrintIndent();
cout << "{" << endl;
indent++;
PrintIndent();
cout << "\"type\" : \"Entity\"," << endl;
PrintIndent();
cout << "\"components\" : [" << endl;
indent++;
firstCmpt = true;
}
virtual void ExistEntity(Entity e) override {
cout << endl;
indent--;
PrintIndent();
cout << "]" << endl;
indent--;
PrintIndent();
cout << "}";
}
virtual void EnterCmpt(CmptPtr cmpt) override {
if (!firstCmpt)
cout << ",";
else
firstCmpt = false;
cout << endl;
PrintIndent();
cout << "{" << endl;
indent++;
PrintIndent();
cout << "\"type\" : \"" << w->entityMngr.cmptTraits.Nameof(cmpt.Type()) << "\"";
if (cmpt.Type().Is<Velocity>()) {
auto v = cmpt.As<Velocity>();
cout << "," << endl;
PrintIndent();
cout << "\"val\" : " << v->val;
}
else if (cmpt.Type().Is<Position>()) {
auto p = cmpt.As<Position>();
cout << "," << endl;
PrintIndent();
cout << "\"val\" : " << p->val;
}
}
virtual void ExistCmpt(CmptPtr cmpt) override {
cout << endl;
indent--;
PrintIndent();
cout << "}";
}
};
struct MoverSystem {
static void OnUpdate(Schedule& schedule) {
schedule.RegisterEntityJob(
[](const Velocity* v, Position* p) {
p->val += v->val;
}, "Mover");
}
};
int main() {
World w;
w.entityMngr.cmptTraits.Register<Position, Velocity>();
w.systemMngr.RegisterAndActivate<MoverSystem>();
w.entityMngr.Create(Ubpa::TypeIDs_of<Position, Velocity>);
w.entityMngr.Create(Ubpa::TypeIDs_of<Position >);
w.entityMngr.Create(Ubpa::TypeIDs_of< Velocity>);
w.Update();
Dumper dumper;
w.Accept(&dumper);
}